you can find a short explanation regarding the Hydratila HERE.
Hydratila will be in the Sea book. We couldn't add him yet due to technical reasons.
Feel free to contact our customer support in case you don't want Hydratila without water element. But imo, he is still a good Monster with skills tailored to counter Thetys.
I did, following this thread since the beginning. Some of the things you have mentioned are already being discussed for quite some time. As karryt mentioned here, something is coming that could be a good start to changes for TW as well, in the future.
Team would love to change the matchmaking so it fits every type of team right now but it's not an easy thing to do and they are still looking for the best solution.
Anyways, keep the good feedback coming. We are present in the forum and read your opinions but unfortunately don't have time to respond to every topic.
Dear Monster Master,
We have noticed that some recent changes in the game have raised some concerns, so first of all we would like to thank you for providing constant feedback! We’d like to take this opportunity to provide further explanations about some areas affected by the changes:
Game economy has some imbalances that affect overall game experience. Gold generation is one of them, therefore, the issue needed to be tackled.
Many players generate and store billions of gold but can’t use it as there is no need for such a huge amount of gold. Also, we rebalanced the gold generation to be more consistent with Monsters strength. This allows more gameplay diversity and healthier game economy.
Soon there will be another round of gold production balance for some more monsters (for some it will decrease, for others it will increase), in exchange for a boost on their stats, as it was done in the first round. You will, of course, be informed in advance about these changes.
We are aware that space is an issue for some players, who have trouble finding room for the monsters they have in storage. We are working on a permanent solution to store an unlimited number of monsters in your map.
In the meantime, now that gold production gives a boost for ranked-up monsters and has been normalized, you can extract duplicates in the Lab and use the space to hatch your unique stored monsters!
Based on the feedback from our players we decided it was time to make our Team Wars matchmaking more balanced. Therefore, we needed to adjust and fix how Monster Power (MP) is calculated.
The MP is calculated based on the level of the monster with an additional bonus for ranked up monsters. Therefore, you need to feed any ranked up monsters to the maximum level for their rank to get higher MP.
This extra bonus is granted based on extra levels the monster achieved. Pandaken Rank 5 at level 105 should have higher monster power than a Pandaken Rank 5 at level 30 as it will be much stronger in battle, which was not the case before.
We think this is a more fair and realistic way to calculate the MP. This will be a positive change for both beginners and long time players as it will make the Team Wars matchmaking more balanced.
Team Wars Matchmaking
Many masters reported that they were being matched against very strong teams, so we are trying to make it fair for everyone by reducing the groups of teams that can be matched. This has resulted on a higher waiting time for matchmaking among top teams. On May 11, we implemented an adjustment to reduce waiting time. Please give us time to figure out the right balance between waiting time and number of teams in a group. All we are trying is to make things right for you.
We've heard some concerns that monster prices increased by 10% (eg. from 225 to 250 gems for a Legendary monster offer). Please note that meanwhile, average amount of free gems rewards has increased by 17%.
There are more sources than ever from which you can get free gems: the Loyalty Calendar gives daily bonus, Monsterwood Happy Hours happen more frequently and you also receive 5 gems every time you update the game. On top of that, the new Library and Dungeon of the Books will bring you a new bunch of free gems! Also note that frequency of Gems offers has increased significantly!
We would also like to take this chance to tell you that we are we are working on a new Multiplayer (PvP) Battle with season rewards and many improvements that will make it more exciting! Stay tuned!
We want to thank you again for your feedback, it is highly appreciated. We hope that these lines help clarify some concerns. You can look forward to more Q&A in the future!
@Suzznee said in Vip Dungeon?!:
@Fox well that sucks. They give us a tidbit with a few cells and then we have them sitting there. I didn't even earn enough to do anything with.
I didn't say it will not appear. I just don't know when
Can't tell you all the secrets, that wouldn't be fun.
@Haka-Taka i think is is twofold why they are changing it. 1. if you have billions not only are you not buying gold but you are easily completing the 72 hour challenges, hence reducing their revenue during those events.
But they're not losing too much on the 72h events, as level 90+ players, even if they had 100B gold, can still barely get enough coins to get one of each monster because of the coin earning amounts.
I don't mind the changes too much but it would be nice to get an actual detailed heads up with plenty of time to adjust my planning. Saying we're going to make more changes without detailing exactly what they are is not helpful.
Would also be nice if, as mentioned by many others, they re-evaluated amounts needed for challenges and other gold based things in the game (buying runes, growing food, etc).
Thanks for the feedback. We will try to fix it and communicate the changes sooner with more details. This was a learning experience for everyone.
Regarding the amounts needed for the time challenge, this is being discussed and we are looking into it.