I love dungeons. They give me something to do when I'm not busy, and I get rewarded from them. But I do have some issues with them. On the weekend, there are minimal dungeons, and that's when people are not working. But I have an idea on how to fix that. Different difficulty dungeons. Nemesis dungeons were an amazing addition, but those are temporary. Here are some examples:

Gold/Food Dungeons
Easy: Normal dungeons. Normal rules, normal level monsters.
Meduim: Harder dungeons. Needier rules, but not ranked. 10x Rewards.
Hard: Insane dungeons. Very needy rules. Either ranked or double rules. (Double rules meaning stuff like Epic, Fire, or Spirit, Thunder) 50x Rewards.

Gem/Monster/Cell/Book Dungeons
Easy: Normal dungeons. Normal rules, normal level monsters.
Medium: Harder rules. Needier rules, but not ranked.
Hard: Insane dungeons. Very needy rules. Either ranked or double rules. (Double rules meaning stuff like Epic, Fire, or Spirit, Thunder)

Rune Dungeons
Easy: Normal dungeons. Normal rules, normal level monster.
Medium: Harder rules. Needier rules, but not ranked. Double amount of runes.
Hard: Insane dungeons. Very needy rules. Either ranked or double rules. (Double rules meaning stuff like Epic, Fire, or Spirit, Thunder) Easy difficulty runes leveled up.

No Changes To
Elemental Cell Dungeons
Premiere Dungeons

Hopefully you liked these ideas. Thank you for reading!
Written By: Nemistrinus Nemesis