Hidden Creatures Maze! Let's see what kind of monsters are in here... okay, a pretty good Epic. Event exclusive Epics have been good for quite some time now. Monster that's second last... a fast denier with Abomination! Wow, this monster also has CDs Activated on a single enemy and AOE Blind! The first monster must be some sort of godly denier for this one to be second last, right? WHAT!? It's just some strong attacker? No, that's just wrong! They should switch places!
(Pretty off topic, but Montauk Creature is 3rd last. Insanity.)
Now put a quotation at the start and end of this statement, and you get pretty much what 90% thinks, including me. What went wrong that Speed and deniers dominated the metagame? Why do we always see deniers like Jasastur and Thetys equipped with 3 Speed, along with 2 monsters who have 3 Team Speed each, on PvP defense near the top?
Thing is, the idea that you can take away the turn of an enemy/enemies in a turn based game is like playing tennis and being able to remove the opponent's racket from existence in an instant. Why would you want to serve fireballs when you can just remove the thing with which the opponent hits back? Same thing here: you can have a million Strength, it is worth nothing if you are Frozen, only to be killed by the opponent's attacker. Now you might say "But then we need an attacker!" , and that is correct: every team needs someone to dish out damage. But attackers don't have wars of Strength: every attacker with a Base Strength of over 3450 and a move with a Base Power of at least 70 will be able to one-shot things when equipped with 2 Strength runes. But deniers have wars of Speed, the faster you are, the better you are since then you can be the first one to stop your enemies, including the enemy that would have stopped you. There is a seeming diversity among deniers, but this diversity actually also exists between attackers: you just don't see it because deniers are the dominant monster type in this game. I know that there are also traits that counter deniers, but they are highly luck-dependant. Except for Bulwark, but that can only be attained by real money. What should have been done from the beginning is to make all deny effects have 50% chance of hitting and releasing monsters according to that, but now it's too late for this because there are so many overpowered monsters like Nemesis monsters that a change like this would ruin everything. Those overpowered monsters are meant to be answers to deniers, but the problem is that now everything's overpowered, and the moment you get to move is the moment you win. And how do you move? Exactly. By being faster.