- Resurrection of AMAB : Dead But Dreaming -
- Untamable -
You are posting in Relic Bugs. I am explaining why shield removal does not work on relics - because they don't give shields. They give Armor. Different mechanics, even different animations.
If you want to discuss whether the design philosophy could be better balanced, that is a valid discussion - but an altogether different one. This isn't a bug, but plainly a design choice.
Not sure if these relic interactions are intended or a bug but I will ask here. Skills that remove shields do not remove shields provided by relics so why do relics that restore life interact differently against skills changing healing to damage. It seems inconsistent that some skills are effected by relics while other ignore them.
Relics do not give Shields. They give Armour.
What are people picking for skill on this monster?
I am currently running:
Precise Shot: Moderate Special + Damage Boost. Just for to have a 0 CD skill
Steady Aim: Triple Damage, Precision, and Slow
Venomous Shot: Heavy Nature + Poison
Thief's Bow: Heavy Nature + Remove Positive Effects
So three damage skills and two buffing skills.
What are other people using and why?
Tree Climbing - 2 turns Evasion for 4 CD.
This allows you to use Steady Aim next turn, unmolested. And then to actually use those buffs, still unmolested, on turn 3, with Venomous Shot. Agree with Precise shot.
First 2 floors to get 100 cells - costs 1800 Orbs.
3rd floor to get rank 1 - another 2400 Orbs
4th floor for rank 2 - another 3500 Orbs
5th floor for rank 3 - another 4800 Orbs
6th floor has 1100 cells (to get to rank 5) - another 6300 Orbs
Total for rank 5: 19300 Orbs.
You get 5 orbs a day from daily goals, 12 orbs per challenge (3 challenges per week) = 71 free orbs a week, so 284 free orbs every 4 weeks (between dungeons) + 2 pvp rewards in that period: say, LegendaryIV for 180x2=360. 644 free orbs between dungeons. More for higher pvp league results. Leaving 1156 to get, for the 100 cells on floors 1 and 2.
You can buy 50 Orbs for 40 gems each day when the cost resets. That requires an inconvenient 24 purchases at a cost of 960 gems over the 4 weeks.
Adjust for actual pvp results. Getting to Legendary II nets you an additional 540 Orbs in the period, reducing the cost for enough orbs in the period to get 100 cells by 440 gems, for a total cost of 520 gems spent on orbs (at the daily 50 Orbs for 40 gems rate) over the 4 week period between dungeons. Can possibly be done for free depending on how you fare in the 3 weekly challenges. But anyway, far cheaper than VIPs were - for rank 0 at least. As long as you remember to buy the 50 orbs for 40 gems regularly. The cost hit if you buy the needed orbs in a short period is breathtaking due to the price increase curve.
Is it worthwhile? Well, if you have a plan for the area traits, and use the Warmaster as a team speed slave, perhaps yes.
Note it has been flagged that Orbs will soon become easier to get, so this is all provisional.
Just an FYI. I got a nice bunch of Fire Elemental cells from the Barbael dungeon (2 floors completed). It was a big factor for me in deciding to do the dungeons now rather than wait (I need Fire cells).
Logged out, when I logged back in, the Fire cells I got from the Barbael dungeon had vanished.
Sent a ticket to support. Meanwhile, suggest keeping an eye out for this glitch.
EDIT: I think, without being 100% sure, that I lost exactly 100 Fire cells. It may be that, somehow, when I crafted Barbael it cost 100 Fire cells. If anyone else crafts him, please check your Fire cells before and after, and report if it happens to you too?