Section One: Introduction:
Hey there, my name is Awex (not literally). Here is a suggestion which may be seen as pointless, but hey, it gives me more things to do when I complete all the other dungeons;
"The Daily Dungeon"
So far we have a handful of dungeons to work with;
-Food dungeon.
-Gold dungeon.
-Gems dungeon.
-Cells dungeon.
-Rune dungeon.
-Premier dungeon.
-Warmaster dungeon.
-Survival dungeon.
-Monster dungeon.
-Maze coin dungeon.
-"Other" dungeons (things like birthday dungeons, etc).
Most of these dungeons happen randomly and last about two or more days (key word: most). However, why don't we add a daily dungeon? This dungeon would appear everyday, and last one day. That way, if we complete all the available dungeons, we have a little mini dungeon we can do for fun whilst we wait for a new one.
Section Two: What would a daily dungeon be like?
A daily dungeon would have about ten nodes (most of the time), each one increasing in difficulty. Each node would give a random award. For example, node one would give you food, node seven would give you a rune etc. The final node would give you the dungeon's grand prize, maybe a monster or cells, something along those lines. In simpler terms, a daily dungeon is a normal dungeon that happens daily, but with no set theme, meaning the rewards are on a broader scale, rather than "just gold" or "just food." Also, it's shorter.
Section Three: Score and Replay-ability (IMPORTANT):
Obviously, if you just got the same rewards every time it would get boring and no one would play them, this is where score comes into play.
Every time you complete the daily dungeon, your "score" increases by 1. This means the next daily dungeon will have better rewards. Your level may also give you additional score, as well as how many monsters you have, what level they are, etc.
A score 1 dungeon may give you 500 food on node one, or 1000 gold on node one. A score 10 dungeon may give you 2000 food on node one, or 25000 gold on node one, see where I'm coming from?
Section Four: What's the point?
To give us more stuff to do. A good argument against this post is that we already have stuff to do so why bother coding all this new stuff. But I have two points against this.
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I'm not pro at this game, but I've come to a point where a food dungeon giving me around 100k food, and a gold dungeon giving me 1M gold on average, isn't the most useful thing on the planet. In terms of dungeons, the only dungeons I play as of now are the Rune dungeons and Monster/Cells dungeons.
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Let's say there are two dungeons on (like there is at the time of writing, not counting the war master dungeon, the majority of players won't be doing that, just a select few pro enough to do it); Food and Gold. Each one lasts two days. You beat them both. Now what do you do? Usually you'd just wait for the next one but with this daily dungeon, you have even more to do, with possible rewards including gems, runes, food, gold, cells and a possible monster! The idea isn't 'Let's make a random dungeon for no reason' the idea is 'Let's make a dungeon, that can appeal to everyone, give everyone a handful of rewards and give them even more stuff to do so they never get bored.'
Section Five: EXAMPLE
Here's an example of three typical daily dungeons:
Score 1-10 (Remember score is effected by lots of variables to make it good for newcomers and old members!):
Node One's Possible Rewards: 100 food. 1000 Gold. 1 Gem. 5x Monster Cells. A random level one rune. Random amount of maze coins (if there is a maze coin event running).
Node Two's Possible Rewards: 150 food. 2500 Gold. 1 Gem. 5x Monster Cells. A random level one rune. Random amount of maze coins (if there is a maze coin event running).
Let's skip some node's because I'm sure you get the idea of "random rewards not preset" by now:
Node Ten's Possible Rewards (Node ten being the final node, and therefore having much grander prizes): 100,000 Gold. 25,000 Food. 5-10 Gems. 20x Monster Cells. A random level two or three rune. Random amount of maze coins (if there is a maze coin event running).
Now let's see a score 80-100 daily dungeon's rewards:
Node One's Possible Rewards: 7500 food. 25000 Gold. 3 Gems. 10x Monster Cells. A random level two rune. Random amount of maze coins (if there is a maze coin event running).
Node Two's Possible Rewards: 8000 food. 30000 Gold. 3 Gems. 15x Monster Cells. A random level two rune. Random amount of maze coins (if there is a maze coin event running).
Let's skip some node's because I'm sure you get the idea of "random rewards not preset" by now:
Node Ten's Possible Rewards (Node ten being the final node, and therefore having much grander prizes): 100,000 Gold. 200,000 Food. 10 Gems. 25x Monster Cells. A random level three or four rune. Random amount of maze coins (if there is a maze coin event running).
And now, finally, for any masters out there, let's see a very high score daily dungeon reward set:
Node One's Possible Rewards: 10,000 food. 30,000 Gold. 5 Gems. 10x Monster Cells. A random level three or four rune. Random amount of maze coins (if there is a maze coin event running).
Node Two's Possible Rewards: 11,000 food. 40,000 Gold. 5 Gems. 15x Monster Cells. A random level three or four rune. Random amount of maze coins (if there is a maze coin event running).
Let's skip some node's because I'm sure you get the idea of "random rewards not preset" by now:
Node Ten's Possible Rewards (Node ten being the final node, and therefore having much grander prizes): 500,000-1,000,000 Gold. 250,000 Food. 10 Gems. 25x Monster Cells. A random level two or three rune. Random amount of maze coins (if there is a maze coin event running).
Section Six: Arguments:
- 250,000 Food a day is way too much! Well, a newcomer isn't going to have that high of a score, and two; 250,000 food isn't that much to a pro, whom I assume is getting at least three legendaries a day at this point. Bearing in mind it costs over 2M food to get one monster to level 100.
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What's the point?! I already answered this, you might call it useless, I say it gives me more to look forward too in the morning, and gives me more enjoyment out of an already enjoyable game.
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How would the difficulty work though?! Same as other dungeons, if your highest monster has a level of 50, then all the monsters in the dungeon will be level 50-55, possibly 60.
Section Seven: Outro and a little message?
Overall, the suggestion might be seen as pointless, but I believe it would just give us one more thing to look forward too. Also, this suggestion goes WAY in depth in some cases, and at least it isn't like some suggestions with about three words in the whole post.
Also, message to Marianne van Es;
Could we maybe, make up? I mean really, the whole argument is getting a bit stupid on both sides of the table now, and besides, the more friends the merrier.
Thanks for reading, and hopefully someone with note worthy power sees this post and the whole thing wasn't just a waste of my time