Hi! Me and a few other players have recently come up with some ideas that we feel would make the game even more interesting than it already is. These would help both the players and the creators. Here is what we have come up with:
Roulette Days/Roulette Upgrades
One idea we had thought about is Roulette Days, or Roulette Upgrades. The roulette is a neat aspect to the game, but it doesn’t have much of an impact, though I remember once, years ago, I got a Thundhare from a roulette. We feel the roulette would be better if occasionally, it gave out better rewards. Some ideas we had are more cells, perhaps Rare or Epic monsters, or even more elementium. We also thought that for roulette upgrades, you could spend a few gems, maybe ten or twenty at first, to get more rewards, like 20k food instead of 5k food. Or the roulette could upgrade as the player levels up. We feel the roulette is a nice aspect to the game and adding more perks to it could be very beneficial to the game.
Another idea we had were Awoken Guardians. These may be a bit more unrealistic, but we think this could be a good aspect to the game. For example, with a fully activated Breeding Guardian, (80% Less Time) You could spend gems, heroic orbs, or immense amounts of gold to give it a higher chance of breeding better monsters, like legendaries. And while heroic orbs are meant for Warmaster Dungeons, it could work for those, but again, it would be nice if they were used for only one purpose. For the Farming Guardian, we could decrease the amount of time it takes to harvest. This is a bit less unique, but it could make farming more beneficial. Or it could be used to reduce the cost of farming.
Another idea we had was a Hatching Guardian. I tend to use the Breeding Guardian a lot, as it is cheap and drastically reduces my breeding time. Yet one issue I have with this, is that it clogs up my hatchery. We thought a Hatching Guardian could help balance this out. While we do have events like half hatching time, it doesn’t completely relieve the strain of the hatchery, and it isn’t always active. And hatching also takes a tiny bit longer than breeding. We feel a Hatching Guardian would be a good addition to the game, as it relieves the strain on the hatchery, and it would give players a reason to spend gold. Earlier I mentioned Awakened Guardians. Off the top of my head, I cannot think of anything that unique for the guardian, but one thing I can think of is half speed-up time. There are probably better things you could do with that, but that could work.
PvP/Stamina. Point Cap Upgrade
Another neat idea we had thought of, while not necessarily unique, would be a PvP/Stamina Point Cap Upgrade. For example, we could spend 50 gems to make the PvP Point Cap from 3 to 4. And like the Hatchery, the price would increase as the point cap increases. A good point cap in my opinion would be 5 or 6. This could let players become more competitive, which would benefit the game. For stamina, it would basically be the same thing.
Hardcore Adventure Map
When you look at the current Adventure Map, for most players, it isn’t a problem. While it is undoubtedly a good addition to the game, we feel like it has gotten a bit old, and it could use a Revamp. An idea we had was a Hardcore Adventure Map. This could always be available, or after you beat the final node, or node 100. This would be significantly harder, but with much better rewards, like legendary cells, elementium, loads of food/gold, gems, heroic orbs, the list could go on and on. This could make the Adventure Map huge. And to make it more challenging, there could be runes, relics, and even arena wide effects, like trait disable, from the Warmaster Dungeons. We feel this could be a great addition to the game.
Think about those extremely high level players. Level 130 monsters and level 10 runes. These are the kind of players that rule the game. Yet with more and more players hitting this milestone, it almost seems like there needs to be an extra challenge. One idea we had for this was Monster Boosts. These would be (most likely) temporary boosts of stats, and maybe the stats of skills on a monster, for the price of immense amounts of gold, food, or gems. Of course these would have to be truly immense amounts of resources to make this balanced. For example, if a monster had a 50 damage AoE, say Kaih The Eradicator, a monster also with an extremely high power, 3663, had a monster boost, (these boosts could be on a few different levels, like low, medium, and high, or just one boost) the base power could be increased from 3663 to 3927, and the AoE could have a power of 55 instead of 50, for a price of around 100 gems and lasting for about a week.
Rune Guardian Revamp
The Rune Guardian is probably the least used guardian, at least from what I know. I have never activated it, yet I have cleared the puzzle portion of it, to where if I had the gold, I could activate it right now. Yet at it does is upgrade the effect of your runes, up to 10% at max. If you had a level 10 speed rune, 35% more speed, it would only upgrade to 38.5%, or 39%. While it can definitely be effective, to me it just feels a bit plain. My best idea on how to fix that would be to make it work on defense, at least for now. And for the awoken version, increased rune crafting chances would be absolutely amazing.
Buff Old Monsters
Before I start, I’m sure you’ve heard this a lot, but I feel like this really needs to be added. If you look at an average old monster, and compare them to a low class legendary from the past year, you’ll see the low class legendary is better. Compare Vadamagma to Tulekahju. Higher stats. Better skills. Better trait. Undeniably better. It’s mainly stats that I’m concerned about. Just buffing monsters like that helps balance the game, especially the non-breedables.
Those are mainly the things that I can think of that could make the game better. (Though the game is already outstanding) Hopefully you found some of these beneficial to the game. Thank you for taking the time to read this!
Written By: Nemistrinus Nemesis, a level 86 player that has been a player for four years, spent well over a hundred dollars, and that one person who made a terrible mistake of making a typo in his name. If any of that matters.