Oh, you joined back the team... Rip.
The system is made so anyone that gets kicked in the last couple of days of a race remains on that teams rewards list. (We have 34 names in our race, 2 that got kicked late that still get full rewards and 2 that joined late and get only individual rewards)
Im assuming the system is confused now and is trying to prevent you from getting "double rewards", even though its the same team. In that case indeed just write tickets, all of the people that got affected should. SP tends to only listen when stuff gets mass reported.
Cant agree more. For a long time ive been thinking: wow, i guess my team is just slow at it... No, 15 in a team of 30 with huge time zone differences and normal lifes is just very hard. For a semi-casual team we do insanely well in wars and it just kept confusing me why we cannot get to that 25-50 point in races, i guess this is the reason.
What helped a lot for us is discord. We just ping everyone when 15 man node is on, so people atleast get a notification...
For solutions: reducing it would be great. Even making it so ML pushes a notification to the whole team on each 15man quest would help already.
Thanks for bringing this up David, always here with the important stuff!
@teh_alan yeah very good point actually. My arguments were aimed a bit more at the general skill part.
Your argument brings us to the same conclusion: we need a way to buy coins with gems if they are planning on keeping these mazes so expensive. If not, most of the event is straight up p2p. And thats fun for exactly nobody.
@teh_alan sadly i have to completely disagree on the hard part. You are playing the wrong game. This is a turn based game based on luck and grinding. The "hard" dungeons you are talking about are just high level/good monsters, neither of which can be beaten by "skill", they are beaten by equally good monsters and common knowledge. There is simply no high level mechanical skill, nor high level tactical skill in this game.
SP saying they make it harder to get him is very much true. Compared to the other monsters you have to take more efforts to get him, you cannot collect every 4 hours and thats it.
Making it locked behind your "hard" dungeons would only switch the efforts of getting/using gems to using good enough monsters, in both situations locking out a certain group of players. There are enough events completely locked for semi-new players (eg breeding, vip dungeons etc etc), locking it behind gems is only fair. Both accessable for f2p and p2p (as gems are super easy to come by these days)
HawkStan here, co-lead in the very long standing clan Massacre masters.
We are a hybrid between family and quality, looking for the best results whilst having fun and learning from eachother.
-win most wars with a decent amount of coins. (almost 300 wins with mostly 200-300 coins)
-go fairly hard at races, aiming for atleast the rank1 monster, if not rank2 or 3
-Facebook group to communicate if you like. (with our core players)
-a friendly environment willing to learn fairly low level players the end game and helping them grow strong!
We are always looking for new mid-high level active players who want to grow with us! Reqs:
-A decent level and MP, but mainly a solid base of legendary monsters. (a couple is fine, as long as you can contribute to our wars)
-5/5 attacks in EVERY war. (ofcourse, sometimes missing 1 attack is fine, but we are very strict when it comes to activity)
-solid participation in races.
-being friendly and willing to LEARN!
Do you think you got what it takes and are we what you have been looking for? Apply now or shoot me a msg on the forums or in this thread! (if you dont currently meet the reqs but still want to join make sure you pm me, as we get loads of random low level request so you will get denied by our co's)
Ofcourse any questions are welcome.
This event is complete garbage for good mid-tier teams. I will tell you why:
-we aim to ballance our accounts and get around 2-3 legends in every book. Set 1 on defence and you have 2 attacks left.
-a good mid-tier team is ranked very high because of war coins. This is also why we get matched with a team with over double our MP, even whilst they have 26 players and we have 30...
-these two problems together mean we stand absolutely no chance. Lets take 2 attack teams as average for our team, since we have most of the players around that, some lower, some higher.
Our enemy filled up their first two bases completely. This means every single person in our team needs to do all his attacks without fails. Impossible with the fact we are not a perfect team and some slack will allways happen. + The enemy filled them with many many ranked monster, where we mostly stand no chance.
Result: we can never get past the first 2 areas and therefore never qualify as a team. Even if we could, 80% of our team would never be able to qualify individually, its impossible without having absurd amounts of monsters against a much higher team.
More result: 0 tactics. We just bash our heads against the unbreakable wall.
Back to teamwars untill this event is fixed in many ways.
-matchmaking balance. Check bloody MP since thats key here.
-balance the difference between low and high level players. Variety teams get punished very hard here.
-qualification needs to be a lot lower, both as team and individual. (We set a good amount of defences, our enemy burned our complete field and barely got enough points to qualify....?)
-defence mosters should be reusable in some way. If not, low-mid level players (up to level 70's) are completely useless.
Have fun with this nonsense, we refuse to play untill all that is fixed. No low level impact = no fun for half of our team. No thanks.