@Claudius-DC-Sailer It's very inconsistent. On my main team, we have matched within 5 minutes this week. But the last war took two and a half hours. That was with 25 people, so nothing unusual.
As for super small teams, it never takes this long. Rolling with 10 is kind of common for small teams because it's the lowest you can roll with and a lot of teams starting out for the first time have low MP members.
Now it's stopping on its own when the app is minimized / running in the background. But start another one and you may have it trying to match more than once at a time for you. Cancel and reopen your app and it will still be rolling. There is something seriously wrong with matching. This also happened a week or two ago. So between this bug, the ridiculous long amount of time, and the unfair matches... it's broken.
About to hit the 2 hour mark with nothing happening
Edit: Finally matched after over 2.5 hours
In my eyes the new matchmaking works perfectly. Wars have been fairer non stop since the launch.
teams with a lot of fake mp (like 120 pandalf) will get destroyed in most wars and thats bad for them until they remove all their trash. Therefor a better system in how to calcualate the actual mp should perhaps be more accurate as i already seen some posts about.
What rank is your team and how many players does it have?
We've been matchmaking for the last hour and a half and it's unable to find a match.
I think strong teams should fight against strong teams.
How can I calculate how strong is a team?
number of monster is no indicator how strong a player is.
You will find players with 300monster with als C, UC, R, E and a lot of L. You will find players with 100 monsters with only few E, L, VIP and Nemesis.
Which player is now stronger?
the coins you got in the last 90 days in war?
this is not really a good indicator. Because weak teams at Rank 1000 could also have high coin values in 90 days. AND when this influences the Ranking of the Team too, you will find a bad Team Reaction. Teams moves to new teams to lower their ranking and get easier opponents.
IMHO the MP is the only correct way to set the rank o a team.
BUT the calculation of the MP has to be modified.
I would expect that the level of a monster should be a part of the calculation method and for every monster category we need an own factor. C, UC, R, E, L, VIP, Nemesis, WarMaster.
Second Part of the MP calculation should be the total amount of runes of every player. Every rune count in a special value.
And last but not least the same calculation method used for runes should be used for relicts.
So at the end we have 3 things which shows the strength of a player.
- his monsters (C, UC, R, E, L, VIP, Nemesis, WarMaster)
- his runes
- his relicts
and these should also be a part of the calculation of every MP. And the total amount of all MPs in a team should show the rank of the team. It is possible that these calculation method has to be tested and proofed a lot of time until it works better and better.
Average earned coins per recent wars (for the player) should also be considered because some people with high MP still aren't very good in wars. I'm not sure if this is already done, but they should track how many coins each player wins, not just the team. It's important to look at the players more than the team because some players move teams, teams can add a lot of new player before a war, etc. The combined average of everyone on the team should then be used when matching.
Maybe each player gets a score calculated based on their average won coins in last X wars, MP, runes, and relics. Then the average score of the team is how they are matched.
Another change that I noticed I don't remember - in Team Wars you can peek at the monsters' stats before starting an attack - is this new or am I just not remembering correctly?
Yes, this is new(ish).