Hello Legends,

Today we have released some of the already mentioned relic changes, the rest will follow in the next few days with the new version 6.0.3.

  • Relics that modify Speed will decrease their effect by 30% compared to the original effect, as many players reported that the effect was extremely unbalanced. These Relics have also been modified in their behavior to make Speed modifications less disruptive.
    This will modify the behavior of the following Relics:
    Slowening Trap, Delayer Trap, Amulet of Swiftness, Amulet of Haste, Osur’s Amulet, Swiftness Banner and Haste Banner
  • Relics that decrease Max Life will decrease their effect by 55% compared to the original, as many players reported that the effect was massive and felt overpowered.
    This will modify the behavior of Pestilence Trap and Taiga Trap.
  • On top of these changes, the following Relics will be modified to improve the game balance and competitiveness:
    Uriel Essence will say: “When the wearer dies, revives it with X points of Life. 1 use”.
    Comeback Essence will say: “After being hit, increases all allies Life by X points (2 turns). 1 use”.
    Taiga Trap will say: “After being hit, if wearers Life is below 50%, decreases attackers Maximum Life permanently by X points. 2 uses”
    Osur’s Amulet will say: “When the turn starts, increases all allies Power by X points (1 turn) and increases all allies Speed by X points (1 turn). 1 use”
    Slowing Trap will say: “After being hit, decreases a random enemy's Speed by %s points (1 turn). 1 use”.
    Delayer Trap will say: “After being hit, decreases all enemies’ Speed by X points (for 2 turns). 1 use”.
    Healing Essence will say: “After being hit, if wearers Life is below 50%, heals wearer by X points. 1 use”
    Amulet of Swiftness will say: “After being hit, if wearers Life is below 50%, increases a random ally's Speed by %s points (1 turn). 1 use”
    Amulet of Haste will say: “After being hit, increases wearers Speed by %s points (1 turn). 1 use”
    Haste Banner will say: “When the turn starts, if wearers Life is below 75%, increases a random ally’s Speed by X points (1 turn). 2 uses”
    Restoring Essence will now have 2 uses instead of 1, aiming to make it more useful in combat.
    Jakugan Sword will now have 2 uses instead of 3.
    Atum’s Armor, Tenacity Shield, Delayer Trap, Vitality Essence, Regeneration Essence, Major Vitality Essence, Protection Amulet and Swiftness Banner will now have 1 use instead of 2.wear
  • Staff Relics will change its behavior, aiming to make them more interesting to play and add extra diversity to the gameplay choices:
    Punisher Staff will say: “When the turn starts, if wearer is Stunned, removes X points of Stamina from a random enemy. 2 uses”.
    Cold Staff will say: “When the turn starts, if wearer is Frozen, deal X points of Damage to a random enemy. 2 uses”.
    Spirits Staff will say: “When the turn starts, if any enemy is Possessed, increase their Power by X points (1 turn). 2 uses”
    Shaman Staff will say: “When the turn starts, if wearer is Possessed, decreases wearers Power by X points (1 turn). 2 uses”
    Charging Staff will say: “When hitting, if target is Stunned, gives X points of Stamina to wearer. 2 uses”.
    Avenging Energy Staff will say: “After being hit, removes X points of Stamina from a random enemy. 2 uses”
    Drainer Staff will say: “When hitting, if target’s stamina is below 50%, decreases target’s Maximum Stamina permanently by X points. 1 use”.
    Energizer Staff will say: “When the turn starts, if any ally’s Stamina is below 25%, gives X points of Stamina to them. 1 use”.
    Oblation Staff will say: “When hitting, removes X points of Stamina from target. 1 use”
    Revenge Staff will say: “After being hit, removes X points of Stamina from attacker. 2 uses”
    Cane of Atlantis will say: “When the turn starts, if any ally’s Stamina is below 50%, gives X points of Stamina to them. 2 uses”

Edited 21/11/2017. Removed one point which will be fixed with the new version.