• David ML

    @monsterbath once a game has been connected to an account, be it Google or FB, it is permanently connected to that account. I suggest that you create either fake or duplicate 'real' account on FB for the game you want to keep safe and attach it to that account. You can then always swap to that account from any device....

    ...also, FB doesn't actively look for fake accounts. I have fake accounts for my three kids to save their all their games and none have ever been locked or queried by FB during their 6 years of existence!

    posted in General Discussion read more
  • David ML

    @fox said in Cell Donation Limits:

    Remember that donations are working as they were actually intended.

    I am aware of that, but that doesn't mean that the intended way is fair and balanced 😉

    I understand that many players used the bug to their advantage, exploited it but it has been fixed and it will stay like that.

    This wasn't exploiting in the sense that you got something for less or free or multiples of a particular item. It actually enabled players to have proper trades and encouraged players to buy more cells during sales for swaps. If anything, it encouraged players to spend more, not less! This 'bug' has been around for nearly 2 years, so you should be able to 'analyse' game data and compare it with the current state of affairs!

    With that said, we are having discussions if and how to improve the cell donation feature and there were no decisions made yet.

    I sincerely hope that you can make a change to the current system that will be fair for all. As suggested above, an 8 hour cooldown for donations triggered at first donation after reset would probably be the most sensible solution and 'balanced' which is what I believe you always aim for 🙏

    posted in Ideas Generator read more
  • David ML

    @bellatrix not sure why you feel addressed here. @testcyp post was about SP's true intention as to why they did what they did and I think he hit the nail on the head. This had nothing to do with you or anyone else explaining as to how the event works!

    Edit: If SP would have been smart about it, they would have allowed players to collect coins while the event was hidden to give more of an incentive to speed up a successful breed towards the end!

    posted in Events read more
  • David ML

    @testcyp said in Moonlight Breeding: Shademoon:

    Now to exploit player greed they have made the maze simultaneous so that some will "spend gems to get shademoon as fast as possible" for the chance at extra cells.

    Hit the nail on the the head! Absolutely spot on!!!

    posted in Events read more
  • David ML

    @biscuit it's a good deal up to the orbs (690 tokens) and possibly even to the 5000 Maze Coins (3000 tokens) for heavy spending teams. However, the statue is only worth 225 gems +180 cells for each player on the team. It's not worth the extra 30 max gem packs that a team would have to buy to get it!!!

    posted in General Discussion read more
  • David ML

    @Fox can you please let us know whether you are going to make a change to cell trading as it isn't working in its current state after your 'fix'!

    posted in Ideas Generator read more
  • David ML

    @fox said in Moonlight Breeding: Shademoon:

    It's a new concept that we are trying so you don't have to wait until the breeding event finishes.

    Which doesn't make any sense as with your 'normal' breeding chances you never get lucky straight away and there is very little left of the event if you do get lucky sometime later during the event. Pointless, really!!!

    posted in Events read more
  • David ML

    I can certainly see that this 'happy hour' caused some imbalance as it was set in the first hour of donation reset. That meant that in international teams always the same players weren't able to make use of it as it would be in the middle of the night. However, it was a damn sight better than nothing....

    .... there is now a HUGE imbalance between requests and donations as you can request up to 3 times per day yet only donate once. This must change or an essential aspect of player development is severely compromised....

    ....I believe that an 8 hour cooldown which counter is triggered at first donation, ie. same mechanic as requesting, would be the fairest and most logical solution!!! @Fox

    posted in Ideas Generator read more
  • David ML

    Yes, theeeeeeeyyyyyy aaaarrrreeee sooooooooo slooooooooww.....

    .... I am so used to do things quickly that I rarely do live battles as I often just don't have the time. If a battle then drags on a bit, you end up fighting 10-15 minutes!

    posted in General Discussion read more
  • David ML

    @testcyp said in Rune Chest Percentages:

    yup 2 level 8 stam runes for me

    which then downgrade to Lvl 7 when you want to change the type 😂

    posted in General Discussion read more

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