Hi,
I don’t know if it has been discussed before, but I feel that team wars are very unfair in the way that players participating a lot get the same rewards as the player not participating at all... it should be tied to the number of war coins won during a war or something... teams are loosing good players that are fed up to be the 4-5 to participate at 80 or 100% while other players are doing nothing and gaining the same rewards (and often loosing the war because a lack of participation)... something must be possible to solve this.
Thanks
Ventrap
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War team rewards
Post count: 3Reputation: 0Joined: -
War team rewards
Post count: 3Reputation: 0Joined:@Boro-Wing not sur I understand ? How to do that ?
How to give war coins, gold and food to some but not others ? (Note that we are not “friends” in my team for example as players tend to change a lot) -
War team rewards
Post count: 4499Reputation: 1646Joined:@ventrap I think what @Boro-Wing Is saying, when your in a team you have certain rules like do x attacks - dont pick the easy fights leave them to weaker teammates - dont use a weak b team etc. make those rules clear and boot the ones that dont play by the team rules
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War team rewards
Post count: 3Reputation: 0Joined:@Marianne-van-Es
Ok i see, it’s basically leaving the task to the players to solve the “issue” i’m Raising... but it would not take long for SP to solve and that would motivate players that are currently not participating to participate more..
But yeah, that’s what we do, if player A has 0-1 fight for 3 wars, player A is out, specially if A has time to ask cells in the meantime !
I was just proposing for a solution coming from SP, as opposed to what every team is implementing to “solve” the problem. -
War team rewards
Post count: 4499Reputation: 1646Joined:@ventrap said in War team rewards:
@Marianne-van-Es
Ok i see, it’s basically leaving the task to the players to solve the “issue” i’m Raising... so would not take long for SP to solve and that would motivate players that are currently not participating to participate more..
But yeah, that’s what we do, if player A has 0-1 fight for 3 wars, player A is out, specially if A has time to ask cells in the meantime !
I was just proposing for a solution coming from SP, as opposed to what every team is implementing to “solve” the problem.SP cant change human nature or faults. There can be done plenty of things to improve the game in my eyes this isnt one of them. I have a team with a lot of players that do their five attacks and sometimes real life takes over (illness - busy at school/work - family) why should they be punished for that if you have good communication in your team then this isnt a problem.
also how do you see this work its easy to get 100% participation with bad teams attacking any base and losing
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War team rewards
Post count: 1060Reputation: 1153Joined:@Marianne-van-Es said in War team rewards:
also how do you see this work its easy to get 100% participation with bad teams attacking any base and losing
The suggestion was to tie the loot to the number of coins individually earned in a war. But that would just encourage bottom feeding if you ask me.
So I am with Boro Wing. Simply boot the inactives.
Former co-lead of Resurrection of AMAB and Untamable; Retired: Parked in the Fifth Element; Make War, not Races
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War team rewards
Post count: 4499Reputation: 1646Joined:@Ekto-Gamat totally agree that either way won't work
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