• Apep

    @bwang487 they are unlocked from the beginning. also, mazes are not always entirely f2p

    posted in Ideas Generator read more
  • Apep

    Weather Systems Maze Event: A maze idea dedicated to the developers.


    This post contains the following:

    • Multiple charts showing the full costs of each monster (excluding the cost to get keys).
    • Three new monster suggestions for the maze (All based on the weather of course).
    • Discount information including times, what timezones, etc.

    The maze event will last for eleven days.


    Monster #1: Stöirm:

    Image of pricing for Stöirm failed to load. Possibly removed?


    Monster #2: Tempest:

    Image of pricing for Tempest failed to load. Possibly removed?


    Monster #3: Tornatron (Original Monsters found below discount chart):

    Image of pricing for Tornatron failed to load. Possibly removed?


    Monster #4: Dropalella (Original Monsters found below discount chart):

    Image of pricing for Dropalella failed to load. Possibly removed?


    Monster #5: Globule (Original Monsters found below discount chart):

    Image of pricing for Globule failed to load. Possibly removed?


    Discount Timetable:

    Image of discount times for event failed to load. Possibly removed?


    Original Monsters:

    There are three original monsters within this maze I have come up with, each based on some sort of weather. As with my previous three monster suggestions (see creativity), they will follow the structure popularized by the monster legends wiki.


    Monster No.1: Tornatron

    General information:

    Name: Tornatron.
    Element: Metal (Weak to magic, strong against Light).
    Class: Legendary.
    Book: Mechanical.
    Description: Tornatron is a metal, tornado-like structure built by the ancients to protect their land. Foolishly, they did not realise that, like a real tornado, it can often change direction. It's no surprise that the locals removed this defence after it smashed up all their houses. Now it's alive and it wants vengeance!


    Statistics (At level 100):

    Power: 3531
    Health: 24270
    Speed: 3399
    Stamina: 140
    Maximum Gold/minute: 155
    Relic Slots: Sword, Shield.
    Trait: Immunity to cooldown deactivation.
    Combat role: Attacker.


    Obtainability:

    Available during the Weather Systems Maze Event.


    Moveset:

    Default:
    Physical Swirling hit (Single enemy):
    Deals low physical damage.
    Damage: 25. Accuracy: 100. Stamina: 13. Cooldown: 0.

    Metal Cutting blade (Single enemy):
    Deals low metal damage.
    Damage: 30. Accuracy: 100. Stamina: 13. Cooldown: 0.


    Group One:
    Metal Twisting strike (Single enemy):
    Deals moderate metal damage. Applies bleed to target for three turns.
    Damage: 35. Accuracy: 95. Stamina: 24. Cooldown: 0.

    Special Sluggish manoeuvre (Single enemy):
    Deals moderate special damage. Applies slowness to target for two turns.
    Damage: 35. Accuracy: 95. Stamina: 22. Cooldown: 0.

    Metal A mild storm (Multiple enemies):
    Deals moderate metal damage to all enemies. Requires cooldown.
    Damage: 35. Accuracy: 95. Stamina: 24. Cooldown: 1.


    Group Two:
    Metal Artificial Weather (Multiple enemies):
    Deals low metal damage to all enemies. Applies metal weakness to all enemies for two turns.
    Damage: 30. Accuracy: 95. Stamina: 23. Cooldown: 1.

    Special A chasing storm (Multiple enemies/allies):
    Applies haste to all allies for three turns. May apply slowness to all enemies for three turns.
    Damage: N/A. Accuracy: 100/90. Stamina: 28. Cooldown: 3.

    Special Deep wound (Single enemy):
    Deals large metal damage. Requires cooldown.
    Damage: 50. Accuracy: 95. Stamina: 24. Cooldown: 1.


    Group Three:
    Metal A deadly storm (Multiple enemies):
    Deals heavy metal damage to all enemies. May apply bleeding to all enemies for three turns.
    Damage: 50. Accuracy: 100. Stamina: 40. Cooldown: 3.

    Metal Self-Destruct (Single enemy):
    Deals extreme metal damage to one enemy. Kills itself.
    Damage: 90. Accuracy: 100. Stamina: 70. Warm-up time: 2.

    Special Wrecked villages (Multiple enemies):
    Deals low metal damage to all enemies.
    Applies metal weakness and bleeding to all enemies for two turns.
    Damage: 30. Accuracy: 95. Stamina: 30. Cooldown: 1.


    Ultimate A Superstorm (Multiple enemies):

    Deals very heavy metal damage to all enemies. Applies metal weakness to all enemies for two turns.
    Damage: 70. Accuracy: 200. Stamina: 0. Cooldown: 0.


    Suggested moveset:

    Full attacker: Wrecked villages, A deadly storm, A mild storm, Self-Destruct/Deep wound.

    Attacker/Combat support: Wrecked villages, A deadly storm, A chasing storm, Self-Destruct/Deep Wound


    Inspiration art (Made by ShadOBabe on DeviantArt)

    Image of a drawn tornado with a face.
    Imagine this but more metal.


    Monster No.2: Dropalella

    General information:

    Name: Dropalella.
    Element: Water (Weak to thunder, strong against Fire).
    Class: Legendary.
    Books: Sea, Winter.
    Description: Dropalella used to be nothing but a single drop in the ocean. Then, it grew larger, larger and larger. As more water stuck together on their surfaces, they formed a beast that harnessed the power of all the waves.


    Statistics (At level 100):

    Power: 3179
    Health: 35715
    Speed: 3432
    Stamina: 140
    Maximum Gold/minute: 155
    Relic Slots: Amulet, Shield.
    Trait: Immunity to freeze.
    Combat role: Support or Cursor.


    Obtainability:

    Available during the Weather Systems Maze Event.


    Moveset:

    Default:
    Physical Wet punch (Single enemy):
    Deals low physical damage.
    Damage: 25. Accuracy: 100. Stamina: 13. Cooldown: 0.

    Water Casual rain (Single enemy):
    Deals low water damage. May slow target.
    Damage: 30. Accuracy: 95. Stamina: 15. Cooldown: 0.


    Group One:
    Water Pond memories (Single ally):
    Applies immunity to control effects to one ally.
    Damage: N/A. Accuracy: 100. Stamina: 20. Cooldown: 0.

    Special Defensive water (Multiple allies):
    Applies damage boost and a 50% shield to all allies for three turns.
    Damage: N/A. Accuracy: 100. Stamina: 22. Cooldown: 2.

    Special Strong current (Multiple enemies):
    Deals low water damage to all enemies. Applies drowned to all enemies for three turns.
    Damage: 35. Accuracy: 95. Stamina: 24. Cooldown: 1.


    Group Two:
    Water Revitalising stream (Multiple allies):
    Heals all allies by 20% and removes all negative status effects from all allies.
    Damage: N/A. Accuracy: 100. Stamina: 15. Cooldown: 0.

    Water Cold water (Multiple enemies):
    Deals moderate water damage to all enemies. Applies freeze to all enemies.
    Damage: N/A. Accuracy: 95. Stamina: 24. Cooldown: 2.

    Special Strong tide (Single enemy):
    Deals large water damage. Applies drowned to one enemy for three turns.
    Damage: 50. Accuracy: 95. Stamina: 24. Cooldown: 1.


    Group Three:
    Water Deadly Riptide (Multiple enemies):
    Deals heavy water damage to all enemies. Applies drowned and freeze to all enemies.
    Damage: 45. Accuracy: 95. Stamina: 30. Cooldown: 3.

    Special Two sides of one storm (Multiple allies/enemies):
    Applies stun to all enemies twice. Applies double damage to all allies for two turns.
    Applies stamina regeneration to all allies for three turns.
    Damage: N/A. Accuracy: 95/100. Stamina: 35. Cooldown: 3.

    Water Healthy spring (Multiple allies):
    Heals all allies by 60%. Removes negative effects from all allies.
    Damage: N/A. Accuracy: 100. Stamina: 30. Cooldown: 2.


    Ultimate Protection from the waves (Multiple allies):

    Heals all allies by 50%.
    Applies regeneration, stamina regeneration and a 50% shield to all allies for two turns.
    Damage: N/A. Accuracy: 200. Stamina: 0. Cooldown: 0.


    Suggested moveset:

    Full Supporter: Healthy spring, Two sides of one storm, Defensive water, Pond memories/Revitalising spring.

    Supporter/Cursor: Healthy spring, Two sides of one storm, Deadly riptide, Cold water.


    Inspiration art (Made by MondoVisuals on Pintrest)

    Image of a water monster.


    Monster No.3: Globule

    General information:

    Name: Globule.
    Element: Thunder (Weak to Earth, strong against Water).
    Class: Legendary.
    Books: Spirit.
    Description: Globule is the spirit of all thunderstorms presents on Earth at any given moment. It has the power to completely control all the skies, lands and seas.


    Statistics (At level 100):

    Power: 3465
    Health: 26820
    Speed: 3542
    Stamina: 140
    Maximum Gold/minute: 155
    Relic Slots: Staff, Mask.
    Trait: Immunity to shock.
    Combat role: Controller.


    Obtainability:

    Available during the Weather Systems Maze Event.


    Moveset:

    Default:
    Physical Stormy growl (Single enemy):
    Deals low physical damage.
    Damage: 25. Accuracy: 100. Stamina: 13. Cooldown: 0.

    Thunder Directed Strike (Single enemy):
    Deals low thunder damage. Shocks target for two turns.
    Damage: 30. Accuracy: 95. Stamina: 15. Cooldown: 0.


    Group One:
    Thunder Flash of light (Multiple enemies):
    Deals low thunder damage to all enemies. Blinds all enemies for two turns.
    Damage: 30. Accuracy: 95. Stamina: 20. Cooldown: 1.

    Thunder Beam of thunder (Single enemy):
    Deals moderate thunder damage to one enemy. Shocks and burns one enemy for three turns.
    Damage: 35. Accuracy: 95. Stamina: 24. Cooldown: 1.

    Special Heavy winds (Multiple enemies):
    Deals moderate thunder damage to all enemies. 50% chance of stunning each individual enemy.
    Damage: 30. Accuracy: 95. Stamina: 22. Cooldown: 0.


    Group Two:
    Special Shocked ground (Multiple enemies):
    Deals moderate thunder damage to all enemies. Shocks all enemies for two turns.
    Damage: 35. Accuracy: 95. Stamina: 22. Cooldown: 1.

    Thunder Heavy thunder (Multiple enemies):
    Deals moderate thunder damage to all enemies. Blinds and burns all enemies for two turns.
    Damage: 35. Accuracy: 95. Stamina: 24. Cooldown: 1.

    Special Gust of wind (Single enemy):
    Applies evasion to itself for two turns. Gains an extra turn.
    Damage: 35. Accuracy: 95. Stamina: 20. Cooldown: 3.


    Group Three:
    Thunder Count your seconds (Multiple enemies):
    Deals moderate thunder damage to all enemies. Stuns all enemies twice.
    Damage: 35. Accuracy: 95. Stamina: 26. Cooldown: 2.

    Special Electrostatic signals (Multiple enemies):
    Deals moderate thunder damage to all enemies. Shocks all enemies for three turns.
    Removes positive effects from all enemies.
    Damage: 35. Accuracy: 95. Stamina: 35. Cooldown: 3.

    Thunder The blinding shot (Multiple enemies):
    Applies mega blind to all enemies for one turn. Gains an extra turn.
    Damage: N/A. Accuracy: 95. Stamina: 30. Cooldown: 3.


    Ultimate A million bolts a second (Multiple enemies):

    Deals heavy thunder damage to all enemies.
    Applies shock, burning and blindness to all enemies for three turns.
    Damage: 40. Accuracy: 200. Stamina: 0. Cooldown: 0.


    Suggested moveset:

    Full Controller: The blinding bolt, Electrostatic signals, Count your seconds, Heavy thunder.
    Controller/Evader: The blinding bolt, Count your seconds, Electrostatic Signals, Gust of Wind.


    Inspiration art (Made by Jacob Check; on Pintrest)

    Image of a thunder spirit.


    Thank you for reading. This took forever to make!

    posted in Ideas Generator read more
  • Apep

    General information:

    Name: Apoyet.
    Element: Nature (Weak to Fire, strong against magic).
    Class: Legendary.
    Book: Winged
    Description: This beast used to live in the trees of the great Monster Legends jungle, preying on smaller monsters such as treezards. However, the jungle was set on fire in the great war and this dragon went into hiding for years. Now it is back and has learned to adapt to the flames!


    Statistics (At level 100):

    Power: 2783
    Health: 35145
    Speed: 3443
    Stamina: 140
    Maximum Gold/minute: 155
    Relic Slots: Essence, Amulet.
    Trait: Immune to burning.
    Combat role: Supporter.


    Obtainability:

    Common breeding method: Ophiuchus x Laomu (10%).


    Moveset:

    Default:
    Physical Single blow (Single enemy):
    Deals low physical damage.
    Damage: 25. Accuracy: 100. Stamina: 12. Cooldown: 0.

    Nature Essence of grass (Single ally):
    Heals an ally by 10%.
    Damage: N/A. Accuracy: 100. Stamina: 12. Cooldown: 0.


    Group One:
    Special Winged strike (Single enemy):
    Deals low special damage. May daze target for three turns.
    Damage: 25. Accuracy: 95. Stamina: 22. Cooldown: 0.

    Nature Sudden roots (Multiple enemies):
    Deals low nature damage to all enemies.
    Damage: 30. Accuracy: 95. Stamina: 22. Cooldown: 1.

    Nature Blooming petals (Multiple allies):
    Heals all allies by 20%. Removes all negative status effects from all allies.
    Damage: N/A. Accuracy: 100. Stamina: 24. Cooldown: 2.


    Group Two:
    Special Stinging petals (Multiple enemies):
    Deals moderate nature damage to all enemies. Applies poison to all enemies for four turns.
    Damage: 35. Accuracy: 95. Stamina: 24. Cooldown: 2.

    Special Escape the flames (Multiple allies):
    Applies burning immunity to all allies for three turns. Applies fire protection to all allies for two turns.
    Damage: N/A. Accuracy: 100. Stamina: 25. Cooldown: 2.

    Nature Naesius stem (Single enemy):
    Deals medium nature damage to one enemy. 50% chance of confusing target.
    Damage: 30. Accuracy: 95. Stamina: 22. Cooldown: 0.


    Group Three:
    Nature Healing petals (Multiple allies):
    Applies double life to all allies for two turns. Applies regeneration to all allies for two turns.
    Damage: N/A. Accuracy: 100. Stamina: 40. Cooldown: 4.

    Special Call on Nature (Multiple allies):
    Applies burning hater to all allies for two turns. Applies damage boost to all allies for two turns.
    Damage: N/A. Accuracy: 100. Stamina: 35. Cooldown: 3.

    Special Hexxed jungle (Single enemy):
    Applies poison, bleeding and burning to one enemy for two turns.
    Damage: N/A. Accuracy: 95. Stamina: 40. Cooldown: 3.


    Ultimate Adapt to the fire (Multiple allies):

    Applies burn immunity, fire protection, fire hater and burn hater to all allies for two turns.
    Removes all negative status effects from all enemies.
    Damage: N/A. Accuracy: 200. Stamina: 0. Cooldown: 0.


    Suggested movesets:

    Full support: Call on Nature, Healing petals, Escape the flames, Blooming petals.
    Support-Curser: Hexxed Jungle, Healing petals, Naesius stem, Stinging petals.

    Inspiration art (Made by Madison Luckey)

    Image of a light intimidating God.

    posted in Creativity read more
  • Apep

    General information:

    Name: Yansouk.
    Element: Light (Weak to Metal, strong against darkness).
    Class: Legendary.
    Books: Female, Spirit.
    Description: The eye can not perceive the Yansouk. It is said it appears as some kind of painted spirit, but its true body is not known. One thing that is known, however, is that the Yansouk can be both helpful and merciless.


    Statistics (At level 100):

    Power: 3146
    Health: 25215
    Speed: 3498
    Stamina: 140
    Maximum Gold/minute: 155
    Relic Slots: Essence, Mask.
    Trait: Immune to blind.
    Combat role: Controller.


    Obtainability:

    Common breeding method: Bright x Nidaria (10%).


    Moveset:

    Default:
    Physical Sudden strike (Single enemy):
    Deals low physical damage.
    Damage: 25. Accuracy: 100. Stamina: 12. Cooldown: 0.

    Light Light strike (Single enemy):
    Deals low light damage.
    Damage: 25. Accuracy: 100. Stamina: 12. Cooldown: 0.


    Group One:
    Light Blinding presence (Single enemy):
    Deals low light damage. Blinds for three turns.
    Damage: 25. Accuracy: 95. Stamina: 22. Cooldown: 0.

    Light Stunning strike (Single enemy):
    Deals medium light damage. May stun target.
    Damage: 30. Accuracy: 95. Stamina: 23. Cooldown: 0.

    Special Out of breath (Single enemy/Multiple allies):
    Removes 25% of the target's stamina.
    Applies stamina regeneration to all allies for three turns.
    Damage: N/A. Accuracy: 100. Stamina: 28. Cooldown: 2.


    Group Two:
    Light Unidentifiable Light (Single enemy):
    Deals low light damage. Applies confusion to target.
    Damage: 30. Accuracy: 95. Stamina: 20. Cooldown: 1.

    Special The light of Yansouk (Multiple allies):
    Applies dark hater to all allies for two turns. Applies dark protection to all allies for two turns.
    Damage: N/A. Accuracy: 100. Stamina: 30. Cooldown: 3.

    Special Soul gathering (Multiple enemies):
    Deals moderate special damage to all enemies. Drains all enemies stamina by 25%.
    Damage: 35. Accuracy: 95. Stamina: 28. Cooldown: 1.


    Group Three:
    Light Blinding embodiment (Multiple enemies):
    Applies blindness twice to all enemies for two turns.
    Applies sunburn twice to all enemies for two turns.
    Damage: N/A. Accuracy: 90. Stamina: 35. Cooldown: 3.

    Special Visions of the end (Single enemy):
    Deals moderate special damage to one enemy. Completely drains an enemies stamina.
    Damage: 35. Accuracy: 95. Stamina: 35. Cooldown: 2.

    Special A confusing apparition (Multiple enemies):
    Deals low special damage to all enemies. Applies confusion to all enemies.
    Damage: 30. Accuracy: 94. Stamina: 26. Cooldown: 2.


    Ultimate The power of Yansouk (Multiple enemies, Multiple allies):

    Applies blind hater and dark hater to all allies for three turns.
    Applies total blindess to all enemies for one turn and normal blindness for two turns.
    Damage: N/A. Accuracy: 200. Stamina: 0. Cooldown: 0.


    Suggested moveset:

    Full control: A confusing apparition, Visions of the end, Blinding embodiment, Soul Gathering.

    Control/support: A confusing apparition, Blinding embodiment, The light on Yansouk, Out of breath.


    Inspiration art (Made by NegativveKraken on DeviantArt)

    Image of a light intimidating God.

    posted in Creativity read more
  • Apep

    General information:

    Name: Nyokan.
    Element: Dark (Weak to light, strong against Earth).
    Class: Legendary.
    Books: Dragon, Undead, Underworld.
    Description: Nyokan used to be a little, cruel, serpent who would find great enjoyment in biting children who got to close. However, when the Gods found out about this, they sent one of their angels to smite the snake and banish it to hell. Now, Nyokan serves as second in command to Barbatos.


    Statistics (At level 100):

    Power: 3465
    Health: 26430
    Speed: 3399
    Stamina: 140
    Maximum Gold/minute: 244
    Relic Slots: Sword, Staff.
    Trait: Serpentine (Immune to poison and venom (new, see moveset)).
    Combat role: Attacker.


    Obtainability:

    Common breeding method: Eggeater x Vadamagma (10%).
    Special breeding method: Eggeater x Arch Knight (30%). (This has to do with lore).


    Moveset:

    Default:
    Physical Painful bite (Single enemy):
    Deals low physical damage.
    Damage: 25. Accuracy: 100. Stamina: 13. Cooldown: 0.

    Dark Vengeful spit (Single enemy):
    Deals low dark damage.
    Damage: 30. Accuracy: 100. Stamina: 13. Cooldown: 0.


    Group One:
    Dark Venomous Fangs (Single enemy):
    Deals low dark damage. May apply venom for three turns.
    (Venom: Deals 10% of total life in damage, reduces damage by 25%)
    Damage: 30. Accuracy: 95. Stamina: 24. Cooldown: 0.

    Special Whip of the tail (Single enemy):
    Deals moderate special damage. 50% chance of applying bleed for three turns.
    Damage: 35. Accuracy: 95. Stamina: 24. Cooldown: 0.

    Dark Wide mouth (Multiple enemies):
    Deals moderate dark damage to all enemies. Requires cooldown.
    Damage: 35. Accuracy: 95. Stamina: 24. Cooldown: 1.


    Group Two:
    Dark Large bite (Single enemy):
    Deals large dark damage. Requires cooldown.
    Damage: 50. Accuracy: 95. Stamina: 23. Cooldown: 1.

    Special A slave of hell (Multiple enemies):
    Applies weakness to darkness to all enemies for three turns. Gains an extra turn.
    Damage: N/A. Accuracy: 90. Stamina: 28. Cooldown: 2.

    Special Hated serpent (Multiple enemies):
    Deals moderate special damage to all enemies. Requires cooldown.
    Damage: 40. Accuracy: 95. Stamina: 26. Cooldown: 1.


    Group Three:
    Dark Revenge on the Angels (Multiple allies):
    Applies light hater to all allies for two turns.
    Applies immunity to blind to all allies for three turns.
    Damage: N/A. Accuracy: 100. Stamina: 28. Cooldown: 3.

    Dark Stabbing fangs (Single enemy):
    Deals very heavy dark damage to one enemy. Requires cooldown.
    Damage: 80. Accuracy: 90. Stamina: 35. Cooldown: 2.

    Special Spit of venom (Multiple enemies):
    Deals moderate special damage to all enemies. Applies venom to all enemies for three turns.
    Damage: 35. Accuracy: 92. Stamina: 40. Cooldown: 2.


    Ultimate Banished to hell (Multiple enemies):

    Deals heavy dark damage to all enemies. Burns all enemies for three turns.
    Damage: 65. Accuracy: 200. Stamina: 0. Cooldown: 0.


    Suggested moveset:

    Full attacker: Spit of venom, Stabbing fangs, A slave of hell, Wide mouth.
    Attacker + Combat support: Spit of venom, Stabbing fangs, Revenge on the Angels, Hated serpent.


    Inspiration art (Made by ALRadeck)

    Image of a dark green and winged snake.
    Note: You should imagine this serpent as black or red rather than green for this monster.

    posted in Creativity read more
  • Apep

    Here's an idea.

    Let's say you have five workers and you want to build two things. Perhaps we should be able to assign to workers to one building construction and three to another. Maybe each extra worker assigned could reduce the construction time by 10% or something.

    I believe this would be a good idea for the game as it would make having multiple workers more of an advantage even for singular objects, rather than having to need five individual tasks to get the most of your five workers.

    As you have already paid gems to have more workers, I don't think you should have to pay to unlock this feature. It can be unlocked at a specific level or for everybody in the game.

    Thank you for your time reading, Apep.

    posted in Ideas Generator read more

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