I thought that maybe SP will be more willing to make actual changes to team races if I can make a case for their purse.
-We have smaller teams that lack the means to do many laps. Most likely they will get stuck at an epic breeding node before they reach lap 4. Will leave them out of this analysis.
We have mid range teams. Many of them jump to race teams. My low estimate is that about 2/3 of such teams do this, based on the number of teams that ‘disappeared’ from our race poule in the past few races.
We have elite teams. Many of them move to race teams as well (shame on you, you do not need it) . Only a few stay.
The very first races we had situations of teams doing over a 100 laps, competing against each other. Good business for SP. Increasingly however, this will not happen anymore, because players become more cunning in creating race teams. Not only do they move there when they think they cannot win the race of their actual team, they also move there when they think winning would cost them more than 14 laps.
This is illustrated best by some interesting behaviour I observed this race:
- People move even if they fear only very small resistance.
Our race poule was not difficult. Untamable usually does not win races. Equippe de Padawan Jedi Star can do quite a few laps, but nothing extraordinary in their log. One of the Apocalyptic teams was there, but they are champions at moving to easier grounds.
Despite this, OVER HALF of the teams moved, pretty much all of the mid ranged teams, without even looking at other team’s intentions. The only ‘serious’ teams that stayed were Untamable, Padawan and League of Extraordinary.
- People have multiple options to choose from. ONE RACE TEAM IS NOT GOOD ENOUGH.
On day 1 our poule was infested by an Elite Team that moved to their Race Team. Naturally, we assumed we would be robbed of our chance of getting 1st prize. However, apparently there was an EVEN EASIER place to go to, or they grew a conscience (or they feared we would shame them with our eloquence ;)), and they left again. Lucky us.
- Even teams that do not move to a race team benefit from race hoppers.
I am sure that many teams that left our poule would have been able to do more laps than we eventually did to win (33 laps). Lucky us, or something.
- People SPEND MORE if they think they have a chance at winning.
So Untamable had a fair chance at winning and we pushed on. Usually we know we cannot win and just concede to a 2nd, 3rd or 6th place. Some people who usually never spend gems to complete epic breedings, or who never go on pvp, now were willing to do so.
In the current situation (race teams allowed) SP hands out rank 3, B+ monsters for only a fraction of the cost of what they would be on sale, since most teams just look for an easy 14 laps victory. This is BAD FOR BUSINESS.
In the current situation (relatively bad prizes for 2nd place) teams that cannot win are not willing to spend much resources. They just give up at some point. This is BAD FOR BUSINESS.
So the best solution to make EXTRA PROFIT is not to make nodes more expensive, but would very simply be this:
Get rid of (part of) the competitive element and race poules. Teams just race for the monster and get it if they do a required number of laps. Let’s make that 30-40. It would still be less than the actual cost. Of course many players will scream hellfire and damnation at first, but I am confident that many of those teams will do those laps anyway, because by now they are addicted to winning races. The garantueed monster would be an EXTRA INCENTIVE for many to SPEND what they otherwise would not.
Extra prizes could always be handed out to a team ending up first (like extra cells), if you want to keep some level of competition.
And a very welcome economic side effect to all of this: VERY FEW people like Race Teams. Some hate them, others hate they feel they have to move to them. Getting rid of this practice will make the Community happier. And a HAPPY community is a SPENDING community.