• Ekto Gamat

    @TCML-Lead said in $$$$$ - Rune Offer Costs Changing/Increasing:

    I am just really worried that I can't buy level 10 speed with gems anymore since I am not a spender!

    Got it. And won't hear me arguing there. I think everything in the game should be obtainable by only playing the game (including VIPS and Nemeses), even if it takes a hundred years. It's a matter of principle. ;)

    posted in General Discussion read more
  • Ekto Gamat

    @TCML-Lead said in $$$$$ - Rune Offer Costs Changing/Increasing:

    Runes offer: Level 10 speed on sale for $10 (for one), $30 for four, $50 for 8, and there's also this offer: 460 gems for one level 10 speed. I remember it used to be 345 gems. Keyword: USED TO BE.

    I am not sure what you are talking about. Daily rune offers have always fluctuated and we had a 345 gem offer for a lvl X only recently.

    posted in General Discussion read more
  • Ekto Gamat

    Statistically speaking you should on average get one Laomu in 20 attempts.

    But statistics does not remember previous results. If you had 18 failed breedings then statistics still says that on average you should get one Laomu in your next 20 attempts.

    People should also remember this when throwing away thousands of gems in breeding events. Just because you failed 40 attempts does not mean you have a higher chance at success with your next 40 attempts.

    posted in General Discussion read more
  • Ekto Gamat

    @tintum said in Combat Change: Possession (v5.8) (Game Updates):

    For some monsters, that's pretty much all they do though...? Caillech freezes, Nishant's pet possesses, if the enemy has been "recently" anything then these monsters are worthless. Same for Krampus, most people use him because he has 2 turn denial...?

    I guess whatever has been decided will happen regardless :)

    I see it as a new opportunity to think outside the box (if they ever implement this).

    Freeze all => Remove Positive Effects => Freeze all again
    Stun all => Freeze all => Stun all again

    posted in General Discussion read more
  • Ekto Gamat

    @Portgas-D.-Ace said in Combat Change: Possession (v5.8) (Game Updates):

    @Ekto-Gamat said in Combat Change: Possession (v5.8) (Game Updates):

    When they are literally drowning in things that needs to be fixed, everything is difficult to implement.

    But they already know how to do this. It should be just a matter of copying the code and instead of 'stun' put 'freeze' or 'possession'. Unless they hired a very sloppy programmer.

    posted in General Discussion read more
  • Ekto Gamat

    @Carlos said in Combat Change: Possession (v5.8) (Game Updates):

    For a long time, we realized we need a "recently possessed" and "Recently freezed" that avoid the abuse of control skills

    So .. what is the hold up? Can't be too difficult to implement?

    posted in General Discussion read more
  • Ekto Gamat

    @SkeelMaster said in Has this game got better?:

    @Ekto-Gamat said in Has this game got better?:

    If Thorder's haste and slow can be nerfed, so can other broken mechanisms.

    Nobody bought 17 copies of Thorders that time (no war, no lab) so they can do what they want. Now with money involved things are much more complicated. I'm sure SP doesn't want to be overwhelmed with the refund request if they nerf him (or any monster people invest heavily), it happened before (Harusami?)

    Oh, I do realize that nerfing Samael or other 'money' monsters is more complicated. That, however, is not my problem, I am only interested in a good game. :)

    Besides, they gave Nox a mini nerf not too long ago. No one complained.
    Samael and Demise can get a mini nerf easily by making their teleport skills able to miss by giving it a 95% accuracy. Looking at Wiki I believe that even was the intention for Samael.

    posted in General Discussion read more
  • Ekto Gamat

    I can only comment from the end game perspective. Contrived has made some excellent points, I can only agree with.

    I see lots of new and interesting monsters that give the game more depth and room for strategical thinking. All the Bodyguards, for example, are excellent monsters that lift the use of support monsters in wars. They are even easier to rank than the old generals when they return to the shop for 1100 coins, making their use more widespread.

    At the same time however, the game knows some broken mechanisms SP is not fixing which makes all of this not very relevant. All Nemeses are borderline OP, but I would not have any problems with them if Samael did not exist as well, who simply is beyond broken. A game, or even one war, should never be about the use of only one monster. It is ridiculous that a team like Power of Fun loses with more than 100 coins difference because Revolution Valkyrie has more Samaels. It is ridiculous that the same team starts kicking players just because they do not own Samael (and what's next, kicking everyone who does not have 2 Samaels?). It is ridiculous that a team like Titans Resurrection suffers a perfect score defeat.

    All of this said with much respect to my colleagues in RV, who are not only incredibly strong, but also know how to play and have a good strategy. :)

    Even when there is no Samael there still is Demise who is nearly as deadly when she can be paired with Zyla or Voltaik. Obviously broken monsters, mechanisms or combos should be dealt with, in the interest of the longevity of the game. If Thorder's haste and slow can be nerfed, so can other broken mechanisms.

    I do see that the game designers tried to break the dominance of Thetys, but they did that by introducing Nemeses. Monsters you can only buy with money to counter a monster you can get with war coins. So no, not really the answer.

    In summary: I play the game because I like the use of different monster combinations, and interesting new mechanisms and combos. I do not play the game to think of how to counter one monster, or monster combination. Did the game become better? In potential most certainly. In practice not really.

    posted in General Discussion read more
  • Ekto Gamat

    @Wololo

    @Wololo said in VIP days are here, and no one cares.:

    I don't know what you consider "a lot", I'm gonna use my current war as an example (Superheroes, Earth, Light) and there's a single VIP on defense across 60 players (1 in 180 monsters).

    And how many Nemeses?
    Not really surprising, regardless, considering the rules.

    posted in General Discussion read more

Looks like your connection to Social Point Forums was lost, please wait while we try to reconnect.