
Dorijan Lendvaj
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:

For each quest, there are several possible strategies with various amounts of time necessary.

For the strategies which collect every 8 hours, I'm not considering the boost scroll you get for free(because to take advantage of it you need to collect after 4 hours, which you obviously can't if you collect every 8 hours). For the strategies which don't collect every 8 hours, I'm assuming that you do perfect collections and take advantage of the boost scroll.No boost scroll this time. 
I'm considering the amount of time required to get items once they are in the pool as 0. Also, this time some nodes require PvP; I'm assuming that you start every node with 3 PvP attacks. (this means that if you really want to get the monster for the minimum number of gems you might need to save up attacks)

How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 gold item can be completed almost instantly so they aren't included.
(except for the scroll this time)
It also says after how much time is required to get you to this gem cost with perfect collections, or, if the time isn't affected by the island boost and it is divisible by 8 hours, the number of collections. 
To save time, I put all the strategies of the same type in one place; you can search(ctrl+f on pc) one of these things:
Quest 20 cells
Quest 30 cells
Quest Silver Relics
Quest Gold Relics
Quest LazarBeam's Sword 
If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies:
Every 8 hours: /pastebin.com/eAwD591z
Every 8 hours, first gems spent after 8 hours: /pastebin.com/qWaUZ5HJ
Every hour: /pastebin.com/2fCVpuuY
Every hour, first gems spent after 4 hours: /pastebin.com/p5cjdBZ7
Every hour, first gems spent after 8 hours: /pastebin.com/Y4YSJ6hGAlso, I put the code i use to create these guides on [Github](github. .com/dorijank. o/ProgressiveIslandsGuider) so anyone can use it as they want.


Dorijan Lendvaj
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:

For each quest, there are several possible strategies with various amounts of time necessary.

For the strategies which collect every 8 hours, I'm not considering the boost scroll you get for free(because to take advantage of it you need to collect after 4 hours, which you obviously can't if you collect every 8 hours). For the strategies which don't collect every 8 hours, I'm assuming that you do perfect collections and take advantage of the boost scroll.

I'm considering the amount of time required to get items once they are in the pool as 0. Also, this time some nodes require PvP; I'm assuming that you start every node with 3 PvP attacks. (this means that if you really want to get the monster for the minimum number of gems you might need to save up attacks)

How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 gold item can be completed almost instantly so they aren't included. (except for the scroll this time)
It also says after how much time is required to get you to this gem cost with perfect collections, or, if the time isn't affected by the island boost and it is divisible by 8 hours, the number of collections. 
To save time, I put all the strategies of the same type in one place; you can search(ctrl+f on pc) one of these things:
Quest 15 cells
Quest 20 cells
Quest 65 cells(r0)
Quest 60 cells
Quest 60 cells(r1)
Quest 75 cells
Quest 75 cells(r2)
Quest 130 cells
Quest 160 cells(r3)
Quest 180 cells
Quest 190 cells(r4)
Quest 320 cells
Quest 420 cells(r5) 
If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies:
Every 8 hours: /pastebin.com/9dVGChC1
Every 8 hours, first gems spent after 8 hours: /pastebin.com/6RYtL7p0
Every 4 hours: /pastebin.com/hex5qgnV
Every 4 hours, first gems spent after 4 hours: /pastebin.com/NbuTnvDR
Every 4 hours, first gems spent after 8 hours: /pastebin.com/8zwBwxar
Every hour: /pastebin.com/ehWwt79Y
Every hour, first gems spent after 4 hours: /pastebin.com/SWq77qZ1
Every hour, first gems spent after 8 hours: /pastebin.com/DXiPYkUZAlso, I put the code i use to create these guides on [Github](github. .com/dorijank. o/ProgressiveIslandsGuider) so anyone can use it as they want.
Edit: live link removed


Dorijan Lendvaj
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:

For each quest, there are several possible strategies with various amounts of time necessary.

For the strategies which collect every 8 hours, I'm not considering the boost scroll you get for free(because to take advantage of it you need to collect after 4 hours, which you obviously can't if you collect every 8 hours). For the strategies which don't collect every 8 hours, I'm assuming that you do perfect collections and take advantage of the boost scroll.

I'm considering the amount of time required to get items once they are in the pool as 0. Also, this time some nodes require PvP; I'm assuming that you start every node with 3 PvP attacks. (this means that if you really want to get the monster for the minimum number of gems you might need to save up attacks)

How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 gold item can be completed almost instantly so they aren't included. (except for the scroll this time)
It also says after how much time is required to get you to this gem cost with perfect collections, or, if the time isn't affected by the island boost and it is divisible by 8 hours, the number of collections. 
To save time, I put all the strategies of the same type in one place; you can search(ctrl+f on pc) one of these things:
Quest 15 cells
Quest 20 cells
Quest 65 cells(r0)
Quest 60 cells
Quest 60 cells(r1)
Quest 75 cells
Quest 75 cells(r2)
Quest 130 cells
Quest 160 cells(r3)
Quest 180 cells
Quest 190 cells(r4)
Quest 320 cells
Quest 420 cells(r5) 
If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies(note: for everything after 65 cells I'm assuming that it's the same as in the Hookuai progressive; if i get info on the nodes after r0 and it turns out that there are some differences i will update the strategies.) :
Every 8 hours: /pastebin.com/2p2N8eiU
Every 8 hours, first gems spent after 8 hours: /pastebin.com/ZXR5GWxq
Every 4 hours: /pastebin.com/cJTDytD2
Every 4 hours, first gems spent after 4 hours: /pastebin.com/E6Rj2HUD
Every 4 hours, first gems spent after 8 hours: /pastebin.com/MFbNfBYS
Every hour: /pastebin.com/SG1Q8tg4
Every hour, first gems spent after 4 hours: /pastebin.com/LJngy3Nr
Every hour, first gems spent after 8 hours: /pastebin.com/CWRFzGb7Also, I put the code i use to create these guides on Github so anyone can use it as they want.


Dorijan Lendvaj
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:

For each quest, there are several possible strategies with various amounts of time necessary.

For the strategies which collect every 8 hours, I'm not considering the boost scroll you get for free(because to take advantage of it you need to collect after 4 hours, which you obviously can't if you collect every 8 hours). For the strategies which don't collect every 8 hours, I'm assuming that you do perfect collections and take advantage of the boost scroll.

I'm considering the amount of time required to get items once they are in the pool as 0. Also, this time some nodes require PvP; I'm assuming that you start every node with 3 PvP attacks. (this means that if you really want to get the monster for the minimum number of gems you might need to save up attacks)

How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 gold item can be completed almost instantly so they aren't included.
It also says after how much time is required to get you to this gem cost with perfect collections, or, if the time isn't affected by the island boost and it is divisible by 8 hours, the number of collections. 
To save time, I put all the strategies of the same type in one place; you can search(ctrl+f on pc) one of these things:
Quest 15 cells
Quest 20 cells
Quest 65 cells(r0)
Quest 60 cells
Quest 60 cells(r1)
Quest 75 cells
Quest 75 cells(r2)
Quest 130 cells
Quest 160 cells(r3)
Quest 180 cells
Quest 190 cells(r4)
Quest 320 cells
Quest 420 cells(r5) 
If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies:
Every 8 hours: /pastebin.com/CAgsjRsm
Every 8 hours, first gems spent after 8 hours: /pastebin.com/naCCkC3H
Every 4 hours: /pastebin.com/dFYbevaL
Every 4 hours, first gems spent after 4 hours: /pastebin.com/ydqA257V
Every 4 hours, first gems spent after 8 hours: /pastebin.com/XzSrfBpD
Every hour: /pastebin.com/mnCXFhsL
Every hour, first gems spent after 4 hours: /pastebin.com/ZkFBLC75
Every hour, first gems spent after 8 hours: /pastebin.com/pV8JmewUAlso, I put the code i use to create these guides on Github so anyone can use it as they want.
Also, this is the first time the boost scroll is a reward so it's possible that some of the numbers are wrong; if you notice that, please inform me on this thread.


Dorijan Lendvaj
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:
For each monster, there are several possible strategies with various amounts of time necessary.
I'm also putting some strategies that take longer to complete than the island lasts because, if you buy a boost scroll, the items take 2 times less time to collect, meaning you get twice as many items during that 1 day, which means you effectively get 2 days worth of items in that time, which can also be translated to 1 extra day.This time there is no island boost.To find the strategy that suits you, think about how many times will you collect an entire pool of items in the 4 days of the island, and multiply that number with 8 hours to get the amount of total time you want on your strategy. Note that if the number of hours is divisible by 8 on all collections, I put the number of collections as a reference and not the number of hours.
I'm considering the amount of time required to get items once they are in the pool as 0. Also, this time some nodes require PvP; I'm assuming that you start every node with 3 PvP attacks.
How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 breeding item can be completed almost instantly so they aren't included.
It also says after how much time is required to get you to this gem cost if there is no island boost(or if the number of hours is divisible with 8, then the number of collections), which is mainly helpful if you divide it by 8 hours to see how many times you should collect the entire pool of items after you get your first collection. Note that dividing by 8 also works if you're planning for an island boost; just make sure to collect every 4 hours instead of every 8 hours.
If you're going by every hour collection, you might see a remainder when dividing by 8(usually 4, when you get 3 gold and 2 food items without waste); that means that it's optimal to collect an incomplete pool and then gem.To save time, I put all the strategies of the same type in one place; you can search(ctrl+f on pc) one of these things:
Quest 20 cells
Quest 30 cells
Quest 50 cells(r0)
Quest 60 cells
Quest 60 cells(r1)
Quest 75 cells
Quest 75 cells(r2)
Quest 130 cells
Quest 160 cells(r3)
Quest 180 cells
Quest 190 cells(r4)
Quest 360 cells
Quest 380 cells(r5)If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies:
Every 8 hours: /pastebin.com/4Rq30yDG
Every 8 hours, first gems spent after 8 hours: /pastebin.com/754Qm94B
Every hour: /pastebin.com/vYMbrjn9
Every hour, first gems spent after 4 hours: /pastebin.com/JagXgUBZ
Every hour, first gems spent after 8 hours: /pastebin.com/FeV2peqZAlso, I put the code i use to create these guides on Github so anyone can use it as they want.

Dorijan Lendvaj
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:
For each monster, there are several possible strategies with various amounts of time necessary.
I'm also putting some strategies that take longer to complete than the island lasts because, if you buy a boost scroll, the items take 2 times less time to collect, meaning you get twice as many items during that 1 day, which means you effectively get 2 days worth of items in that time, which can also be translated to 1 extra day.I don't know whether there was a boost scroll or not so i excluded it.To find the strategy that suits you, think about how many times will you collect an entire pool of items in the 4 days of the island, and multiply that number with 8 hours to get the amount of total time you want on your strategy. Note that if the number of hours is divisible by 8 on all collections, I put the number of collections as a reference and not the number of hours.
I'm considering the amount of time required to get items once they are in the pool as 0. Also, this time some nodes require PvP; I'm assuming that you start every node with 3 PvP attacks.
How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 breeding item can be completed almost instantly so they aren't included.
It also says after how much time is required to get you to this gem cost if there is no island boost(or if the number of hours is divisible with 8, then the number of collections), which is mainly helpful if you divide it by 8 hours to see how many times you should collect the entire pool of items after you get your first collection. Note that dividing by 8 also works if you're planning for an island boost; just make sure to collect every 4 hours instead of every 8 hours.
If you're going by every hour collection, you might see a remainder when dividing by 8(usually 4, when you get 3 gold and 2 food items without waste); that means that it's optimal to collect an incomplete pool and then gem.To save time, I put all the strategies of the same type in one place; you can search(ctrl+f on pc) one of these things:
Quest 20 cells
Quest 30 cells
Quest 50 cells(r0)
Quest 60 cells
Quest 60 cells(r1)
Quest 75 cells
Quest 75 cells(r2)
Quest 130 cells
Quest 160 cells(r3)
Quest 180 cells
Quest 190 cells(r4)
Quest 320 cells
Quest 420 cells(r5)If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies:
Every 8 hours: /pastebin.com/5pgCmsU9
Every 8 hours, first gems spent after 8 hours: /pastebin.com/vk9kW5C1
Every hour: /pastebin.com/TMMLuQKK
Every hour, first gems spent after 4 hours: /pastebin.com/vdifdDV2
Every hour, first gems spent after 8 hours: /pastebin.com/rnUNuYYyAlso, I put the code i use to create these guides on Github so anyone can use it as they want.

Dorijan Lendvaj
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:
For each monster, there are several possible strategies with various amounts of time necessary. I'm also putting some strategies that take longer to complete than the island lasts because, if you buy a boost scroll, the items take 2 times less time to collect, meaning you get twice as many items during that 1 day, which means you effectively get 2 days worth of items in that time, which can also be translated to 1 extra day.
To find the strategy that suits you, think about how many times will you collect an entire pool of items in the 5 days of the island, and multiply that number with 8 hours to get the amount of total time you want on your strategy. Note that if the number of hours is divisible by 8 on all collections, I put the number of collections as a reference and not the number of hours.
I'm considering the amount of time required to get items once they are in the pool as 0. Also, this time some nodes require PvP; I'm assuming that you start every node with 3 PvP attacks.
How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 breeding item can be completed almost instantly so they aren't included.
It also says after how much time is required to get you to this gem cost if there is no island boost(or if the number of hours is divisible with 8, then the number of collections), which is mainly helpful if you divide it by 8 hours to see how many times you should collect the entire pool of items after you get your first collection. Note that dividing by 8 also works if you're planning for an island boost; just make sure to collect every 4 hours instead of every 8 hours.
If you're going by every hour collection, you might see a remainder when dividing by 8(usually 4, when you get 3 gold and 2 food items without waste); that means that it's optimal to collect an incomplete pool and then gem.To save time, I put all the strategies of the same type in one place; you can search(ctrl+f on pc) one of these things:
Quest 20 cells
Quest 30 cells
Quest 50 cells(r0)
Quest 60 cells
Quest 60 cells(r1)
Quest 75 cells
Quest 75 cells(r2)
Quest 130 cells
Quest 160 cells(r3)
Quest 180 cells
Quest 190 cells(r4)
Quest 320 cells
Quest 420 cells(r5)If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies:
Every 8 hours: /pastebin.com/K3FvUCFV
Every 8 hours, first gems spent after 8 hours: /pastebin.com/FUvdyH5i
Every hour: /pastebin.com/rWSBanUz
Every hour, first gems spent after 4 hours: /pastebin.com/GyKUCgVB
Every hour, first gems spent after 8 hours: /pastebin.com/GG46Qfk5Since it seems like a lot of people get confused by this, 1517 collections/5d5d16h is included only because of the boost scroll.
Also, I put the code i use to create these guides on Github so anyone can use it as they want.

Dorijan Lendvaj
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:
For each monster, there are several possible strategies with various amounts of time necessary.
I'm also putting some strategies that take longer to complete than the island lasts because, if you buy a boost scroll, the items take 2 times less time to collect, meaning you get twice as many items during that 1 day, which means you effectively get 2 days worth of items in that time, which can also be translated to 1 extra day.No boost scroll here.To find the strategy that suits you, think about how many times will you collect an entire pool of items in the 4 days of the island, and multiply that number with 8 hours to get the amount of total time you want on your strategy. Note that if the number of hours is divisible by 8 on all collections, I put the number of collections as a reference and not the number of hours.
I'm considering the amount of time required to get items once they are in the pool as 0. Also, this time some nodes require PvP; I'm assuming that you start every node with 3 PvP attacks.
How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 breeding item can be completed almost instantly so they aren't included.
It also says after how much time is required to get you to this gem cost if there is no island boost(or if the number of hours is divisible with 8, then the number of collections), which is mainly helpful if you divide it by 8 hours to see how many times you should collect the entire pool of items after you get your first collection. Note that dividing by 8 also works if you're planning for an island boost; just make sure to collect every 4 hours instead of every 8 hours.
If you're going by every hour collection, you might see a remainder when dividing by 8(usually 4, when you get 3 gold and 2 food items without waste); that means that it's optimal to collect an incomplete pool and then gem.To save time, I put all the strategies of the same type in one place; you can search(ctrl+f on pc) one of these things:
Quest 20 cells
Quest 30 cells
Quest 50 cells(r0)
Quest 60 cells
Quest 60 cells(r1)
Quest 75 cells
Quest 75 cells(r2)
Quest 130 cells
Quest 160 cells(r3)
Quest 180 cells
Quest 190 cells(r4)
Quest 320 cells
Quest 420 cells(r5)If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies:
Every 8 hours: /pastebin.com/4fd54gPz
Every 8 hours, first gems spent after 8 hours: /pastebin.com/h60C3MMP
Every hour: /pastebin.com/FEc3BVjN
Every hour, first gems spent after 4 hours: /pastebin.com/4GNMavaD
Every hour, first gems spent after 8 hours: /pastebin.com/B30wXHgrSince it seems like a lot of people get confused by this, 1517 collections/5d5d16h is included only because of the boost scroll.No boost scroll here. 
Dorijan Lendvaj
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:
For each monster, there are several possible strategies with various amounts of time necessary. I'm also putting some strategies that take longer to complete than the island lasts because, if you buy a boost scroll, the items take 2 times less time to collect, meaning you get twice as many items during that 1 day, which means you effectively get 2 days worth of items in that time, which can also be translated to 1 extra day.
To find the strategy that suits you, think about how many times will you collect an entire pool of items in the 5 days of the island, and multiply that number with 8 hours to get the amount of total time you want on your strategy. Note that if the number of hours is divisible by 8 on all collections, I put the number of collections as a reference and not the number of hours.
I'm considering the amount of time required to get items once they are in the pool as 0. Also, this time some nodes require PvP; I'm assuming that you start every node with 3 PvP attacks.
How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 breeding item can be completed almost instantly so they aren't included.
It also says after how much time is required to get you to this gem cost if there is no island boost(or if the number of hours is divisible with 8, then the number of collections), which is mainly helpful if you divide it by 8 hours to see how many times you should collect the entire pool of items after you get your first collection. Note that dividing by 8 also works if you're planning for an island boost; just make sure to collect every 4 hours instead of every 8 hours.
If you're going by every hour collection, you might see a remainder when dividing by 8(usually 4, when you get 3 gold and 2 food items without waste); that means that it's optimal to collect an incomplete pool and then gem.To save time, I put all the strategies of the same type in one place; you can search(ctrl+f on pc) one of these things:
Quest 15 cells
Quest 20 cells
Quest 65 cells(r0)
Quest 60 cells
Quest 60 cells(r1)
Quest 75 cells
Quest 75 cells(r2)
Quest 130 cells
Quest 160 cells(r3)
Quest 180 cells
Quest 190 cells(r4)
Quest 320 cells
Quest 420 cells(r5)If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies:
Every 8 hours: /pastebin.com/1QS867tz
Every 8 hours, first gems spent after 8 hours: /pastebin.com/q58jUp2R
Every hour: /pastebin.com/eQtGG4JC
Every hour, first gems spent after 4 hours: /pastebin.com/Q0XBKDKm
Every hour, first gems spent after 8 hours: /pastebin.com/nhLpxQejSince it seems like a lot of people get confused by this, 1517 collections/5d5d16h is included only because of the boost scroll.

Dorijan Lendvaj
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:
For each monster, there are several possible strategies with various amounts of time necessary. I'm also putting some strategies that take longer to complete than the island lasts because, if you buy a boost scroll, the items take 2 times less time to collect, meaning you get twice as many items during that 1 day, which means you effectively get 2 days worth of items in that time, which can also be translated to 1 extra day.
To find the strategy that suits you, think about how many times will you collect an entire pool of items in the 5 days of the island, and multiply that number with 8 hours to get the amount of total time you want on your strategy. Note that if the number of hours is divisible by 8 on all collections, I put the number of collections as a reference and not the number of hours.
I'm considering the amount of time required to get items once they are in the pool as 0. Also, this time some nodes require PvP; I'm assuming that you start every node with 3 PvP attacks.
How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 breeding item can be completed almost instantly so they aren't included.
It also says after how much time is required to get you to this gem cost if there is no island boost(or if the number of hours is divisible with 8, then the number of collections), which is mainly helpful if you divide it by 8 hours to see how many times you should collect the entire pool of items after you get your first collection. Note that dividing by 8 also works if you're planning for an island boost; just make sure to collect every 4 hours instead of every 8 hours.
If you're going by every hour collection, you might see a remainder when dividing by 8(usually 4, when you get 3 gold and 2 food items without waste); that means that it's optimal to collect an incomplete pool and then gem.To save time, I put all the strategies of the same type in one place; you can search(ctrl+f on pc) one of these things:
Quest 15 cells
Quest 20 cells
Quest 65 cells(r0)
Quest 60 cells
Quest 60 cells(r1)
Quest 75 cells
Quest 75 cells(r2)
Quest 130 cells
Quest 160 cells(r3)
Quest 180 cells
Quest 190 cells(r4)
Quest 320 cells
Quest 420 cells(r5)If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies:
Every 8 hours: /pastebin.com/27CNxDE0
Every 8 hours, first gems spent after 8 hours: /pastebin.com/F4ChECe3
Every hour: /pastebin.com/QmM0rawj
Every hour, first gems spent after 4 hours: /pastebin.com/e0Y623tE
Every hour, first gems spent after 8 hours: /pastebin.com/22YjqZYYSince it seems like a lot of people get confused by this, 1517 collections/5d5d16h is included only because of the boost scroll.

Dorijan Lendvaj
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:
For each monster, there are several possible strategies with various amounts of time necessary. I'm also putting some strategies that take longer to complete than the island lasts because, if you buy a boost scroll, the items take 2 times less time to collect, meaning you get twice as many items during that 1 day, which means you effectively get 2 days worth of items in that time, which can also be translated to 1 extra day.
To find the strategy that suits you, think about how many times will you collect an entire pool of items in the 5 days of the island, and multiply that number with 8 hours to get the amount of total time you want on your strategy. Note that if the number of hours is divisible by 8 on all collections, I put the number of collections as a reference and not the number of hours.
I'm considering the amount of time required to get items once they are in the pool as 0. Also, this time some nodes require PvP; I'm assuming that you start every node with 3 PvP attacks.
How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 breeding item can be completed almost instantly so they aren't included.
It also says after how much time is required to get you to this gem cost if there is no island boost(or if the number of hours is divisible with 8, then the number of collections), which is mainly helpful if you divide it by 8 hours to see how many times you should collect the entire pool of items after you get your first collection. Note that dividing by 8 also works if you're planning for an island boost; just make sure to collect every 4 hours instead of every 8 hours.
If you're going by every hour collection, you might see a remainder when dividing by 8(usually 4, when you get 3 gold and 2 food items without waste); that means that it's optimal to collect an incomplete pool and then gem.To save time, I put all the strategies of the same type in one place; you can search(ctrl+f on pc) one of these things:
Quest 15 cells
Quest 20 cells
Quest 65 cells(r0)
Quest 60 cells
Quest 60 cells(r1)
Quest 75 cells
Quest 75 cells(r2)
Quest 130 cells
Quest 160 cells(r3)
Quest 180 cells
Quest 190 cells(r4)
Quest 320 cells
Quest 420 cells(r5)If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies:
Every 8 hours: /pastebin.com/B0ZJrpd4
Every 8 hours, first gems spent after 8 hours: /pastebin.com/4s2dF3BF
Every hour: /pastebin.com/buCG7GDX
Every hour, first gems spent after 4 hours: /pastebin.com/SR3nCwuC
Every hour, first gems spent after 8 hours: /pastebin.com/RTDq5T9ASince it seems like a lot of people get confused by this, 1517 collections/5d5d16h is included only because of the boost scroll.

Dorijan Lendvaj
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:
For each monster, there are several possible strategies with various amounts of time necessary. I'm also putting some strategies that take longer to complete than the island lasts because, if you buy a boost scroll, the items take 2 times less time to collect, meaning you get twice as many items during that 1 day, which means you effectively get 2 days worth of items in that time, which can also be translated to 1 extra day.
To find the strategy that suits you, think about how many times will you collect an entire pool of items in the 5 days of the island, and multiply that number with 8 hours to get the amount of total time you want on your strategy. Note that if the number of hours is divisible by 8 on all collections, I put the number of collections as a reference and not the number of hours.
I'm considering the amount of time required to get items once they are in the pool as 0. Also, this time some nodes require PvP; I'm assuming that you start every node with 3 PvP attacks.
How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 breeding item can be completed almost instantly so they aren't included.
It also says after how much time is required to get you to this gem cost if there is no island boost(or if the number of hours is divisible with 8, then the number of collections), which is mainly helpful if you divide it by 8 hours to see how many times you should collect the entire pool of items after you get your first collection. Note that dividing by 8 also works if you're planning for an island boost; just make sure to collect every 4 hours instead of every 8 hours.
If you're going by every hour collection, you might see a remainder when dividing by 8(usually 4, when you get 3 gold and 2 food items without waste); that means that it's optimal to collect an incomplete pool and then gem.To save time, I put all the strategies of the same type in one place; you can search(ctrl+f on pc) one of these things:
15 cells
20 cells
65 cells(r0)
60 cells
60 cells(r1)
75 cells
75 cells(r2)
130 cells
160 cells(r3)
180 cells
190 cells(r4)
320 cells
420 cells(r5)If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies:
Every 8 hours: /pastebin.com/nneKTFvM
Every 8 hours, first gems spent after 8 hours: /pastebin.com/WGm2mFjp
Every hour: /pastebin.com/5P92ktnD
Every hour, first gems spent after 4 hours: /pastebin.com/FRK9etse
Every hour, first gems spent after 8 hours: /pastebin.com/Fc4naCs4Since it seems like a lot of people get confused by this, 1618 collections/5d8h6d is included only because of the boost scroll.

Dorijan Lendvaj
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:
For each monster, there are several possible strategies with various amounts of time necessary.
I'm also putting some strategies that take longer to complete than the island lasts because, if you buy a boost scroll, the items take 2 times less time to collect, meaning you get twice as many items during that 1 day, which means you effectively get 2 days worth of items in that time, which can also be translated to 1 extra day.This time there is no island boost.To find the strategy that suits you, think about how many times will you collect an entire pool of items in the 4 days of the island, and multiply that number with 8 hours to get the amount of total time you want on your strategy. Note that if the number of hours is divisible by 8 on all collections, I put the number of collections as a reference and not the number of hours.
I'm considering the amount of time required to get items once they are in the pool as 0. Also, this time some nodes require PvP; I'm assuming that you start every node with 3 PvP attacks.
How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 breeding item can be completed almost instantly so they aren't included.
It also says after how much time is required to get you to this gem cost if there is no island boost(or if the number of hours is divisible with 8, then the number of collections), which is mainly helpful if you divide it by 8 hours to see how many times you should collect the entire pool of items after you get your first collection. Note that dividing by 8 also works if you're planning for an island boost; just make sure to collect every 4 hours instead of every 8 hours.
If you're going by every hour collection, you might see a remainder when dividing by 8(usually 4, when you get 3 gold and 2 food items without waste); that means that it's optimal to collect an incomplete pool and then gem.To save time, I put all the strategies of the same type in one place; you can search(ctrl+f on pc) one of these things:
chest 3
30 cells
50 cells(r0)
60 cells
60 cells(r1)
75 cells
75 cells(r2)
130 cells
160 cells(r3)
180 cells
190 cells(r4)
230 cells
250 cells(r5 combined with 260 cells from book)If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies:
Every 8 hours: /pastebin.com/fYUFzXFZ
Every 8 hours, first gems spent after 8 hours: /pastebin.com/R4462iNw
Every hour: /pastebin.com/1xTyK5dj
Every hour, first gems spent after 4 hours: /pastebin.com/JxbjnAiN
Every hour, first gems spent after 8 hours: /pastebin.com/vEZhjKLQNote that here I included strategies which require 4 days/12 collections. Actually, getting that is almost impossible; I've heard from others that the reset time is actually a few minutes less than 8 hours so I think it's possible but definitely don't use 12 collections as a default position; use 11 instead.

Dorijan Lendvaj
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:
For each rune chest, there are several possible strategies with various amounts of time necessary. I'm also putting some strategies that take longer to complete than the island lasts because, if you buy a boost scroll, the items take 2 times less time to collect, meaning you get twice as many items during that 1 day, which means you effectively get 2 days worth of items in that time, which can also be translated to 1 extra day.
To find the strategy that suits you, think about how many times will you collect an entire pool of items in the 4 days of the island, and multiply that number with 8 hours to get the amount of total time you want on your strategy. Note that if the number of hours is divisible by 8 on all collections, I put the number of collections as a reference and not the number of hours.
I'm considering the amount of time required to get items once they are in the pool as 0. Also, this time some nodes require PvP; I'm assuming that you start every node with 3 PvP attacks.
How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 breeding item can be completed almost instantly so they aren't included.
It also says after how much time is required to get you to this gem cost if there is no island boost(or if the number of hours is divisible with 8, then the number of collections), which is mainly helpful if you divide it by 8 hours to see how many times you should collect the entire pool of items after you get your first collection. Note that dividing by 8 also works if you're planning for an island boost; just make sure to collect every 4 hours instead of every 8 hours.
If you're going by every hour collection, you might see a remainder when dividing by 8(usually 4, when you get 3 gold and 2 food items without waste); that means that it's optimal to collect an incomplete pool and then gem.To save time, I put all the strategies of the same type in one place; you can search(ctrl+f on pc) one of these things:
chest 2
chest 3
chest 4
chest 5
chest 1(round 2)
chest 2(round 2)
chest 3(round 2)
chest 4(round 2)
chest 5(round 2)If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies:
Every 8 hours: /pastebin.com/7tAbtCtZ
Every 8 hours, first gems spent after 8 hours: /pastebin.com/XmwYAZDe
Every hour: /pastebin.com/PM0AqApM
Every hour, first gems spent after 4 hours: /pastebin.com/2ZKeBw3c
Every hour, first gems spent after 8 hours: /pastebin.com/AfAM7Me0 
Dorijan Lendvaj
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:
For each monster, there are several possible strategies with various amounts of time necessary.
I'm also putting some strategies that take longer to complete than the island lasts because, if you buy a boost scroll, the items take 2 times less time to collect, meaning you get twice as many items during that 1 day, which means you effectively get 2 days worth of items in that time, which can also be translated to 1 extra day.This time there is no island boost.To find the strategy that suits you, think about how many times will you collect an entire pool of items in the 4 days of the island, and multiply that number with 8 hours to get the amount of total time you want on your strategy. Note that if the number of hours is divisible by 8 on all collections, I put the number of collections as a reference and not the number of hours.
I'm considering the amount of time required to get items once they are in the pool as 0. Also, this time some nodes require PvP; I'm assuming that you start every node with 3 PvP attacks.
How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 breeding item can be completed almost instantly so they aren't included.
It also says after how much time is required to get you to this gem cost if there is no island boost(or if the number of hours is divisible with 8, then the number of collections), which is mainly helpful if you divide it by 8 hours to see how many times you should collect the entire pool of items after you get your first collection. Note that dividing by 8 also works if you're planning for an island boost; just make sure to collect every 4 hours instead of every 8 hours.
If you're going by every hour collection, you might see a remainder when dividing by 8(usually 4, when you get 3 gold and 2 food items without waste); that means that it's optimal to collect an incomplete pool and then gem.To save time, I put all the strategies of the same type in one place; you can search(ctrl+f on pc) one of these things:
chest 3
35 cells
65 cells(monster, rank 0)
60 cells
60 cells(rank 1)
75 cells
75 cells(rank 2)
130 cells
160 cells(rank 3)
180 cells
190 cells(rank 4)
320 cells
420 cells(rank 5)If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies:
Every 8 hours: /pastebin.com/mS63QUwQ
Every 8 hours, first gems spent after 8 hours: /pastebin.com/mfBaypWs
Every hour: /pastebin.com/VCYCY6Ah
Every hour, first gems spent after 4 hours: /pastebin.com/MnW6TH9d
Every hour, first gems spent after 8 hours: /pastebin.com/uge1FfAd 
Dorijan Lendvaj
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:
For each monster, there are several possible strategies with various amounts of time necessary. I'm also putting some strategies that take longer to complete than the island lasts because, if you buy a boost scroll, the items take 2 times less time to collect, meaning you get twice as many items during that 1 day, which means you effectively get 2 days worth of items in that time, which can also be translated to 1 extra day.
To find the strategy that suits you, think about how many times will you collect an entire pool of items in the 4 days of the island, and multiply that number with 8 hours to get the amount of total time you want on your strategy. Note that if the number of hours is divisible by 8 on all collections, I put the number of collections as a reference and not the number of hours.
I'm considering the amount of time required to get items once they are in the pool as 0. Also, this time some nodes require PvP; I'm assuming that you start every node with 3 PvP attacks.
How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 breeding item can be completed almost instantly so they aren't included.
It also says after how much time is required to get you to this gem cost if there is no island boost(or if the number of hours is divisible with 8, then the number of collections), which is mainly helpful if you divide it by 8 hours to see how many times you should collect the entire pool of items after you get your first collection. Note that dividing by 8 also works if you're planning for an island boost; just make sure to collect every 4 hours instead of every 8 hours.
If you're going by every hour collection, you might see a remainder when dividing by 8(usually 4, when you get 3 gold and 2 food items without waste); that means that it's optimal to collect an incomplete pool and then gem.To save time, I put all the strategies of the same type in one place; you can search(ctrl+f on pc) one of these things:
15 cells
20 cells
65 cells(monster, rank 0)
60 cells
60 cells(rank 1)
75 cells
75 cells(rank 2)
130 cells
160 cells(rank 3)
180 cells
190 cells(rank 4)
320 cells
420 cells(rank 5)If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies:
Every 8 hours: /pastebin.com/24jTAbEr
Every 8 hours, first gems spent after 8 hours: /pastebin.com/TDA53Ct0
Every hour: /pastebin.com/V99q9vhy
Every hour, first gems spent after 4 hours: /pastebin.com/w0YpEwrZ
Every hour, first gems spent after 8 hours: /pastebin.com/Ym8LiezZ 
Dorijan Lendvaj
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:
For each monster, there are several possible strategies with various amounts of time necessary.
I'm also putting some strategies that take longer to complete than the island lasts because, if an island boost happens, the items take 2 times less time to collect, meaning you get twice as many items during those 2 days, which means you effectively get 4 days worth of items in that time, which can also be translated to 2 extra days.This time there is probably no island boost so I am not including strategies longer than 5 days.To find the strategy that suits you, think about how many times will you collect an entire pool of items in the 5 days of the island, and multiply that number with 8 hours to get the amount of total time you want on your strategy. Note that if the number of hours is divisible by 8 on all collections, I put the number of collections as a reference and not the number of hours.
I'm considering the amount of time required to get items once they are in the pool as 0. Also, this time some nodes require PvP; I'm assuming that you start every node with 3 PvP attacks.
How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 breeding item can be completed almost instantly so they aren't included.
It also says after how much time is required to get you to this gem cost if there is no island boost(or if the number of hours is divisible with 8, then the number of collections), which is mainly helpful if you divide it by 8 hours to see how many times you should collect the entire pool of items after you get your first collection. Note that dividing by 8 also works if you're planning for an island boost; just make sure to collect every 4 hours instead of every 8 hours.
If you're going by every hour collection, you might see a remainder when dividing by 8(usually 4, when you get 3 gold and 2 food items without waste); that means that it's optimal to collect an incomplete pool and then gem.To save time, I put all the strategies of the same type in one place; you can search(ctrl+f on pc) one of these things:
35 cells
65 cells(monster, rank 0)
60 cells
60 cells(rank 1)
75 cells
75 cells(rank 2)
130 cells
160 cells(rank 3)
180 cells
190 cells(rank 4)
320 cells
420 cells(rank 5)If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies:
Every 8 hours: /pastebin.com/n1iyshE1
Every 8 hours, first gems spent after 8 hours: /pastebin.com/KnSQzBX3
Every hour: /pastebin.com/QrhhvG2Y
Every hour, first gems spent after 4 hours: /pastebin.com/VUKmqZJ9
Every hour, first gems spent after 8 hours: /pastebin.com/bwmaWXWJ 
Dorijan Lendvaj
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:
For each monster, there are several possible strategies with various amounts of time necessary.
I'm also putting some strategies that take longer to complete than the island lasts because, if an island boost happens, the items take 2 times less time to collect, meaning you get twice as many items during those 2 days, which means you effectively get 4 days worth of items in that time, which can also be translated to 2 extra days.This time there is probably no island boost(if you really want costs with island boost reply here and i'll put them, but i don't think an island boost will happen) so I am not including strategies longer than 5 days.To find the strategy that suits you, think about how many times will you collect an entire pool of items in the 5 days of the island, and multiply that number with 8 hours to get the amount of total time you want on your strategy. Note that if the number of hours is divisible by 8 on all collections, I put the number of collections as a reference and not the number of hours.
I'm considering the amount of time required to get items once they are in the pool as 0. Also, this time some nodes require PvP; I'm assuming that you start every node with 3 PvP attacks.
How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 breeding item can be completed almost instantly so they aren't included.
It also says after how much time is required to get you to this gem cost if there is no island boost(or if the number of hours is divisible with 8, then the number of collections), which is mainly helpful if you divide it by 8 hours to see how many times you should collect the entire pool of items after you get your first collection. Note that dividing by 8 also works if you're planning for an island boost; just make sure to collect every 4 hours instead of every 8 hours.
If you're going by every hour collection, you might see a remainder when dividing by 8(usually 4, when you get 3 gold and 2 food items without waste); that means that it's optimal to collect an incomplete pool and then gem.To save time, I put all the strategies of the same type in one place; you can search(ctrl+f on pc) one of these things:
15 cells
20 cells
65 cells(monster, rank 0)
60 cells
60 cells(rank 1)
75 cells
75 cells(rank 2)
130 cells
160 cells(rank 3)
180 cells
190 cells(rank 4)
320 cells
420 cells(rank 5)If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies:
Every 8 hours: /pastebin.com/hE5UwDVc
Every 8 hours, first gems spent after 8 hours: /pastebin.com/KxsuYe9p
Every hour: /pastebin.com/A1cG4W1E
Every hour, first gems spent after 4 hours: /pastebin.com/xyaRPseG
Every hour, first gems spent after 8 hours: /pastebin.com/HYzB39Y6 
Dorijan Lendvaj
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:
For each monster, there are several possible strategies with various amounts of time necessary.
I'm also putting some strategies that take longer to complete than the island lasts because, if an island boost happens, the items take 2 times less time to collect, meaning you get twice as many items during those 2 days, which means you effectively get 4 days worth of items in that time, which can also be translated to 2 extra days.This time there is no island boost so I am not including strategies longer than 4 days.To find the strategy that suits you, think about how many times will you collect an entire pool of items in the 4 days of the island, and multiply that number with 8 hours to get the amount of total time you want on your strategy. Note that if the number of hours is divisible by 8 on all collections, I put the number of collections as a reference and not the number of hours.
I'm considering the amount of time required to get items once they are in the pool as 0.
How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 breeding item can be completed almost instantly so they aren't included.
It also says after how much time is required to get you to this gem cost if there is no island boost(or if the number of hours is divisible with 8, then the number of collections), which is mainly helpful if you divide it by 8 hours to see how many times you should collect the entire pool of items after you get your first collection. Note that dividing by 8 also works if you're planning for an island boost; just make sure to collect every 4 hours instead of every 8 hours.
If you're going by every hour collection, you might see a remainder when dividing by 8(usually 4, when you get 3 gold and 2 food items without waste); that means that it's optimal to collect an incomplete pool and then gem.To save time, I put all the strategies of the same type in one place; you can search(ctrl+f on pc) one of these things:
50 cells(enough for r0 if you finish polar 4)
100 cells(r0)
160 cells(r0+60 cells, enough for r1 if you finish polar 4)
220 cells(r1)
295 cells(r1+75 cells)
370 cells(r2)
500 cells(r2+130 cells, enough for r3 if you finish polar 5)
660 cells(r3)
840 cells(r3+180 cells, enough for r4 if you finish polar 5)
1030 cells(r4)
1260 cells(r4+230 cells)
1510 cells(r4+480 cells, enough for r5 if you finish polar 5 and polar 4)If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies:
Every 8 hours: /pastebin.com/3V6ArXn6
Every 8 hours, first gems spent after 8 hours: /pastebin.com/NfX2fbe3
Every hour: /pastebin.com/56wrSsJ8
Every hour, first gems spent after 4 hours: /pastebin.com/ye96hXXB
Every hour, first gems spent after 8 hours: /pastebin.com/PULR00Bn 
Dorijan Lendvaj
Firstly, if you don't know how progressive islands work, refer to this post.
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:
For each monster, there are several possible strategies with various amounts of time necessary. I'm also putting some strategies that take longer to complete than the island lasts because, if an island boost happens, the items take 2 times less time to collect, meaning you get twice as many items during those 2 days, which means you effectively get 4 days worth of items in that time, which can also be translated to 2 extra days. Note that recently island boosts became less common so scroll
To find the strategy that suits you, think about how many times will you collect an entire pool of items in the 11 days of the island, and multiply that number with 8 hours to get the amount of total time you want on your strategy. Note that if the number of hours is divisible by 8 on all collections, I put the number of collections as a reference and not the number of hours.
I'm considering the amount of time required to get items once they are in the pool as 0.
How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 breeding item can be completed almost instantly so they aren't included.
It also says after how much time is required to get you to this gem cost if there is no island boost(or if the number of hours is divisible with 8, then the number of collections), which is mainly helpful if you divide it by 8 hours to see how many times you should collect the entire pool of items after you get your first collection. Note that dividing by 8 also works if you're planning for an island boost; just make sure to collect every 4 hours instead of every 8 hours.
If you're going by every hour collection, you might see a remainder when dividing by 8(usually 4, when you get 3 gold and 2 food items without waste); that means that it's optimal to collect an incomplete pool and then gem.If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies(collection of what you can every hour):
Sergent Hull Head: /pastebin.com/qTchGCZx
Sergent Hull Head if first gemmed after 4 hours: /pastebin.com/znmehX15
Sergent Hull Head if first gemmed after 8 hours: /pastebin.com/muiWMRJC
Scrap Warrior: /pastebin.com/1L9NQVJJ
Scrap Warrior if first gemmed after 4 hours: /pastebin.com/CVbB5s4A
Scrap Warrior if first gemmed after 8 hours: /pastebin.com/c7WDRBs3
The Sentinel: /pastebin.com/SQL2R1bzAnd here are for collection every 8 hours:
Sergent Hull Head: /pastebin.com/QnhHrXLw
Sergent Hull Head if first gemmed after 8 hours: /pastebin.com/jLcTS8Z1
Scrap Warrior: /pastebin.com/qpcVGhw7
Scrap Warrior if first gemmed after 8 hours: /pastebin.com/UPMuDj6u
The Sentinel: /pastebin.com/Y26p931R
(note: the "if first gemmed after 4/8 hours" strategies are there because, sometimes, it's optimal to skip the first quest right away, but some people didn't do that because this post came out late.) 
Dorijan Lendvaj
Firstly, if you don't know how progressive islands work, refer to this post.
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:
For each monster, there are several possible strategies with various amounts of time necessary.
I'm also putting some strategies that take longer to complete than the island lasts because, if an island boost happens, the items take 2 times less time to collect, meaning you get twice as many items during those 2 days, which means you effectively get 4 days worth of items in that time, which can also be translated to 2 extra days.This time there is most likely no island boost.To find the strategy that suits you, think about how many times will you collect an entire pool of items in the 4 days of the island, and multiply that number with 8 hours to get the amount of total time you want on your strategy. Note that if the number of hours is divisible by 8 on all collections, I put the number of collections as a reference and not the number of hours.
I'm considering the amount of time required to get items once they are in the pool as 0.
How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 breeding item can be completed almost instantly so they aren't included.
It also says after how much time is required to get you to this gem cost if there is no island boost(or if the number of hours is divisible with 8, then the number of collections), which is mainly helpful if you divide it by 8 hours to see how many times you should collect the entire pool of items after you get your first collection. Note that dividing by 8 also works if you're planning for an island boost; just make sure to collect every 4 hours instead of every 8 hours.
If you're going by every hour collection, you might see a remainder when dividing by 8(usually 4, when you get 3 gold and 2 food items without waste); that means that it's optimal to collect an incomplete pool and then gem.If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies(collection of what you can every hour):
Cain: /pastebin.com/AAHwXyuE
R1 Cain: /pastebin.com/2bZncaJ8
R1 Cain if first gemmed after 4 hours: /pastebin.com/Vcde2DsP
R1 Cain if first gemmed after 8 hours: /pastebin.com/iJ5CGWS3
R2 Cain: /pastebin.com/DF2fghA9
R2 Cain if first gemmed after 4 hours: /pastebin.com/bLRCH0kh
R2 Cain if first gemmed after 8 hours: /pastebin.com/Hbqt8w9x
R3 Cain: /pastebin.com/vc0knaTv
R3 Cain if first gemmed after 4 hours: /pastebin.com/EVYVMZwp
R3 Cain if first gemmed after 8 hours: /pastebin.com/nuSbQZSa
And here are for collection every 8 hours:
Cain: /pastebin.com/qNzXQFVA
R1 Cain: /pastebin.com/yWFC14Bh
R1 Cain if first gemmed after 8 hours: /pastebin.com/ewJ0LtSi
R2 Cain: /pastebin.com/U57KMCnK
R2 Cain if first gemmed after 8 hours: /pastebin.com/PuGwvxcY
R3 Cain: /pastebin.com/KUuUpdTX
R3 Cain if first gemmed after 8 hours: /pastebin.com/JBA3SNby
(note: the "if first gemmed after 4/8 hours" strategies are there because, sometimes, it's optimal to skip the first quest right away, but some people didn't do that because this post came out late.) 
Dorijan Lendvaj
I forgot to post this earlier:
Evaranae+Cain Items:
0%: 3380
10%: 3045
20%: 2687
30%: 2352
Pa'Lhax+Shakti:
0%: 9520
10%: 8559
20%: 7556
30%: 6595
Pa'Lhax+Jasastur:
0%: 11035
10%: 9920
20%: 8757
30%: 7642
Shakti+Jasastur:
0%: 12905
10%: 11602
20%: 10240
30%: 8937
Pa'Lhax+Shakti+Jasastur:
0%: 14890
10%: 13382
20%: 11813
30%: 10305
Pa'Lhax+Beledig:
0%: 13490
10%: 12130
20%: 10707
30%: 9347
Shakti+Beledig:
0%: 14100
10%: 12675
20%: 11182
30%: 9757
Pa'Lhax+Shakti+Beledig:
0%: 16085
10%: 14455
20%: 12755
30%: 11125
Jasastur+Beledig:
0%: 16045
10%: 14425
20%: 12731
30%: 11111
Pa'Lhax+Jasastur+Beledig:
0%: 18030
10%: 16205
20%: 14304
30%: 12479
Shakti+Jasastur+Beledig:
0%: 18640
10%: 16750
20%: 14779
30%: 12889
Pa'Lhax+Shakti+Jasastur+Beledig:
0%: 20625
10%: 18530
20%: 16352
30%: 14257
Pa'Lhax+Cain Items:
0%: 5315
10%: 4781
20%: 4220
30%: 3686
Shakti+Cain Items:
0%: 7325
10%: 6589
20%: 5815
30%: 5079
Pa'Lhax+Shakti+Cain Items:
0%: 9870
10%: 8875
20%: 7836
30%: 6841
Jasastur+Cain Items:
0%: 9400
10%: 8456
20%: 7464
30%: 6520
Pa'Lhax+Jasastur+Cain Items:
0%: 11385
10%: 10236
20%: 9037
30%: 7888
Shakti+Jasastur+Cain Items:
0%: 13255
10%: 11918
20%: 10520
30%: 9183
Pa'Lhax+Shakti+Jasastur+Cain Items:
0%: 15240
10%: 13698
20%: 12093
30%: 10551
Beledig+Cain Items:
0%: 11855
10%: 10666
20%: 9414
30%: 8225
Pa'Lhax+Beledig+Cain Items:
0%: 13840
10%: 12446
20%: 10987
30%: 9593
Shakti+Beledig+Cain Items:
0%: 14450
10%: 12991
20%: 11462
30%: 10003
Pa'Lhax+Shakti+Beledig+Cain Items:
0%: 16435
10%: 14771
20%: 13035
30%: 11371
Jasastur+Beledig+Cain Items:
0%: 16395
10%: 14741
20%: 13011
30%: 11357
Pa'Lhax+Jasastur+Beledig+Cain Items:
0%: 18380
10%: 16521
20%: 14584
30%: 12725
Shakti+Jasastur+Beledig+Cain Items:
0%: 18990
10%: 17066
20%: 15059
30%: 13135
Pa'Lhax+Shakti+Jasastur+Beledig+Cain Items:
0%: 20975
10%: 18846
20%: 16632
30%: 14503 
Dorijan Lendvaj
If you're writing a phyton program, i don't see anything hard with converting days into days, hours and minutes. For days, just use int(days), for hours int(days*24)%24, for minutes int(days*1440)%60.

Dorijan Lendvaj
@JasmineSkunk Breed a bunch of pandakens and put them in level 4 nature habitats. Later you can add nature and fire boosts and gold runes. That's the best way to get a bunch of gold early on which you can use to grow food. Later on, once you get good monsters and runes and feed them you can do the dungeons for breeding Firelequin or Exo Skeel and make gold farms with those 2 monsters.

Dorijan Lendvaj
Firstly, if you don't know how progressive islands work, refer to this post.
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:
For each monster, there are several possible strategies with various amounts of time necessary. I'm also putting some strategies that take longer to complete than the island lasts because, if an island boost happens, the items take 2 times less time to collect, meaning you get twice as many items during those 2 days, which means you effectively get 4 days worth of items in that time, which can also be translated to 2 extra days.
To find the strategy that suits you, think about how many times will you collect an entire pool of items in the 7 days of the island, and multiply that number with 8 hours to get the amount of total time you want on your strategy. Note that if the number of hours is divisible by 8 on all collections, I put the number of collections as a reference and not the number of hours.
I'm considering the amount of time required to get items once they are in the pool as 0.
How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 breeding item can be completed almost instantly so they aren't included.
It also says after how much time is required to get you to this gem cost if there is no island boost(or if the number of hours is divisible with 8, then the number of collections), which is mainly helpful if you divide it by 8 hours to see how many times you should collect the entire pool of items after you get your first collection. Note that dividing by 8 also works if you're planning for an island boost; just make sure to collect every 4 hours instead of every 8 hours.
If you're going by every hour collection, you might see a remainder when dividing by 8(usually 4, when you get 3 gold and 2 food items without waste); that means that it's optimal to collect an incomplete pool and then gem.If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies(collection of what you can every hour):
Sting Westclaw R1: /pastebin.com/Wvfnyxzy
Sting Westclaw: /pastebin.com/tf4YxnDi
Roxen: /pastebin.com/KcrkqJwu
Nexor: /pastebin.com/uawtdNUn
And here are for collection every 8 hours:
Sting Westclaw R1: /pastebin.com/SgYePESc
Sting Westclaw: /pastebin.com/84LNAZEW
Roxen: /pastebin.com/KpFfYiUS
Nexor: /pastebin.com/N3vSxtJd 
Dorijan Lendvaj
(hopefully i got this right)
Burotgor:
0%: 3090
10%: 2766
20%: 2434
30%: 2110 
Dorijan Lendvaj
@ladyjade I do, maybe a bit too much...(I'm thinking of putting this in pastebin so that it doesn't take a lot of space, should I?)
InquisitorFulmen+LadySolaris:
0%: 21250
10%: 19097
20%: 16880
30%: 14727
Krugbo+InquisitorFulmen+LadySolaris:
0%: 24695
10%: 22196
20%: 19621
30%: 17122
Krugbo+LadySolaris:
0%: 18790
10%: 16893
20%: 14928
30%: 13031
Krugbo+InquisitorFulmen:
0%: 17480
10%: 15717
20%: 13892
30%: 12129
Barbatos+Krugbo:
0%: 12500
10%: 11242
20%: 9929
30%: 8671
Barbatos+InquisitorFulmen:
0%: 14420
10%: 12961
20%: 11453
30%: 9994
Barbatos+LadySolaris:
0%: 16770
10%: 15071
20%: 13312
30%: 11613
Barbatos+Krugbo+InquisitorFulmen:
0%: 18905
10%: 16994
20%: 15017
30%: 13106
Barbatos+Krugbo+LadySolaris:
0%: 20215
10%: 18170
20%: 16053
30%: 14008
Barbatos+InquisitorFulmen+LadySolaris:
0%: 22675
10%: 20374
20%: 18005
30%: 15704
Barbatos+Krugbo+InquisitorFulmen+LadySolaris:
0%: 26120
10%: 23473
20%: 20746
30%: 18099
Hellborne+Rabies+Barbatos+Krugbo+InquisitorFulmen:
0%: 20280
10%: 18232
20%: 16117
30%: 14069
Hellborne+Rabies+Barbatos+Krugbo:
0%: 13875
10%: 12480
20%: 11029
30%: 9634
Hellborne+Rabies+Barbatos+InquisitorFulmen:
0%: 15795
10%: 14199
20%: 12553
30%: 10957
Hellborne+Rabies+Barbatos+LadySolaris:
0%: 18145
10%: 16309
20%: 14412
30%: 12576
Hellborne+Rabies+Krugbo+InquisitorFulmen:
0%: 18855
10%: 16955
20%: 14992
30%: 13092
Hellborne+Rabies+Krugbo+LadySolaris:
0%: 20165
10%: 18131
20%: 16028
30%: 13994
Hellborne+Rabies+InquisitorFulmen+LadySolaris:
0%: 22625
10%: 20335
20%: 17980
30%: 15690
Rabies+Barbatos+Krugbo+InquisitorFulmen:
0%: 19900
10%: 17890
20%: 15813
30%: 13803
Rabies+Barbatos+Krugbo+LadySolaris:
0%: 21210
10%: 19066
20%: 16849
30%: 14705
Rabies+Barbatos+InquisitorFulmen+LadySolaris:
0%: 23670
10%: 21270
20%: 18801
30%: 16401
Rabies+Krugbo+InquisitorFulmen+LadySolaris:
0%: 25690
10%: 23092
20%: 20417
30%: 17819
Hellborne+LadySolaris:
0%: 15725
10%: 14136
20%: 12491
30%: 10902
Hellborne+InquisitorFulmen:
0%: 13375
10%: 12026
20%: 10632
30%: 9283
Hellborne+Krugbo:
0%: 9305
10%: 8372
20%: 7394
30%: 6461
Hellborne+Barbatos:
0%: 6185
10%: 5559
20%: 4906
30%: 4280
Hellborne+Rabies:
0%: 4925
10%: 4433
20%: 3919
30%: 3427
Rabies+Barbatos:
0%: 8310
10%: 7475
20%: 6606
30%: 5771
Rabies+Krugbo:
0%: 9920
10%: 8926
20%: 7886
30%: 6892
Rabies+InquisitorFulmen:
0%: 13990
10%: 12580
20%: 11124
30%: 9714
Rabies+LadySolaris:
0%: 16340
10%: 14690
20%: 12983
30%: 11333
Rabies+Barbatos+Krugbo:
0%: 13495
10%: 12138
20%: 10725
30%: 9368
Rabies+Barbatos+InquisitorFulmen:
0%: 15415
10%: 13857
20%: 12249
30%: 10691
Rabies+Barbatos+LadySolaris:
0%: 17765
10%: 15967
20%: 14108
30%: 12310
Rabies+Krugbo+InquisitorFulmen:
0%: 18475
10%: 16613
20%: 14688
30%: 12826
Rabies+Krugbo+LadySolaris:
0%: 19785
10%: 17789
20%: 15724
30%: 13728
Rabies+InquisitorFulmen+LadySolaris:
0%: 22245
10%: 19993
20%: 17676
30%: 15424
Hellborne+Rabies+Barbatos:
0%: 8690
10%: 7817
20%: 6910
30%: 6037
Hellborne+Rabies+Krugbo:
0%: 10300
10%: 9268
20%: 8190
30%: 7158
Hellborne+Rabies+InquisitorFulmen:
0%: 14370
10%: 12922
20%: 11428
30%: 9980
Hellborne+Rabies+LadySolaris:
0%: 16720
10%: 15032
20%: 13287
30%: 11599
Hellborne+Barbatos+LadySolaris:
0%: 17150
10%: 15413
20%: 13616
30%: 11879
Hellborne+Barbatos+Krugbo:
0%: 12880
10%: 11584
20%: 10233
30%: 8937
Hellborne+Barbatos+InquisitorFulmen:
0%: 14800
10%: 13303
20%: 11757
30%: 10260
Hellborne+Krugbo+InquisitorFulmen:
0%: 17860
10%: 16059
20%: 14196
30%: 12395
Hellborne+Krugbo+LadySolaris:
0%: 19170
10%: 17235
20%: 15232
30%: 13297
Hellborne+InquisitorFulmen+LadySolaris:
0%: 21630
10%: 19439
20%: 17184
30%: 14993 
Dorijan Lendvaj
Well, I forgot to add this earlier, but anyway, here it is.

Dorijan Lendvaj
@MariannevanEs No, you only need to at one point be offered a skill of some skills group to be able to learn all the skills of that skills group. Of course, skills group 4 is excluded from that rule.

Dorijan Lendvaj
Here's the strategy to always get the skillset you want(SK means skills group, go to monster wiki if you don't know which skills group a skill is):
NOTE: Only replace something you don't need if you have something you don't need. Otherwise, ignore the step.
Also, you can trash every move you get after you get the skill set you want.
Scenario 1:1 SK1 skill, 2 SK2 skills, 1 SK3 skill
Level 15 or earlier:learn SK1 skill
Level 30: learn all 3 SK2 skills
Level 35: replace the SK2 skill you don't need.
Level 40: replace 1 of the 2 SK2 skills you need
Level 50: replace the SK3 skill you don't need
Now you have 1 skill you want of each skills group as well as a skills group 3 skill.
Level 55: replace the SK3 skill you don't need.
Level 60: replace the SK2 skill you don't need.
Scenario 2:1 SK1, 1 SK2 and 2 SK3
Same as previous except stop at level 50.
Scenario 3:1 SK1, 3 SK3.
Same as previous except replace SK2 at level 50.
Scenario 4:1 SK2, 3 SK3.
Level 30: you should have a SK1 move and 3 SK2 moves by now.
Levels 35, 40, 50: in each of these levels replace a skill you don't need.
Scenario 5:2 SK2, 2 SK3.
Level 35: you have 3 SK2 skils and 1 SK3 skill.
Level 40: replace the SK2 skill you don't need.
Level 50: replace the SK3 skill you don't need.
Scenario 6:3 SK2, 1 SK3.
Level 35: you have 3 SK2 skills and a SK3 skill.
Level 40: replace one of SK2 by a SK3 skill.
Level 50: replace any SK3 skill.
Level 55: replace the SK3 skill you don't need. 
Dorijan Lendvaj
@AloraTsunam Nope, breeding firesaur+fire L always gave me both the breed and the hatch item in these islands without fail.

Dorijan Lendvaj
Firstly, if you don't know how progressive islands work, refer to this post.
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:
For each monster, there are several possible strategies with various amounts of time necessary. I'm also putting some strategies that take longer to complete than the island lasts because, if an island boost happens, the items take 2 times less time to collect, meaning you get twice as many items during those 2 days, which means you effectively get 4 days worth of items in that time, which can also be translated to 2 extra days.
To find the strategy that suits you, think about how many times will you collect an entire pool of items in the 10 days of the island, and multiply that number with 8 hours to get the amount of total time you want on your strategy. Note that if the number of hours is divisible by 8 on all collections, I put the number of collections as a reference and not the number of hours.
I'm considering the amount of time required to get items once they are in the pool as 0.
How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 breeding item can be completed almost instantly so they aren't included.
It also says after how much time is required to get you to this gem cost if there is no island boost(or if the number of hours is divisible with 8, then the number of collections), which is mainly helpful if you divide it by 8 hours to see how many times you should collect the entire pool of items after you get your first collection. Note that dividing by 8 also works if you're planning for an island boost; just make sure to collect every 4 hours instead of every 8 hours.
If you're going by every hour collection, you might see a remainder when dividing by 8(usually 4, when you get 3 gold and 2 food items without waste); that means that it's optimal to collect an incomplete pool and then gem.If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies(collection of what you can every hour):
Toshiro: /pastebin.com/b352Qbk2
Captain Copperbeard: /pastebin.com/0JngFMmC
M2 Wyvern: /pastebin.com/gsJfpjPi
And here are for collection every 8 hours:
Toshiro: /pastebin.com/0SYG4tw1
Captain Copperbeard: /pastebin.com/ziFKXJnx
M2 Wyvern: /pastebin.com/ck1k0WAR
Also, I don't think anyone would want the costs for Sir Francis Rock or Van K. Mark and Mechamancer is really easy to get, but you can request them by replying to this post if you really need them. 
Dorijan Lendvaj
And here are, as usual, way too many combo costs(just ctrl+f the one you want):
Singularis+Alvid+Faugnar(golden relic chest):
0%: 17200
10%: 15482
20%: 13707
30%: 11989
Stoirm+Singularis:
0%: 4470
10%: 4028
20%: 3560
30%: 3118
Stoirm+Alvid:
0%: 7540
10%: 6786
20%: 6000
30%: 5246
Stoirm+Faugnar:
0%: 11700
10%: 10534
20%: 9323
30%: 8157
Stoirm+Singularis+Alvid:
0%: 9795
10%: 8819
20%: 7804
30%: 6828
Singularis+Alvid:
0%: 9460
10%: 8517
20%: 7536
30%: 6593
Singularis+Faugnar:
0%: 12250
10%: 11030
20%: 9763
30%: 8543
Singularis+Yntec:
0%: 16235
10%: 14614
20%: 12936
30%: 11315
Alvid+Faugnar:
0%: 16315
10%: 14684
20%: 12999
30%: 11368
Alvid+Yntec:
0%: 18030
10%: 16224
20%: 14361
30%: 12555
Faugnar+Yntec:
0%: 22565
10%: 20308
20%: 17982
30%: 15725
Singularis+Alvid+Yntec:
0%: 18915
10%: 17022
20%: 15069
30%: 13176
Singularis+Faugnar+Yntec:
0%: 23450
10%: 21106
20%: 18690
30%: 16346
Alvid+Faugnar+Yntec:
0%: 25245
10%: 22716
20%: 20115
30%: 17586
Singularis+Alvid+Faugnar+Yntec:
0%: 26130
10%: 23514
20%: 20823
30%: 18207
Stoirm+Yntec:
0%: 15685
10%: 14118
20%: 12496
30%: 10929
Stoirm+Gelotron:
0%: 17540
10%: 15790
20%: 13976
30%: 12226
Yntec+Gelotron:
0%: 25785
10%: 23204
20%: 20544
30%: 17963
Faugnar+Gelotron:
0%: 23450
10%: 21104
20%: 18686
30%: 16340
Alvid+Faugnar+Gelotron:
0%: 26130
10%: 23512
20%: 20819
30%: 18201
Faugnar+Yntec+Gelotron:
0%: 32030
10%: 28820
20%: 25522
30%: 22312
Stoirm+Yntec+Gelotron:
0%: 26120
10%: 23506
20%: 20812
30%: 18198
Stoirm+Faugnar+Gelotron:
0%: 23785
10%: 21406
20%: 18954
30%: 16575
Singularis+Faugnar+Gelotron:
0%: 24335
10%: 21902
20%: 19394
30%: 16961
Singularis+Yntec+Gelotron:
0%: 26670
10%: 24002
20%: 21252
30%: 18584
Singularis+Alvid+Faugnar+Gelotron:
0%: 27015
10%: 24310
20%: 21527
30%: 18822
Singularis+Alvid+Yntec+Gelotron:
0%: 29350
10%: 26410
20%: 23385
30%: 20445
Singularis+Faugnar+Yntec+Gelotron:
0%: 32915
10%: 29618
20%: 26230
30%: 22933
Alvid+Faugnar+Yntec+Gelotron:
0%: 34710
10%: 31228
20%: 27655
30%: 24173 
Dorijan Lendvaj
@GetScared How is that different from the current system?

Dorijan Lendvaj
Just 1 thing I immediately noticed: a monster's life can't be 34667. Did you mean 34684(like iMigbo and Stake)?

Dorijan Lendvaj
@trinity800 The monster is Beetrat(day 1) or Ledovech(day 2), not iMigbo.

Dorijan Lendvaj
(
copypastedmoved here per Marianne's request)
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:For each monster, there are several possible strategies with various amounts of time necessary. I'm also putting some strategies that take longer to complete than the island lasts because, if an island boost happens, the items take 2 times less time to collect, meaning you get twice as many items during those 2 days, which means you effectively get 4 days worth of items in that time, which can also be translated to 2 extra days.
To find the strategy that suits you, think about how many times will you collect an entire pool of items in the 7 days of the island, and multiply that number with 8 hours to get the amount of total time you want on your strategy. Note that if the number of hours is divisible by 8 on all collections, I put the number of collections as a reference and not the number of hours.
I'm considering the amount of time required to get items once they are in the pool as 0.
How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 breeding item can be completed almost instantly so they aren't included.
It also says after how much time is required to get you to this gem cost if there is no island boost(or if the number of hours is divisible with 8, then the number of collections), which is mainly helpful if you divide it by 8 hours to see how many times you should collect the entire pool of items after you get your first collection. Note that dividing by 8 also works if you're planning for an island boost; just make sure to collect every 4 hours instead of every 8 hours.
If you're going by every hour collection, you might see a remainder when dividing by 8(usually 4, when you get 3 gold and 2 food items without waste); that means that it's optimal to collect an incomplete pool and then gem.If you have any other questions, feel free to reply on this thread.
Anyway, here are the strategies(collections of what you can every hour):
Warspellz Rank 2: /pastebin.com/NHDE7mrx
Warspellz Rank 1: /pastebin.com/HMThgLX2
Warspellz: /pastebin.com/PF8M3i4p
Firca: /pastebin.com/QnzDmpEM
GaiaNova: /pastebin.com/cb49swyB
Shork: /pastebin.com/URqgecC1
And here are for collecting every 8 hours:
Warspellz Rank 2: /pastebin.com/f8KmiRi8
Warspellz Rank 1: /pastebin.com/2du56Cp5
Warspellz: /pastebin.com/SFwFTiaj
Firca: /pastebin.com/fSEhBRYc
GaiaNova: /pastebin.com/L08iwLz3
Shork: /pastebin.com/iguAgTUT 
Dorijan Lendvaj
Firstly, if you don't know how progressive islands work, refer to this post.
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:
For each monster, there are several possible strategies with various amounts of time necessary. I'm also putting some strategies that take longer to complete than the island lasts because, if an island boost happens, the items take 2 times less time to collect, meaning you get twice as many items during those 2 days, which means you effectively get 4 days worth of items in that time, which can also be translated to 2 extra days.
To find the strategy that suits you, think about how many times will you collect an entire pool of items in the 7 days of the island, and multiply that number with 8 hours to get the amount of total time you want on your strategy. Note that if the number of hours is divisible by 8 on all collections, I put the number of collections as a reference and not the number of hours.
I'm considering the amount of time required to get items once they are in the pool as 0.
How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 breeding item can be completed almost instantly so they aren't included.
It also says after how much time is required to get you to this gem cost if there is no island boost(or if the number of hours is divisible with 8, then the number of collections), which is mainly helpful if you divide it by 8 hours to see how many times you should collect the entire pool of items after you get your first collection. Note that dividing by 8 also works if you're planning for an island boost; just make sure to collect every 4 hours instead of every 8 hours.
If you're going by every hour collection, you might see a remainder when dividing by 8(usually 4, when you get 3 gold and 2 food items without waste); that means that it's optimal to collect an incomplete pool and then gem.If you have any other questions, feel free to reply to this post.
Anyway, here are the strategies(collections of what you can every hour):
Warspellz Rank 2: /pastebin.com/NHDE7mrx
Warspellz Rank 1: /pastebin.com/HMThgLX2
Warspellz: /pastebin.com/PF8M3i4p
Firca: /pastebin.com/QnzDmpEM
GaiaNova: /pastebin.com/cb49swyB
Shork: /pastebin.com/URqgecC1
And here are for collecting every 8 hours:
Warspellz Rank 2: /pastebin.com/f8KmiRi8
Warspellz Rank 1: /pastebin.com/2du56Cp5
Warspellz: /pastebin.com/SFwFTiaj
Firca: /pastebin.com/fSEhBRYc
GaiaNova: /pastebin.com/L08iwLz3
Shork: /pastebin.com/iguAgTUT 
Dorijan Lendvaj
@BaxAttacks What I'd recommend(and what I will do) is instead spend about 100 gems to get 80 cells and then craft him with elemental cells. A lot cheaper.

Dorijan Lendvaj
Firstly, if you don't know how progressive islands work, refer to this post.
So, I made the best strategies for spending gems if you want to reach a certain node. First, I'll explain how this works:
For each monster, there are several possible strategies with various amounts of time necessary.
I'm also putting some strategies that take longer to complete than the island lasts because, if an island boost happens, the items take 2 times less time to collect, meaning you get twice as many items during those 2 days, which means you effectively get 4 days worth of items in that time, which can also be translated to 2 extra days.This time there is no island boosts so I removed the strategies longer than 2d16h.To find the strategy that suits you, think about how many times will you collect an entire pool of items in the 3 days of the island, and multiply that number with 8 hours to get the amount of total time you want on your strategy. Note that if the number of hours is divisible by 8 on all collections, I put the number of collections as a reference and not the number of hours.
I'm considering the amount of time required to get items once they are in the pool as 0.
How the strategy works: For each quest, the strategy tells you the number of gems to spend on that quest. Note that quests which only require 1 breeding item can be completed almost instantly so they aren't included.
It also says after how much time is required to get you to this gem cost if there is no island boost(or if the number of hours is divisible with 8, then the number of collections), which is mainly helpful if you divide it by 8 hours to see how many times you should collect the entire pool of items after you get your first collection. Note that dividing by 8 also works if you're planning for an island boost; just make sure to collect every 4 hours instead of every 8 hours.
If you're going by every hour collection, you might see a remainder when dividing by 8(usually 4, when you get 3 gold and 2 food items without waste); that means that it's optimal to collect an incomplete pool and then gem.If you have any other questions, feel free to reply to this post.
Anyway, here are the strategies(collections of what you can every hour):
100 cells: /pastebin.com/txYRC1tN
80 cells: /pastebin.com/Dbdee6xD
60 cells: /pastebin.com/XZhVZ7Xa
And here are for collecting every 8 hours:
100 cells: /pastebin.com/2vyAsZE9
80 cells: /pastebin.com/N6fjsG58
60 cells: /pastebin.com/80uZLHsS 
Dorijan Lendvaj
@RobLeDrew I know it's quite late, but your formula for life isn't always exact.
Take Rockantium at level 105 for example.
His life at level 100 is 32572. Your formula says that his life at level 105 is 35984, while his actual life at level 105 is 35983.
My formula is:
=CEILING(L70*L70*(I70IF(I70>38000,200+MOD(I70,100),100+MOD(I70,100)))/10000+IF(I70>38000,200+MOD(I70,100),100+MOD(I70,100)),1)
If you find an example when it's wrong, feel free to share it. L70 is the level of the monster and I70 is their life at level 100.EDIT: Doesn't seem to work for Rockantium level 103. Will try to correct it.
EDIT2: This new(very similar) formula should work for all levels divisible by 5:
=ROUND(L70*L70*(I70IF(I70>38000,200+MOD(I70,100),100+MOD(I70,100)))/10000+IF(I70>38000,200+MOD(I70,100),100+MOD(I70,100)),0) 
Dorijan Lendvaj
The second formula for life is also an approximation: Let's look at some things at level 105.
Rockantium at level 100 has 32572 life, and at level 105 he has 35983 life. The formula says that he has 35983.56 life, which can be transformed into 35983 only by rounding down.
Arch Knight at level 100 has 23524 life, and at level 105 he has 25923 life. The formula says that he has 25922.88 life, which gives 25922 after rounding down(which is required for the first example to work). That means the formula isn't exact. On the other hand, I think I have an exact formula:
=CEILING(L70*L70*(I70IF(I70>38000,200+MOD(I70,100),100+MOD(I70,100)))/10000+IF(I70>38000,200+MOD(I70,100),100+MOD(I70,100)),1), where L70 is the level and I70 is life at level 100. Again, you can try to find a monster on which my formula doesn't work and report it to me(though i'm really confident that it works). 
Dorijan Lendvaj
@UmarZahid baron traitor cost:
0% discount: 3035 maze coins
10% discount: 2716 maze coins
20% discount: 2390 maze coins
30% discount: 2071 maze coins 
Dorijan Lendvaj
@HakaTaka Yes, I already knew about that first formula; my problem with them is that it isn't exact. Actually, if you remove all the floors from my formula, it becomes the same as the one you mentioned.
Anyway, let's calculate the damage the example Igursus deals with that formula:
4410*1.84*54*65/1000=28481.544
As you can see, the result is off by 2.544; my goal with this post was to find an exact formula.
Also, one thing I didn't mention in the post is that I didn't test this formula with levels not divisible by 5 and move powers not divisible by 5. 
Dorijan Lendvaj
First, since it seems like a lot of people don't know that, floor(number)=number not including the decimal places. For example, floor(2.94)=2.
So I think that I found an exact damage formula not including level difference, elemental advantage/weakness and damage boosts/reductions(though i assume that it's floor(damage without modifiers*modifiers), not sure yet).
If you think you can prove me wrong, reply with the following information:
level of the attacker
runes of your attacker(as well as team strength runes if you have that)
the power of the move
the attacker
calculated damage
actual damage
Anyway, the formula is:
floor(floor(floor(runeMult*basePower)*movePower/50)*(level+5)/50), where basePower is the power of your monster with no runes applied and runeMult is the sum of all percentages of the strength runes that affect your monsters divided by 100, plus 1.
For example, let's say we had a level 130 igursus with a level 5 and a level 4 strength rune use Etna against a level 130 opponent.
The level 5 strength rune is +48% damage and the level 4 strength rune is +36% damage. The sum of the percentages is 84, divided by 100 is 0.84, plus 1 is 1.84.
The base power of Igursus at level 130 is 4410.
So, let's calculate:
floor(floor(floor(1.84*4410)*65/50)*135/50) = floor(floor(floor(8114.4)*1.3)*2.7) = floor(floor(8114*1.3)*2.7) = floor(floor(10548.2)*2.7) = floor(10548*2.7) = floor(28479.6)=28479 damage.
I also made this into a miniature excel sheet, which you can make a copy of and mess around with by going to File>Make a copy. 
Dorijan Lendvaj
@StancuAlexandru You get (the amount of cells that you would've gotten if it was rank 0)+(the amount of cells it cost to rank up)/2 cells.

Dorijan Lendvaj
I got metalisha about 4 hours ago with Varuna+Galante Jr.(still not fixed?):
Anyway, the results are:
1 Metalisha
5 Eggknock
2 Erpham
2 Rhynex 
Dorijan Lendvaj
So, I just did my 5 PvPs and what I've observed is really strange:
Out of the enemy's 43 turns, they never used a special.
Out of my 24 turns, I never got a special.
As if the specials have completely dissappeared. The chance of not using a single special out of 67 turns is about 0.086%.
In 2 hours and 40 minutes I'll have 3 more PvPs available to add to the sample size. I'll keep updating this post. 
Dorijan Lendvaj
"i have given birth to my children in less time than it takes to hatch some of these monsters" Maybe because humans don't lay eggs? Keep in mind that humans are not lizards or birds.