It's the weekend, David. :)
A lot would be fixed already if you cannot match the same team twice, but ... that has been mentioned many times before as well.
There’s clearly a big discrepancy between non nemesis teams and nemesis teams when predicting war outcomes. ( not counting you guys as a nemesis team btw ) This is not inline with the matching algorithm that seems to not put enough weight to this factor.
You are right, that is something that should be taken into account. And the same for the relics. I see many 'new money' players who have lvl 115 Nemesis with almost max diamond relics. They are far stronger than players with race monsters and bronze relics, but the matching algorithm seems to treat them the same.
Problem remains though, that the top is very small. So unless you force 5-10 teams to always match each other, the "smaller guys" will sometimes have to hit them as well. Which I do not mind, as long as it is not 3 times. a week.
As far as I know Rune level is not taken into consideration
I think someone official once said it is taken into consideration.
You can also see this when you hit a war and you do not have any monsters runed in a particular element/book. Your base will be much lower than usual.
Like in the last Untamable/Australia Rocks war your base was #18 or something like that, while it should have been one of the first 3. Probably because you either do not have that many lvl 120 epics or lvl 105 rares, or because they were not runed when we hit the war.
Tara asked about status effects landing on monsters that could potentially resist, while having accuracy increased. The answer to that I provided above.
The question remains what happens to the very rare skills that have a + 100% accuracy themselves.. Some specials and potentially the Titans skills. It would very much surprise me if it does not work like I described above as well, but since there is no way to easily test this extensively some confirmation or denial would be nice. :)
@Ekto-Gamat I found the thread where Carlos explained it and he explains it the way I understand it:
And according to your calculation, precision wouldn't cancel blind as 0.95 x 0.5 x 1.5 = 0.7125
That is not my calculation. This is:
95 % accuracy + blind = 95 - 50 % = 47,5 %
95 % accuracy + precision + blind = 95 + (50 - 50 %) = 95 %
150 % accuracy + blind = 150 -50 % = 75%
150 % accuracy + precision + blind = 150 + (50 -50 %) =. 150 %
I am not sure what Carlos says in that thread that either denies or confirms this.
Esquadra Suicida, World Industries and Untamable are in your League, though? It would be strange if you could not match these teams. You just have been unlucky to be slightly weaker instead of slightly stronger.
Would be different if the log showed POF, Collusion, LHOG and RV.
The most lopsided match in this log was against 'The Core'. ;)
@Ekto-Gamat No, 150-50 =100. I doubt that it is 150/2 or 50% of 150 % based on how Carlos some time ago explained how accuracies work, but maybe @Carlos can clarify. I may be wrong but that's how I always interpreted it! You add and subtract percentages rather than taking a percentage of a percentage. It would get too complicated with multiple effect layers like precision, sunburn, daze, blind....
Well, possibly I am wrong, but if I am not it does not make anything more complicated. You only take a percentage of a percentage once. So e.g. a 150% accuracy skill + blind + sunburn would reduce the accuracy with 65 % to 52,5 %.
When applied to status effects, which we see in play far more often than > 100% accuracy skills and therefore are easier to test, it works like this:
Generals make status effects 35% less effective against them. Precision adds 50%.
So what happens when Atum under precision stuns Thetys is the following:
Atum: Powerful Mace on Thetys
General trait: reduces accuracy of the stun to 65%
Precision: adds 50% of this 65%, making it 97,5% accurate and therefore nearly never misses (except of course when you really need it to land)
If you do this on a VIP it will be 100 % => 50 % => 75 %
If your logic was followed a monster with precision would always land a status effect on a VIP, since 50 % + 50% = 100%. This is not the case, because it is 50% of 50% = 75%.
@Ekto-Gamat I haven't collected hard data, but I have gone through enough Titan fights where the Titan hits every time despite blind to really get suspicious.....
I agree about the Titans. They seemed less effected by blind/daze (though I have no hard data on this ;)). My guess is their skills had 120 or 150 % accuracy, to reduce the effectiveness of reduced accuracy. So not a bug, but intentional.