HawkStan here, co-lead in the very long standing clan Massacre masters.
We are a hybrid between family and quality, looking for the best results whilst having fun and learning from eachother.
-win most wars with a decent amount of coins. (almost 300 wins with mostly 200-300 coins)
-go fairly hard at races, aiming for atleast the rank1 monster, if not rank2 or 3
-Facebook group to communicate if you like. (with our core players)
-a friendly environment willing to learn fairly low level players the end game and helping them grow strong!
We are always looking for new mid-high level active players who want to grow with us! Reqs:
-A decent level and MP, but mainly a solid base of legendary monsters. (a couple is fine, as long as you can contribute to our wars)
-5/5 attacks in EVERY war. (ofcourse, sometimes missing 1 attack is fine, but we are very strict when it comes to activity)
-solid participation in races.
-being friendly and willing to LEARN!
Do you think you got what it takes and are we what you have been looking for? Apply now or shoot me a msg on the forums or in this thread! (if you dont currently meet the reqs but still want to join make sure you pm me, as we get loads of random low level request so you will get denied by our co's)
Ofcourse any questions are welcome.
This event is complete garbage for good mid-tier teams. I will tell you why:
-we aim to ballance our accounts and get around 2-3 legends in every book. Set 1 on defence and you have 2 attacks left.
-a good mid-tier team is ranked very high because of war coins. This is also why we get matched with a team with over double our MP, even whilst they have 26 players and we have 30...
-these two problems together mean we stand absolutely no chance. Lets take 2 attack teams as average for our team, since we have most of the players around that, some lower, some higher.
Our enemy filled up their first two bases completely. This means every single person in our team needs to do all his attacks without fails. Impossible with the fact we are not a perfect team and some slack will allways happen. + The enemy filled them with many many ranked monster, where we mostly stand no chance.
Result: we can never get past the first 2 areas and therefore never qualify as a team. Even if we could, 80% of our team would never be able to qualify individually, its impossible without having absurd amounts of monsters against a much higher team.
More result: 0 tactics. We just bash our heads against the unbreakable wall.
Back to teamwars untill this event is fixed in many ways.
-matchmaking balance. Check bloody MP since thats key here.
-balance the difference between low and high level players. Variety teams get punished very hard here.
-qualification needs to be a lot lower, both as team and individual. (We set a good amount of defences, our enemy burned our complete field and barely got enough points to qualify....?)
-defence mosters should be reusable in some way. If not, low-mid level players (up to level 70's) are completely useless.
Have fun with this nonsense, we refuse to play untill all that is fixed. No low level impact = no fun for half of our team. No thanks.
Yesterday and today my clanchat is acting weird. I can send messages fine, and they'll show up as normal for me. But then if i log in like half an hour later everything is gone and i only see cell requests.
Public chat is working just fine.
The teammates i spoke through facebook have the same issue, they see their own messages but those disappear after a while.
Any other clans having this issue, or is it a bug in ours, because only then ill be able to write a propper bug report.
Hah, i see what you mean! You got confused by many posts about the 72h events.
No, there is never a huge food reward. What they were talking about is the way of getting coins.
They main way of getting lots of 72h coins is by farming as much food as you can. There is no coin cap so people just spend all they gold farming food, getting lots of coins in the process. Thats where all the food they are talking about comes from!
I hope this helped.