• Boris

    Now that we have another top category coming out, I think it's a good time to bring up this two-year-old suggestion again.

    posted in Ideas Generator read more
  • Boris

    @nynaevelan said in Lord Pumpseed in the Pumpkindome Marathon:

    @boris said in Lord Pumpseed in the Pumpkindome Marathon:

    Could someone from Socialpoint explicitly say if this monster or his cells will ever be available again in the future?

    "Lord Pumpseed is so exclusive that you won't be able to get him anywhere else in the game"

    But does this mean just now or also forever? Because getting him to R5 after the grueling 85 laps means spending 5000 - 6000 gems on the chests. It would be nice to know if there will be other options or not. If people think it won't be available, but then it's sold for a better deal in the future, a lot of people who spent that many gems ($200 worth) will be very upset.

    You will not get an answer as the description has stated that this is an exclusive. They should have put a right mow in there but for me that is implied. Will that change in the future, most likely? But at this time it is exclusive so make your decisions based on that.

    With that said, I am making mine based on past experience. Exclusive in ML does not mean what it does in the real world, so I expect to get more of his cells some time in the future, as I have with other "exclusive" monsters.

    This should be clarified by them because it will greatly impact how a lot of people will be spending their gems and it could definitely make a lot of players angry in the future.

    posted in Monster Discussion read more
  • Boris

    Could someone from Socialpoint explicitly say if this monster or his cells will ever be available again in the future?

    "Lord Pumpseed is so exclusive that you won't be able to get him anywhere else in the game"

    But does this mean just now or also forever? Because getting him to R5 after the grueling 85 laps means spending 5000 - 6000 gems on the chests. It would be nice to know if there will be other options or not. If people think it won't be available, but then it's sold for a better deal in the future, a lot of people who spent that many gems ($200 worth) will be very upset.

    posted in Monster Discussion read more
  • Boris

    @callumarachnoid said in Cheaters in duels using "Desynchronized":

    Airoplane mode seems to be they way they are doing it happened to me twice on very 1st day shocking that as soon as it’s out losers have found way to cheat I will not be playing anymore duals until told problem is fixed would advise others to do same.

    Wouldn't this just say they disconnected, counting as a loss for them, though? I haven't tested.

    posted in General Discussion read more
  • Boris

    I noticed yesterday that a few times, right before I would win the duel, it would say "desynchronized" so the win wouldn't count. It happened just like that so many times, right at the end before I won, that it seemed like the other person could be triggering the desync to cheat somehow.

    Then something happened today that makes this even more obvious. It happened at the end of a match when I was clearly going to win again, but something new happened this time: I got paired with the same person in the next match. And sure enough "Desynchronized" comes up right when I'm about to beat them, just like before. So I'm pretty sure this person triggered it after they saw I would win in both matches. This was a grand duel and I was near the end of my attacks, so it really messed me up to lose the win.

    I imagine if these people do it over and over and only allow their wins to go through, they can easily use this to win full series of duels by cheating and thus getting tons of elemental. After happening this many times and having it happen with the same person twice in a row, it seems highly unlikely that it's a coincidence. I'm sure some desyncs are real, but I'm getting the feeling that some people figured out how to cause them.

    posted in General Discussion read more
  • Boris

    @wiskey-jaro said in Cleaning up user profile monster lists:

    My Alex Bone shows up on it

    That part of the post was actually fixed. Back when I made this thread over a year ago it was a bug that wasn't fixed for months.

    posted in Ideas Generator read more
  • Boris

    I agree, we've needed a feature like this for a while, but it should also allow for more players to sit on the team. For example, 35 players on the team, but 5 would have to be sitting out. This way you can replace them with someone else until they are back instead of having to fight in a war with only 29. It would be up to the leads to decide how many should be waiting, since obviously they can accept or deny people who try to join the team. But this would also be useful for recruiting while you have a full team of 30 but someone wants to leave after the current war.

    posted in Ideas Generator read more
  • Boris

    Profiles have now been updated with fancy new avatars, but still don't sort the best monsters in a useful manner. It's actually even more of an issue now that, since making this topic, we have two additional categories of monsters that are bumped to the top no matter what their levels are: war masters and elite monsters.

    posted in Ideas Generator read more
  • Boris

    An Elvira counter in the light element is long overdue to stop light wars from being 90% Elviras. So it would be nice if he will able to AOE remove positive effects before a control or attack. Either in the same skill or with an extra turn.

    posted in Monster Discussion read more
  • Boris

    While the happy hour may have been a bug, it encouraged teams to work together and help each other out. Only being allowed to donate 5 cells every 24 hours is not very much and it feels like it takes away a major part of teams and teamwork. I think a good compromise would be to match the donation cooldown with the requesting one (resets every 8 hours).

    The addition of the Battlegrounds event has made it so people are already less willing to donate certain cells. Decreasing the amount people can donate has made this much worse.

    posted in Ideas Generator read more
  • Boris

    I've noticed the same thing. The same relics over and over, while others never appear. Didn't know it was so widespread. I got multiple Nadiel Staffs as well and that's probably the worst diamond relic, so it's disappointing. My teammate got 5 of them.

    posted in General Discussion read more
  • Boris

    Someone else on my team purchased 5 chests and the odds of getting an adequate amount of elementium seems to have been decreased:

    First chest: 10 elementium
    Second chest: 10 elementium
    Third chest: 20 elementium
    Fourth chest: 10 elementium
    Fifth chest: 10 elementium

    This doesn't seem to match previous results. It's also pretty unfair when "10 - 200" is advertised. Were the chances decreased or was this extremely rare, horrible luck?

    posted in General Discussion read more
  • Boris

    @tom13

    It's Legendary cells, not R or E cells. Epic and rare cells aren't even given out in Monsterwood. Neither were level 1 or 2 runes during this period. Please check the first list in my post. There were also more resources given out since I made this thread.

    If you like this better because it means you can watch less ads, that's fine, but it's not right to force a small group of people to be left out of a large part of the game. That's why the people they choose to test it should be allowed to opt-out, which would be perfectly fair.

    Secondly, the reason complaints like this are brought up is because we enjoy playing the game and want to see it succeed. When something bad happens, it doesn't help anyone to keep valid complaints silent just because it's the company's right.

    Luckily, after over two weeks and thousands of resources lost, the gem roulette is finally out of my game.

    posted in General Discussion read more
  • Boris

    @tom13 I think the gem roulette is fine if everyone in the game has it at the same time. But it's not fair to force people to test it while everyone else is getting tons of resources and even more gems.

    posted in General Discussion read more
  • Boris

    @grnxnham I hope it ends soon and before the next round of cells. I already missed out on so many from two weeks ago. The gems were the worst though. We're given gems as our reward, but then everyone else starts getting a lot more gems than us on top of what we've already lost out on.

    posted in General Discussion read more
  • Boris

    If you haven't been randomly selected for the gem roulette yet, I'll explain why it's extremely unfair and will make you lose a ton of resources.

    For those who don't know, the gem roulette is being tested by Socialpoint and players are randomly selected to test it for them. It completely replaces Monsterwood, so you will not get the normal Monsterwood rewards that everyone else gets, which is extremely unfair. It even removes other parts of the game, which I will explain below. There is no way to opt-out and support will not do anything about it either.

    What you get with the gem roulette:

    • Every day when the daily goals change over you get to spin the roulette by watching an ad. You only get two per day, one right away and one a half hour later.
    • For each of these spins, you get up to two extra chances to watch another ad and respin if you don't like what it lands on.
    • You almost always get only 4 gems per spin since it has a 91.49% chance.
    • What got people excited about the gem roulette when it was announced was the chance to get 1000 gems. But this will not actually happen because it only has a 0.01% chance. Thankfully they actually make the percents publicly available: 0_1551883410093_f5c88f83-68fa-43b4-b7e1-84444ef1a454-image.png

    What you lose because of the gem roulette:

    • All resources given out by Monsterwood including cells, relics, gems, etc.
    • Since receiving the gem roulette I've missed out on 240 cells that I could have used to rank monsters for battlegrounds and the library.
    • I also missed the round of relics that ended yesterday. Another 120 relics I could have used to rank my existing ones, or the chance to get a gold one.
    • The food that was given out over the weekend (this is the one resource I personally don't mind missing).
    • The worst one yet: Today, normal Monstwerwood is giving out gems. This means everyone in the game will be getting 40 gems per day, while players stuck with the roulette only get 8.
    • Ability to speed up farms growing food. This is one of the surprising changes, it apparently affects literally anything that has an ad. When the race started I went to speed up a farm to collect food for a food task, but had to use a gem because this is turned off.
    • Last week's speed-up event for hatching and breeding by watching ads. Just like the farms, it didn't allow me to participate in this event.

    I have been stuck with the roulette for over a week now, and now that I'm losing gems, the one resource it actually provides, I'm desperate to get it out of my game. It's not fair to force certain players to use this. I wouldn't mind if everyone tested it together, but what's happening is that some people are losing out on a lot of resources and even missing events in the game because of it. The lost resources alone aren't worth 8 gems a day, or even the extra you might get when you're lucky. Now it's even gems on top of all of that. Perhaps some people might prefer to watch fewer ads, but there should be a way to opt-out instead of unfairly forcing it on people who don't want to miss out.

    posted in General Discussion read more
  • Boris

    Scheduled wars are not the solution. It would only add its own problems. For example, which timezone will they start in? If it's more favorable to one team, it can change the outcome of the war. Also, if a team wants to wait a little bit before starting a war, they would have to wait a full 2 days to join the next one.

    posted in General Discussion read more
  • Boris

    The game has had a serious problem with bugs for years. I've never played a more buggy game, yet they still constantly release new features and events instead of making sure the current ones are working. The amount of bugs can make the game seriously frustrating. I feel like most of my time spent on this forum has been complaining about them.

    Compensating with gems might be nice, but it doesn't fix how unfair the amount of bugs can make the game. Instead of focusing on doing the best you can, it turns into more about hoping to be lucky that you won't encounter one. Everyone would get the compensation, but you're still down 100 orbs, or maybe your team even lost the whole event because of it.

    posted in General Discussion read more
  • Boris

    Other people are reporting another bug where it doesn't count as a win at the end of the battle. Can anyone explain this one more? I haven't had it happen yet.

    posted in General Discussion read more
  • Boris

    Sometimes when you start an attack it will start taking a while to load and then give you an error. It may be because someone else started attacking that base, or for some other reason. But the problem is that it actually counts your monsters as used even though you never had a chance to use them. This is very, very bad especially in this version of the event where we can't restore cooldowns. I've prepared good monsters and then can't even use them in the event because of this. This is happening a lot and could prevent teams from getting enough points.

    posted in General Discussion read more
  • Boris

    @SkeelMaster said in Wars are matching teams of 30 with teams of 26-29:

    This has been around for quite long, was introduced as an 'enhancement' that two teams with different number of players can match up, to avoid long searching time.

    This has not been around for a while. If your team had a multiple of 5, no one would be left out.

    But as Marianne has pointed out, this is apparently a part of the upcoming war changes, not actually a bug.

    posted in Bugs read more
  • Boris

    This is not a good time for this bug because it's rage wars and people are left out of wars, losing a lot of war coins, even if the team has a full 30.

    posted in Bugs read more
  • Boris

    It's good to have variety like that. The temporary Halloween book can't be all dark monsters. And thunder/metal makes sense since she's a Frankenstein monster. Metal was just way overused in races lately.

    posted in General Discussion read more
  • Boris

    @David-ML said in Leaks -- Not official Nor confirmed Info --:

    @Carlos I like the idea of status caster and I think Elvira has proven that this is a very interesting ability, but please don't make the mistake and combine it with a too strong area trait. Double life or even only 50% more life by itself is a very, very strong advantage. If you choose this, then make the area cast something less strong than immune against all control effects. Or alternatively keep the area cast as proposed but choose a less strong area trait, maybe something like immune to all Dot effects....

    @C0ntr1v3d said in Leaks -- Not official Nor confirmed Info --:

    @David-ML said in Leaks -- Not official Nor confirmed Info --:

    alternatively keep the area cast as proposed but choose a less strong area trait, maybe something like immune to all Dot effects....

    I really like this idea. Immune to Torture works very well with an increased life buff. Also, the thing Gortak still has going for him is his Control countering ability. Giving Zahra Torture immunity rather than Control immunity leaves Gortak's purpose intact, while strengthening Zahra's 'thing'.

    Hm, maybe someone was reading this.

    Now it's official. I'm indifferent on the change, but I think it may as well be a permanent trait now and not a 3 turn status cast now that it isn't as good.

    posted in General Discussion read more
  • Boris

    For the past 4+ months, the race monsters have all had either nature or metal elements, and now new leaks are suggesting the upcoming one will be yet another metal. First we had 3 natures in a row, which seemed kind of crazy, but now we are about to have a new record with 4 metal monsters in a row.

    Nature - Talika
    Nature - Prince Charmless
    Nature - Fatid
    Metal - Flamerion
    Metal - Baroness
    Metal - Patient Cyber
    Metal - New Halloween monster (according to leaks and seems confirmed by her appearance)

    Perhaps SP could change her element to thunder or magic. Racers have so much metal elemental and really don't need anymore metal monsters right now. Putting her in a different element will make her more viable. I realize this monser's element is not official yet, but even three in a row was a lot.

    posted in General Discussion read more
  • Boris

    I have such a backlog of monsters I want to free up a space in, but I've been waiting for this to save a few gems.

    The last one was right before the very first Battlegrounds.

    posted in General Discussion read more
  • Boris

    If this was already answered, I must have missed it, but will skills that already block possession and exclusive possession still block exclusive possession? (For example, Jasastur's Night Of The Tentacle skill.) I'm wondering since there will now be a status effect that blocks only normal possession, but maybe these will be separate from each other. (I guess this is what @David-ML was referring to?)

    posted in General Discussion read more
  • Boris

    So freeze and possess will act like stun. This is a nerf to tons of monsters. Why roll it out so casually and without input? This is possibly one of the biggest changes that has ever been made to the game.

    posted in General Discussion read more
  • Boris

    The qualification amount (113k in mine) is too high. Many of these restrictions are repeated and it's difficult to fill the territories in the back. Especially the last one with a rank 5 exclusive. I think many teams are going to have difficulties with this tomorrow and the entire event will feel like it was for nothing. Hopefully it can be lowered before the end because this number doesn't seem right.

    posted in General Discussion read more
  • Boris

    Used AOE stun, missed bottom monster, but not the other two. Soul shattering greatsword effect was applied to none of them. It’s supposed to trigger when stunning a monster.

    posted in Bugs read more
  • Boris

    @Fox , not sure if you're all aware already but the position rewards are wrong. I'm in a top 100 team, but the 1st place prize is 50 elementium instead of 80.

    posted in Events read more
  • Boris

    Another bug. My Zyla was in PVP, was possessed, and then Fast Chains was used. She did not get an extra turn.

    posted in Bugs read more
  • Boris

    @Ekto-Gamat said in Report bugged skills here:

    @Boris Maybe a stupid question, but was Caillech blind or dazed? Accuracy checks twice. Once for the damage part and once for the status effect part.

    No, she had the first turn

    posted in Bugs read more
  • Boris

    Caillech's freeze did damage to the entire enemy team, did not say "miss" on any of them, and yet none of them were frozen. They are also not immune to freeze or had any status effect applied to them. How is this possible?

    posted in Bugs read more
  • Boris

    Oblation Staff doesn't trigger if the skill gives 0 damage. Is this a bug or intended?

    posted in Bugs read more
  • Boris

    @Boris said in Matchmaking is beyond ridiculous now!!!:

    My baby account is with a low level team of 10 - 15 players. It's been rolling for over 3 hours and has still not found a match.

    This one finally matched after over 5 hours of rolling.

    posted in General Discussion read more
  • Boris

    @Claudius-DC-Sailer It's very inconsistent. On my main team, we have matched within 5 minutes this week. But the last war took two and a half hours. That was with 25 people, so nothing unusual.

    As for super small teams, it never takes this long. Rolling with 10 is kind of common for small teams because it's the lowest you can roll with and a lot of teams starting out for the first time have low MP members.

    posted in General Discussion read more
  • Boris

    My baby account is with a low level team of 10 - 15 players. It's been rolling for over 3 hours and has still not found a match.

    posted in General Discussion read more
  • Boris

    Now it's stopping on its own when the app is minimized / running in the background. But start another one and you may have it trying to match more than once at a time for you. Cancel and reopen your app and it will still be rolling. There is something seriously wrong with matching. This also happened a week or two ago. So between this bug, the ridiculous long amount of time, and the unfair matches... it's broken.

    About to hit the 2 hour mark with nothing happening

    Edit: Finally matched after over 2.5 hours

    posted in General Discussion read more
  • Boris

    @joohnzy said in Matchmaking is beyond ridiculous now!!!:

    In my eyes the new matchmaking works perfectly. Wars have been fairer non stop since the launch.

    teams with a lot of fake mp (like 120 pandalf) will get destroyed in most wars and thats bad for them until they remove all their trash. Therefor a better system in how to calcualate the actual mp should perhaps be more accurate as i already seen some posts about.

    What rank is your team and how many players does it have?

    We've been matchmaking for the last hour and a half and it's unable to find a match.

    posted in General Discussion read more
  • Boris

    @Claudius-DC-Sailer said in Matchmaking is beyond ridiculous now!!!:

    I think strong teams should fight against strong teams.

    How can I calculate how strong is a team?

    number of monster is no indicator how strong a player is.
    Why?
    You will find players with 300monster with als C, UC, R, E and a lot of L. You will find players with 100 monsters with only few E, L, VIP and Nemesis.
    Which player is now stronger?

    the coins you got in the last 90 days in war?
    this is not really a good indicator. Because weak teams at Rank 1000 could also have high coin values in 90 days. AND when this influences the Ranking of the Team too, you will find a bad Team Reaction. Teams moves to new teams to lower their ranking and get easier opponents.

    IMHO the MP is the only correct way to set the rank o a team.
    BUT the calculation of the MP has to be modified.
    I would expect that the level of a monster should be a part of the calculation method and for every monster category we need an own factor. C, UC, R, E, L, VIP, Nemesis, WarMaster.
    Second Part of the MP calculation should be the total amount of runes of every player. Every rune count in a special value.
    And last but not least the same calculation method used for runes should be used for relicts.

    So at the end we have 3 things which shows the strength of a player.

    • his monsters (C, UC, R, E, L, VIP, Nemesis, WarMaster)
    • his runes
    • his relicts

    and these should also be a part of the calculation of every MP. And the total amount of all MPs in a team should show the rank of the team. It is possible that these calculation method has to be tested and proofed a lot of time until it works better and better.

    Average earned coins per recent wars (for the player) should also be considered because some people with high MP still aren't very good in wars. I'm not sure if this is already done, but they should track how many coins each player wins, not just the team. It's important to look at the players more than the team because some players move teams, teams can add a lot of new player before a war, etc. The combined average of everyone on the team should then be used when matching.

    Maybe each player gets a score calculated based on their average won coins in last X wars, MP, runes, and relics. Then the average score of the team is how they are matched.

    posted in General Discussion read more
  • Boris

    @MarshallTheBeef said in Started playing again and wow things are different:

    Another change that I noticed I don't remember - in Team Wars you can peek at the monsters' stats before starting an attack - is this new or am I just not remembering correctly?

    Yes, this is new(ish).

    posted in General Discussion read more
  • Boris

    We've had the same problems with both matching times and the teams we are getting matched with. I made a thread about this a week or two ago and it didn't seem to get much attention.

    One thing I noticed is that sometimes it can be impossible to match when the amount of members isn't a multiple of 5. We tried matching for hours with an uneven number and eventually gave up. Matched again with a multiple of 5 and it matched almost instantly.

    Edit: Here's the thread I made about this same issue: https://forums.socialpointgames.com/topic/6901/matchmaking-since-the-update-has-been-worse-not-better

    posted in General Discussion read more
  • Boris

    It's stopping on its own. I believe if you don't keep the app open it will stop. We finally gave up because we've been matching for about 4 hours and it keeps doing this and never matching (for reference: we are trying to match with a team of 29). But then we canceled and it was still rolling. We had to cancel it 3 times and then I force closed my app and it seemed to stop for good.

    posted in Bugs read more
  • Boris

    Cryotan's special skill is broken. This is from my teammate:

    alt text

    She got his special on turn two, so she definitely wouldn't have lost monsters if it had worked. This is from a later turn where it's still broken...

    Edit: Just noticed the same bug is reported above

    posted in Bugs read more
  • Boris

    I just had a charging banner activate despite both of the living monsters having 100% stamina. My only guess is that I had one dead monster that possibly had 0 stamina. It was dead though, so it shouldn't trigger any relics.

    posted in Bugs read more
  • Boris

    The recent matchmaking update was supposed to fix these issues, but it appears to have made them worse. I've seen a lot of people complaining about this lately.

    To start, it's taking forever to find a match now. Last night, my team (of 30) was matching for 3 hours. This normally takes less than 20 minutes.

    After three hours I'd think that it would find a pretty equal match for us, but it didn't at all. The team we got paired with has more than double our MP and will beat us easily. This seems to be a pattern. Since the update, we've had maybe only one relatively even match. All of the others have either been extremely difficult or extremely easy.

    The one thing I do like about the update is that if both teams don't have a multiple of 5, more players can participate. But overall, there seems to be something wrong with the matching. For reference, my team is top 200. Has anyone else noticed this? Is this an issue in other levels or just the top 150 - 500 range?

    posted in General Discussion read more
  • Boris

    Now that a lot of people are able to craft nemesis monsters, this is even more important. The profiles are becoming more and more useless with lower level VIP/Nemesis at the top.

    posted in Ideas Generator read more
  • Boris

    Try updating the app and then doing whatever adventure map node it tells you to do.

    posted in General Discussion read more

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