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    blackdaggr

    Another idea I had:
    Several of the later islands (the last 3 in particular) have interesting "rocks" and other obstacles, such as the Stonehenge "Large Rock" or the Solar Panels. I'd like to be able to relocate them rather than simply move them, effectively turning them into decorations.

    My Singing Monsters has a similar obstacle-removal mechanic, but they added a feature where you could buy back some of the obstacles as decorations (for a small amount of gems, which function the same as in DC).

    posted in Ideas Generator read more
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    blackdaggr

    How about a Vault where we can store maze coins, cloud coins, etc. from one event to the next time we need them? If there's a maze or island that has no dragons I want, any special coins go to waste. But it might be nice to say "I won't go after any dragons this time to increase the chance of getting a Legendary next time"

    posted in Ideas Generator read more
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    blackdaggr

    Some things I think would be valuable for the training center:

    Please only show the dragons that can be trained. I'm tired of looking for dragons to train, and having to wade through ALL of the ones that are fully trained

    With some of the new attacks that do more than straight damage, it might be nice to review what they do before training. I've noticed some trained attacks that do LESS damage than an untrained attack. I'd like to know why.

    Let us (A) rearrange attacks, and (B) perhaps reallocate trained attacks

    posted in Ideas Generator read more

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