@kayno125 I suggested the gems cost because we now how SP is... greedy... And because the new features that help in the player progress.
I suggested the gems and cell production to improve the gameplay experience since we do not have any incentive to reach higher levels in this game. Every time I level up I think how I prefer to keep my level under lv 90.
Today a bring a suggestion to create legendary versions of our beloved common monsters.
The legendary versions should have an improved appearance. They are unique among their common counterparts. I tried to keep the same skills of the common versions with some superfitial improvements.
They will be available through breeding using the Joker Family (Galante, Violet and Galant Jr) with Tem War Monsters. A breeding with a General has more chances to result in an "ultra common" (10% chance to obtain the same element and 5% to obtain of a differenct element) than with a pet (10%) or with a bodyguard (5%).
The "ultra commons" may be a nice feature to the game since they are breedable and could help the players to have a great variety of monsters to "Terrotory Wars" and future events that can demand a lot of monsters.
This versions have new traits that are suggested in this post.
Read this post to see my suggestions to habitats improvements.
Hope you like.
Battery: Thunder attacks heal half of their potential damage instead harm this monster. Instead lost life when affected by shock this monster recovers its stamina by turns.
Burning Body: Burn and Ignite heal the life of this monster every turn instead harm it. Sunburn recovers the energy of this monster every turn instead harm it.
Burning Aura: Immune to burn and ignite. There is 35% chance this monster applies burning or ignite when a enemy use a melee attack (whose the animation has a melee effect) against it.
Toxic Body: Poison heals this monster every turn instead harm it. Poison also gives 25% more damage to this monster.
Acid Blood: The blood of this monster is acid. All enemies lost 10% of their lives every turn if this monster is bleeding.
Underwater breathing: This monster can not be drowned and it receives 50% less damage from Sea Book monsters.
Flying: This monster is immune to quicksand and can not be damaged by melee earth attacks.
Sage: Control effects has 35% less chance affect this monster. There is a chance this monster throw back the control effect it avoided.
Sacred Body: This monster receives 50% less damage from magic, light and dark attacks. It is also immune to nightmares and curse.
Hacker: Immunity to nanovirus, trolling, corrupt, hacking and reboot (regular possession can affect it). Monsters of Machanic Book have 35% less accuracy against this monster.
Spectral: Immunity to melee attacks. This monster ignores shield, skill mirror and damage mirror when it attacks.
Ghost: Immunity to possession, nightmares and melee attacks.
Evasive: Individual attacks have 50% less accuracy against this monster.
Hello, every one. Today a bring some ideas (with some images) to improve the habitats.
We have some problems with the limited number of monster we can have and Social Point created the monster vault. The vault has a lot of problems as the prize of each monster slot and the no gold production.
Social Point justify the limited number of habitats due the high device memory usage of the monsters animations, so a illustrated a good method to solve this problem and give some new levels to habitats. The new levels are exclusive to high leveled players and is a method to encourage us to reach high levels (most part of the time we are discouraged to leveling up). With these changes we can increase the number of habitats and give some new aims to the game.
I hope everyone like it.
The illustrative scheme of new habitat levels with some informations about gold, food, gem and cells production.
- For food production, each 100 gold produced over the gold production limit is converted to 1 food.
- The number of legendary habitats could increase in 50% in lv 120 after ALL HABITATS are in the max level.
- The informations about the monsters living in the habitats are show when the habitat is selected.
- Warmasters are not elegible to cells boost
- I recommend the existence of 50% off events to upgrade the habitats (for all levels)
I suggested some new traits in my post to a new monster family to team war shop too. The idea of new traits souds great to me, cause we can have more diversity of strategies to battles.
Dragon Slayer: "Immunity to burn, ignite and stun". Maybe this description could be "Immunity to burn and ignite. This monster causes triple damage against monsters of the Dragon book".
Oracle: Immunity to blind, total blind and all possessions.
Energy Pool: 20% extra stamina, gains 50 samina points when affected by weak types and immunity to stamina leak
Fast Defender: my original description was "This monster receives a 15% shield and taunt every time an enemy uses an extra turn skill. All negative status effects have 20% less accuracy against it".
Guardian v1: Permanent Taunt (All single enemy attacks are always directed towards it). All negative status effects have 20% less accuracy against it. And It gains 50% damage protection (for 2 turns) in the start of the battle.
Guardian v2: Permanent Taunt (All single enemy attacks are always directed towards it). 50% damage mirror. And It gains 50% damage protection (for 2 turns) in the start of the battle.
@just_nethaniel-0 I hope too. The developers are creating a lot of new monsters that are insane when compared to older ones. They should think about a general balancing. Instead nerf the newer ones, they just need to buff the old ones.
Furthermore, is easy to give a lore to these buffs. Something as 'The old legendaries see their top positions falling when new ones arives to monster legends world every day, so they decided to train most hardly they can to becomes powerful enough to beat against the new rivals'.