Hello, every one.
There are some issues with the currently leveling process in the game. Monster Legends is the unique game I know that we are not encouraged to level up instead keep the lowest level possible. There is no logic to reach high levels in this game since it does not interfere directly with our monster power and some events becomes harder (72-hour challenge and the timed challenges). For example, there is no logic someone level 105-110 needs to feed his monsters with 15 million food to get 20 gems while someone under level 80 feed less than 4 million to get the same 20 gems. Why do the higher levels not gain extra rewards rather than challenges become harder?
How can it be better?
The most logic is higher levels unlock new rewards rather the amount of necessary food, gold, runes points or breeding points increases with the player level. Example: a 105 player currently needs feed 15m of food to get 20 gems, with the changes; this player will get 20 gems with 4 m food and additional rewards for 7.5m, 10m, 12.5m and 15m. Players with a higher level will have new rewards for 17.5m and maybe 20m. There are many possibilities of additional rewards as epic cells, chests, runes, silver or gold relics, and even breedable legendary eggs or cells (as the final reward).
The 72-hour challenge
A similar problem occurs with the 72-hour, there is no logic the number of challenge coins drastically falls with the leveling. It is an event type that benefits the low-level players while penalize the higher leveled ones. You can argue that lv 100+ players can get a 110 monster, although it does not matter since a lv 70 player can get four or even 5 monsters in the same event and can rank up the same monster to 110 with extra rewards (gems, cells, food, chest, etc). The most logic is the higher leveled player is able to enjoy these events and the same proportion or even more. Why not give 120 cells instead a level 110 monster and make the challenge easier? So, the high-level players can get many cells to upgrade their monsters further additional rewards as the low-level players.
I am not saying the game should be harder to low-level players, but easier and less frustrating to high-level ones. Social point needs to encourage its loyal players. Sometimes the game is very boring. Most events give lvl 100 monsters that are useless to high-level players. The players should be encouraged to level up and not to keep in the lowest level possible.
Furthermore, I think they also should reduce the amount of xp of adventure map nodes. Today it is ridiculously high. The leveling progress should be defiant and not something that the players avoid. In my team, I recommend the low-level players not play adventure map since they will level up faster and the game will become harder.
What do you think about it?