• Clackers

    @Haka-Taka Seems to me that SP don't like players getting clever.

    There is nothing wrong whatsoever using Totem against the Titans, we all know how Totem works, and that is what he is there for.

    Now SP realise that if we use Totem we can do more damage to the Titan... so what? What difference does that actually make to SP's profits?

    They could market Totem as a "Titan Killer" and earn a lot of $$$, but in actual fact they cry foul and say that because the players were 'cheating' we aren't doing any more events like this until we balance things out? lol

    posted in General Discussion read more
  • Clackers

    @keki14 Titans needed to be Co-op didn't it?

    The whole team, or randomly produced teams of 3 players, needed to take a shot at the Titan until they die, and the damage done against the Titan was added to the team score.

    It could also be done individually, of course. But ML needs a CO-OP feature.

    posted in General Discussion read more
  • Clackers

    @Haka-Taka Yeah but you mistake my intention - I am just trying to give players something else to do with their monsters.

    Nemesis dungeons - most players had no chance of finishing the hardest dungeon (comparable my idea of R/R/R) but they still had fun trying...

    And I do agree that R is hard to put in the metagame - but if a solution cannot be found, why not just retire most of the R monsters, and change Eggknock, Mudflow, and Nanukk to Breedable Epics?

    posted in Ideas Generator read more
  • Clackers

    Any idea when the activation of a skill that sometimes has a message like "idfhaoeiNameKey" instead of "burning" will be patched?

    posted in Bugs read more
  • Clackers

    @Haka-Taka My main gripe is to create an Epic metagame. Possibly a R/R/R dungeon can be too hard, but nothing wrong with E/E/E.

    You say it will cause frustration, but for double the rewards of the regular dungeon it is something most players would attempt. For example, you get about 20 gems in the Gem dungeon, but if you completed it again with E/E/E then you would also obtain 40 gems...

    posted in Ideas Generator read more
  • Clackers

    @r_vale1961 Retiring the less used monster (i.e. commons and uncommons) is actually a good idea I haven't heard before.

    Even some epics can retire IMO. Who actually uses Rhynex and Erpham? The game is about buying more and more powerful monsters (legends). There is no ePIC mETAGAME, in which case there isn't a Rare Metagame or an Uncommon/Common metagame either.

    posted in Ideas Generator read more
  • Clackers

    @Pokolenja-12 It is something I have wanted for AGES, but the developers seem to think the technology is not available to implement it (lol).

    In reality, SP just want to control all opponents you face, and if you were fighting other players then they would have no control.

    posted in Ideas Generator read more
  • Clackers

    @Haka-Taka I have unlocked Rocigon already and moved him 3 or 4 times.

    posted in Events read more
  • Clackers

    What is the benefit/problem with having the same dungeon (i.e. Food dungeon) but 3 different difficulties?

    Normal difficulty L/L/L
    Hard difficulty E/E/E (double rewards from normal difficulty)
    Insane difficulty R/R/R (quadruple rewards from normal difficulty)

    This proposal would not only give players a little more rewards, but mainly would give us a reason to utilise our epics/rares in battle.

    Most players would not be able to complete the R/R/R dungeon because their monsters would be too slow (even when equipped with speed runes) but the fun would still be there.

    posted in Ideas Generator read more

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