• Ekto Gamat

    And since a couple of days accuracy is back to 100% 😂

    posted in General Discussion read more
  • Ekto Gamat

    @monsterbath said in PVP trophy points factor MP into calculating points of loss/win?:

    So the low loss of 4 trophies must have been due to that guy climbing the ranks and then punching down on me via revenge attack? All attacks you make in pvp are attacking people with slightly more trophies so there's no way it could have been that if trophies impact the points, I reckon. Thanks for the input.

    Highest ranked players cannot always attack players with slightly more trophies than them. So they sometimes have to punch down.

    If I get attacked and only lose 4 trophies, I can be sure it was a top 3 ranked player.

    posted in General Discussion read more
  • Ekto Gamat

    It's the number of trophies that is factored in, not the MP.
    Though obviously people with a high MP will usually also have a lot of trophies.

    posted in General Discussion read more
  • Ekto Gamat

    Well, what do you know. Attacks can miss again.

    And again this change was made silently. Does SP not realize that accuracy heavily influences strategy for this game? Would be so nice if this was communicated.

    posted in General Discussion read more
  • Ekto Gamat

    @gronk23 said in Unannounced changes to PVP. Please reverse the changes.:

    I am sure there are other choices.

    I agree, this fix was just 'quick and dirty'.

    posted in General Discussion read more
  • Ekto Gamat

    @gronk23 said in Unannounced changes to PVP. Please reverse the changes.:

    @star it is close to impossible to find specific players in PVP. How was that an exploite?

    This was an exploit used by L I-III players. It really is not that hard to find each other when your choice of targets is limited and when you agree when you will drop your shield.

    posted in General Discussion read more
  • Ekto Gamat

    Orkan is right in pretty much everything he said.

    I am curious about why SP decided to make the next generation of monsters so difficult to rank though.

    VIPs were nearly impossible to rank in the past, you had to buy 18 copies for 20 dollars.
    Nemeses were nearly impossible to rank in the past, you had to buy 18 copies for 30 dollars.

    Then SP introduced elemenal cells and eventually dropped the restrictions on when to use them. So monsters became more easily rankable.
    SP also introduced warmasters, which were difficult to rank but in the end everyone could do it with patience and perseverance.

    The result was that even F2P could have decently ranked A monsters, so the gap with P2W was not that enormous anymore. Which to me was a great balance. Keep the advantage for the paying customers, but allow F2P to stay close enough not to get totally obliterated by the P2W spending power.

    The Forsaken and that stupid Race Pumpkin clearly are a step back from this. You do not create a nice gaming environment by making your content more exclusive.

    On the bright side: every time SP does something like this they make older content easier available to appease the masses. We have already seen this with the double bronze relic rewards from MW.

    posted in General Discussion read more
  • Ekto Gamat

    @tom6969 said in Are many people thinking of quitting the game?:

    I just wondered how many people have lost their desire to continue playing? How much of the game is still fun? I'm intruiged of what keeps people actually continuing to play it I would like to know.

    Team Wars: Too time consuming if you want to play them well.
    Races: Idiotic waste of time
    Mazes and Progressives: Most of the time too expensive or time consuming
    Release of new monsters: Some good, some bad, some game breaking.
    SP business model: Vile, most of the time.

    I 'continue ' playing (not in a team) because the battle mechanics are superior to any other game I have tried. For me these mechanics can still be tested and enjoyed in Live Duels and to some extend in PVP. But only because I do not have to worry about the 'next best monster' to be able to compete , since outside a team I can afford not to give a poop. 🙂

    On another note: people have been saying for years already that many people are quitting the game. Obviously at the top it may seem that fewer and fewer players are left, which is logical because players will always quit after some time for some reason. The question whether this is hurting SP can only be answered if we also know if the number of new (paying) players is growing or not.

    posted in General Discussion read more
  • Ekto Gamat

    @orkan-öztrak said in Classic Duel Madness:

    @ekto-gamat It's not just Metalisha, Ingenica and all other Double Damage givers are a problem as well, because even Double Damage is enough for a wipe with 2 Strength at level 100. Making all monsters level 120 seems like a better solution, even more so when you consider the fact that they show up as level 120 while giving them Runes and movesets.

    Everything else needs to be in your favour to be able to wipe with a 2 strength hitter though. Making monsters lvl 120 would certainly avoid an easy wipe, but I think it's only fair that one duel format has the monsters at rank 0 and the other at rank 4. For many players rank 0 is the normal situation.

    posted in General Discussion read more
  • Ekto Gamat

    The solution is quite simple: Metalisha's triple damage move should get a warm up.

    posted in General Discussion read more

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