Greetings, Monster Masters!
We have been teasing Team Battlegrounds for a while now and the time has finally come to reveal all. Below you can find all the details and information that will help you to understand and master this fantastic event!
Team Battlegrounds will start on Friday, July 27th, and will last 3 days.
Don't forget to check OVERVIEW video HERE.
Team Battlegrounds are Team vs Team competitive events, that build on top of the Team Wars framework, but add a new layer of strategy and coordination between teammates.
Assemble your Monster army and join us on the Battlegrounds!
In order to participate in this event, both you and your team will need to fill certain requirements.
Individual players will need to be at level 40 or above to enter the event.
Teams will need to:
Have 10 or more players at level 40 or above.
Have, at least, 30.000 points of Team Score (check your current Team Score in the “My Team” section of the Team Zeppelin).
Have earned, at least, 50 War Coins in Team Wars in the two weeks before the event.
The “Preview Phase” is when players can start entering the event’s main view and learning about the restrictions and rewards. This phase starts a few days efore the main event begins, so that players can have enough time to check the requirements and prepare themselves.
During this phase, teammates need to communicate with each other, deciding the overall strategy for the team, determining where they should place their defense Monsters, choosing their role (will you be a defending player, an attacking player, or will you split your Monster army between both phases?), and so on.
During the Defense Phase, players and teams can earn score by filling defense slots in their battlegrounds. For each Monster placed, both the player and the team will earn 50 points, which means a maximum of 150 points (50 points x 3 Monsters) per slot.
WARNING: It’s important to note that Monsters placed in defense slots cannot be used to attack, so players and teams need to be very careful with how they manage their Monster army.
The number of slots per battleground will change based on the number of players in the participating teams. For example, if Team A has 24 players and Team B has 25, the system will calculate the total number of slots by looking at the team with the highest number of players (in this case it would be Team B with 25 players).
When a team destroys a battleground, it gets a huge amount of points. Depending on their position, battlegrounds can be worth more or less points. The ones at the center are worth less but are also easier to defend (less strict restrictions), while the ones at the back are extremely valuable, but also require more “exotic” Monsters to defend.
Pick your defenders wisely!
During the Attack Phase, players must use their remaining Monsters to fight through the opponent’s defenses and destroy their battlegrounds.
WARNING: At the end of the Defense Phase, the players’ entire Monster rosters will be “frozen”. This means that, while you can still feed and rank up your Monsters (as well as equip them with Runes and Relics), these changes will not be applied inside the event, so make sure that you go into the Attack Phase with your best possible army.
In this phase, players can earn points in three different ways:
- By attacking and successfully destroying one of the enemy’s defense slots, which will grant both the player and the team 100 points.
- If a player’s defense slot successfully defeats an enemy team, both the player and the team will earn 50 points.
- By destroying all the defense slots in an enemy’s battleground, you will automatically destroy that battleground and claim its score for your team (the destruction score only contributes to the overall team’s score)
WARNING: Monsters used for attack will become exhausted after battling. Although they can be recovered with currency, they do not recover by themselves over time, so make sure that you have enough Monsters to handle your defenses and your attacks.
In this event, both the team as a whole and the individual players must reach a minimum qualification score in order to claim the rewards. This is a measure to avoid players joining teams and being idle for most of the event.
Qualification scores, both for the individual players and the team, are also dynamically calculated based on the number of slots available.
To qualify, players and teams should do their best to fill the most defenses possible and to do the highest possible number of attacks. If you’re inactive during either Defense or Attack Phase, you might find it difficult to qualify before the end of the event.
At the end of the Attack Phase, the team with most points will be declared the winner and will have access to the higher-value reward pool, while the losing team will have access to a lower-value (but still quite good) reward pool.
On the (rare) situation where both teams tie, they both will receive the second place reward.
Rewards are also different based on your current Team Score. The higher your Team Score, the better your rewards.
We will continue working on improving this feature in the months to come. As we move into the future, you can expect:
- QoL (quality-of-life) improvements, so the user experience is as smooth and painless as possible.
- Different restriction configurations.
- Different map layouts, to change up the strategy from time to time.
- Much, much more…!
Enjoy the new Team Battlegrounds mode and join us on Discord to discuss the best strategies for the event!