• Boris

    @Ekto-Gamat said in Report bugged skills here:

    @Boris Maybe a stupid question, but was Caillech blind or dazed? Accuracy checks twice. Once for the damage part and once for the status effect part.

    No, she had the first turn

    posted in Bugs read more
  • Boris

    Caillech's freeze did damage to the entire enemy team, did not say "miss" on any of them, and yet none of them were frozen. They are also not immune to freeze or had any status effect applied to them. How is this possible?

    posted in Bugs read more
  • Boris

    Oblation Staff doesn't trigger if the skill gives 0 damage. Is this a bug or intended?

    posted in Bugs read more
  • Boris

    @Boris said in Matchmaking is beyond ridiculous now!!!:

    My baby account is with a low level team of 10 - 15 players. It's been rolling for over 3 hours and has still not found a match.

    This one finally matched after over 5 hours of rolling.

    posted in General Discussion read more
  • Boris

    @Claudius-DC-Sailer It's very inconsistent. On my main team, we have matched within 5 minutes this week. But the last war took two and a half hours. That was with 25 people, so nothing unusual.

    As for super small teams, it never takes this long. Rolling with 10 is kind of common for small teams because it's the lowest you can roll with and a lot of teams starting out for the first time have low MP members.

    posted in General Discussion read more
  • Boris

    My baby account is with a low level team of 10 - 15 players. It's been rolling for over 3 hours and has still not found a match.

    posted in General Discussion read more
  • Boris

    Now it's stopping on its own when the app is minimized / running in the background. But start another one and you may have it trying to match more than once at a time for you. Cancel and reopen your app and it will still be rolling. There is something seriously wrong with matching. This also happened a week or two ago. So between this bug, the ridiculous long amount of time, and the unfair matches... it's broken.

    About to hit the 2 hour mark with nothing happening

    Edit: Finally matched after over 2.5 hours

    posted in General Discussion read more
  • Boris

    @joohnzy said in Matchmaking is beyond ridiculous now!!!:

    In my eyes the new matchmaking works perfectly. Wars have been fairer non stop since the launch.

    teams with a lot of fake mp (like 120 pandalf) will get destroyed in most wars and thats bad for them until they remove all their trash. Therefor a better system in how to calcualate the actual mp should perhaps be more accurate as i already seen some posts about.

    What rank is your team and how many players does it have?

    We've been matchmaking for the last hour and a half and it's unable to find a match.

    posted in General Discussion read more
  • Boris

    @Claudius-DC-Sailer said in Matchmaking is beyond ridiculous now!!!:

    I think strong teams should fight against strong teams.

    How can I calculate how strong is a team?

    number of monster is no indicator how strong a player is.
    Why?
    You will find players with 300monster with als C, UC, R, E and a lot of L. You will find players with 100 monsters with only few E, L, VIP and Nemesis.
    Which player is now stronger?

    the coins you got in the last 90 days in war?
    this is not really a good indicator. Because weak teams at Rank 1000 could also have high coin values in 90 days. AND when this influences the Ranking of the Team too, you will find a bad Team Reaction. Teams moves to new teams to lower their ranking and get easier opponents.

    IMHO the MP is the only correct way to set the rank o a team.
    BUT the calculation of the MP has to be modified.
    I would expect that the level of a monster should be a part of the calculation method and for every monster category we need an own factor. C, UC, R, E, L, VIP, Nemesis, WarMaster.
    Second Part of the MP calculation should be the total amount of runes of every player. Every rune count in a special value.
    And last but not least the same calculation method used for runes should be used for relicts.

    So at the end we have 3 things which shows the strength of a player.

    • his monsters (C, UC, R, E, L, VIP, Nemesis, WarMaster)
    • his runes
    • his relicts

    and these should also be a part of the calculation of every MP. And the total amount of all MPs in a team should show the rank of the team. It is possible that these calculation method has to be tested and proofed a lot of time until it works better and better.

    Average earned coins per recent wars (for the player) should also be considered because some people with high MP still aren't very good in wars. I'm not sure if this is already done, but they should track how many coins each player wins, not just the team. It's important to look at the players more than the team because some players move teams, teams can add a lot of new player before a war, etc. The combined average of everyone on the team should then be used when matching.

    Maybe each player gets a score calculated based on their average won coins in last X wars, MP, runes, and relics. Then the average score of the team is how they are matched.

    posted in General Discussion read more
  • Boris

    @MarshallTheBeef said in Started playing again and wow things are different:

    Another change that I noticed I don't remember - in Team Wars you can peek at the monsters' stats before starting an attack - is this new or am I just not remembering correctly?

    Yes, this is new(ish).

    posted in General Discussion read more

Looks like your connection to Social Point Forums was lost, please wait while we try to reconnect.