• Awex

    This post has replaced Callasuki.

    #rip-callasuki

    posted in Creativity read more
  • Awex

    This would be a great idea! I fear the censorship though... then again it would stop some people spamming **** you on every battle.

    posted in Ideas Generator read more
  • Awex

    The monstergram is pretty cool right now but I think some extra features would help it go even further.

    Firstly, simmilar to the monster wiki, we should be able to filter monsters via their combat role along with their elements, rarity and book. For example, I could select "Attacker" and have only attacker monsters appear. I could select "Controller" and have only controllers pop-up. This would mean assigning every monster but its for a good cause.

    Secondly, there should be a filter which shows the monsters with the best overall stats first or last. To find a monsters overall stats, simply add up the speed, health and power, then divide it by three.

    Thirdly, we should be able to filter monsters based on which relics they can use.

    Its not too important but it'd be kind of cool

    Thanks

    posted in Ideas Generator read more
  • Awex


    The Pure Monsters


    So far, there are four monster types in monster legends; Normal, VIP, Nemesis and WarMaster. The pure monsters would be the fifth type.

    There would only be four pure monsters in the game, each one representing a different type of stat. One would be the pure form of power, one would be the pure form of health, one would be the pure form of speed and one would be the pure form of stamina.

    The pure form of power wouldn't have too much health or speed, but his power would be the greatest in the game, and his moves would show this. His elements would be Legendary and Fire or Legendary and Earth.

    The pure form of health would have above average speed, very little power and would have the largest amount of health in the game. It would serve as a very good support monster, shown by its moves and trait. Its elements would be either Legendary and Water or Legendary and Nature.

    The pure form of speed would have the highest speed in the game, decent power and below average health (nothing a health rune can't fix). They would have lots of extra turn moves and would often stun or slowen the enemy. They would also have mass haste moves. Its elements would be Legendary and Thunder or Legendary and Metal

    The pure form of stamina would have 180 stamina rather than 140, and its moves would all involve either stamina regeneration, stamina leak or directly removing stamina from an enemy. Its speed would be high along with its health, and its power would be average. Its elements would be Legendary and Light, or Legendary and Magic.

    The pure monsters would be unlocked via Pure Dungeons. These dungeons are like WarMaster dungeons but they are linked to the Pure monster. For example, all enemies in the pure health dungeon would have higher health.

    I was going to do a mega thread with monster idea stuff but, writers block.

    posted in Ideas Generator read more
  • Awex

    1st Nemesis: Cella the Neutrophil (Legendary + Nature/Thunder):


    Name: Cella the Neutrophil

    Element: Legendary + Nature.

    Rarity: Legendary.

    Price: 2.3k (2300) Gems.

    Trait: Nemesis - Cella; This monster recieves double healing. Super attuned.

    Design Inspiration:

    Imagine this plushy but with a slight tint of yellow. That would be Cella The Neutrophil.

    Breeding:
    This monster is only available through nemesis dungeons or payment.

    Description:
    The cells of the body fight day and day risking their short lives for you and not once does ANYONE go, "Oh, why thank you Mr. White blood cell for saving me." Well this little cell has had enough...

    Relics:

    • Amulet
    • Shield

    Books:

    • Bad Legions (He started a rebelion against YOU).
    • Exclusive (He's nemesis).
    • Good Legions (I mean, he's a white blood cell so it can't be that bad).

    Monstergram Stats:
    Health: Green (Default health at level 100: 27,654).
    Power: Green (Default power at level 100: 3265).
    Speed: Green (Default speed at level 100: 3707). 43 More than Mercurius
    Stamina: Green (Default stamina at level 100: 140).
    Gold: Green (Default gold at level 100: 155/pm).

    Monstagram Stats at level 130:
    Health: Green (Default health at level 130: 43,113).
    Power: Green (Default power at level 130: 3772).
    Speed: Green (Default speed at level 130: 4708).
    Stamina: Green (Default speed at level 130: 140).
    Gold: Green (Default gold at level 130: 244/pm).

    Moveset (DMG=DAMAGE. AC=ACCURACY. ACE=ACCURACY OF EFFECT).

    Pre-Unlocked;

    • The Response Begins: Deals low physical damage (DMG: 25%)(AC: 95%). Cooldown: 0. Stamina Cost: 14.

    • Natural Responses: Deals moderate nature damage. (DMG: 35%)(AC: 95%). Cooldown: 0. Stamina Cost: 16.

    Skills Group One;

    • Quick Reaction: Deals moderate thunder damage. (DMG: 35%)(AC: 95%). Gains one extra turn. Cooldown: 1. Stamina: 17.

    • First cell at the scene: Deals moderate special damage. (DMG: 35%)(AC: 95%). Gains one extra turn. Cooldown: 1. Stamina: 17.

    • Quenched Pathogen: Deals heavy nature damage (DMG: 50%)(AC: 95%). Cooldown: 0. Stamina: 25.

    Skills group two:

    • Surround them: Deals moderate special damage to all enemies. (DMG: 35%)(AC: 92%). Gains one extra turn. Cooldown: 2. Stamina: 23.

    • Fast-Paced Immune Response: Deals very heavy thunder damage. (DMG: 65%)(AC: 93%). Gains one extra turn. Cooldown: 2. Stamina: 23.

    • Bring in the Neutrophils: All allies gain haste for two turns. Cooldown: 2. Stamina: 22. (Nature move).

    Skills group three:

    • First attack: Deals heavy special damage to all enemies (DMG: 55%)(AC: 93%). Cooldown: 2. Stamina: 22.

    • The enemy is slower: Deals low thunder damage to all enemies (DMG: 25%)(AC: 95%). All enemies gain slowness for two turns (ACE: 90%). Cooldown: 2. Stamina: 22.

    • "Natural Pathogen Removed": Deals high nature damage to all enemies (DMG: 50%)(AC: 93%). Gains one extra turn. Cooldown: 2. Stamina: 22.

    SKILLS GROUP FOUR (ONLY NEMESIS + WARMONSTER):

    • Neutrophil Takeover: Deals large thunder damage to all enemies (DMG: 55%)(AC: 93%). Stuns and slows (2 turn slow) all enemies (ACE: 90%) Cooldown: 3. Stamina: 30.

    • We've only just started: Deals very large special damage to one enemy (DMG: 85%)(AC: 95%). All enemies gain stamina reduction for two turns (ACE: 92%). Cooldown: 3. Stamina: 30

    • Neutrophil's Rebellion: Gains 25% more speed for two turns. Gains one extra turn. Cooldown: 4. Stamina: 35. (Nature move)

    Special Move: C'ella big Immune Respone:
    Deals massive special damage to all enemies. (DMG: 75%)(AC: 95%).


    2nd Nemesis: Cella the Macrophage (Legendary + Nature/Fire):


    Name: Celly the Macrophage

    Element: Legendary + Nature.

    Rarity: Legendary.

    Price: 2.3k (2300) Gems.

    Trait: Nemesis - Cella; This monster recieves double healing. Super attuned.

    Design Inspiration:

    Imagine this plushy but with a slight tint of red. That would be Cella The Macrophage.

    Breeding:
    This monster is only available through nemesis dungeons or payment.

    Description:
    The cells of the body fight day and day risking their short lives for you and not once does ANYONE go, "Oh, why thank you Mr. White blood cell for saving me." Well this little cell has had enough...

    Relics:

    • Amulet
    • Shield

    Books:

    • Bad Legions (He started a rebelion against YOU).
    • Exclusive (He's nemesis).
    • Good Legions (I mean, he's a white blood cell so it can't be that bad).

    Monstergram Stats:
    Health: Green (Default health at level 100: 29,362).
    Power: Green (Default power at level 100: 3680).
    Speed: Green (Default speed at level 100: 3377).
    Stamina: Green (Default stamina at level 100: 140).
    Gold: Green (Default gold at level 100: 155/pm).

    Monstagram Stats at level 130:
    Health: Green (Default health at level 130: 46,281).
    Power: Green (Default power at level 130: 4688).
    Speed: Green (Default speed at level 130: 4355).
    Stamina: Green (Default speed at level 130: 140).
    Gold: Green (Default gold at level 130: 244/pm).

    Moveset (DMG=DAMAGE. AC=ACCURACY. ACE=ACCURACY OF EFFECT).

    Pre-Unlocked;

    • The Response Begins: Deals low physical damage (DMG: 25%)(AC: 95%). Cooldown: 0. Stamina Cost: 14.

    • Gaurd cell: Deals moderate fire damage. (DMG: 35%)(AC: 95%). Applies small shield to itself (20% SHIELD) (ACE: 100%). Cooldown: 0. Stamina Cost: 18.

    Skills Group One;

    • The biggest of them all: Deals moderate special damage. (DMG: 35%)(AC: 95%). Cooldown: 0. Stamina: 16.

    • Pathogen Eater: Deals moderate fire damage (DMG: 35%)(AC: 95%). 50% chance to apply burning to target for two turns (ACE: 50%).

    • Quenched Pathogen: Deals heavy nature damage (DMG: 50%)(AC: 95%). Cooldown: 0. Stamina: 25.

    Skills group two:

    • Eater of one hundred: Deals large special damage to all enemies (DMG: 50%) (AC: 93%). Cooldown: 1. Stamina: 22.

    • Firery Aggresion: Deals heavy fire damage. (DMG: 55%)(AC: 95%). May apply burning for two turns (ACE: 75%). Cooldown: 2. Stamina: 22.

    • Bring in the Macrophages: All allies gain 50% damage boost for two turns. Cooldown: 2. Stamina: 22. (Nature move).

    Skills group three:

    • Great attack: Deals heavy special damage to all enemies (DMG: 70%)(AC: 92%). Cooldown: 3. Stamina: 25.

    • The enemy is smaller: Deals low fire damage to all enemies (DMG: 25%)(AC: 95%). All enemies gain burning and ignition for two turns (ACE: 90%). Cooldown: 2. Stamina: 22.

    • "Natural Pathogen Removed": Deals high nature damage to all enemies (DMG: 50%)(AC: 93%). Gains one extra turn. Cooldown: 2. Stamina: 22.

    SKILLS GROUP FOUR (ONLY NEMESIS + WARMONSTER):

    • Macrophage Takeover: Deals heavy fire damage to all enemies (DMG: 55%)(AC: 93%). Applies burning and ignite to all enemies for two turns (ACE: 90%). Cooldown: 3. Stamina: 30.

    • You WILL be eaten: Deals very large special damage to one enemy (DMG: 85%)(AC: 95%). All enemies gain damage reduction and daze for two turns (ACE: 90%).

    • Macrophage's Rebellion: Gains 25% more power for two turns. Gains one extra turn. Cooldown: 4. Stamina: 35. (Nature Move)

    Special Move: C'ella big Immune Respone:
    Deals massive special damage to all enemies. (DMG: 75%)(AC: 95%).


    3rd Nemesis: Cella the B-Cell (Legendary + Nature/Magic):


    Name: Celly the B-Cell

    Element: Legendary + Nature.

    Rarity: Legendary.

    Price: 2.3k (2300) Gems.

    Trait: Nemesis - Cella; This monster recieves double healing. Super attuned.

    Design Inspiration:

    Imagine this plushy but with a slight tint of red. That would be Cella The Macrophage.

    Breeding:
    This monster is only available through nemesis dungeons or payment.

    Description:
    The cells of the body fight day and day risking their short lives for you and not once does ANYONE go, "Oh, why thank you Mr. White blood cell for saving me." Well this little cell has had enough...

    Relics:

    • Amulet
    • Shield

    Books:

    • Bad Legions (He started a rebelion against YOU).
    • Exclusive (He's nemesis).
    • Good Legions (I mean, he's a white blood cell so it can't be that bad).

    Monstergram Stats:
    Health: Green (Default health at level 100: 33,837).
    Power: Green (Default power at level 100: 3293).
    Speed: Green (Default speed at level 100: 3223).
    Stamina: Green (Default stamina at level 100: 140).
    Gold: Green (Default gold at level 100: 155/pm).

    Monstagram Stats at level 130:
    Health: Green (Default health at level 130: 49,281).
    Power: Green (Default power at level 130: 4308).
    Speed: Green (Default speed at level 130: 4182).
    Stamina: Green (Default speed at level 130: 140).
    Gold: Green (Default gold at level 130: 244/pm).

    Moveset (DMG=DAMAGE. AC=ACCURACY. ACE=ACCURACY OF EFFECT).

    Pre-Unlocked;

    • The Response Begins: Deals low physical damage (DMG: 25%)(AC: 95%). Cooldown: 0. Stamina Cost: 14.

    • Prepare for a second attack: Deals moderate magic damage. (DMG: 35%)(AC: 95%). Applies precision to itself (ACE: 100%). Cooldown: 0. Stamina Cost: 18.

    Skills Group One;

    • The supportive of them all: Deals moderate special damage. (DMG: 35%)(AC: 95%). All allies gain 10% helath. Cooldown: 0. Stamina: 16.

    • Pathogen Replica: Deals moderate magic damage (DMG: 35%)(AC: 95%). 50% chance to apply damage reduction to target for two turns (ACE: 50%).

    • Quenched Pathogen: Deals heavy nature damage (DMG: 50%)(AC: 95%). Cooldown: 0. Stamina: 25.

    Skills group two:

    • Anti-Bacterial Defense Unit: Heals all allies by 15% Removes negative effects of one ally. Cooldown: 1. Stamina: 24. (Special move)

    • Antibody Aggresion: Deals heavy magic damage. (DMG: 55%)(AC: 95%). May apply bleeding for two turns (ACE: 75%). Cooldown: 2. Stamina: 22.

    • Bring in the B-Cells: All allies gain 25% more health for two turns. Cooldown: 2. Stamina: 22. (Nature move).

    Skills group three:

    • Helpfull attack: Deals heavy special damage to one enemy (DMG: 70%)(AC: 95%). All allies gain precision for two turns (ACE: 100%). Cooldown: 3. Stamina: 25

    • The enemy is weaker: Deals low magic damage to all enemies (DMG: 25%)(AC: 95%). All allies lose negative effects. (ACE: 100%). Cooldown: 2. Stamina: 22.

    • "Natural Pathogen Removed": Deals high nature damage to all enemies (DMG: 50%)(AC: 93%). Gains one extra turn. Cooldown: 2. Stamina: 22.

    SKILLS GROUP FOUR (NEMESIS AND WARMASTER ONLY):

    • Antibody Takeover: Deals heavy magic damage to all eneies (DMG: 55%)(AC: 95%). All enemies gain damage reduction and bleeding for two turns (ACE: 90%). Cooldown: 3. Stamina: 25.

    • Joint effort: All allies gain regeneration and double healing for two turns. (ACE: 100%) Cooldown: 4. Stamina: 35.

    • B-Cell's Rebellion: All allies gain damage boost and precision for two turns (ACE: 100%). All allies gain total negative immunity for two turns (ACE: 100%) Cooldown: 4. Stamina: 35. (Nature Move)

    Special Move: C'ella big Immune Respone:
    Deals massive special damage to all enemies. (DMG: 75%)(AC: 95%).

    NEW EFFECT: TOTAL IMMUNITY

    Not sure if its new but basically its immunity to all negative effects.

    THANKS FOR READING (AND YES, I WAS SAD ENOUGH TO LEARN THE IMMUNE SYSTEM FOR THIS POST)

    posted in Creativity read more
  • Awex

    I could do that, but that would require 50 bijillion years of gameplay (I shall stay determined though)

    posted in General Discussion read more
  • Awex

    @Dorijan-Lendvaj Thanks for the information! I didn't even realise the divisable by 11 thing was a thing, but I'll take it into mind in the future. Thanks 🙂

    posted in Ideas Generator read more
  • Awex

    Updated the post to have tags and also made Ouriex and Auriex more costly than totem for obvious reasons.

    posted in Ideas Generator read more
  • Awex

    @MamawJane how is being rich viewed as negative lol

    edit: I did not make that signature that big

    posted in Bugs read more
  • Awex


    Welcome to the biggest post made by Awex as of 9th July 2018!


    DESIGN INSPIRATION (All respect to their owners):


    MAZE COIN CHART:


    DISCOUNT CHART:


    It's a bit small but still readble with good eyesight.


    NEW MONSTERS INCLUDED IN THE POST:
    This will essentially be two large monster suggestions stuff together.


    1. Ouliex:


    Name: Ouliex (Pronounciation: Oh-lee-x).

    Price: 2.3k gems.

    Type: Magic.

    Rarity: Legendary

    Trait: Immunity to possesion.

    Design Inspiration (all respect to artist):

    Breeding:
    ONLY UNLOCKABLE IN EVENTS.

    Description:
    Ouliex is the brother of Auliex and is an evil god of magic. He has the power to curse his enemies with loads of negative effects to hinder their progress. Beware the dragon.

    Monstagram Stats:
    Health: Green.
    Power: Green.
    Speed: Green.
    Stamina: Green.
    Gold: Green.

    Stats at level 100:
    Health: 28,226
    Power: 3228
    Speed: 3401
    Gold: 155 Gold Per Minute.
    Stamina: 140.


    Stats at level 130:
    Health: 41,516.
    Power: 4076.
    Speed: 4212.
    Gold: 155 Gold Per Minute.
    Stamina: 140.


    Moveset (DMG=DAMAGE. AC=ACCURACY. ACE: ACCURACY OF EFFECT):


    Pre-Unlocked;

    • Claws (Physical): Deals low physical damage (DMG: 25%)(AC: 95%). Cooldown: 0. Stamina: 14.

    • Weakened (Magic): Gives damage reduction to all enemies for two turns (ACE: 90%). Stamina: 20. Cooldown: 2.

    Skills Group One:

    • Poison Potion (Magic): Poisons one enemy for three turns (ACE: 95%). Stamina: 18. Cooldown: 0.

    • Reduction (Special): Takes away 15% of stamina of all enemies. Applies stamina reduction to all enemies for two turns. (ACE: 90%). Stamina: 22. Cooldown: 2.

    • Ignited Potion (Magic): Applies ignition and burning to one enemy for two turns (ACE: 95%). Cooldown: 2. Stamina: 23.

    Skills Group Two:

    • Fatigue (Magic): Applies damage reduction and slowness to all enemies for two turns (ACE: 90%). Cooldown: 3. Stamina: 25.

    • **Helpful Potion (Special): Applies regeneration and stamina regeneration to all allies for two turns (ACE: 100%). Cooldown: 1. Stamina: 20.

    • Infected Potion (Special): Applies bleeding and poison to one enemy for three turns (ACE: 92%). Cooldown: 2. Stamina: 23.

    Skills Group Three:

    • Cursed to die (Special): Applies two turn death counter to one enemy (ACE: 95%). Cooldown: 4. Stamina: 30.

    • Virus: Applies bleeding and poison to all enemies for two turns (ACE: 90% for each effect). Cooldown: 3. Stamina: 30.

    • Flaming Potion (Special): Applies igniton and burning to all enemies for two turns (ACE: 90% for each effect). Cooldown: 3. Stamina: 30.

    Special Move: Cursed:

    Applies burning, poison and bleeding to all enemies for two turns (ACE: 93% for each effect).

    Best way to defend yourself from this monster: Use any monster that gets rid of all negative effects on allies.


    2. Auliex:


    Name: Auliex (Pronounciation: Or-lee-x).

    Price: 2.3k gems.

    Type: Magic.

    Rarity: Legendary

    Trait: (NEW): Common Immunity (Immunity to buring, poison and bleeding).

    Design Inspiration (all respect to artist):

    Breeding:
    ONLY UNLOCKABLE IN EVENTS.

    Description:
    Auliex is the sister of Ouliex and is an good god of magic. She has the power to control evil, and help her allies in desperate times! Her and her brother forever fight.

    Monstagram Stats:
    Health: Green.
    Power: Green.
    Speed: Green.
    Stamina: Green.
    Gold: Green.

    Stats at level 100:
    Health: 30,226
    Power: 3118
    Speed: 3401
    Gold: 155 Gold Per Minute.
    Stamina: 140.


    Stats at level 130:
    Health: 46,208.
    Power: 4006.
    Speed: 4212.
    Gold: 155 Gold Per Minute.
    Stamina: 140.


    Moveset (DMG=DAMAGE. AC=ACCURACY. ACE: ACCURACY OF EFFECT):


    Pre-Unlocked;

    • Claws (Physical): Deals low physical damage (DMG: 25%)(AC: 95%). Cooldown: 0. Stamina: 14.

    • Good horse (Magic): All allies gain 20% stamina (ACE: 100%). Stamina: 0. Cooldown: 0.

    Skills Group One:

    • Against Evil (Magic): Applies evasion to one ally for one turn (ACE: 100%). Cooldown: 2. Stamina: 21.

    • Dazing Beauty (Special): Dazes all enemies for two turns (ACE: 90%). Cooldown: 2. Stamina: 24.

    • Bliding Magic (Magic): Blinds one enemy for two turns (ACE: 95%). Cooldown: 2. Stamina: 22.

    Skills Group Two:

    • Possesive Tendancy (Magic): Applies possession to all enemies for one turn (ACE: 90%). Cooldown: 2. Stamina: 24.

    • Beautiful Rays (Special): All allies gain 40% stamina and 20% life (ACE: 100%). Cooldown: 2. Stamina: 0.

    • Hit to the eye: Deals low magic damage to one enemy (DMG: 25%). Applies daze and blind to one enemy for two two turns. Cooldown: 3. Stamina: 24.

    Skills Group Three:

    • Awe (Special): Applies freeze to all enemies (ACE: 90%). All allies gain 15% stamina (ACE: 100%). Cooldown: 1. Stamina: 24.

    • Possesive Nightmare: Applies triple damage and possesion to one enemy (ACE: 90% for each effect). Cooldown: 2. Stamina: 24.

    • Good Will (Special): Applies "effect evasion" to all allies for one turn (ACE: 100%). Clears all negative effects. Cooldown: 2. Stamina: 22.

    Special Move: Be gone, Ouliex! :

    Clears all negative effects of allies and applies effect evasion to all allies for two turns (ACE: 100%). Allies take 25% less damage for two turns (ACE: 100%).

    New Effect with monster: Effect Evasion:

    • Allies with this effect still recieve all damage, but no effect will land on them. Basically damage evasion but effects instead.

    Best use for this monster: Taking out cursers like Ouliex, etc.

    This time I will leave it up to you to decide the best move set. PS: These are the two most OP monsters i've suggestion except war master suggestions. Don't worry, not every suggestion will be op. Besides, getting maze coins can be hard sometimes.


    This is the biggest thread I've ever made, and it would be kinda cool if it brought any use to the game insert wink wink here. (For anyone who hasn't caught on, i'm saying add it :P)






    Thanks for reading! ❤
    For real though maybe the monsters are too OP. If they are, you can nerf them if you add them.

    posted in Ideas Generator read more

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