• Grim Reaper

    Element: Magic
    Rarity: Mythic
    Generation: Cosmic
    Books: Good Legions, Superheroes, Families, Cosmic Era
    Role: Magic Attacker with Extra Turns and Tortures.

    Traits:
    R0: Hardened
    R1: Attuned
    R3: True Vision

    Thunderkong was transform into the cosmic but the magic monsters has arrived and Thunderkong will challenged the magic monsters, but he mix the stardust into the Magikong.

    Magikong is Golden Legend Pass

    Default:

    Magic Monkey: Deals low magic damage from one enemy.

    Kick Foot: Deals very low special damage to all enemies.

    Group 1:

    Bigfoot: Applies Bleed from one enemy. Deals very low magic damage from one enemy. Gains 1 extra turn from itself. Requires cooldown.

    Roarilla: Applies Damage Boost and Precision from itself. Requires cooldown.

    Group 2:

    Kick Gorilla: Applies Bleeding to all enemies. Deals low magic damage to all enemies. Requires cooldown.

    Hoo-hoo haa-haa: Applies Curse from one enemy. Gives 1 extra turn from itself. Requires cooldown.

    Group 3:

    Primate Whip: Applies Curse to all enemies. Deals low special damage to all enemies. Requires cooldown.

    Chimp-magic: Applies Curse and Bleed Deals moderate special damage to all enemies. Requires cooldown.

    SS:

    It's Time to Kill!: Applies Curse and Bleed to all enemies. Deals insane special damage to all enemies. Applies Triple Damage and Evasion to itself.

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  • Grim Reaper

    Element: Special
    Rarity: Mythic
    Generation: Cosmic
    Books: Good Legions, Superheroes, Families, Adventures, Cosmic Era
    Role: Nature Attacker with Biggest Damage Skills and Best Attacker.

    Traits:
    R0: Anticipation
    R1: Control Immunity
    R3: SC: Evasion

    Master Bear was master how to fight, and he loves to fight enemies and Master Fong will be happy by him.

    Master Bear is Free Legend Pass

    Default:

    Master Kick: Deals massive light damage from one enemy.

    Karate Bear: Deals moderate special damage to all enemies.

    Group 1:

    Like a Pandaken: Applies Sunburn and Bleed from one enemy. Deals heavy physical damage from one enemy. Gains 1 extra turn from itself. Requires cooldown.

    Bear Punch: Deals insane nature damage from one enemy. Requires cooldown.

    Group 2:

    Kick Legs: Applies Poison to all enemies. Deals heavy nature damage to all enemies. Applies Triple Damage from itself. Requires cooldown.

    Strength of the Bear: Applies Triple Damage and Evasion from itself. Gains 1 extra turn from itself. Requires cooldown.

    Group 3:

    You Can't Stop Me: Deals insane special damage to all enemies. Applies Pierce to itself. Requires cooldown.

    Master of Karate: Applies Sunburn, Poison and Vulnerable to all enemies. Deals insane special damage to all enemies. Requires cooldown.

    SS:

    Be Ready!: Remove all negative effects from itself. Deactivated all cooldowns from itself. Applies Triple Damage from itself. Gains 1 extra turn from itself. Remove positive effects to all enemies. Applies Shock to all enemies. Applies Pierce from itself. Remove Pierce from itself. Disabled traits to all enemies.

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  • Grim Reaper

    Element: Dark
    Rarity: Mythic
    Generation: Cosmic
    Role: Dark Control with Many Controls and Random Tortures and Control Effects

    Traits:
    R0: Tough
    R1: Abomination
    R3: Resurrection Block
    R4: SC: Nightmares
    R5: SC: Random Positive and Negative Effects

    Nyraloth was a tentacle monster that he wants to scare all of people, after he killed all people but he was incredibly insanity monster, he was trying to fear and scariest, and also he was trying to kill all of monsters.

    Nyraloth is Nyraloth Challenge

    Default:

    Nightmare: Applies Nightmare and Curse to all enemies. Deals massive dark damage to all enemies.

    Curse: Applies Curse, Nightmare and Random Control Effects from one enemy. Deals massive dark damage from one enemy.

    Group 1:

    Break: Remove all negative effects to all allies. Applies Reverse Healing, Nightmare, Curse, Damage Reduction and Random Control Effects from one enemy. Deals insane dark damage from one enemy. Requires cooldown.

    Soulbreaker: Heals 100% Total Life to all allies. Remove 100% total life to all enemies. Requires cooldown.

    Group 2:

    Die!: Remove 200% total life to all enemies.

    Hahahahha!: Applies Reverse Healing, Daze, Total Blind, Nightmare, Curse, 1-turn Death Countdown, Random 2 Control Effects and Major Reduction Damage from one enemy. Deals insane dark damage from one enemy. Requires cooldown.

    Group 3:

    You Can't STOP Me!!!: Applies Immidietaly Death to all enemies. Remove 500% total life to all enemies. Heals 500% total life to all allies.

    Ill Curse You!: Applies Reverse Healing, Daze, Total Blind, Nightmare, Curse, 1-turn Death Countdown, Random 2 Control Effects and Total Reduction Damage to all enemies. Deals insane dark damage to all enemies. Deals insane special to all enemies.

    Special:

    It's Time TO DIEEEE!!!!: Remove positive effects to all enemies. Applies Reverse Healing, Daze, Total Blind, Nightmare, Curse, 1-turn Death Countdown, Random 2 Control Effects and Total Reduction Damage to all enemies. Deals insane dark damage to all enemies. Deals insane special to all enemies. Disabled traits to all enemies.

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  • Grim Reaper

    Element: Light
    Rarity: Mythic
    Generation: Cosmic
    Role: Light Attacker or Tank with MegaTaunt Trait, Damage Protection, Shields and Highest Damage Skills

    Traits:

    R0: Taunt
    R1: Hardened
    R3: SC: MegaTaunt
    R5: MegaTaunt

    Books: Mechanical, Good Legions, Families, Cosmic Era

    Clipael was Clipeum's brother, he was protect the heaven, he was trying to kill the demons, and he was a good tank and he combine the stardust and he was drink the stardust and turn into, the cosmic version of Clipael.

    Clipael is Clipael Tales

    Default:

    Angel Fist: Deals massive light damage from one enemy.

    Light Protection: Applies Taunt, Damage Protection and 100% Life Shield to itself.

    Group 1:

    Shield of Light: Applies 150% Life Shield, 100% Damage Mirror and Damage Protection to itself. Requires cooldown.

    Celestial Walls: Applies Sunburn, Ignite and Burn to all enemies. Deals insane light damage to all enemies.

    Group 2

    Mechanical Angel: Applies Sunburn, Ignite, Burn and Nanovirus from one enemy. Deals insane light damage from one enemy. Requires cooldown.

    Heaven Protection: Remove all negative effects to itself. Heals 50% life to itself. Applies 150% Life Shield, Double Maximum Life, Regeneration, Positive Effect Protection, Skill Mirror and Damage Mirror to itself. Requires cooldown.

    Group 3

    The Protector of Light: Remove all negative effects to itself. Heals 100% Life to itself. Applies 200% Life Shield, Double Maximum Life, Regeneration, Positive Effect Protection, Skill Mirror, Damage Protection, and Damage Mirror to itself. Requires cooldown.

    Demon Slayer: Applies Immidietaly Death from one enemy.

    Special:

    White Angels: Remove positive effects to all enemies. Applies Immidietaly Death to all enemies. Appleis Pierce to itself.

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  • Grim Reaper

    Element: Water
    Rarity: Mythic
    Generation: Cosmic
    Role: Water Supporter/Controller with Freeze, Random Negative Effects, Remove Negative and Positive Effects

    Books: Sea, Winter, Good Legion, Superheroes, Cosmic Era

    Thalassa was telling Thetys was going to cave and she was saw the stardust, also she bringing the stardust with Thalassa, she was turning into the frost monster, Frosthalassa! She was freezing them, she was supporting the soldiers. Thetys was happy, then Frosthalassa was unstoppable and OP monster.

    Frosthalassa is a quest monster.

    Default

    Freeze Queen: Applies Drowned from one enemy. Deals low water damage from one enemy.

    Cold Breath: Applies Freeze to all enemies. Deals low water damage to all enemies.

    Group 1

    Frosthalassa's Chosen: Applies Freeze Hater and Double Damage from one ally. Gains 1 extra turn from one ally. Requires cooldown.

    Winter Abyss: Applies MegaFreeze from one enemy. Deals moderate water damage from one enemy. Applies Freeze Hater to all allies. Requires cooldown.

    Group 2

    Plankton Eater Mode: Disabled traits to all enemies. Applies MegaFreeze and Drowned to all enemies. Gains 1 extra turn to itself. Requires cooldown.

    Deep Abyss: Remove positive effects from one enemy and then to all enemies. Applies Drowned to all enemies. Gains 1 extra turn to itself. Requires cooldown.

    Group 3

    Freeze Them All: Remove positive effects to all enemies. Applies MegaFreeze and Drowned to all enemies. Deals moderate water damage to all enemies. Applies random 3 positive effects to all allies. Disabled traits to all enemies. Requires cooldown.

    Frost Squid: Remove all negative effects to all allies. Deactivated all cooldowns to all allies. Applies random 3 positive and protection effects to all allies. Requires cooldown.

    Special:

    Cosmic Frost: Remove positive and negative effects to all enemies and allies. Deactivated all cooldowns to all allies. Applies MegaFreeze, MegaStun, Drowned and random control effects to all enemies. Applies random 5 haters, positive and protection to all allies. Deals insane water damage to all enemies. Disabled traits to all enemies.

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