• Clackers

    Instead of the roulette wheel, most games now have chests as a reward for victory. It often takes up to 3hrs to unlock a chest, but the rewards are of more value. Perhaps 4 or 5 slots available to unlock a chest (like a Chest Hatchery).

    Would you like to see this implemented in Monster Legends?

    posted in Ideas Generator read more
  • Clackers

    I want mutant runes to replace all the existing runes in the game. That would spice things up a bit.

    There are players who have spent 10,000£s on level X speed runes, and now to just remove them from the game in favour of mutant runes?

    LOL

    posted in General Discussion read more
  • Clackers

    @vargranger But the evasion only lasts until your monsters has had its turn?

    So if I used my denier (hackster) to go first, then he wouldn't have evasion anymore.

    What you really want is the opponents to be faster than your monsters, then nothing would hit.

    posted in General Discussion read more
  • Clackers

    Rocigon PWNS Elvira.

    Elvira only works if she is the slowest monster on the team. Just put gold runes on her to make sure she goes last - then the evasion will work for all allies.

    posted in General Discussion read more
  • Clackers

    I was just facing Nishant's Pet and instead of his AOE possession move, he just recharged.

    posted in General Discussion read more
  • Clackers

    PVP single Match
    PVP Ladder match
    PVP Tournament

    Team Wars ( for gems instead of war coins)
    Team CO-OP Titan Invasion (Warmasters)

    PVE Survival Dungeon (for Nemesis Cells)

    posted in Ideas Generator read more
  • Clackers

    Wat about PVP dungeon defence? PVP ladder? PVP tournament? Team co-op Titan Invasion? All of these ideas are better than Battlegrounds.

    posted in General Discussion read more
  • Clackers

    I am still waiting for real time PVP... that would make me change my opinion somewhat.

    But Treasure Caves should be renamed "Trashy Caves" - a failure of unmitigated degree (well, unless you're a Gem Whale...).

    posted in General Discussion read more
  • Clackers

    This is actually a great idea.

    In other games, like Looney Toons World of Mayhem (another hero collector game), you can send your Toons off on 6-hour quests to earn more of their cells to help rank them up. But you can only choose 4 Toons at a time, so choose wisely.

    That is actually a great way to earn a few more cells - and also one monster questing for cells per habitat/building is another way of limiting players.

    Warmasters and Nemeses and Vips and Team War monsters are not eligible for the cell production.

    I would also suggest that Gem production per building is linked to how we use the monsters within. It would be cool if the game could chart how many wins we get with that monster and it boosts their gem production for the week - how about 3 wins with any monster produces a gem for the habitat (max 3 gems per week per habitat).

    Of course, only the best monsters will produce gems in that idea (you wouldn't use the other ones anyway, right?), but it still is a better way of earning gems than watching Monsterwood or finishing in the top 500 of Rune Lords. 🎃 👶

    posted in Ideas Generator read more

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