You know us, there’s never a boring moment with us! For this new PvP tournament we’re bringing a spicy twist, something that will make you play non-stop: a Weekly Time Challenge!
How does it work?
Win as many battles as possible in the PvP to get some amazing rewards!
Every victory will give you trophies, and those trophies will bring you closer to the goal: proving you’re the best and getting those juicy prizes! But not only that, you’ll also get amazing rewards along the way through milestones: eggs, cosmetics… Fight and show everyone what you’re made of!
You’ll see it’s not that easy in the beginning, but the more you play, the easier it gets. Don’t be late, we’re all waiting for you there
- There was a bug when trying to access your profile through your avatar for Level 150 players. Not anymore, it’s fixed!
- We fixed a bug that affected some players who reported that the game closed without reopening when being on background and trying to come back after some time.
- There was a bug when ranking up Moon Ming. The team has fixed it and it works correctly now.
The Guardians of the Earth, led by Kiridar and Vastus, exposed evil Dr. Hazard and his crimes against nature some time ago. After that, he lost all of his lab’s customers — no one wanted to be related to him in any way. All he thought about was ways to humiliate those Guardians, but with Vastus involved, he needed to think really carefully before taking action.
When a piece of Stardust fell in his hands, his first impulse was to use it on himself, but then he thought again. He needed two things: discretion and a way to reach the Guardians, who were space travellers now. He found the solution in the last living creature that remained near his lab and factory. It was an axolotl. Dr. Hazard found it choking on a piece of plastic, picked it up and saved it. It looked so friendly, so innocent… It was perfect for his plan.
Dr. Hazard took the tiny creature back to his factory and began his preparations. He built a mecha out of rusty metal and leaves so that it would look attractive to the Guardians, and he put the little axolotl inside it. And after that, the final touch in the mecha’s core: an intelligent chip to make the axolotl obey him and the Stardust rock. It was ready.
He launched Axolmech into space with a mission to infiltrate the Guardians as one of their own and finish them as soon as he found their weaknesses.
Axolmech is a Nature Tank with Taunt, Damage Mirror, and Healing skills. He has an Evolving Trait: at rank 0, he has Taunt, at rank 1, he becomes Tough and, at rank 3, he gains Regeneration at the start of every battle.
When the cosmic explosion took place, it caused tides that shook the ocean like never before. It sank countless boats, but it also pulled long-forgotten shipwrecks from the bottom of the ocean in whirlpools of seaweed, creatures and debris alike.
Calamedic, who had a kind heart and was around the area helping old Soap Sam with his errands, ran to assist all the wounded subaquatic monsters with his healing powers, but he got caught in the middle of a water tornado. He had to hold onto the first thing at reach that emerged from a sunk exploration ship: an old diving suit completely corroded by decades exposed to the harsh conditions at the bed of the ocean. Alas, it wasn’t enough to stop the spinning. He got hit on the head by a broken mast, and everything went dark. He thought he wouldn’t make it, but then he saw a light. He grabbed it and held it so hard that it was absorbed by his porous body, all while grabbing the diving suit with three of his other legs.
That light was a big chunk of Stardust that had fallen from the sky. It had created a synergy between him and the suit. Filled with Cosmic energy, Calamedic anchored the suit onto the seabed and was finally able to stop.
After some time, he arrived at the shore. He crawled out of the water and what he saw broke all of his three hearts. He’d arrived in what seemed like the aftermath of an apocalypse – Wastelands.
Calamedic is a Water Support monster with Healing, Trait Protection, and Damage Boost skills. His skills also include Thunderphobic Shields, Life Regeneration, and Precision. Calamedic has an Evolving Trait: at rank 0, he's an Abomination, at rank 1, he'll Block Resurrections and, at rank 3, he protects his own Trait at the start of every battle.
New tales mechanics
Everyone should be able to join the fun, so we’ve changed our Tales a little bit, and we think you’re gonna like these changes! Calamedic's Tales Challenge will be open to everyone, with or without tokens! Play to collect Monster Cells, a Diamond Relic that works great on Calamedic, and a Gold Key.
So why should you still collect Skulls if they're not required? Here's the reason: By claiming that Gold Key, you'll be able to exchange the Skulls you collect for chests containing Calamedic Cells!
Where can you find these tokens:
- Token Dungeons: 20-11-2020 to 29-11-2020
- Time-limited challenges: 20-11-2020 to 1-12-2020
- Monsterwood Happy Hours: 21-11-2020 to 26-11-2020
Calamedic's Tales Challenge will start on the 27th of November and will be available until the 30th of November.
On a full moon night, a pack of three wolves crossed the Cosmic Portal and entered the world of Monster Legends. The oldest and wisest, Master Masher guided the pack. He was the father of the other two: Luponudo, the young wild child, and Ullrica, the older sister and the most bloodthirsty of the three.
She may be the one doing all the killing, but she wouldn't have it any other way.
Ullrica is an Attacker who can apply Vulnerable, Bleed, and Shield Breaks while buffing herself with Damage Boost, Triple Damage, Stamina Regeneration, or Evasion. She has an Evolving Trait: at rank 0, she's Hardened, at rank 1, she gains Immunity to Control and, at rank 3, she gains Damage Boost at the start of every battle.
On a full moon night, a pack of three wolves crossed the Cosmic Portal and entered the world of Monster Legends. The oldest and wisest, Master Masher, was the father of the other two: Ullrica and Luponudo.
Luponudo is a wild child most of the time. He drives his father and sister crazy, but in crucial battle moments, he’s the glue that keeps the family together and the one who makes sure they all make it to the next fight.
Why? In battle, Luponudo is a Support monster who can Heal allies and cleanse status effects in both allies and enemies. He can also transfer turns and boost the damage output of an ally. Luponudo has an Evolving Trait: At rank 0, he's Immune to Blind, at rank 1, he blocks Resurrections and at rank 3, he applies Reverse Healing to all enemies.
The Smuggler's Cave is open for all!
You’ve been asking for it, you all wanted to meet our very own Captain Pigrate and he’s finally here for everyone! Let’s give him a warm welcome, ML style! In case you missed it, here’s all the info you need to enter the Smuggler’s Cave!
You know us, we never stop. For version 10.5.3 we’ve been working on some issues that were affecting our gameplay and general performance. Remember that if you find any bugs or have any suggestions, we will be more than happy to hear you via in-game Support or at https://socialpoint.helpshift.com/a/monster-legends-mobile/.
- Monster Generation as a Battle restriction is now on full effect
- Fixed crash with Death Countdown when traits had been removed. It’s not the FINAL countdown anymore!
And an Icon change
Thank you for all your feedback! You’re the best!
Hard Gems Dungeons changes
We changed the top level for the dungeon enemies to match the current max. level of the game monsters (150) and added a legendary restriction for the participating monsters to keep these dungeons up to speed on the current in-game balancing.
You know our Multiplayer mode is one of the pillars of the game, and we want to make it juicier than ever. You’re devoted Monster Masters and we want to reward you. To our most loyal players, those who keep coming for more: your time is now!
New system of sequential opening
Starting on Friday we want to see you even more often. With the new sequential system you can only be opening one Multiplayer Chest at a time, but the timers have been reduced for all tiers and the prizes are juicier than ever. You can manually pick which chest you want to open, so you’ll need to be strategic. Going to sleep? Pick one with a longer timer and by the time you wake up… your rewards will be waiting for you! Claim your prize before you start with the next one and enjoy all the goodies in it!
Also we’ve added a new combination for all the tiers: you’ll get cells of the Multiplayer monster with every chest + variable prizes depending on their tier. You put in the effort, we put in the rewards!
New Mega Mythic Chest
For this new Multiplayer Chest system we wanted to be extra, and what’s more extra than this Chest? We’re happy to introduce our latest Mega Mythic Chest, aka Tier 6 Chest. The best of the best: this egg will only appear in Silver Leagues and above, with a hatching time of 24 hours, but it can also be purchased at our Shop. 200 Cells of the Multiplayer monster are guaranteed inside this chest, plus some other variable rewards. Just like that. BAM, 200 Cells.
First Multiplayer monster for this system: Letalis
For this first Tournament with after changes, we will be having Letalis, a Dark Controller with Death Countdown skills! If you want to know more about this sinister monster, check his bio and stats HERE.