"Harvest is the time of the year that farmers fear the most, because that is when the Hayman comes to visit. He slips into their barns and waits for the right moment to enter their homes, before cursing them with eternal bad luck."
I don't think Hayman needs any introduction for why he needs buffed. He's notorious for being even worse then most if not all the OG legends. Which is really saying alot. For the fact is, he's a "modern" legend, only being around 2 years old. Let us get into discussing him.
Stats
Power of 3,201 isn't great, but I don't think he was intended to be an attacker. Meaning this stat doesn't necessarily matter at all. Life is a bit squishy at 27,445, but he doesn't look like he could take many hits anyway. Speed is really good being 3,476, meaning this guy can run! At the time this was the top teir speed you can have, and it's still are great base speed now. Overall stats are very basic for a supportive legend at the time, and mostly still work. If anything had to be buffed, I'd increase that speed to 3,498. For him to still be insanely fast as he was at the time. However if this is done nerf his life down to 24,765.
Relic Slots
Staff, and Armor are the 2 relic slots Hayman has. Overall pretty great relic slots.
Staff is easily overall the best relic type in the game, and gives him tons of cool options. Like keeping your teams stamina high with the Energizer Staff, or taking away tons of a random enemy stamina with the Avenging Energy Staff. Then armor helps with his squishy life. So far great start, but he falls apart after this don't worry. Hayman's skills are stuff that would see on a epic, or a strong rare monster. This is what really makes Hayman so awful. No matter how good he seems up to this point. If you skills are absolutely awful then your just burning a hole in a monster team.
Ultimate
"Monsters of The Corn" Steals life from all targets.
Element=Dark
Power=60, Stamina=0, Cooldown=0
Effect=Area Effect + 100% Life Steal
Overall if Hayman had a higher power this would actually be a unique, and good ultimate for him. I think all it needs is 2 buffs, and it would be a good ultimate even considering his bad power stat. -> "Monsters of The Corn" Deals massive Special damage to all enemies. Removes all positive status effects from all enemies. Gains as much life as damage done.
Element=Special
Power=70, Stamina=0, Cooldown=0
Effect=Area Effect + Positive Effects Removal + 100% Life Steal
This would help compensate for Hayman's bad power stat, and allow him to gain a decent amount of lost life. While also not having to worry about resistance from another dark monster. This also fits Hayman being a supportive monster by it also removing the enemies positive effects.
Skill Group 1
"Cereal Killer" Deals low Special damage to all enemies.
Element=Special
Power=25, Stamina=31, Cooldown=3
Effect=Area Effect
This skill is really bad even for a Skill Group 1 Skill. I mean an aoe 25 on a monster with a weak power for a 3 turn cooldown. Is absolutely horrendous considering epics have this type of skill for 0 cooldown. So why not just make it 0 cooldown like the description implies?
"Night Lantern" Deals moderate Dark damage to one enemy. 50% chance of giving Nightmares to one enemy.
Element=Dark
Power=35, Stamina=26, Cooldown=0
Effect=50% of Nightmares to one enemy
This is your basic Skill Group 1 skill, and hence I'm perfectly fine with it.
"Cornsciousness" Gives Immunity to Daze to all allies. Requires cooldown.
Element=Dark
Power=0, Stamina=31, Cooldown=2
Effect=Daze Immunity to all allies
This skill is really bad. For your only giving your 2 allies daze immunity, since you're immune to daze. Plus daze isn't that great to be immune to anyway, and for a 2 turn cooldown it's even worse. However do have an idea how to make this skill better. -> "Cornsciousness" Gives immunity to Possession, and Nightmares to all allies. Requires cooldown.
Element=Special
Power=0, Stamina=36, and Cooldown=3
Effect=Possession Immunity + Nightmares Immunity to all allies
This would actually be great skill for Hayman making him a possible anti-control monster. Allow you to make your allies immune to possession before the enemy control can possess. Due to Hayman's great speed stat. Plus immunity to nightmares can also come in handy considering he's a dark legend.
Skill Group 2
"Against the Grain" Entire allied team gain Precision. Requires cooldown.
Element=Special
Power=0, Stamina=29, and Cooldown=2
Effect=Precision to all allies
Overall this is awful due to it being such a weak buff skill. Precision got nerfed when it couldn't remove blind, and that being a 2 turn cooldown makes it even worse. This skill needs a complete revamp. -> "Against the Grain" Applies Nature Hater, Nature Protection, and Precision to all allies. Requires cooldown.
Element=Special
Power=0, Stamina=31, Cooldown=3
Effect=Nature Hater + Nature Protection + Precision to all allies
This skill is the ultimate nature counter skill. I mean the skill is called "Against the Grain", so that makes sense. This would allow Hayman to be useful in any situation with a nature attacker allowing you to take less damage from them, and setup for your own team against them. Prince Charmless being most effected by a skill like this.
"Grain Drain" Deals heavy Dark damage. Applies Stamina Leak to target. Requires cooldown.
Element=Dark
Power=50, Stamina=28, Cooldown=2
Effect=Stamina Leaks one enemy
Honestly this skill is kinda bad for the cooldown. Stamina leak is a supportive effect that needs to have synergy with stamina draining skill, or possession. None which Hayman has by himself. Overall I've got a good idea for this skill, and I'm stealing from Sparking Mantis. -> "Grain Drain" Deals moderate Dark damage to one enemy. Removes 50% of Stamina from one enemy. Applies Stamina Leak to one enemy. Requires cooldown.
Element=Dark
Power=40, Stamina=36, Cooldown=2
Effect=50% Stamina Drain + Stamina Leaks one enemy
This is a what a stamina draining skill really should be. Allow you to drain a good amount of energy, and after a 1 turn, or 2 the enemy is forced to recharge due to stamina leak.
"Opaque Husk" Becomes immune to Dark attacks. Requires cooldown.
Element=Dark
Power=0, Stamina=34, Cooldown=3
Effect=Self Dark Immunity
This skill is bugged, and doesn't make you immune to dark attacks like it's supposed to. I think it's still immunity to light attacks. Making him the only legend with no weakness, ironically. If that's the case then it should stay the same. However I do have an idea for a change to it. -> "Opaque Husk" Applies Taunt to itself. Applies Evasion to itself. Requires cooldown
Element=Special
Power=0, Stamina=40, Cooldown=4
Effect=Self Taunt + Evasion
This would a great skill to deal with Hayman's fragile nature, and allow him to support his allies by soaking hits for them.
Skill Group 3
"Pumpkiñata" Applies 1 random negative effect to target. Removes all positive status effects from target. Requires cooldown.
Element=Special
Power=0, Stamina=28, Cooldown=2
Overall like the skills effects, but it really is very luck based. I mean most effects obtained with an old random negative effect skill aren't that great. Plus this only hits a single target which makes it worse. However I do have an idea how to make it better-ish. -> "Pumpkiñata" Deals moderate Special damage to all enemies. Applies 1 random negative effect to all enemies. Requires cooldown.
Element=Special
Power=40, Stamina=31, Cooldown=3
Effect=Area Damage + Random Negative Effect
The reason why this change? Well this would give Hayman a decent powered special attack which he really needs, and this can support your team. Due to 3 times the odds to get something good.
"Harvest Season" Deals heavy Dark damage.
Element=Dark
Power=50, Stamina=28, Cooldown=0
Effect=None
This skill is easily Hayman's worst skill. I mean why does a monster of a power of 3,201 need a skill that just does 50 power worth of dark damage. It just is a useless skill. I can make this skill way better. -> "Harvest Season" Deals heavy Dark damage to one enemy. Removes positive effects from all enemies. Requires cooldown.
Element=Dark
Power=50, Stamina=28, Cooldown=2
Effect=Positive Effects Removal to all enemies
This would be great to deal with any type of setup skill from the dark category. I mean it deals with General Nishtant's "Devil Form", Himass' "Invincible Pirate", and Jasastur's "Night of the Tentacle". That's just to name a few really great setup skills that this skill could deal with in the dark category. Plus the skill is called "Harvest Season" that just sounds like it would remove positive effects.
Finally we have "High Fructose Life Syrup" Steals life from target. Requires cooldown.
Element=Dark
Power=60, Stamina=25, Cooldown=1
Effect=100% Life Steal
Overall same problem his ultimate has, and that is Hayman doesn't have the power stat to maximize the effectiveness of a skill like this. However this skill is probably Hayman's best natural skill he has. Overall I think it just needs to buffed slightly in power. -> "High Fructose Life Syrup" Deals very heavy Dark damage to one enemy. Gains as much life as damage done. Requires cooldown.
Element=Dark
Power=65, Stamina=25, Cooldown=1
Effect=100% Life Steal
I think the extra 5 base power would help steal alittle bit more life. Plus the updated description would allow easier understanding about how much damage you deal, and how much life you can steal.
Trait
Hayman has the trait immune to daze. Which besides being an awful trait doesn't really make any sense at all. I mean Hayman looks like a monster that is easily knocked out, and could be dazed. However I thought of 2 better traits that besides making more sense would synergy well with his moveset.
First is Abomination. I think he could be a fit for this trait. I mean he got bug insides, and literally is a living sack doll, or scarecrow. Plus this would allow him to be a better anti-controller with his improved "Cornsciousness" skill.
However the one trait I'm more interested in is giving him is Anticipation. This is due to him seeming like he's be quick moving, and be-able to predict extra turns. Plus this would make him a great check for extra turn monsters. With the improved "Against the Grain" you can deal with Prince Charmless really well. Also with the improved "Grain Drain" you can just prevent Prince Charmless, Voltaik, and Zyla from getting alot of extra turns. If that wasn't enough, my idea for the improved "Opaque Husk" would allow him to soak a strong extra turn hit if needed, and not have to worry about status effects. Like poison from Prince Charmless, and Daze/Bleeding from Zyla.
Overall thats my thoughts about improving Hayman. Wanted to give him a more interesting, and actually legendary based moveset. These changes would make Hayman alot better, and actually viable something he's never been at all.