Greetings to all.

I've been playing Dragon City for some time and I've come up with several ideas that can make the game great and start with the habitats.

The changes will be:

  1. The money CAP.
  2. The improvements received by habitats and new levels of habitats.
  3. The exp that they give
  4. The levels that they require
  5. The construction duration
  6. The buy/upgrade cost

Now I'll start with the idea:

Well here what I plan to do is a scale of growth of capacity for each habitat.[New Versions]

Example of the system that i reccoment to be implemented:

Small (Element):

Requeriments:

Dragon Master Level: (x1 level required compared to the small version)
Buy: (x1 Gold cost compared to the small version)
Upgrade: N/A

Note: For the buy or upgrade of the habitat the value increases depending of the quantity that you already have of that habitat an the multiplier is 2x, except if you have 1 habitat of this element and size.

Capacities:

Dragon Limit: 2 Dragons
Gold Limit: (x1 Gold CAP compared to the small version)

Construction Duration: (x1 time compared to the small version)
Exp. After Creation/Upgade: (x1 exp cost compared to the small version)

Big (Element):

Requeriments:

Dragon Master Level: (x1 + 10 levels, required compared to the small version)
Buy: (x5 Gold cost compared to the small version)
Upgrade: (x5 Gold cost compared to the small version)

Note: For the buy or upgrade of the habitat the value increases depending of the quantity that
you already have of that habitat an the multiplier is 2x, except if you have 1 habitat of this element and size

Capacities:

Dragon Limit: 3 Dragons (+1 Dragons compared to the small version)
Gold Limit: (x4 Gold CAP compared to the small version)

Construction Duration: (x3 time compared to the small version)
Exp. After Creation/Upgade: (x2 exp cost compared to the small version)

Huge (Element):

Requeriments:

Dragon Master Level: (x1 + 20 levels, required compared to the small version)
Buy: N/A
Upgrade: (x10 Gold cost compared to the small version) + 50 Element Chip

Note: For the upgrade of the habitat the value gold and chips increases depending of the quantity that you already have of that habitat an the multiplier is 2x, except if you have 1 habitat of this element and size.

Capacities:

Dragon Limit: 5 Dragons (+3 Dragons compared to the small version)
Gold Limit: (x10 Gold CAP compared to the small version)

Construction Duration: (x5 time compared to the small version)
Exp. After Creation/Upgade: (x3 exp cost compared to the small version)

Already said all this can be used as a basis for the following elemental habitats so I will only address the new values of cost (buy and upgrade), etc...

Earth Habitat:

Requeriments:

Dragon Master Level: 1
Buy: 2000 Gold
Upgrade: N/A

Capacities:

Dragon Limit: 2 Dragons
Gold Limit: 1000 Gold

Construction Duration: 1 min
Exp. After Creation/Upgade: 100 exp

Fire Habitat:

Requeriments:

Dragon Master Level: 2
Buy: 4000 Gold
Upgrade: N/A

Capacities:

Dragon Limit: 2 Dragons
Gold Limit: 2000 Gold

Construction Duration: 3 min
Exp. After Creation/Upgade: 300 exp

Sea Habitat:

Requeriments:

Dragon Master Level: 4
Buy: 6000 Gold
Upgrade: N/A

Capacities:

Dragon Limit: 2 Dragons
Gold Limit: 3000 Gold

Construction Duration: 5 min
Exp. After Creation/Upgade: 500 exp

Nature Habitat:

Requeriments:

Dragon Master Level: 6
Buy: 8000 Gold
Upgrade: N/A

Capacities:

Dragon Limit: 2 Dragons
Gold Limit: 4000 Gold

Construction Duration: 30 min
Exp. After Creation/Upgade: 3k exp

Electric Habitat:

Requeriments:

Dragon Master Level: 10
Buy: 10000 Gold
Upgrade: N/A

Capacities:

Dragon Limit: 2 Dragons
Gold Limit: 5000 Gold

Construction Duration: 1 h
Exp. After Creation/Upgade: 15k exp

Ice Habitat:

Requeriments:

Dragon Master Level: 14
Buy: 12000 Gold
Upgrade: N/A

Capacities:

Dragon Limit: 2 Dragons
Gold Limit: 6000 Gold

Construction Duration: 2 h
Exp. After Creation/Upgade: 75k exp

Metal Habitat:

Requeriments:

Dragon Master Level: 18
Buy: 14000 Gold
Upgrade: N/A

Capacities:

Dragon Limit: 2 Dragons
Gold Limit: 7000 Gold

Construction Duration: 3 h
Exp. After Creation/Upgade: 150k exp

Dark Habitat:

Requeriments:

Dragon Master Level: 22
Buy: 16000 Gold
Upgrade: N/A

Capacities:

Dragon Limit: 2 Dragons
Gold Limit: 8000 Gold
Construction Duration: 4 h
Exp. After Creation/Upgade: 300k exp

Light Habitat:

Requeriments:

Dragon Master Level: 26
Buy: 18000 Gold
Upgrade: N/A

Capacities:

Dragon Limit: 2 Dragons
Gold Limit: 9000 Gold

Construction Duration: 5 h
Exp. After Creation/Upgade: 600k exp

War Habitat:

Requeriments:

**Dragon Master Level:**30
Buy: 20000 Gold
Upgrade: N/A

Capacities:

Dragon Limit: 2 Dragons
Gold Limit: 10000 Gold

Construction Duration: 6 h
Exp. After Creation/Upgade: 1.2M exp

Pure Habitat:

Requeriments:

Dragon Master Level: 34
Buy: 60000 Gold
Upgrade: N/A

Capacities:

Dragon Limit: 2 Dragons
Gold Limit: 30000 Gold

Construction Duration: 8 h
Exp. After Creation/Upgade: 2.4M exp

Legend Habitat:

Requeriments:

Dragon Master Level: 38
Buy: 200000 Gold
Upgrade: N/A

Capacities:

Dragon Limit: 2 Dragons
Gold Limit: 100000 Gold

Construction Duration: 10 h
Exp. After Creation/Upgade: 4.8M exp

With the ancestral habitats I do not know now what modifications could be made so I will not discuss any of those parts.

Now after this some habitats are going to need a higher gold limit so they can raise more and this is where the new function of the elementary chips (which are obtained in several ways that I will add when I create my other ideas) that will have one of its various functions comes in.

The function that the elementary chips had will be to be able to increase the limit of gold that the habitats of the element of said chip may contain.

The amount of gold depends on the number of chips used, in this case the values (arbitrarily for all habitats):

10 chips = 1000 gold
50 chips = 5000 gold
100 chips = 10000 gold
500 chips = 50000 gold
1000 chips = 100000 gold

Note: the values do not increase you can raise the amount as much as you want but the difficulty may be getting the chips.

Requirements:

There is only one requirement and that is that the habitat is huge because otherwise you can not use this option.

Balance:

I think that with this some habitats may be weak at first but the issue is that now it is very important to be left to the huge size since there is unlock all the power of a habitat and that problem would be canceled since from there you can increase continuously the gold that can save the habitat.

Tips:

If anyone has any advice or opinion about my idea I would like to see if they agree with this idea or can give me an opinion to make it better.

That's all the ideas / improvements I have for the habitats at the moment, I'll soon go with the ideas and improvements for the farms.

Thank for reading my idea/improvement/feedback.