• Ekto Gamat

    Dear all,

    For anyone who may be interested: I am providing a link (not live of course, imagine that :P, just add an 'h' in the URL) to pt. 2 of the History of Resurrection of AMAB. It was primarily written as a document for AMAB's players to look back to, but may interest players of other teams as well, since it obviously also deals a bit with ML history in general and other (mostly 'elite') teams are mentioned as well. It is mostly about wars, but also shows how game fatigue could creep in with many, leading to almost the entire lead team making place for a new lead team recently.

    If you don't like it just move along, there's nothing to see here. :)

    ttps://drive.google.com/file/d/1lwKRXwk1pU76GtDnj_u5YPkLIPdWozQO/view?usp=sharing

    posted in General Discussion read more
  • Ekto Gamat

    TLDR: Please be nice to each other, we are all human beings who share a love for the game.

    When I started playing this game on instigation of my wife I had no idea about where it would take me. I loved the game, and started doing well in challenges and PVP. When Team Wars was introduced I was lucky enough to be accepted in All Men are Brothers, which moved to Resurrection of AMAB two wars later.

    What i liked about team wars, and AMAB in particular, is that it didn’t matter if you were a Vietnamese student, an Australian lawyer, a Danish Egyptian, a homosexual American or a Dutch Iraqi. We were bonded by our love for the game. We shared the same experiences in close wars, strategising, victories and defeats. Over time, as my position of co-lead also required, I became acquainted with many players and leads from other teams as well. Some I became friends with, others I at least respected. A few I did not like, but that is normal. Even though I always considered the official Forum as the primary place for a sane discussion, I was a member of many Facebook groups on Monster Legends as well. Of course there was enough drama there over the years, but nothing that really shook my belief in my fellow gamers as in general reasonable and kind people.

    Over the past week however, I have seen so much nastiness on Facebook that I decided to leave all those groups and only stay here (for now). The most vile and depressing dark sides of human nature come to the surface at an increasingly alarming rate on Facebook and, from what I heard, also on Discord:

    • Personal Attacks of any nature
    • Downright Bullying
    • Exploitation of Glitches and trying to make that sound OK
    • Sexual predatory behaviour
    • Utmost disrespect from elite teams towards each other
    • Mental abuse
    • Power abuse
    • Abuse of trust
    • Playing own judge
    • Greed, Jealousy and Selfishness

    All of this does not come from teenagers, but from adults with children and sometimes even grandchildren.

    Of course there still are many great people in this game. I still consider most ex AMAB players my friends and good acquaintances. I speak daily to my friends in Untamable. I still have many friends in other teams. I also however, have been disappointed by too many people lately that I respected.

    So I am out. I would not recommend anyone to join any Monster Legends resource other than this Forum.

    And if you do frequent other groups: please play nice. :)

    posted in General Discussion read more
  • Ekto Gamat

    Before I start some whining of my own: congratulations ML on your fourth (mobile) birthday!

    There are a few things about the Yntec Dungeons and Progressive Relics Island that bother me, however. In my view a birthday event is an ideal opportunity to create goodwill among the gaming community. Be generous and kind. Make everyone happy. Happy people are spending people. Not so much this time.

    1. The Candles. They were hard to get for lvl 100+ players, because you hid some of them in a 72 hours challenge that is nearly unplayable for them. While lower level players could go several rounds without any problems, higher level players would struggle to get Muerte and Yndra and miss out on candles. This is not fair to the long time players who have helped shaping this game over the years, among whom many F2P who cannot afford to buy themselves into the event. Putting candles in Monsterwood was a good move, but without quite some luck there would still be missing candles.

    2. Yntec needed to be crafted and hatched. In total this costs another 4 days, so approximately 100 gems to speed it up if you didn't get enough cells in time. That's a high entrance fee for a birthday party. Putting Yntec cells in Monsterwood is nice, but a little late. If you want to bother playing the relics event you don't want to start 2 days before the end, so speeding up required.

    If this was a regular event, I would completely understand the mechanics behind all this: relics are valuable, so if you want a chance at getting them you need to invest time and gems. But this is a birthday event, and therefore everyone should feel a part of the party. Not feel frustrated because they are standing outside in the cold or have to pay to get in.

    I think extending the relics progressive island with 2 days (so SP would chip in on the hatching and crafting time of Yntec) would create quite some goodwill again.

    posted in General Discussion read more
  • Ekto Gamat

    I can only comment from the end game perspective. Contrived has made some excellent points, I can only agree with.

    I see lots of new and interesting monsters that give the game more depth and room for strategical thinking. All the Bodyguards, for example, are excellent monsters that lift the use of support monsters in wars. They are even easier to rank than the old generals when they return to the shop for 1100 coins, making their use more widespread.

    At the same time however, the game knows some broken mechanisms SP is not fixing which makes all of this not very relevant. All Nemeses are borderline OP, but I would not have any problems with them if Samael did not exist as well, who simply is beyond broken. A game, or even one war, should never be about the use of only one monster. It is ridiculous that a team like Power of Fun loses with more than 100 coins difference because Revolution Valkyrie has more Samaels. It is ridiculous that the same team starts kicking players just because they do not own Samael (and what's next, kicking everyone who does not have 2 Samaels?). It is ridiculous that a team like Titans Resurrection suffers a perfect score defeat.

    All of this said with much respect to my colleagues in RV, who are not only incredibly strong, but also know how to play and have a good strategy. :)

    Even when there is no Samael there still is Demise who is nearly as deadly when she can be paired with Zyla or Voltaik. Obviously broken monsters, mechanisms or combos should be dealt with, in the interest of the longevity of the game. If Thorder's haste and slow can be nerfed, so can other broken mechanisms.

    I do see that the game designers tried to break the dominance of Thetys, but they did that by introducing Nemeses. Monsters you can only buy with money to counter a monster you can get with war coins. So no, not really the answer.

    In summary: I play the game because I like the use of different monster combinations, and interesting new mechanisms and combos. I do not play the game to think of how to counter one monster, or monster combination. Did the game become better? In potential most certainly. In practice not really.

    posted in General Discussion read more
  • Ekto Gamat

    For elite teams the buffed island is highly relevant. It used to be difficult to calculate how 'buffed' a monster was precisely, but fortunately that problem is solved by being able to scout the stats before attacking in Team Wars now.

    Personally I would like to see more old monsters in the island, rather than simply adding all of the newest monsters. Buff all Halloween monsters during the Halloween season, all Christmas monsters during Christmas, all endangered species during World Day, et cetera. Could be fun, even if the buff only lasts 2-3 days.

    Oh, and why not buff epics as well?

    posted in General Discussion read more
  • Ekto Gamat

    Often when people complain about reduced rewards SP points to the fact that they are still handing out more free stuff/gems than before.

    However, that point is hardly valid when they also push the player's resources further and further. You have to have gems for monsters, you have to have gems for runes, you have to have gems for 17 copies of your monsters, you have to spend money if you want the strongest monsters in the game, and now you have to have gems for relics.

    When you add a new feature you don't replace one reward with another, but you add ways to get rewards for this new feature. If people are enthusiastic about this new feature they will spend money to get the better stuff.

    posted in General Discussion read more
  • Ekto Gamat

    @Clackers said in The last Nemesis Talos brothers event! - DISCUSSION:

    I don't know where ppl are getting this info from tbh. Taringa has virtually nothing about Nemesis dungeons.

    This is just hilarious, really. You are getting first hand information on this Forum, but you doubt its reliability because it is not leaked on Taringa?

    posted in General Discussion read more
  • Ekto Gamat

    I must compliment SP on the new Teamshop Update. There are some excellent choices, except to those people who still think Thetys is the best monster ever (she maybe was 2 years ago, well no, not even then), or to self entitled spoiled elites who can only think of ranking the next Nemesis.

    Shannara's Bodyguard: possibly the most overlooked, recent monster. He has the life of a Nemesis, hits very hard on metal (Talos), is immune to stun, can remove debuffs, has some stun denial himself and even can taunt if that s what you need. Oh, and a killer special. 950 coins is an insult to his class.

    Ingvar's Bodyguard: Certainly not the best Bodyguard, but still a very decent Light choice. 1100 coins seems a bit overpriced compared to Shannara's BG.

    Toy Master: This was one of Your Master's favourite monsters. A very versatile denier/disruptor from the badly covered Family Book. A pity about his useless trait, but certainly worth getting if you are lacking in this book. 1250 coins seems a fair price.

    Ralbog: A half decent monster for Underworld and Evil Legions. Unfortunately he simply does not hit hard enough for modern standards, but he is difficult to ignore in battle when he can burn/bleed and shield himself. Same price as Toy Master.

    Cyan Nathura: A nice monster from Superheroes. Heals, poisons, regenerates. If set up properly she can be really troublesome. A pity that with 1500 coins she seems a bit over priced (because of her gold production? Imo that really should not be a factor in determining the price)

    posted in General Discussion read more
  • Ekto Gamat

    Currently we are in a war with a team that seems a very good match for us. It probably is the best match we had in months. However, they still are at 0 coins because their entire team moved to a race team to get the nice and shiny monster.

    Monster Legends should be mainly about Wars and PVP (and collecting for those who do not have enough of that in Dragon City). Obtaining a race monster should be a way to advance to do better in Wars and PVP. At the moment obtaining a race monster seems to be the primary goal of many teams. Even to the extend that what should be the ultimate goal, fighting a close war against an evenly matched team, is abandoned.

    Once again, please try to stop this ridiculous race hopping.

    posted in General Discussion read more
  • Ekto Gamat

    From the reactions so far I can say that Team Wars is mostly fine as it is., except for the Match Making, which could still be improved. Many sensible suggestions have been made already over the past year, so I will not repeat that here.

    On a regular basis however, Untamable is matched to teams that have members who all have 10 race monsters available, but not the runes, relics or experience that should come with this number of lvl 115 monsters. So bad match making is at least partly also caused by too many teams exploiting the mazes in the rules and jumping to race teams every race.

    posted in General Discussion read more
  • Ekto Gamat

    @C0ntr1v3d said in Relics - thoughts as at March 2018.:

    These are my current, although broad and generalised, thoughts about the relative value of the different types of Relics, all IMO and FWIW, which may assist others in deciding which to prioritise.

    Excellent read and spot on as usual.

    1. Speed and Slow

    It is hard to assess these, while the turn order recalculation mechanic is so flawed. At present, both of these categories are a lottery - they could mean you don't get another turn for a bit, whether or not they are supposed to benefit you. And that flaw is exacerbated because these perks last a turn or two and then values revert, putting you at the mercy of the broken turn recalculation twice.

    The Machiavellian among us will see that these are potentially effective on defence, subjecting the attacker to the whims of the turn order algorithm. Whether that is appropriate use of these Relics (exploiting a known glitch) is a matter for debate.

    As mister Worf would say: using speed/slow relics is not honourable.
    'Space Time', 'Evasion' and 'Looped Damage' are good remedies against the speed/slow terror though.

    I am sure anyone willingly exploiting this bug will point fingers at SP, since apparently it is OK to shift away any personal responsibility for fair play when you can blame someone else.

    And as usual, I do not mind much if less advanced players use these things, since they are already facing higher level, stronger runed and stronger relicked cash monsters. on a regular basis. Still not nice, but understandable. When I see someone from the higher ranking teams using these things however ... I mean, seriously. :)

    posted in General Discussion read more
  • Ekto Gamat

    @Fox From comments on Facebook it appears that the extra elementium was taken, except from those who had already spent it ( not giving them a negative balance).

    I hope this can be remedied, since it is is rewarding those who had no hesitation to quickly spend everything to make it harder to trace back.

    It is difficult to maintain a higher moral stance on issues like these, when it clearly pays off to exploit whenever you can.

    posted in Events read more
  • Ekto Gamat

    @CallingItOut said in Pestilence Trap Stacking (Relic):

    Anyone got against this disgusting cheese tact? Stack 6x level 30 pestilence traps to reduce opponent hp by 20-30k hp and use all team speed and speeed runes ftw..ABSOLUTELY GOVERMENT CHEESE. Please Socialpoint remove relic stacking to a certain degree.

    It's a clever and cunning tactic really. And it cannot be done with triple Nemesis teams everyone always complains about.

    I suppose you prefer to stamina devourer the enemy and sweep with Voltaik. Yes, very clever, and not cheesy at all. ;)

    posted in General Discussion read more
  • Ekto Gamat

    @Stephan-Meier said in Report bugged skills here:

    What please is the purpose of reducing the precision for Voltaik's "Electrodynamic Assault" to 0 (zero)? SP, please!

    Lol, and it's not just a visual glitch either. 100% misses.
    @Carlos, @Fox, your best selling monster had a little code accident!

    posted in Bugs read more
  • Ekto Gamat

    I thought that maybe SP will be more willing to make actual changes to team races if I can make a case for their purse.

    -We have smaller teams that lack the means to do many laps. Most likely they will get stuck at an epic breeding node before they reach lap 4. Will leave them out of this analysis.

    • We have mid range teams. Many of them jump to race teams. My low estimate is that about 2/3 of such teams do this, based on the number of teams that ‘disappeared’ from our race poule in the past few races.

    • We have elite teams. Many of them move to race teams as well (shame on you, you do not need it) . Only a few stay.

    The very first races we had situations of teams doing over a 100 laps, competing against each other. Good business for SP. Increasingly however, this will not happen anymore, because players become more cunning in creating race teams. Not only do they move there when they think they cannot win the race of their actual team, they also move there when they think winning would cost them more than 14 laps.

    This is illustrated best by some interesting behaviour I observed this race:


    1. People move even if they fear only very small resistance.

    Our race poule was not difficult. Untamable usually does not win races. Equippe de Padawan Jedi Star can do quite a few laps, but nothing extraordinary in their log. One of the Apocalyptic teams was there, but they are champions at moving to easier grounds.

    Despite this, OVER HALF of the teams moved, pretty much all of the mid ranged teams, without even looking at other team’s intentions. The only ‘serious’ teams that stayed were Untamable, Padawan and League of Extraordinary.

    1. People have multiple options to choose from. ONE RACE TEAM IS NOT GOOD ENOUGH.

    On day 1 our poule was infested by an Elite Team that moved to their Race Team. Naturally, we assumed we would be robbed of our chance of getting 1st prize. However, apparently there was an EVEN EASIER place to go to, or they grew a conscience (or they feared we would shame them with our eloquence ;)), and they left again. Lucky us.

    1. Even teams that do not move to a race team benefit from race hoppers.

    I am sure that many teams that left our poule would have been able to do more laps than we eventually did to win (33 laps). Lucky us, or something.

    1. People SPEND MORE if they think they have a chance at winning.

    So Untamable had a fair chance at winning and we pushed on. Usually we know we cannot win and just concede to a 2nd, 3rd or 6th place. Some people who usually never spend gems to complete epic breedings, or who never go on pvp, now were willing to do so.


    In the current situation (race teams allowed) SP hands out rank 3, B+ monsters for only a fraction of the cost of what they would be on sale, since most teams just look for an easy 14 laps victory. This is BAD FOR BUSINESS.

    In the current situation (relatively bad prizes for 2nd place) teams that cannot win are not willing to spend much resources. They just give up at some point. This is BAD FOR BUSINESS.

    So the best solution to make EXTRA PROFIT is not to make nodes more expensive, but would very simply be this:

    Get rid of (part of) the competitive element and race poules. Teams just race for the monster and get it if they do a required number of laps. Let’s make that 30-40. It would still be less than the actual cost. Of course many players will scream hellfire and damnation at first, but I am confident that many of those teams will do those laps anyway, because by now they are addicted to winning races. The garantueed monster would be an EXTRA INCENTIVE for many to SPEND what they otherwise would not.

    Extra prizes could always be handed out to a team ending up first (like extra cells), if you want to keep some level of competition.

    And a very welcome economic side effect to all of this: VERY FEW people like Race Teams. Some hate them, others hate they feel they have to move to them. Getting rid of this practice will make the Community happier. And a HAPPY community is a SPENDING community.

    posted in General Discussion read more
  • Ekto Gamat

    @cmleow said in Race team or not?:

    Race team or not?

    We lost many teammates in the current team race because we are facing Left hand of God(one of the teams that gem/skip nodes to win) and we cannot win the 1st place.

    Many suggested to create a race team to get easy win but it won't be a fair play to others.

    How you guys think about the Race teams?

    Some teams created few race teams and they just abandon the team and hop to another race team once they found they are facing a strong opponent.

    Increasingly in the minority as I may be: creating race teams to 'steal' the prize from other/lower teams is unfair and cheating the system.

    Some say they only steal from 'inactive' teams, but seeing the screenshots of the race team hopping Apocalyptic Family Teams, it only rarely is the case they enter a race in which NO other team qualifies for the rewards.

    Some say that everyone is doing it so they have to do it to 'keep up'. Well sorry, but just because my neighbour drives his car without a license, and my uncle evades taxes, does not mean I ever will do this as well to gain an 'advantage'.

    Some say, SP is allowing this behaviour by not putting. a halt to race teams. Yes, they sort of are, still does not make it right.

    posted in General Discussion read more
  • Ekto Gamat

    There are no clear rules about this. Speed and team speed is an easy and 'safe' way to make a good rune combination for your team. Difficult to go wrong there. Leads of smaller teams often emphasise using speed, because at their level there are still too many players who just place runes without really knowing what they are doing.

    More advanced players will often use more strength and also life runes. Depending on what they expect to face in battle.

    Personally I often prefer to go second on attack, at least in wars, so I think of monster combinations, runes and relics that facilitate countering the most likely opening move from the opponent (which unfortunately was made quite a bit simpler thanks to SP's new ai). Sometimes this can lead to rune set ups that do not look logical at first. My Darkzgul at the moment still has team life, because I used him as a team life slave when attacking Voltaik bases with Faraday. Normally he would carry at least one strength and 2 speed or team speed runes.

    posted in General Discussion read more
  • Ekto Gamat

    This entry if it is family friendly enough:

    3 Years of Epic Monster Battles:
    Thetys got caught in torment,
    when she devourered Nishant’s breath;
    but Atum stayed hard as a rock,
    when he farted him to death.

    Otherwise the censored version below:

    3 Years of Epic Monster Battles:
    Thetys got caught in torment,
    when she devourered Nishant’s breath
    but Atum stayed hard as a rock,
    when he maced him to death.

    posted in Forum Contests read more
  • Ekto Gamat

    If I were SP I would invite Sam to a meeting, because he is not an elite player, knows how to voice his opinion and often has a point.

    To be fair though: two of the moderators of ML War Fighters have been in SP meetings as well. One of them is mid ranked, the other plays ID's in all levels of war. So SP does not only have contact with Elite Players.

    It's difficult to represent everyone's interests. The document that was drawn up prior to this meeting was full of stuff I consider irrelevant or simply do not agree with, while I know others don't agree with the stuff I do agree with.

    If anything there should be focus on the few things everyone can agree on:

    • Ridiculous price increase in the Team Shop and no diversity in monsters
    • Nothing breedable or otherwise 'easy' to rank in some books
    • Forcing us to have wars with incomplete books

    posted in General Discussion read more
  • Ekto Gamat

    @C0ntr1v3d

    @C0ntr1v3d said in Whales and Elites - what makes them?:

    On topic. IMO Elite just means an endgame player, however they got there. A whale is someone in the top 10% of spenders. I would guess here, someone who spends $500 and up per month. Dolphins, probably $50-100 a month or so. Minnows, the occasional big gem pack.

    I am elite Plankton. :D

    posted in General Discussion read more
  • Ekto Gamat

    It surprises me this thread has remained so silent. With so many people here who complain at everything that goes wrong, it would have been nice if more people shared in the positivity of this week.

    So yes, a very good week. For me personally 350 gems from the PVP event, 300 from the Birthday Event, a good chance at getting 3 lvl X runes for free at the Cell Event (and 250 elementium if I wanted to). All of this gives lots of incentives to continue playing, after a period of quite deflating changes.

    Of course how this is perceived will vary from individual to individual, but from what I have seen in chats and groups it gives mid range players the idea that they can continue their struggle to catch up with the higher level players. It also softens the feelings of the less well-to-do higher level players that the introduction of Book Restrictions and 'strange' rules like 'triple flame', 'triple water', 'double spirit' and especially wars with incomplete books put them back to where they started. The end game still changed (as it should), but this week's generosity gives people (at least some people) the idea that they are still involved in playing for this endgame.

    posted in General Discussion read more
  • Ekto Gamat

    @Nynaevelan said in New Books: Team Wars and Exclusive:

    @Clackers said in New Books: Team Wars and Exclusive:

    I also want Female to represent ML babes, so remove Gretchen and Mommy. They may be "female" in the truest sense, but not really in the way gamers want to see it.

    That reads on the sexist side, please tell me my caffeine hasn't kicked in, because as a female I find that a little offensive???

    It is not caffeine deprivation. It is sexist and a very bad over generalisation of 'gamers'.

    posted in General Discussion read more
  • Ekto Gamat

    I like the idea of relics and must compliment SP on adding a new feature, rather than simply introducing lvl 150 monsters or lvl XV runes.

    I reserve judgement until relics really hit the game. I am curious to see how influential they are compared to the level of monsters and runes, what the added strategical layers will be, and how the availability of relics for F2P is compared to P2P (note that even though I am a paying player I am opposed to any content not being available at all to F2P).

    posted in General Discussion read more
  • Ekto Gamat

    From what I can see rune gambling is exactly as advertised. I have never seen any evidence to substantiate the superstitious bull and gambler fallacies about rune crafting that keep floating around, driven by the human nature to want to be able to influence their own fate. If you rune gamble, you are a victim to odds, numbers and luck. If results clump that also is normal. Stopping or continuing however, has no influence on that either. Craft 10 runes and you may end up with 10 upgrades or 10 downgrades. Craft 100.000 runes and you will end up very close to the advertised percentage.

    As a sidenote: this is also why the chests with relics are 'evil'. The only way to 'force' the odds to be close to what is advertised, you need to buy many. Otherwise it is a gamble and a very expensive one at that.

    posted in General Discussion read more
  • Ekto Gamat

    I must compliment SP on making this event, a nice change from the regular pace of wars. Although it would have been nice if they had rune experience at the same time. Epics who otherwise are discarded easily may now have a chance to shine.

    Some excellent epics for these rules, just to list a few:

    Match winners:

    Nautilus: since he is still not fixed he can possibly wipe an entire team if he carries strength. And there are only a few freeze immune epics.

    Ophiuchus: There are, I believe, no possess immune epics, and there is no bulwark or tough in play. So his 2 turn possession will almost be an instant match winner, unless he faces a team of three artifacts.

    Volray: Perfectly capable of wiping out an entire enemy team with 'infinity voltage' if he is runed properly.

    Sweeperion: He cannot be denied. He can remove any negative effects from his allies. Just pair him with a slower Ophiuchus, Nautilus or Volray, remove anything that hit them and you are done. Extra bonus: only gets critical from magic.

    Deniers

    Avaast: He has a multi freeze. Very good for opening denial (though not against Ledo).

    Ledovech: A freeze and stun machine (if you give him the right skills). Unfortunately no group denial.

    Furrhem: A more versatile version of Ledovech. Immune to stun instead of freeze.

    Dragonian Beast: He has an AOE stun. Which makes him a good candidate for any team in these rules. Unfortunately he has a very low natural speed.

    Support and Disruption:

    If you have any of the game winners you may not need any other support than a team speed slave, but:

    Inknatius: He cannot be denied, he hits hard and he has a multi blind.

    Wolff'tagnan: Double damage for the entire ally team and clearing debuffs is just very, very nasty. Only gets critical damage from one element.

    Esthirel: Clear negative effects, burn, blind, give double damage, there is not much she cannot do.

    Skeel Trooper: AOE burn, blind and poison. Give him 2 turns and the enemy will be wiped.

    I-Pug: Hits hard, can poison, gives stamina leak. And a nasty special on defence, garantueed to take out one enemy,

    posted in General Discussion read more
  • Ekto Gamat

    @LilCricketPa said in why?:

    Are there any Freemium Games out there that give you the best items for free? These companies are in business to make money. They have overhead costs, benefits and employees to pay out. Everyone has to make a living.

    I do not think Brian is suggesting SP should not make a profit. He has a valid point: old SP would make money by allowing players to progress faster if they spend. A free to play player would not be able to compete (unless he/she benefits highly from frat events), but at least she/he could dream of having the best monsters (Thetys, Voltaik, et cetera) with full X runes at lvl 130 some day.

    With VIPS and especially Nemeses you never get to the end game unless you spend. It's a hurdle that free to play players simply are not able to take.

    And yes, there still are games around that work like the old SP model: everyone progresses to the same end point, those who spend money progress much faster than others.

    posted in General Discussion read more
  • Ekto Gamat

    Balance has certainly tipped in the favour of p2p over the years. First with the lab, then with VIPs, now with Nemeses and relics. I only consider Nemeses as the real imbalancing factor though, and to be honest mostly Samael and Xiron: two very unimaginative powerhouses that should not have left the drawing board in their current state.

    Nemeses can be fought effectively without Nemeses, but only if you have a wide range of lvl 130's at your disposal that can be used to solve most 'problems'. Only few players that do not own Nemeses have such a wide range of monsters. But even then, in some war rules there is no real answer to Xiron on defence, or Samael on offence.

    posted in General Discussion read more
  • Ekto Gamat

    I am against any content that is only available to paying customers. Paying players should get things faster, free to play players should still have the prospect of getting it in a long, long, time.

    But since SP unfortunately decided to have cash only content I understand the sentiment of the opening post. There is nothing exclusive about VIPS anymore, which they should be.

    However, I would be much more annoyed by:

    1. Nemeses making many of the VIPs obsolete. Even the strongest VIP, Zyla, will be benched in most elite wars.

    2. Monsterwood handing out free Silver Relic chests with the possibility of getting diamond relics. I know the chance is very small, but so is the chance of obtaining a VIP in this event. And Uriel's Essence is more relevant these days than an Osur or Valgar.

    No one is going to get a lvl 130 VIP thanks to this without paying a ton of gems. Much more gems than any f2p player normally is able to hoard.

    I see this event as a kind gesture to f2p players who get a 'free gamble' . It is not going to affect any of the paying players who probably are still going to be miles ahead of the non-paying players.

    posted in General Discussion read more
  • Ekto Gamat

    I am currently in a war that demonstrates clearly how race teams are messing up match making. The first seven screenshots (five from their top bases, two from their bottom) are from a team that clearly moves to a race team whenever it is needed. With the current rules (Family/Magic/Rare) they all have a lvl 130 Igursus (if they managed to feed him) and/or lvl 115 Kryotan.

    The next 5 screenshots are from a team that never moves to race teams. Only one of these players has a lvl 130 Igursus (bought with gems).

    Seeing the number of lvl 130's on both sides, this could be considered a fair match up, no? No! Most likely the result will not be very nice for the race team. As is pointed out above: such teams lack the runes, the relics and the experience to compete with the other team.

    They probably will be the first to send in tickets to SP to complain about this grossly unfair match making. But it's not SP's algorithm at fault here, but people trying to advance too fast for their own good by abusing a flawed system.

    Race Team:
    0_1519204790438_1.png
    0_1519204800640_2.png
    0_1519204807897_3.png
    0_1519204818405_4.png
    0_1519204830752_5.png
    0_1519204839780_6.png
    0_1519204848901_7.png

    Team that does not fool around:
    0_1519204873791_b.png 0_1519204868369_a.png
    0_1519204883087_c.png
    0_1519204894212_d.png
    0_1519204906917_e..png

    posted in General Discussion read more
  • Ekto Gamat

    I am not sure how people can be so upset about a chance to get something for free. If you get it, that's great, if you don't, nothing lost.

    Anyway, the very top players already have most Nemeses they want at 130, so there's not much to gain for them. The less developed players will not have a chance, but how is it realistic to expect them to get free Nemeses? If this is done well it will be a chance for mid and sub elite players to get some Nemesis cells. And if they do they will slowly crawl a bit more towards the elite, who already are working on 3 other projects that will distance them more from the common man. ;)

    posted in General Discussion read more
  • Ekto Gamat

    @Ketenks said in The New Better and Brighter AI on April 16th:

    The most dangerous monster is almost always the fastest. We all know that. Speed trumps everything. So if the AI is targeting the faster monster that's a smarter move.

    I don't know in what game the fastest monster always is the most dangerous, but it is not in Monster Legends. Speed does not trump everything. Monsters like Thetys, Demise and Nishant's BG are mostly annoying for their opening moves. After that they can be mostly ignored (contrary to e.g. Xiron and Jasastur). Often it is better to take out the hitter first.

    Even if that was not the case, it is bad thing to make the ai predictable with rules like that.

    posted in General Discussion read more
  • Ekto Gamat

    I agree there is too much going on. Of course no one is forcing you to do everything but:

    Nemesis dungeons: obviously cannot skip those
    Gem dungeon, cell dungeon, survival dungeon: anything with gems or elementium: difficult to skip those
    Elemental cell dungeons: Well, could skip those, although I did not.
    Rune dungeon: Gladly will skip this one, except that ... oops, there is a scroll in it for another event, let's see if I can skip it ...
    Bo-Tai progressive: ... ah, no, Bo-Tai is an excellent monster, so have to do this event, AND collect the stupid scroll from the rune dungeon. :P
    PVP rush: I need to keep 2 accounts in L III (preferably), must ... play ... many ... pvp's ....
    72 hour challenge: Free stuff, so cannot skip this one.
    Maze: Usually ignore that stupid event, but ... Rocigon cells, have to play it seriously ...
    Growth Spurt: Well, would gladly avoid it, but top 5000 means 45 gems, so cannot skip it.
    LOOK, another breeding event: OK, will skip that one. ;)

    I would like more time or more stamina. :)

    posted in Events read more
  • Ekto Gamat

    We don't need even more dungeons. The goals were introduced during the week, new dungeons have never appeared on weekends, except for the Nemesis dungeons. It's not like this came as a total surprise. Just save a few nodes next time.

    posted in General Discussion read more
  • Ekto Gamat

    This is getting a bit off topic, but in this game, like any other mobile game, you advance by playing and paying. Neither of the two are fair if you want a completely levelled playing ground in which skills, strategy and team work are the only deciding factors. It is how the business model works. You have to live with it or choose another way to pass your spare time.

    A rich person can buy his way up and leave a poor student far behind. Not fair.
    A person who has nothing else to do the entire day and plays ML 24/7 can leave a person who can only log in once or twice a day far behind. Not fair.

    This is NOT a fair game. But that is neither the fault of SP, nor of the people who decide to skip nodes with gems, buy lvl X runes and golden relic chests and have every A+ monster at lvl 130.

    posted in General Discussion read more
  • Ekto Gamat

    Lol, yes, hilarious when you are not in the war. :)

    posted in General Discussion read more
  • Ekto Gamat

    @Carlos, thank you very much for your time. I don't want to be annoying, but: 'Alpha Declaration' (Nemestrinus' skill) is not in your list. I assume that skill is fixed with the update as well?

    posted in General Discussion read more
  • Ekto Gamat

    Love the new PVP system. Makes the rankings much more dynamic and a better reflection of a player's strength and willingness to pay gems to gain positions (and for anyone wondering, no this system is not to my advantage, I actually lost 60-70 places).

    It also gets rid nicely of all the former top ranked players who do not play anymore, but still were in the top 100 for a year.

    But as others mentioned: would be very nice to get at least 10 minutes to finish your 3 attacks, before someone attacks you.

    posted in General Discussion read more
  • Ekto Gamat

    I seriously hope the exclusive book is the one we will not see in the team war restrictions. A bit difficult to combat a lvl 130 VIP with a lvl 100 pile of dung. :P

    posted in General Discussion read more
  • Ekto Gamat

    I may be one of the few who wishes C/UC/R restrictions to return. If we want more variety and more strategy in wars then we should not be limited to 3 L rules.

    posted in General Discussion read more
  • Ekto Gamat

    Nemesis monsters are starting to get out of control. I do realise they should be better than other monsters ... but they should not be better than VIPs. They should not solely determine the outcome of entire wars by their presence or absence.

    Strength from Beyond is a borderline broken mechanism. Congrats SP on giving it to 3 more monsters!

    posted in Monster Discussion read more
  • Ekto Gamat

    @Haka-Taka

    @Haka-Taka said in War rules, no variety!:

    @Brian-Walker said in War rules, no variety!:

    Rares, commons, and possibly even epics have no place in a war with legendaries. All that accomplishes is a war coin nerf in that they will die, probably to the first aoe and they are so slow they will have no chance of going. All they can do is hold team speeds for the first turn. After which they are dead.

    This is why wars before the library was really interesting and full of strategies and tactics , how to protect the weak and still secure 3 coins

    this what most team used to do and many succeed with that

    To add to this: 3 Legendary rules are always to the advantage of the better equipped team (because everyone can have a fully ranked C, UC or R, but not everyone can have 3 lvl 130 L's). Bringing back rarities will decrease the power gap many have been complaining about.

    posted in General Discussion read more
  • Ekto Gamat

    I really like the names of teams that have a monster's skill as name:

    Brutal Verdict
    Backdoor Intrusion
    Global Stomp

    Into the Darkness would be a very cool name as well.

    posted in General Discussion read more
  • Ekto Gamat

    Lol, I can think of two players in POF crazy enough to do that.

    11 of those relics for 30.000 gems, so approximately 3000 gems for 1. That is absolutely insane. Almost 10 times the price of a lvl X rune, and almost the same price as bringing a monster to lvl 120.

    As Eric Cartman would say: "Screw you guys, I'm going home". :)

    posted in General Discussion read more
  • Ekto Gamat

    For a very short time Legend/Epic/Rare returned as war restrictions. Is it just me or have they vanished again?

    I will repeat here what I said before: forcing players to try to keep a 'small unit' alive used to be one of the most challenging things in team wars. It often requires a completely different strategy than a war with 3 Legendaries.

    I am still missing Common and Uncommon rules, but I know I probably am with the minority on this one. Please throw me a bone and have epics and rares play in 'regular' wars every now and then as well? Not just in special war rules?

    posted in General Discussion read more
  • Ekto Gamat

    Amusing side note on glitches. Those 2 Darmiths are still the result of this player being in a team that benefitted from the war coin glitch almost 3 years ago (yes, he could have ranked them without a glitch, but I know the player and what team he was on). Prevention to these things happening indeed is key, because they are difficult to reverse and can have long lasting consequences.

    0_1523948704461_Monsters_2018-04-15-21-12-51.png

    posted in Events read more
  • Ekto Gamat

    All chests are a form of gambling, but these chests are completely inappropriate for a 'family game' that is played by people from 6 to 96.

    posted in General Discussion read more
  • Ekto Gamat

    @C0ntr1v3d said in Leaks -- Not official Nor confirmed Info --:

    @Clackers said in Leaks -- Not official Nor confirmed Info --:

    What do people think of the reported skills for the new legendaries from Monster Army Island?

    One of them can give himself triple damage and added precision in the same move - but it also slows himself by 20%. Interesting.

    Oh I REALLY hope that is wrong. A self slow move?! In the current messed up speed/ turn order context?! They CANNOT be making that mistake. @carlos !!!

    With the current (or should I say permanent) bugged slow/haste in the game this monster may actually get another turn when using this skill. :P

    posted in General Discussion read more
  • Ekto Gamat

    @Clackers said in New Teamshop Update:

    @Ekto-Gamat Why did he leave? And what does SP think about it? They probably lost their highest paying player? Sad!

    He left mainly out of frustration from continued inexplicable crashes and reboots in the game. It already is frustrating to crash once under normal circumstances. He crashed once every war on average while paying lots of gems to perfect his attack teams and spending lots of time thinking of the bests possible plans. SP does not really care about one, or even a couple of hundred, high spending players when most of their revenue is generated by thousands of small spenders and F2P players watching videos.

    @Xarius he did leave some videos, but I would have to dig deep to find them. Not of this particular attack anyway, as far as I am aware. I will take a look when I have a bit more time, or maybe @C0ntr1v3d has some stored somewhere.

    posted in General Discussion read more
  • Ekto Gamat

    @testcyp said in Report bugged skills here:

    Mountain trait is still blocking megafreeze in wars.
    Delay trap relic is still bugged. It’s too powerful for a level 1 bronze to give a team multiple turns in a row. -139 speed turn into the opposing monster getting 2 turns or worse their whole team

    It's not necessarily the delay trap that is bugged, it's the entire speed/slow mechanism that needs fixing.

    But since this needed fixing 2 years ago already, my guess is it is complicated to remedy. But if it's complicated to remedy there should be no introduction of new features with the speed/slow mechanism.

    posted in Bugs read more

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