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    Archer160

    I'm about to finish Seraphim and would've probably got Ragnael for free anyway (or very close to it), but I doubt the boost will drop Azuriel to a reasonable price (below 100).

    BTW, this time there is a FB mention of the boost and its remaining time.
    Last few progressive islands, none whatsoever. One had to guess or check the annoying FB page to know it. Why? SP logic.

    posted in Events read more
  • A
    Archer160

    @Darvys
    Azuriel takes 4d 13h with optimal play and no gems.
    If you don't spend them all in one place but instead cut a few hours with gems here and there maybe you can make it, but saving more than 100h total time is expensive. Hard to say.

    I hope they'll put gem charts on monster wiki (they used to do that), they're very helpful.

    posted in Events read more
  • A
    Archer160

    @Darvys
    Yes pools are filled in 4h instead of 8h during item boost.
    There isn't always one on progressive islands, but when there is it usually lasts 2 days.

    posted in Events read more
  • A
    Archer160

    @Simon771 said in War In Heaven Island:

    @Haka-Taka said in War In Heaven Island:

    Wiki Updated :)
    http://monster-wiki.com/war-in-heaven-island/

    If I did my calculations correctly, I should be able to get to 6th reward without any problems. And still time left for half of Ragnael as 7th reward.

    Time to complete for each reward:
    Esthirel: 30 hours
    20x cells: 8 hours
    Oghma: 88 hours
    Seraphim: 59 hours
    5x elementium: 8 hours
    Ragnael: 103 hours

    So If I use some of my gems, I might actually be able to get even Ragnael from this event.
    Did I calculate that right?

    You're a bit off with the numbers.
    Pools, as usual by now, are 6 gold and 4 food per 8h.

    Crux: 7h (11 gold)
    Esthirel: 21h (22 gold)
    20x cells: 0 (single breed)
    Oghma: 3d 8h (66 gold)
    Seraphim: 2d 3h (44 gold)
    5x Elemetium: 0 (single breed)
    Ragnael: 3d 23h (77 gold)

    Total: 10d 14h, so Ragnael is achievable for free even if there's no item boost.
    It's certainly my goal, though due to work and stuff I'm willing to spend up to 50 gems total for it.

    posted in Events read more
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    Archer160

    Most of them are the loyalty rewards. I never understood why mobile players deserve them whereas FB players don't, and moreover have no way to get most of them.

    To make matters worse, a bunch of them are the only missing ones in their respective library books' chapters.

    C, UC - have all
    R - 105 Molem, 107 Boneticore, 118 Rhodent
    E - 95 Rosanha, 108 Hellberus, 109 Rock Druid, 114 Hydnora, 120 Greygoyle (first non-reward Epics missing are 103 Rockinho, 145 Freeza)
    L - 121 Lord Moltus (first non-reward Legend missing - 143 CYMO)

    posted in General Discussion read more
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    Archer160

    @Kaiju
    You're right, it was 4 times (2.5K, 10K, 40K, 160K).

    No limit in the old PvP.

    posted in General Discussion read more
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    Archer160

    There's a pack of Bo Tai and Gangsterosaurus for 399 gems for the next 40m or so.

    I don't have either but have just over 400 gems currently.
    Is there any info of the next combo packs in line?
    Basically I want to know if there's anything on the way that's needed more in the books.

    posted in General Discussion read more
  • A
    Archer160

    The option of a 7 day maze has never crossed my mind so I completely missed it :-(
    I was sure it'd be 20-30 days as all previous mazes so I'll have plenty of time to use my coins later...

    posted in Events read more
  • A
    Archer160

    @Marianne-van-Es said in New PvP (Multiplayer) Feedback:

    Lots of new posts about pvp I can share my thoughts but I choose this one hoping that someone at SP is reading this @Fox

    I could stand my ground and still can in PVP despite all changes, but only because I chose to wait halve a day to attack im now at 4055 points nobody is attacking me and im attacking nobody now going to wait 2 weeks to stay in L4.
    I somehow dont think this is the way to play pvp but this is what it now for me

    Likewise.

    And with no refresh option the PvP is dead and buried.

    @Haka-Taka said in New PvP (Multiplayer) Feedback:

    What about attack on FB ? are enemy monsters still runeless while yours are ?

    Haka, I've already answered that two weeks ago:

    @Archer160 said in New PvP (Multiplayer) Feedback:

    This is utterly ridiculous.

    If that wasn't enough, FB PvP has become unbearable:
    To compensate for only having 2 rune slots (among other deficiencies), in the old PvP opponents could only do their base attacks.
    In the new PvP, they could choose all of them, but were runeless.
    Then they took out using items.
    As of yesterday, opponents play like on mobile - with runes and all attacks.
    We? 3rd rune slot anyone? Not so much.

    I can barely handle a fully sped up 110-105-100 team with my 130-120-120 (runed) team now.
    It took a while to break my back, but they finally managed. I'm out.
    At most I'll do the absolute minimum to keep over 4000 and collect the bi-weekly 125 gems.

    Well done SP. Much appreciated.

    P.S. no need for another emulator advice, I know this option exists.
    There's really no excuse for FB to be a totally different game from Mobile, without doing technical tricks to change that at user level.

    posted in General Discussion read more
  • A
    Archer160

    This is utterly ridiculous.

    In the space of two days, trophy count was at first doubled, then restored back to "normal", now max win is 20 no matter who you're matched with, whereas the loss column is 35, even if the opponent's trophy count is much higher.

    If that wasn't enough, FB PvP has become unbearable:
    To compensate for only having 2 rune slots (among other deficiencies), in the old PvP opponents could only do their base attacks.
    In the new PvP, they could choose all of them, but were runeless.
    Then they took out using items.
    As of yesterday, opponents play like on mobile - with runes and all attacks.
    We? 3rd rune slot anyone? Not so much.

    I can barely handle a fully sped up 110-105-100 team with my 130-120-120 (runed) team now.
    It took a while to break my back, but they finally managed. I'm out.
    At most I'll do the absolute minimum to keep over 4000 and collect the bi-weekly 125 gems.

    Well done SP. Much appreciated.

    P.S. no need for another emulator advice, I know this option exists.
    There's really no excuse for FB to be a totally different game from Mobile, without doing technical tricks to change that at user level.

    posted in General Discussion read more

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