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    Asterix

    The last thing this game needs is a buff to a Nemesis!! As if my slingshot isn't feeble enough against the cannons now being rolled out in this game. Please just put us second class players in a separate universe to the VIP / Nemesis players and let us all compete on a more level playing field.

    posted in Monster Discussion read more
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    Asterix

    I agree with all the constructive criticism above, but would love to know what SPs own team of monster designers feel about their creative new products only being used by a tiny fraction of players? There are tens of recently released monsters that I doubt have done anything more than fill up people's storage, or at best take up island space, rather than being used as a strategic part of a battle. Nanukk, Obsidiane, Hoodini, Ahran, Bright, Virtue, MC Boss, Pigredo, Avaritia, Watinhart, Globrush, Himass, etc all have strategic value, but are unlikely to have been used outside of a wealthy collector or newbie battle. For the majority of players who sit between these extremes, there are so many monsters that aren't even considered when resources are limited to ranking and runeing a select core. The reason? The monster lab has undoubtedly boosted revenue for SP but made the game a boring arms race to 130.

    I would have loved to have properly experienced ML prior to the lab's release where I could simply get my monsters to 100, then concentrate on runes. Tactically moving runes, or having the choice of a wide range of monsters, depending on the opponent seems like nirvana compared to my current narrow selection. I have 240 hatched unique monsters (small in comparison to some), but I probably use no more than 30.

    Like many on here, my continued participation is purely down to the camaraderie of my current team. An entity that exists outside ML and in theory could be maintained on any mutually agreeable target / game/ pursuit.

    I would implore SP to think of the enjoyment of its game first rather than the size of its bank balance, as there is only one order of the above that ensures long term success.

    posted in General Discussion read more
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    Asterix

    Whatever anyone thinks of Sam, you can't deny his passion for the game and he will be sorely missed. Yes he's made enemies and filled many of our screens with walls of text, but take away any personal feelings you may have towards him, and you have a very intelligent player who still cares about the game he used to love.

    I really hope SP take note and act on Sam's excellent specific feedback as when a game loses such players, it is in serious danger of imploding!

    posted in General Discussion read more
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    Asterix

    @xargul said in Loss of refresh option in pvp:

    "Mighty warriors don't skip their destiny, they face it with bravery."

    So the reason behind removing the refresh button was to launch a new pack of 50 attack points for 199 gems?
    I don't really mind personally but that's that kind of things who really triggers people's unhappiness. If SP wants to implement this they should at least be transparent about it and work on their communication strategy. That's not my expertise but I don't think the way it is done currently is really ingenious...

    And so the mighty warrior steps into the arena, the crowd is hushed. You could cut the anticipation with a knife... As the portcullis rises releasing the mighty warrior's opponent, a quick jangle of his coin pouch ensures Emperor SP is happy and the mighty warrior lives another day.

    What a load of rubbish we are fed by SP - Mighty warriors don't skip their destiny, they pay SP a shed load of money to ensure their position is maintained.

    Pffffffff

    posted in General Discussion read more
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    Asterix

    General Nishant's Shadow Form should change from Phantom to Evasion if his bodyguard gets it!

    posted in Bugs read more
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    Asterix

    Sunburn makes you dehydrated, so if hit with a water move, it should cure your thirst and remove the dot. Same with Burn, Ignition, etc - if hit with a water move it extinguishes the flames and removes the dot.

    Nightmares normally occur when you are asleep. If you are hit with a light move, you are woken up and the dot is removed.

    Bleeding occurs from a wound. Healing an ally who is bleeding not only restores the health, but removes the dot.

    Freeze occurs when you are cold. Being hit with a light or fire move warms you up and removes the dot.

    Stunning an enemy who is confused (possessed) knocks them out of their confusion and removes both dots.

    posted in Ideas Generator read more
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    Asterix

    With Monster Legends wiki no longer posting the breeding challenge percentages, and the recent phenomenon of being able to breed other random legends (eg Galate Jr, Violet) during these events, I wondered if we could get some guide on what the current breeding percentages are in these challenges @Fox?

    I'm guessing that the regular breeding combos (without a wildcard) are still 5%, but with the addition of a wildcard (ie Galante, Galante Jr, Violet), are we talking 7%, 8%, 10%? And are these percentages for any legend (ie including the random Galante, Galante Jr, etc), or the one specified?

    posted in General Discussion read more
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    Asterix

    @loony123 said in Adventure map exp is ruining the game !!:

    Beyond lvl 70, the max L donation allowed (5) i think there's no purpose leveling up further other than making challanges difficult, especially the recent significant nerfing of 72hrs challenge for the high lvl ones

    I really don't know what the point of the adventure map is. There's no storyline, nothing special to unlock, mediocre rewards and the progress penalty of excessive experience making the 72hr challenge way more difficult. Another epic fail on SP's part imo!

    posted in General Discussion read more
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    Asterix

    Or just allow us to select the 4 skills at the end once the monster has been max ranked. Screen would be similar to the current 'change skill' function

    posted in Ideas Generator read more
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    Asterix

    Apple iPhone 6. Monsterwood would go to play a video, but the screen would go black for 5 seconds, then return to the island screen, but now be frozen. Only closing the game and reopening unfreezes. Same issue with the new speed up breeding / hatching videos.

    posted in Bugs read more

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