I feel like maybe during team wars our monster's levels should be hidden to make it more challenging for our opponents. This sounds crazy but, if it was real life, your not gonna just know how powerful your enemy is. And at the same time, it pretty much gives your opponent an advantage and vice versa. When we scout we can see the monsters level and then choose the best team according to what we're up against. Idk it's just thought... just for the team wars thonugh. Not for every war, just here and there to make it more interesting. Or some kind of amulet that works for 12- 24 hours to hide
your attributes. A lot of strategy games like Revenge of Sultans or Lords Mobile allows you to hide your medals and other accolades. Js
I completely understand why now. What do y'all think?
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.Hiding monsters levels
Post count: 1Reputation: 1Joined: -
.Hiding monsters levels
Post count: 3260Reputation: 1305Joined:@Aeristeen-VA
Hi and welcome to forumyou mean hide levels during preparation day ? or the whole war duration ?
but it looks interesting idea , and maybe even rune and relic during preparation day as well
19 May 2013 - 4 October 2018
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.Hiding monsters levels
Post count: 1758Reputation: 527Joined:@Boro-Wing said in .Hiding monsters levels:
Why dont we hide relics and runes while we're at it? Im sure so many people would be down for it/ s
Hmmm, sarcasm?
Meme-master in his own mind.
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.Hiding monsters levels
Post count: 1758Reputation: 527Joined:@Aeristeen-VA I understand the logic of it, but I don't play ML for its realistic combat simulation. If I wanted that, I'd have bought an Xbox and been playing Call of Duty, Halo, or some other 1st person shooter.
Meme-master in his own mind.
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.Hiding monsters levels
Post count: 429Reputation: 554Joined:@Kaiju , if you want a realistic combat simulator, forget consoles an enjoy a PC. And the games you have mentioned, are not very realistic. Arma III or PUBG are much more realistic!
Keep it Simple