• David ML

    @Dewei EggEater, Galante, Volray are the ones I remember, but there were A LOT more and many classic ones never showed!!!

    posted in General Discussion read more
  • David ML

    @Haka-Taka yes, also hope for bug free. My current war shows that I have 1/10 attacks, yet obviously I have only done 4 not 9. The last time this stuffed up the attack count in the top contributors, I am curious to see whether this happens again!

    posted in General Discussion read more
  • David ML

    @Haka-Taka no Portas is correct. The last time I had just filled my hatchery with L eggs just before the boost appeared and I completely missed out as all eggs in the hatchery remained at original hatch time. I sent in the odd ticket about this a long time ago, but got the usual clueless answers and have given up!

    posted in General Discussion read more
  • David ML

    Yes, Monsterwood has definitely lost its attraction. Chests that give out mostly Lvl 1-3 runes, a whole weekend of epic cells, tons of videos that don't pay out rewards if you don't clear your cache twice a day....

    .... I am watching very few videos these days. In saying that, some special events have been great, like the recent relic chests or the chance of a big lot of cells and silver relic or monster chest were certainly worth the effort of watching! Still, there are more and more draught periods in between.

    posted in General Discussion read more
  • David ML

    @Fox In C0ntr1v3d's first example the won defence giving 2 trophies, the attacker has 54 more trophies and the won defence that gave 19 trophies underneath, the attacker has 47 trophies more. According to your explanation, the trophy count should be the other way around not taking into account that a measly 7 trophies difference makes such a huge difference. Something is definitely very wrong here!!!

    posted in General Discussion read more
  • David ML

    @Fox as per title, this really shouldn't be happening. I had two eggs ready to hatch and was too busy at the time to clear space on my islands. Now I went back to hatch them and one is back on 20 hours and the other on 23 hours!!! This is really annoying and it's not the first time it happened. Fair enough if it goes back to the original timer BEFORE they are ready, but ready is ready and should not be reverted to timer! Can you please feed that back to your people. Thanks!

    posted in General Discussion read more
  • David ML

    @Ekto-Gamat Yes, great example! We recently also encountered a team with lots of Lvl 130 Igursus but very few other ranked monsters except for the odd race monster. Most of their islands displayed Lvl 4-6 runes and also as your pics show, highly inappropriate use of runes. Only a handful of bases were actually set up nicely. Here is the speedchart:
    0_1519209496746_6d7b2720-674d-465f-a350-7a273fae399e.jpg

    posted in General Discussion read more
  • David ML

    @joohnzy whilst I agree with your sentiments of patience and planning, 40 cells is the sweet spot as otherwise you'd be stretching the patience component a bit too much. It's not like cell week is every other week!

    posted in Events read more
  • David ML

    @C0ntr1v3d I might pay a bit more attention to this and check speed out, in particular if I get surprised by a faster defence!

    posted in General Discussion read more
  • David ML

    @Fox I am pleased to hear that it hasn't been forgotten! Any speed altering relics can have a massive impact on battles. After I wrote the above, I lost a PvP battle because a frozen monster that was supposed to be followed by two of mine gained 200 odd points speed through a relic. This not only gave this monster a second turn, but completely skipped my next two moves and gave the next two enemy monsters the following turns.

    I would strongly suggest that if a solution is still months away, that any speed altering relics should be taken out of the game. It seems more and more people are abusing this bug and it is becoming beyond annoying!!!

    posted in Bugs read more

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