@Zealot The explanation I had for myself was: warmasters. Since you can't even extract and hatch again, there is no way around it. Having a warmaster with locked slots creates quiet some pressure to go for it without the discount. I'm genuinely surprised there is one now.
One aspect I really have trouble with is the content behind a gamble wall. Combining breeding events with dungeons is pretty disheartening. Many players have stopped participating in breeding events since chances are so low anyway, so this feels like a push to force them to participate again.
To top that off, the key for the mentioned dungeon can only be purchased for money - not gems.
If I wanted to gamble I'd install a hideous casino app.
To add to Davids comment, with which I totally agree: My main reason to stop spending money on this game was the customer support. The answers I got on issues I had were borderline rude and the solutions far from satisfying.
It made me kinda bitter about the game and I now just assume per default malicious intend by SP.
Just as an general examples:
- Why is there only the option to get a popup for purchases greater 20 gems?
- Why did they never fix the reward screen on the roulette wheel? It has been like that forever and I know of several people sending them feedback on this. At this point I have to assume it is intentionally misleading. Fixing this GUI is pretty much a string change and maybe rearranging of the buttons and it would be perfectly understandable. I'm sure it generates a nice flow of gems the way it is though...
Pretty sad that I'm in this state. Not quite there yet to quit, but I'm really not that far off.
Also agreed, it should be a signal to SP: improve QA.
Nobody would be complaining, if there wasn't a bug in the first place.
Fixing a bug after a year leads to inconveniences and it's totally fine that people (aka customers) voice their problems with that.
And I'm saying that while working in a QA department for a software company. It's not new that companies like to save some money there, but then they have to hear the justified complains too and might have to answer a little bit more tickets than they'd like.
When a monster isn't working as intended, how are you supposed to rune them? Already anticipating a fix that might never come? In any case you are probably missing out: either runed wrong for unknown time or being left with unequipping costs.
I think it would be at least appropiate to give a period of time in which removing runes from DBG is for free.
(and other monsters that are changed respectively)
At the end of the day, people who are spending money in the game keep the game alive. SPs bills, employees etc don't pay themselves.
I think it is pretty cool that ML can be played for free fairly easily - but this is only because there are others that DO spend money on it. There are for sure games that are a pain to play without spending money, and I don't think that ML is one of them.
Unfortunately game publishers have a hard time to find the right balance and some might give mobile gaming in general a bad name.
P2W and Freemium came with MMOs and mobile gaming. I'm an oldschool gamer, and used to buy the game and get all the features and endgame at once, but then this are normally games that don't need servers and constant updates. Making the customer pay over and over again is obviously more lucrative and probably also what people want. Games that are not free in app shops are having a hard time compared to apps that can be downloaded for free and ingame purchases.
We vouch with our dollar what kind of game we like. If you put your dollar into a P2W game, you tell them "I like that, go ahead". There is no point in complaining - the dollar speaks for itself.
I am gunning for Zyla with Zyla + Galante Jr.
It started rough for me (pretty much in the 5% range), but turned out to be a great breeding event.
First Zyla after 19 tries
Second Zyla after 42 tries (total)
Third Zyla after 45 tries (total)
Fourth Zyla after 46 tries (total)
I spent about 400-500 gems on clearing the hatchery. 500 gems for 4 Zyla eggs is pretty amazing. I didn't put any more tries into it, temple was running out anyway and hatchery is full with 4 zyla eggs.
What about something that makes people want to stay in one team for a long time? Like a prize for being loyal to a team.
Right now it doesn't really hurt a team to change temporarily and go back after. There is not much to gain from being a local to a team, is there?
It is only breaking matchmaking for everybody else, and about that these teams don't care.
Also, even if the restrictions are extremly low right now, doesn't that still mean that the pool of inactive teams is smaller?
I mean, for an active team that creates a new team it is certainly no problem to get 50 war coins. But so far they were looking for groups with zero competition. These zero competiton teams might not participate in the race anymore, since THEY wont get 50 coins. So in general there are more active race groups making it less lucrative to change?