• BaxAttacks

    Comments in here seem very appropriate and I hope useful to the SP team. I’m likewise sad to see Hara Taka leave but I’m in the same boat as my teammate @Meowr in not feeling very hopeful and logging in maybe once a day. Our tops bases are in the same shape which means wars have shut down which means any active player won’t stay much longer. I’m a software developer myself and always wanted feedback and especially why someone was shifting away from my software towards something else. I’m very pleased with the mods and devs here, especially
    @Carlos who has a good ear 🙂

    In a nutshell the game has gotten waaaaaaaaaay too expensive to play, both in terms of $ and effort. This combined with major powercreep and no confidence $ spent on monsters won’t be wasted due to nerfs or rule changes has been very disappointing.

    @Meowr mentioned the events. The ones with new ever increasingly OP monsters are designed to be impossible to get except for significant gems (progressives and mazes), and offers of old monsters are not interesting as you need so very many cells to get to rank 5. The 72hr system literally punishes players who grow in levels. This is insane. On the team races three of us basically have to bankroll the event. There are dozens of nodes utterly impossible to pass without just buying them out, it’s like a big dialogue box that says ‘Please enter $10 to continue to play” which often repeats the next node. Breeding events? Low, low odds gambling that costs as many gems to rush eggknocks as it would cost to buy the reward monster outright. Then you have to pay for yet another vault slot to hold it.

    Ironically the change to the control system was both a great much needed “fix” to address the current meta and to improve the future of the game, while at the same time left many spenders feeling like dot com bust stockholders seeing their favorite holdings slashed in value, wary for the future.

    I must also agree with the posters here who note gambling has gotten completely out of hand. The Nemesis dungeons were a fantastically good invention that allowed regular folks to get some great monsters over a long time frame and encouraged them to rank up their best monsters. Then as they reached 70 cells and were dying for one more to reach the minimum 80... they disappeared. Not only that, their best skills in group 4 could no longer be reached at 105, but at 115. A massive increase in $ for the same effectiveness. It wasn’t so very long ago VIP monsters were the pinnacle of the game and for $19.99 you could get the one you want. Now you could easily spend $49 or $99 on a chest and still not get what you want... and new OP event top prizes make every VIP but Zyla look like a joke.

    Standard response is ‘well no one is forcing you to pay or gamble or play the 3-4 concurrent events’, and that’s true, but the gap between f2p and p2w has become a chasm. Again as a dev I want SP to make money and thrive, but as a player I am sick to my stomach at home much I have spent on the game, 10-20x more than all previous games combined. And it’s been fun, but I’m done with spending ($0 or possibly a gem pack per month). And with that, my chances to compete for new exciting stuff in virtually every event goes poof. Am I exaggerating? Let’s look at what is going on today:

    • My new Zahra is hatching. Wowza her skills at 100 are bad. Love the trait and caster status but not very viable at 100.
    • Team war facing yet another team flush with X runes and purples and 130s. We have no chance.
    • 72hr. I finally went over 100 and will skip as I won’t even come close to getting top minster which I would melt into cells anyway
    • Cain is being released, though I have no chance to get him. He’s got multiple traits and evasion and xtra turns and makes many of my favorite monsters look like a joke.
    • Viktors Lab. Man I have spent sooooooo much in the past in these. Initially a great way to get a quick rank one monster now I see I need 370 to 740 for every one I care about and can’t afford to keep this up.
    • Epic breeding. “Best” Epics? Tao Tao and Frank N Stein? Better just to buy the current epic triple pack. Though I would need 3-8 packs to rank what I have.
    • Hunters maze with stuff I already have ranked plus a great new monster I have no chance to reach
    • Offers are no longer $19.99 (which before ML I would never spend on one item), but $50 for orbs, $50 for Burotgor one Rune and a relic crapshoot, or $100 for rank 0 monster literally no one uses plus $70 worth of gems and a $10 rune (????)

    Overall I’m at the point where I have invested very heavily in the game but feel like future progress will only come now by doubling down on $ to play. Not trying to dump on the game and especially not devs, just being honest about where I’m at and why I am barely logging in anymore. I have enough of a gem and orb stockpile I will ride out the release of all WM, when I expect they will start a new round of must-have super powerful game additions like maybe their pets when the $ cycle starts all over again. I was the top You Tuber for a game called Rival Kingdoms and quit cold turkey shortly after they went nuts with gambling and team peer pressure spending and massive powercreep. I hope SP doesn’t continue down that path but I’m certain this path is not random but is a proven approach to maximize revenue. Awkward situation for devs who I know love to create fun exciting new things the players will love while the corporate strategy works against that to increase player frustration til they bail.

    posted in General Discussion read more
  • BaxAttacks

    @VargRanger sheesh! Clearly I started with Daze!! 😹 (editing)

    posted in General Discussion read more
  • BaxAttacks

    @Hari well not every new trait has to be OP to the point of breaking the game 😉
    I like Team Haste as it is very thematic. While it doesn’t sound as great as others it is very hard to counter, it will help fight other WM. Anti-anticipation is another thought, making Volt a threat again but since he is not triple speed it shouldn’t be OP?

    The other thematic idea I associate with Thunder is dazing. Allies immune to daze would be really weak, but how about all enemies start with Daze? Almost scared to suggest that as I would find it super annoying to face.

    posted in General Discussion read more
  • BaxAttacks

    @Marianne-van-Es Actually, when you connect the game first looks at Facebook dot com. If logged in there it proceeds to connect that account. If you’re not logged in there, the game next asks if you want to connect using the FB app. The latter was my preferred method which works fine normally. For one day, after updating both the FB and ML apps, I simply could connect my acct via the app - on multiple devices even after several attempts and reboots - but I could connect by being logged in at Facebook dot com.

    Regardless things are working as they used to now, it was just glitchy for one day 🙂

    posted in General Discussion read more
  • BaxAttacks

    I had zero luck switching accounts on a shared family iPad yesterday. I’ve done that successfully many, many times before. Simple “Error logging into Facebook” message. Tried it on iPhone, also no luck. Fortunately logging in via the website worked. But I haven’t seen the message today. Not sure if there is a FB glitch or something different tried by SP.

    posted in General Discussion read more
  • BaxAttacks

    @Carlos thanks much for the feedback. You’re not being too transparent. Keep it up as it will result in the best monster at release time! Way better to hear a few too strong responses here than get a real earful with something released that is way too strong or too weak.

    posted in General Discussion read more
  • BaxAttacks

    @David-ML an upvote isn’t enough, your post nails it. Our players have zero enthusiasm for Battlegrounds. Many players made insightful and very reasonable suggestions after the first BG and almost none of the suggestions were heard. SP, please hear what folks like @David-ML are saying. As it stands now BGs is just a huge PITA.

    posted in General Discussion read more
  • BaxAttacks

    Had to shake my head seeing on wiki the latest monster added - Beledig. Guess what trait? Tough. 🙈 Skills? Single dmg with AOE poison AND extra turn. Self-evasion for 2 turns And extra turn. A delayed 3T kill as a group 2 skill... with extra turn?!?! Really tired of the crazy power creep. Seriously, why is every other new monster released WAY better than the majority of VIP monsters??

    Let’s review just two...
    Osur the Brave. Low damage AOE daze. A 50% stun. A 30% heal. Hit+regen. 3234 str.
    Hydrox. Single dmg. 30% shield. Single 50dmg+bleed. A resistance 45dmg AOE with no effects. Zzzzzz.....

    I would be thrilled by a month with no breeding events, no islands, a break from team race, and letting devs focus on buffing a long list of beloved and/or underpowered monsters already out there. Don’t make ‘em OP but give them skill sets that would no longer been seen as unworthy of even epics.

    posted in General Discussion read more
  • BaxAttacks

    @SiberianTigers well before the major overuse of hardened and tough a 90% chance of hitting was fine. That used to be a special trait left only to general’s. Now that almost every new monster has hardened (or look at this week, hardened AND anticipation?!?) the combo of 10% miss then 20-35% miss makes it more random than I like.

    @keki14 lol 😂

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  • BaxAttacks

    @callumarachnoid hehe, I doubt my results every time my double deny Attacks whiff three times and their Nishant’s Pet who is blind and dazed successfully hits and possesses my nemesis with Bulwark! 🙂

    What you say is of course correct, this is offered not as proof but just finally some hard data. I welcome others to do testing when they see really strange results. Most aren’t into that sort of thing but as a math geek I enjoy it. Even though I was reeeeeeally hoping to show something was broken and needed fixing 😉

    @David-ML I’m not sure what’s going on there exactly. I’ve heard mention that in some checks even supposedly 100% is capped at 98% to-hit. The damage math was always multiplicative. Double and triple damage stacked has always been six-fold dmg, +500% not +100+200%. The in game text was wrong for a while but now seems to be more accurate. While we can visibly and immediately see the results of damage calculations while to-hit is behind the scenes, how to-hit is calculated has for most been shrouded in mystery. If to-hit is also multiplicative that explains a lot: why total blind isn’t helped by precision, why blind and daze hits more than 25%, etc. We may see the AI hit more dazed and blind because the humans are smart enough to use that turn to refresh or remove debuffs 🙂

    posted in General Discussion read more

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