Social Point I have another hair brained idea. I have seen another game that the developers made a way to reward players who play and players who don't. The players who didn't play were given the status as inactive and they were automatically kicked out of the guild. That would help out a lot for making successful guilds and increases the fun factor. Also it holds players accountable. Is this possible for the devs? Thanks for listening.
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Automatic Inactive Player Removal
Post count: 365Reputation: 107Joined:Not a good idea. People have their circumstances, it should be up to lead and co-leads to decide how strict they want their team to be. What should be implemented is more useable stats so that the leads and co-leads can have an easier time making decisions. Good example is the current Titan Invasion event, where they have no stats to work off of at all. Team War contributions stats are also imperfect, as while they do show the amount of attacks done, they don't show wins and losses. Doesnt really matter how active you are if the contributions themselves aren't worth jack. Long story short, It'll just end up being a nuisance that leads and co-leads alike will have to work around
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Automatic Inactive Player Removal
Post count: 1758Reputation: 527Joined:@Boro-Wing said in Automatic Inactive Player Removal:
I can only agree to some extent as long as there is a clear button to switch this option off. I personally wouldnt use it, but I can see teams wanting to make it easier on themselves.
I agree that if this implemented, it would be nice if teams had a choice whether to use it or not. SP, however, does not seem prone to put configurable features into the game.
Meme-master in his own mind.