Maybe it would good to add a new element. Something like shadow or Aether. Any ideas? Or should it stay like it is?
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Time for new categories/elements
Post count: 456Reputation: 191Joined:I'm not sure this can happen any more due to the setup of the nemesis monsters. The attacks are linked to the elements and so adding a new one in between would break a few of them as to what they are effective against. So the only way would be to break the circle of elements and that would be a big change
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Time for new categories/elements
Post count: 1758Reputation: 527Joined:@Everardo-S.-Cortez Besides the problems mentioned below is the space issue. In the end you will have no room for even one more habitat of a different element. Its funny, how just a few months back I was in favor of this idea, because Dragon City has SO many more variations that ML does not have, but until they solve the space/lag issue that maxing out causes, they are unlikely to add another element.
Meme-master in his own mind.
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Time for new categories/elements
Post count: 70Reputation: 18Joined:Location: Wigan, Greater Manchester, England@Everardo-S.-Cortez Aether is the element of the universe, so you could just class it as a magic/light/special variation, and shadow is just dark. I think if they were to add an element it would be something like wind, or possibly an emotion such as fear, etc, but let's face it we already have enough elements as it is right now and space would be an issue.
Due to recent changes, all new monster ideas will be in the creativity section.
This section often gets pretty much no views.
Because of this, I made this signature to notify people that the new monster ideas haven't just vanished.