This is the 500th Post of Monster Legend's Idea generator! Next stop, 1000!
Name: Schizirus (Pronounciation: Skits-Eye-Rus).
Price: 2.3k gems.
Type: Legendary and Dark
Trait: Immunity to possession.
Lostyghost + Darkzgul = Schizirus (25%) (Optimal breed)
Darkzgul + Haze = Schizirus (15%) (Use if you don't have Lostyghost)
Schizirus; The embodiment of Schizophrenia. Its targets lose all connection to reality and then the voices take over, turning the innocent target into a madman... Mainly because the damn therapy can be so expensive!
Moveset (DMG=DAMAGE. AC=ACCURACY. ACE=ACCURACY OF EFFECT).
-Cloaked Swipe: Deals low physical damage (DMG: 25%)(AC: 95%). Cooldown: 0. Stamina: 14.
-Haunting: Deals low dark damage (DMG: 25%)(AC: 95%). Cooldown: 0. Stamina: 14.
Level 7: Bloody Midnight Sabbath (Dark)
Deals moderate dark damage (DMG: 35%)(AC: 90%). May apply nightmares to target (ACE: 80%). Cooldown: 0. Stamina: 25.
Level 10: Voices (Dark):
Deals moderate dark damage to all enemies (DMG: 35%)(AC: 85%). Cooldown: 1. Stamina: 20.
Level 15: Cloaked Strike: (Special)
Deals moderate special damage. (DMG: 45%)(AC: 90%). Cooldown: 0. Stamina: 22.
Level 20: Delusional Rage (Dark)
Applies Confusion to target (ACE: 85%). Cooldown: 1. Stamina: 25.
Level 25: Dark Intentions! (Speical)
Applies "fear" to all targets for two turns (ACE: 100%). Cooldown: 3. Stamina: 30
Level 30: Sinister Hour (Dark):
Deals high dark damage (DMG: 60%)(AC: 85%). Cooldown: 0. Stamina: 35
Level 35: Madmen's Curse (Special)
Applies damage boost to all enemies for one turn (ACE: 80%). Applies confusion to all enemies for one turn (ACE: 70%). Cooldown: 3. Stamina: 40.
Level 40: Juliet's Happy Dagger: (Special)
Deals heavy special damage to all enemies (DMG: 60%)(AC: 75%). Cooldown: 2. Stamina: 35.
Level 45: Beneficial Whispers (Dark):
Deals heavy dark damage to one enemy. (DMG: 60%)(AC: 85%). Applies regeneration to all allies for two turns (ACE: 100%). Cooldown: 3. Stamina: 35.
Level 50-100: Random ones from level twenty upwards not currently selected.
Special Move: "Schizophrenic Outburst"
Applies "paranoia" to all enemies for one turn (ACE: 100%).
NEW STATUS EFFECTS INCLUDED WITH MONSTER:
Fear: Target becomes weak to dark and special attacks.
Paranoia: Target becomes confused and deals triple damage.
Moveset that I personally would use:
"Juliet's Happy Dagger" because it's a nice damage dealing move.
"Madmen's Curse" because it's a great denial move.
"Dark Intentions" because it's useful if you have dark monsters on your team and goes well with sinister hour/beneficial whispers.
"Sinister Hour" because it's a high damage attack with no cooldown and goes well with dark intentions or "Beneficial Whispers" because, like sinister hour, its a high damage attack. It also applies regeneration but has a cooldown of three... Overall, it depends if your good with cooldowns or not.
Alright thanks for reading, still working on that practical suggestion lol.
It would be cool if it got added though