• Ekto Gamat

    @tom13 said in Mutant runes:

    @ekto-gamat What was the war coins glitch? I've heard of it here and there, but it was never really explained.

    The glitch I am talking about only happened to a few teams during Beta season of Team Wars in 2015 (probably around September). When a person from one of these teams logged out and then in again he/she would receive the coins for a war again ... and again ... and again. Some players reportedly got hundreds of thousands of war coins like this. SP never rolled this back.

    This is how some players 'legally' got hundreds of lvl IX runes when they hit the shop, or were able to get 2 copies of each general at rank 5 when the lab was introduced.

    Then there was another war coin glitch much later, in 2017, which allowed teams to get rewarded multiple times for a war when hitting 'search for a war' immediately after the end of the previous war. Some teams accidentally triggered it, while others abused it once they found out how it worked. SP has fixed this.

    posted in General Discussion read more
  • Ekto Gamat

    @ss13 said in Mutant runes:

    @ekto-gamat , if I'm not mistaken, lvl X runes were only introduced a few months after team wars started...

    I believe they were there already when wars started.
    But memory is a fickle thing and I have no access anymore to any resources to check.
    @C0ntr1v3d however, does. 😉

    posted in General Discussion read more
  • Ekto Gamat

    @david-ml said in Mutant runes:

    @testcyp said in Mutant runes:

    i'm pretty sure there was a bug a long time ago that let people get a bunch of level 10 runes cheap

    Not a bug, a sale! I think they sold them on a sale for 150 or 200 gems.

    Not exactly. Groups of people from different test groups would get such offers. It was the time that SP decided to bring X runes on sale for the first time and were trying to get a feel for what would be the best price. Happened in the fall of 2015 I think, shortly after the beginning of Team Wars.

    As a consequence some players got cycles of awesome offers, others only crappy offers (still much better than 2300 gems obviously) and others no offers at all.
    Created huge inequality, since before this time the only players who had more than 1 or 2 X runes were either extremely ritch or cheaters (unfortunately the vast majority).

    And yes, lvl IX runes for 1500 coins (very nice in combination with the war coins glitch for some) and later for 3000 coins in the Team Shop. Made all of AMAB's F2P players fully IX runed over night, pretty much.

    And there also was the little incident with high level runes being sold for gold accidentally, which never was rolled back properly for everyone (though admittedly, at least SP tried). I believe this happened before Team Wars.

    posted in General Discussion read more
  • Ekto Gamat

    @david-ml said in The Premium Pass just undid years of hard work....:

    I thought I should come back to my thread and follow up on a few things. First

    @marianne-van-es said in The Premium Pass just undid years of hard work....:

    I cant stop you from following in Ekto footsteps but he didnt quit because of this so not really fair to take that in your argument in fact when this pass was first introduced on Taringa he was more mild about than I was

    As annoyed as I am, I probably won't yet follow his footsteps. However, I will reduce my engagement somewhat to cool down a bit. Also, the idea of a premium pass isn't the problem, it's the execution! I am sure Ekto would have been equally unhappy seeing his work into Gold Fever going up in smoke. And I'm sure that if he's reading this, will be confirmed in his decision to quit!

    I only left the game, I am not dead, you can still ask what I would think of it. 😉

    As most non-battle related competitive elements in the game I never cared much for Gold Fever. Even sacrificed my top 500 position to rank everything I could for TBGR.

    Does not mean I do not understand why people can be angry. Gold Fever traditionally was one of the few contests in which F2P could compete for the big prices with P2P. Not anymore it seems.

    posted in General Discussion read more
  • Ekto Gamat

    Going to come out of hibernation for this one.

    Sad to see you go, but all things have an end.
    The community has lost:

    1. One of the best players and strategists. Especially one with a remarkable ability to adapt quickly to innovations in the game.

    2. One of the, possibly the most important, driving forces behind arguably the most successful team in the first 2 years of team wars.

    3. One of the most loved and respected 'elite' players from all sides of the ML spectrum.

    4. A very wise, smart and kind person.

    5. One of the very few players who could combine high ambitions with high moral gaming values.

    And more.

    posted in General Discussion read more
  • Ekto Gamat

    As a side note: the day I quit ML also was the day my other game announced they will be shutting down. It had been around for three years. I only played this game very casually.

    It was a much 'friendlier' game, with less aggressive marketing techniques, less need to spend to 'stay on top', or to become an advanced player, loot boxes with advertised odds, better customer support, less bugs, better compensation for bugs, better communication with the player base, et cetera. Unfortunately being friendly apparently does not get you very far in the gaming industry. Or at least it did not help this game.

    posted in General Discussion read more
  • Ekto Gamat

    Interesting to see what this thread has turned into. 🙂

    Just to add my 2 cents: people will leave the game for all sorts of reasons. This inevitably results in the 'old player population' becoming thinner and thinner. This happens in ALL games, regardless of how well they are run. So to old players who see friends and acquaintances quit the game all around them, it may seem very easily that the game is dying. This is not necessarily so. What the old gamers do not see is how much a game grows from attracting fresh blood, and how much the remaining oldies spend.

    Obviously a company does not wish to be too open about their success in this respect, but the figures @C0ntr1v3d provided seem to indicate that ML is still doing well.

    posted in General Discussion read more
  • Ekto Gamat

    Thank you all for your more than kind words.

    I just finished my attacks in my last war, and will leave the game by the end of it.

    For anyone interested in elite wars in the first 2 years, I once again share the links to my 2 part history of Resurrection of AMAB:

    [https://drive.google.com/file/d/0B5XxTQqxGprOWEJkTGtoYnVOQ00/view?usp=sharing](link url)

    [https://drive.google.com/file/d/1lwKRXwk1pU76GtDnj_u5YPkLIPdWozQO/view?usp=sharing](link url)

    No history for Untamable, simply because wars were not lived as intensely as in AMAB. Big kudos to Untamable however, and most notably to its lead Sheela, for growing from a mediocre team to a team that beat Grindhouse and ML Italia in war and United Assassins in TBGR.

    I have never recorded many videos, because it may have caused an increase in the chance of crashing (a frequent occurence in the first year of wars). What I recorded and saved (mostly from the last 1,5 year) can be found here:

    [https://www.youtube.com/watch?v=KDVLdkbNl3E&list=PL-ZmsXL52PrZF3AMufSnaerI3q59AzEgw](link url)

    Typical of these videos is my preference for attack teams consisting of two supporters setting up one hitter. Maybe it can inspire anyone.

    Keep enjoying the game, my friends! I certainly did until my last coin. 🙂

    posted in General Discussion read more
  • Ekto Gamat

    As a sidenote: in two wars time (which should be Friday) Untamable will be needing two players to replace both of my accounts.

    Requirements: look at our war log and become enthusiastic at the idea of contributing to the awesome wars we fight.

    posted in General Discussion read more
  • Ekto Gamat

    This is a goodbye post. Not a goodbye post in which I will whine and yell at SP for killing the game. Not a goodbye post in which I will just try to draw attention to my little persona, only to return a few months later because I have an addiction problem.

    This is a goodbye post to first of all thank everyone for their camaraderie over the years, most notably my teammates in AMAB and Untamable but also a few regulars on this forum and my esteemed adversaries in wars, and to thank SP for putting out the best mobile game I know. The past 4,5 years have been absolutely awesome.

    Of course there are good reasons why I decided to uninstall the game in a few wars time. Quickly summarised: even though the game still is very enjoyable, there also are many downsides that have been eating at me. A hobby that is so time consuming as Monster Legends should not bring so many mixed feelings. I think I can find something else to do that also brings me joy, but doesn't give me the downsides.

    More in details:

    • Gambling chests: morally reprehensible, with the caves as the new low. I cannot longer morally justify playing a game, that should be for all ages, that encourages such gambling behaviour.

    • Over powered monsters that rule entire wars. At first there was Voltaik, until he finally got an answer in Faraday (unfortunately now we have the same problem in nature thanks to the idiot frog); then there was Samael who reduced elite wars to 'Samael counting' to know who would win; then there was Xiron with ridiculous control skills; and now there is Thalassa. Samael and Xiron are not over powered anymore thanks to the release of other monsters. Undoubtedly Thalassa will get equal answers. The problem is though: in the meantime we are stuck with monsters that take away too much fun from me. Not being able to think of anything that can counter such monsters on defence is equally frustrating to me as having troubles on attack.

    • Racing has become too much of an integral part of the game. The game should be about thinking on attack and defense strategies, and to make sure everyone in your team can get a maximum number of coins every war. Instead, to many the game is about getting the newest race monster at low cost and complaining if this monster is not over powered. I do not longer feel at home in a game in which Warriors are being replaced by Race Bunnies whose idea of having fun is doing mindnumbingly stupid tasks.

    • Poison in the community. Too many people cower from wars against their peers, cheat and exploit whenever they can, by bending the rules or abusing bugs. Too many of SP's resources go to fighting cheaters and exploiters. I am tired of this selfish behaviour that will give a small advantage to the exploiters, but can seriously hinder other gamers.

    My decision to leave is final. Once again, thank you all for playing with or against me, and thanks SP for putting out a great game that continues to be great. 🙂

    posted in General Discussion read more

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