Greetings, Monster Masters!

We are currently rolling out a new version of the game, it might take some days before the 7.0.1 appears in all app stores, so please be patient as you can look forward to a lot of amazing improvements.

Fixes

  • Turn Order messed up (Monsters not getting turns)
    With this version the issue affecting the timeline and turn orders should be fixed, please let us know if you keep experiencing similar behaviours
  • Visual issue Speed stats (with Team Speed Rune)
    In certain battles, a Monster that had slightly less Speed was able to start the turn before a faster Monster. This was a visual issue that didn’t count correctly some Team Rune stats. In reality the Monsters had the SAME amount of speed and both have 50% chance to start the turn first
  • Extra Turn lost
    In certain conditions, a Monster that was supposed to fight for 2 turns in a row, lose the second turn if a SLOW effect is applied to the enemies during his first turn. This should not happen anymore

  • Necromancer Crash
    Fixed a condition that caused a crash when Necromancer was possessed and used Vaporo Corpori

  • Survival Dungeon Freeze
    Fixed the causes of the freeze for the Survival Dungeon

  • Fatid (used by AI)
    Now the AI will avoid using Taitor Eater on himself!