Name: Araibius (Pronounciation: Away-Be-Us).
Price: 2.3k gems.
Type: Legendary and Magic
Trait: Immunity to all death type moves (Countdown, sudden death etc).
Rune slots pre-unlocked: Two.
Design: Something that looks a bit like this; /img00.deviantartdotnet/de66/i/2012/126/e/b/breaker_the_magical_warrior_by_dominator123324-d4ysahd.jpg (Image belongs to dominator123324).
Erpham + Dolphchamp = Araibius (10%)
Goldfield + Haze = Araibius (10%)
SPECIAL BREEDING (Makes sense after reading description): Tempest + Goldfield = Araibius (20%)
Araibius was born in the deserts of the Sahara. Whilst scavenging for food, a bolt of lightning appeared. A strange, cloud like creature with ancient ruins on its face appeared from the bolt and taught Araibius life lessons, which would later go on to develop into magic...
Moveset (DMG=DAMAGE. AC=ACCURACY:)
-Telepunch: Deals low physical damage (DMG: 25%)(AC: 95%). Cooldown: 0. Stamina: 14.
-Life Lessons: Applies stamina regeneration to all allies (AC: 100%). Cooldown: 0. Stamina: 16.
Level 7: Scavenger! (Magic)
Deals low magic damage to one enemy. (DMG: 30%)(AC: 80%). May apply damage reduction to all enemies (AC: 60%). Cooldown: 1. Stamina: 20.
Level 10: Sahara's Heat (Special):
Deals low special damage (DMG: 30%)(AC: 90%). May apply sun burnt to the target (AC: 55%). Cooldown: 1. Stamina: 20.
Level 15: Portals: (Magic)
Deals moderate magic damage to all enemies (DMG: 45%)(AC: 70%). Cooldown: 1. Stamina: 22.
Level 20: Sahara's Two Faces (Special)
Applies double damage to all allies for one turn (AC: 100%). May apply damage weakness to all enemies for one turn. (AC: 70%). Cooldown: 2. Stamina: 30.
Level 25: Stamina Regains: (Magic)
Applies stamina regeneration to all allies. Applies "Stamina Power" to all allies for two turns. (AC: 100%) Cooldown: 3. Stamina: 25
Level 30: Dusty Quest! (Special):
Deals high special damage (DMG: 55%)(AC: 75%). Cooldown: 0. Stamina: 32
Level 35: Sahara's Power! (Magic)
Deals very high magic damage (DMG: 65%)(AC: 70%). Cooldown: 1. Stamina: 40.
Level 40: Ghostly Sands: (Magic)
Posses all enemies for one turn (AC: 75%). Cooldown: 2. Stamina: 30.
Level 45: Thy Father, Tempest! (Thunder):
Deals catastrophic thunder damage to one enemy (DMG: 85%)(AC: 70%). Cooldown: 5. Stamina: 60.
Level 50-100: Random ones from level twenty upwards not currently selected.
Special Move: "Thunderstruck!"
Summons tempest to deal heavy lightning damage to all enemies (DMG: 60%)(AC: 90%). May stun all enemies (AC: 80%). (I guess after that tempest kinda just says "bye" and leaves lol).
NEW STATUS EFFECTS INCLUDED WITH MONSTER:
"Stamina Power": All moves require no stamina.
Moveset that I personally would use:
-Thy Farther, Tempest! Because well, y'know, it deals a lot of damage.
-Two-Faced-Sahara! or Stamina Regains! because two faced Sahara is a good team support if you have a lot of damage dealers on your team but stamina regains is good because well, y'know, no stamina costs and all.
-Ghostly Sands because it's a good denial move with relatively low cooldown.
-Sahara's Power! Because it would be my basic attack move used.
Edited no live links as by forum rules
Alright thanks for reading, still working on that practical suggestion lol.
It would be cool if it got added though