Can you please add a skill of a monster entitled "healing pain" or "sating pain".
*Apply to ally or allies
*Damage received will heal monster instead
This could turn tides in when strategically used in the game.
Can you have this skill where a monster can apply
"ice shell" skill (obviously for water monster)
*apply to ally or allies
*ally monster(s) freeze in two turns and evasion for two turns
*apply regeneration to ally/allies
*enemy monster(s) locked in ice for two turns
*ice lock is broken when enemy monster(s) is/are attacked.