NEW SKILL GROUP 4 FOR ZAHRA
- I don't even need to say a word.
RN 1 - Nature's Revenge
Removes all Positive effect of all enemies
Applies special and nature weakness to all enemies
Applies poison and stamina leak to all enemies
4 TURN COOLDOWN
RN2 - Floral Bloom
Applies stamina regeneration to all allies(3 TURN)
Applies health regeneration to all allies (3 TURN)
Gives one extra turn to Zahra
3 TURN COOLDOWN
RN3 - Area Crypsis
Botanphobic Shield for 2 turns for all allies
Same skill but just the shield for 2 turn
3 TURN COOL DOWN
RN4 - Floral Inflores
Applies stamina regeneration to one ally
Removes negative status effects from one ally
Applies Precision and double damage to one ally
Gives one extra turn to Ally
5 TURN COOL DOWN
Instead of trying to bring in a new WM that could overwhelm thalassa its best SP
focuses on creating a WM that can counter her weakness.
Thalassa purely relies on her allies for finishing the game
If SP just brings in a bulky monster that can withstand and take out its allies.
You basically win.
But Thalassa still is the most broken and Overpowered Warmaster.