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Archer160
Is there any way to know what is the discount (10% or more) on the remaining 3 happy hours?
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Archer160
I'm about to finish Seraphim and would've probably got Ragnael for free anyway (or very close to it), but I doubt the boost will drop Azuriel to a reasonable price (below 100).
BTW, this time there is a FB mention of the boost and its remaining time.
Last few progressive islands, none whatsoever. One had to guess or check the annoying FB page to know it. Why? SP logic. -
Archer160
@Darvys
Azuriel takes 4d 13h with optimal play and no gems.
If you don't spend them all in one place but instead cut a few hours with gems here and there maybe you can make it, but saving more than 100h total time is expensive. Hard to say.I hope they'll put gem charts on monster wiki (they used to do that), they're very helpful.
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Archer160
@Darvys
Yes pools are filled in 4h instead of 8h during item boost.
There isn't always one on progressive islands, but when there is it usually lasts 2 days. -
Archer160
@Simon771 said in War In Heaven Island:
@Haka-Taka said in War In Heaven Island:
Wiki Updated
http://monster-wiki.com/war-in-heaven-island/If I did my calculations correctly, I should be able to get to 6th reward without any problems. And still time left for half of Ragnael as 7th reward.
Time to complete for each reward:
Esthirel: 30 hours
20x cells: 8 hours
Oghma: 88 hours
Seraphim: 59 hours
5x elementium: 8 hours
Ragnael: 103 hoursSo If I use some of my gems, I might actually be able to get even Ragnael from this event.
Did I calculate that right?You're a bit off with the numbers.
Pools, as usual by now, are 6 gold and 4 food per 8h.Crux: 7h (11 gold)
Esthirel: 21h (22 gold)
20x cells: 0 (single breed)
Oghma: 3d 8h (66 gold)
Seraphim: 2d 3h (44 gold)
5x Elemetium: 0 (single breed)
Ragnael: 3d 23h (77 gold)Total: 10d 14h, so Ragnael is achievable for free even if there's no item boost.
It's certainly my goal, though due to work and stuff I'm willing to spend up to 50 gems total for it. -
Archer160
Most of them are the loyalty rewards. I never understood why mobile players deserve them whereas FB players don't, and moreover have no way to get most of them.
To make matters worse, a bunch of them are the only missing ones in their respective library books' chapters.
C, UC - have all
R - 105 Molem, 107 Boneticore, 118 Rhodent
E - 95 Rosanha, 108 Hellberus, 109 Rock Druid, 114 Hydnora, 120 Greygoyle (first non-reward Epics missing are 103 Rockinho, 145 Freeza)
L - 121 Lord Moltus (first non-reward Legend missing - 143 CYMO) -
Archer160
@Kaiju
You're right, it was 4 times (2.5K, 10K, 40K, 160K).No limit in the old PvP.
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Archer160
There's a pack of Bo Tai and Gangsterosaurus for 399 gems for the next 40m or so.
I don't have either but have just over 400 gems currently.
Is there any info of the next combo packs in line?
Basically I want to know if there's anything on the way that's needed more in the books. -
Archer160
The option of a 7 day maze has never crossed my mind so I completely missed it
I was sure it'd be 20-30 days as all previous mazes so I'll have plenty of time to use my coins later... -
Archer160
@Marianne-van-Es said in New PvP (Multiplayer) Feedback:
Lots of new posts about pvp I can share my thoughts but I choose this one hoping that someone at SP is reading this @Fox
I could stand my ground and still can in PVP despite all changes, but only because I chose to wait halve a day to attack im now at 4055 points nobody is attacking me and im attacking nobody now going to wait 2 weeks to stay in L4.
I somehow dont think this is the way to play pvp but this is what it now for meLikewise.
And with no refresh option the PvP is dead and buried.
@Haka-Taka said in New PvP (Multiplayer) Feedback:
What about attack on FB ? are enemy monsters still runeless while yours are ?
Haka, I've already answered that two weeks ago:
@Archer160 said in New PvP (Multiplayer) Feedback:
This is utterly ridiculous.
If that wasn't enough, FB PvP has become unbearable:
To compensate for only having 2 rune slots (among other deficiencies), in the old PvP opponents could only do their base attacks.
In the new PvP, they could choose all of them, but were runeless.
Then they took out using items.
As of yesterday, opponents play like on mobile - with runes and all attacks.
We? 3rd rune slot anyone? Not so much.I can barely handle a fully sped up 110-105-100 team with my 130-120-120 (runed) team now.
It took a while to break my back, but they finally managed. I'm out.
At most I'll do the absolute minimum to keep over 4000 and collect the bi-weekly 125 gems.Well done SP. Much appreciated.
P.S. no need for another emulator advice, I know this option exists.
There's really no excuse for FB to be a totally different game from Mobile, without doing technical tricks to change that at user level.