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    Archer160

    @Kaiju
    You're right, it was 4 times (2.5K, 10K, 40K, 160K).

    No limit in the old PvP.

    posted in General Discussion read more
  • A
    Archer160

    There's a pack of Bo Tai and Gangsterosaurus for 399 gems for the next 40m or so.

    I don't have either but have just over 400 gems currently.
    Is there any info of the next combo packs in line?
    Basically I want to know if there's anything on the way that's needed more in the books.

    posted in General Discussion read more
  • A
    Archer160

    The option of a 7 day maze has never crossed my mind so I completely missed it :-(
    I was sure it'd be 20-30 days as all previous mazes so I'll have plenty of time to use my coins later...

    posted in Events read more
  • A
    Archer160

    @Marianne-van-Es said in New PvP (Multiplayer) Feedback:

    Lots of new posts about pvp I can share my thoughts but I choose this one hoping that someone at SP is reading this @Fox

    I could stand my ground and still can in PVP despite all changes, but only because I chose to wait halve a day to attack im now at 4055 points nobody is attacking me and im attacking nobody now going to wait 2 weeks to stay in L4.
    I somehow dont think this is the way to play pvp but this is what it now for me

    Likewise.

    And with no refresh option the PvP is dead and buried.

    @Haka-Taka said in New PvP (Multiplayer) Feedback:

    What about attack on FB ? are enemy monsters still runeless while yours are ?

    Haka, I've already answered that two weeks ago:

    @Archer160 said in New PvP (Multiplayer) Feedback:

    This is utterly ridiculous.

    If that wasn't enough, FB PvP has become unbearable:
    To compensate for only having 2 rune slots (among other deficiencies), in the old PvP opponents could only do their base attacks.
    In the new PvP, they could choose all of them, but were runeless.
    Then they took out using items.
    As of yesterday, opponents play like on mobile - with runes and all attacks.
    We? 3rd rune slot anyone? Not so much.

    I can barely handle a fully sped up 110-105-100 team with my 130-120-120 (runed) team now.
    It took a while to break my back, but they finally managed. I'm out.
    At most I'll do the absolute minimum to keep over 4000 and collect the bi-weekly 125 gems.

    Well done SP. Much appreciated.

    P.S. no need for another emulator advice, I know this option exists.
    There's really no excuse for FB to be a totally different game from Mobile, without doing technical tricks to change that at user level.

    posted in General Discussion read more
  • A
    Archer160

    This is utterly ridiculous.

    In the space of two days, trophy count was at first doubled, then restored back to "normal", now max win is 20 no matter who you're matched with, whereas the loss column is 35, even if the opponent's trophy count is much higher.

    If that wasn't enough, FB PvP has become unbearable:
    To compensate for only having 2 rune slots (among other deficiencies), in the old PvP opponents could only do their base attacks.
    In the new PvP, they could choose all of them, but were runeless.
    Then they took out using items.
    As of yesterday, opponents play like on mobile - with runes and all attacks.
    We? 3rd rune slot anyone? Not so much.

    I can barely handle a fully sped up 110-105-100 team with my 130-120-120 (runed) team now.
    It took a while to break my back, but they finally managed. I'm out.
    At most I'll do the absolute minimum to keep over 4000 and collect the bi-weekly 125 gems.

    Well done SP. Much appreciated.

    P.S. no need for another emulator advice, I know this option exists.
    There's really no excuse for FB to be a totally different game from Mobile, without doing technical tricks to change that at user level.

    posted in General Discussion read more
  • A
    Archer160

    Obviously for the new season which started yesterday the trophy count per fight has been doubled - you can now earn up to 80 for a single win (more likely 60 or so).

    Also it seems the shield finally has some meaning and you're only attacked once after making your 3 fights, though this still need verification. But now you're also attacked when the shield expires like in the PvP old days.

    What's beyond me is how did the current #1 had more than 8k trophies after only about 10h into the new season, and several others over 6k. That doesn't seem remotely possible.
    Unless this time some higher leagues weren't reset at 4000 (I know I was).

    posted in General Discussion read more
  • A
    Archer160

    @PredakingX
    I got that, I was asking what was the "x" for each one.
    Are you sure it's top 500 for Legendary III?
    And what about Legendary II?

    Not it matters much, I'll be on Legendary IV each season...

    posted in General Discussion read more
  • A
    Archer160

    @karryt said in New PvP (Multiplayer) Feedback:

    @Archer160 said in New PvP (Multiplayer) Feedback:

    @karryt
    Okay, buy why? What's the point?
    And why all legendary leagues are 4000? How do you qualify from on to another?
    Why not make them 4000, 5000, 6000, 7000 (from L4 to L1) like the lower ones?

    So that every season is a competition and we don't end up with folks with 30k trophies like before. The upper leagues being top X instead of greater than X trophies is both to limit prizes and to increase competition at the top (and encourage gem spending of course).

    Top X - what is the X?
    I mean how does one gets promoted to the leagues above Legendary IV?

    posted in General Discussion read more
  • A
    Archer160

    What are the amounts for Totem? 77 gold and 11 eggs like Ultrabot?
    I'm in the middle of Inknatius and trying to figure if I'll be able to get Totem for less than 100 gems.

    @Haka-Taka
    Thanks.
    Total duration of the boost is 48h?

    posted in Events read more

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