1st Nemesis: Cella the Neutrophil (Legendary + Nature/Thunder):


Name: Cella the Neutrophil

Element: Legendary + Nature.

Rarity: Legendary.

Price: 2.3k (2300) Gems.

Trait: Nemesis - Cella; This monster recieves double healing. Super attuned.

Design Inspiration:

Imagine this plushy but with a slight tint of yellow. That would be Cella The Neutrophil.

Breeding:
This monster is only available through nemesis dungeons or payment.

Description:
The cells of the body fight day and day risking their short lives for you and not once does ANYONE go, "Oh, why thank you Mr. White blood cell for saving me." Well this little cell has had enough...

Relics:

  • Amulet
  • Shield

Books:

  • Bad Legions (He started a rebelion against YOU).
  • Exclusive (He's nemesis).
  • Good Legions (I mean, he's a white blood cell so it can't be that bad).

Monstergram Stats:
Health: Green (Default health at level 100: 27,654).
Power: Green (Default power at level 100: 3265).
Speed: Green (Default speed at level 100: 3707). 43 More than Mercurius
Stamina: Green (Default stamina at level 100: 140).
Gold: Green (Default gold at level 100: 155/pm).

Monstagram Stats at level 130:
Health: Green (Default health at level 130: 43,113).
Power: Green (Default power at level 130: 3772).
Speed: Green (Default speed at level 130: 4708).
Stamina: Green (Default speed at level 130: 140).
Gold: Green (Default gold at level 130: 244/pm).

Moveset (DMG=DAMAGE. AC=ACCURACY. ACE=ACCURACY OF EFFECT).

Pre-Unlocked;

  • The Response Begins: Deals low physical damage (DMG: 25%)(AC: 95%). Cooldown: 0. Stamina Cost: 14.

  • Natural Responses: Deals moderate nature damage. (DMG: 35%)(AC: 95%). Cooldown: 0. Stamina Cost: 16.

Skills Group One;

  • Quick Reaction: Deals moderate thunder damage. (DMG: 35%)(AC: 95%). Gains one extra turn. Cooldown: 1. Stamina: 17.

  • First cell at the scene: Deals moderate special damage. (DMG: 35%)(AC: 95%). Gains one extra turn. Cooldown: 1. Stamina: 17.

  • Quenched Pathogen: Deals heavy nature damage (DMG: 50%)(AC: 95%). Cooldown: 0. Stamina: 25.

Skills group two:

  • Surround them: Deals moderate special damage to all enemies. (DMG: 35%)(AC: 92%). Gains one extra turn. Cooldown: 2. Stamina: 23.

  • Fast-Paced Immune Response: Deals very heavy thunder damage. (DMG: 65%)(AC: 93%). Gains one extra turn. Cooldown: 2. Stamina: 23.

  • Bring in the Neutrophils: All allies gain haste for two turns. Cooldown: 2. Stamina: 22. (Nature move).

Skills group three:

  • First attack: Deals heavy special damage to all enemies (DMG: 55%)(AC: 93%). Cooldown: 2. Stamina: 22.

  • The enemy is slower: Deals low thunder damage to all enemies (DMG: 25%)(AC: 95%). All enemies gain slowness for two turns (ACE: 90%). Cooldown: 2. Stamina: 22.

  • "Natural Pathogen Removed": Deals high nature damage to all enemies (DMG: 50%)(AC: 93%). Gains one extra turn. Cooldown: 2. Stamina: 22.

SKILLS GROUP FOUR (ONLY NEMESIS + WARMONSTER):

  • Neutrophil Takeover: Deals large thunder damage to all enemies (DMG: 55%)(AC: 93%). Stuns and slows (2 turn slow) all enemies (ACE: 90%) Cooldown: 3. Stamina: 30.

  • We've only just started: Deals very large special damage to one enemy (DMG: 85%)(AC: 95%). All enemies gain stamina reduction for two turns (ACE: 92%). Cooldown: 3. Stamina: 30

  • Neutrophil's Rebellion: Gains 25% more speed for two turns. Gains one extra turn. Cooldown: 4. Stamina: 35. (Nature move)

Special Move: C'ella big Immune Respone:
Deals massive special damage to all enemies. (DMG: 75%)(AC: 95%).


2nd Nemesis: Cella the Macrophage (Legendary + Nature/Fire):


Name: Celly the Macrophage

Element: Legendary + Nature.

Rarity: Legendary.

Price: 2.3k (2300) Gems.

Trait: Nemesis - Cella; This monster recieves double healing. Super attuned.

Design Inspiration:

Imagine this plushy but with a slight tint of red. That would be Cella The Macrophage.

Breeding:
This monster is only available through nemesis dungeons or payment.

Description:
The cells of the body fight day and day risking their short lives for you and not once does ANYONE go, "Oh, why thank you Mr. White blood cell for saving me." Well this little cell has had enough...

Relics:

  • Amulet
  • Shield

Books:

  • Bad Legions (He started a rebelion against YOU).
  • Exclusive (He's nemesis).
  • Good Legions (I mean, he's a white blood cell so it can't be that bad).

Monstergram Stats:
Health: Green (Default health at level 100: 29,362).
Power: Green (Default power at level 100: 3680).
Speed: Green (Default speed at level 100: 3377).
Stamina: Green (Default stamina at level 100: 140).
Gold: Green (Default gold at level 100: 155/pm).

Monstagram Stats at level 130:
Health: Green (Default health at level 130: 46,281).
Power: Green (Default power at level 130: 4688).
Speed: Green (Default speed at level 130: 4355).
Stamina: Green (Default speed at level 130: 140).
Gold: Green (Default gold at level 130: 244/pm).

Moveset (DMG=DAMAGE. AC=ACCURACY. ACE=ACCURACY OF EFFECT).

Pre-Unlocked;

  • The Response Begins: Deals low physical damage (DMG: 25%)(AC: 95%). Cooldown: 0. Stamina Cost: 14.

  • Gaurd cell: Deals moderate fire damage. (DMG: 35%)(AC: 95%). Applies small shield to itself (20% SHIELD) (ACE: 100%). Cooldown: 0. Stamina Cost: 18.

Skills Group One;

  • The biggest of them all: Deals moderate special damage. (DMG: 35%)(AC: 95%). Cooldown: 0. Stamina: 16.

  • Pathogen Eater: Deals moderate fire damage (DMG: 35%)(AC: 95%). 50% chance to apply burning to target for two turns (ACE: 50%).

  • Quenched Pathogen: Deals heavy nature damage (DMG: 50%)(AC: 95%). Cooldown: 0. Stamina: 25.

Skills group two:

  • Eater of one hundred: Deals large special damage to all enemies (DMG: 50%) (AC: 93%). Cooldown: 1. Stamina: 22.

  • Firery Aggresion: Deals heavy fire damage. (DMG: 55%)(AC: 95%). May apply burning for two turns (ACE: 75%). Cooldown: 2. Stamina: 22.

  • Bring in the Macrophages: All allies gain 50% damage boost for two turns. Cooldown: 2. Stamina: 22. (Nature move).

Skills group three:

  • Great attack: Deals heavy special damage to all enemies (DMG: 70%)(AC: 92%). Cooldown: 3. Stamina: 25.

  • The enemy is smaller: Deals low fire damage to all enemies (DMG: 25%)(AC: 95%). All enemies gain burning and ignition for two turns (ACE: 90%). Cooldown: 2. Stamina: 22.

  • "Natural Pathogen Removed": Deals high nature damage to all enemies (DMG: 50%)(AC: 93%). Gains one extra turn. Cooldown: 2. Stamina: 22.

SKILLS GROUP FOUR (ONLY NEMESIS + WARMONSTER):

  • Macrophage Takeover: Deals heavy fire damage to all enemies (DMG: 55%)(AC: 93%). Applies burning and ignite to all enemies for two turns (ACE: 90%). Cooldown: 3. Stamina: 30.

  • You WILL be eaten: Deals very large special damage to one enemy (DMG: 85%)(AC: 95%). All enemies gain damage reduction and daze for two turns (ACE: 90%).

  • Macrophage's Rebellion: Gains 25% more power for two turns. Gains one extra turn. Cooldown: 4. Stamina: 35. (Nature Move)

Special Move: C'ella big Immune Respone:
Deals massive special damage to all enemies. (DMG: 75%)(AC: 95%).


3rd Nemesis: Cella the B-Cell (Legendary + Nature/Magic):


Name: Celly the B-Cell

Element: Legendary + Nature.

Rarity: Legendary.

Price: 2.3k (2300) Gems.

Trait: Nemesis - Cella; This monster recieves double healing. Super attuned.

Design Inspiration:

Imagine this plushy but with a slight tint of red. That would be Cella The Macrophage.

Breeding:
This monster is only available through nemesis dungeons or payment.

Description:
The cells of the body fight day and day risking their short lives for you and not once does ANYONE go, "Oh, why thank you Mr. White blood cell for saving me." Well this little cell has had enough...

Relics:

  • Amulet
  • Shield

Books:

  • Bad Legions (He started a rebelion against YOU).
  • Exclusive (He's nemesis).
  • Good Legions (I mean, he's a white blood cell so it can't be that bad).

Monstergram Stats:
Health: Green (Default health at level 100: 33,837).
Power: Green (Default power at level 100: 3293).
Speed: Green (Default speed at level 100: 3223).
Stamina: Green (Default stamina at level 100: 140).
Gold: Green (Default gold at level 100: 155/pm).

Monstagram Stats at level 130:
Health: Green (Default health at level 130: 49,281).
Power: Green (Default power at level 130: 4308).
Speed: Green (Default speed at level 130: 4182).
Stamina: Green (Default speed at level 130: 140).
Gold: Green (Default gold at level 130: 244/pm).

Moveset (DMG=DAMAGE. AC=ACCURACY. ACE=ACCURACY OF EFFECT).

Pre-Unlocked;

  • The Response Begins: Deals low physical damage (DMG: 25%)(AC: 95%). Cooldown: 0. Stamina Cost: 14.

  • Prepare for a second attack: Deals moderate magic damage. (DMG: 35%)(AC: 95%). Applies precision to itself (ACE: 100%). Cooldown: 0. Stamina Cost: 18.

Skills Group One;

  • The supportive of them all: Deals moderate special damage. (DMG: 35%)(AC: 95%). All allies gain 10% helath. Cooldown: 0. Stamina: 16.

  • Pathogen Replica: Deals moderate magic damage (DMG: 35%)(AC: 95%). 50% chance to apply damage reduction to target for two turns (ACE: 50%).

  • Quenched Pathogen: Deals heavy nature damage (DMG: 50%)(AC: 95%). Cooldown: 0. Stamina: 25.

Skills group two:

  • Anti-Bacterial Defense Unit: Heals all allies by 15% Removes negative effects of one ally. Cooldown: 1. Stamina: 24. (Special move)

  • Antibody Aggresion: Deals heavy magic damage. (DMG: 55%)(AC: 95%). May apply bleeding for two turns (ACE: 75%). Cooldown: 2. Stamina: 22.

  • Bring in the B-Cells: All allies gain 25% more health for two turns. Cooldown: 2. Stamina: 22. (Nature move).

Skills group three:

  • Helpfull attack: Deals heavy special damage to one enemy (DMG: 70%)(AC: 95%). All allies gain precision for two turns (ACE: 100%). Cooldown: 3. Stamina: 25

  • The enemy is weaker: Deals low magic damage to all enemies (DMG: 25%)(AC: 95%). All allies lose negative effects. (ACE: 100%). Cooldown: 2. Stamina: 22.

  • "Natural Pathogen Removed": Deals high nature damage to all enemies (DMG: 50%)(AC: 93%). Gains one extra turn. Cooldown: 2. Stamina: 22.

SKILLS GROUP FOUR (NEMESIS AND WARMASTER ONLY):

  • Antibody Takeover: Deals heavy magic damage to all eneies (DMG: 55%)(AC: 95%). All enemies gain damage reduction and bleeding for two turns (ACE: 90%). Cooldown: 3. Stamina: 25.

  • Joint effort: All allies gain regeneration and double healing for two turns. (ACE: 100%) Cooldown: 4. Stamina: 35.

  • B-Cell's Rebellion: All allies gain damage boost and precision for two turns (ACE: 100%). All allies gain total negative immunity for two turns (ACE: 100%) Cooldown: 4. Stamina: 35. (Nature Move)

Special Move: C'ella big Immune Respone:
Deals massive special damage to all enemies. (DMG: 75%)(AC: 95%).

NEW EFFECT: TOTAL IMMUNITY

Not sure if its new but basically its immunity to all negative effects.

THANKS FOR READING (AND YES, I WAS SAD ENOUGH TO LEARN THE IMMUNE SYSTEM FOR THIS POST)