So items are based on numbers, not percentage.. This makes it basically useless for stronger players, because we all know a little 5k, damage, 2k life and some stamina won’t help..
Now, what you should do is make items based on percentage, and uh remove some of the useless stuff.. A small item will maybe do 5% damage on the enemy health or 15% heal on the ally health? The most expensive items would be like a more overpowered skill, like a powerful “diamond like” item would revive wire full health + stamina + extra turn + double damage?
Okay that is all!