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    JohnML

    @stvrox I agree with you totally, this move really deserves a HUGE THANK YOU !!! Regarding the Metal epics thing, I'd just like to point out that despite there being no breedables, the Cells dungeons for Gold Ra and Gridiron should do fine 😉

    posted in General Discussion read more
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    JohnML

    @teh_alan As @callumarachnoid pointed out, and as I stated myself, very few monsters have double trap slots (and I'd like to add Legendaries like Hackster, Frostwrath and Chill Bill and Rares like La Croc to the ones already mentioned), so a team consisting of these monsters should warn any veteran player of what they might be up against, just as they know what to expect and prepare for when facing Thalassa or Elvira 😉. In all honesty, any team having these monsters and NOT carrying 6x Pestilence traps would be a genuine surprise.

    posted in General Discussion read more
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    JohnML

    @teh_alan While I sympathise with you, and personally I used to find this a major annoyance when relics first came out and a lucky few got enough to implement this, I don't really see a reason to complain: if that were so, it should apply to other aspects too, for instance Thalassa's special, or using slow teams to exploit Elvira's status caster... The only solution that I can suggest is learning which monsters can hold double trap relics and avoiding a team with 3 of them

    posted in General Discussion read more
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    JohnML

    Chill man, the runes are pretty much like the old design now, and perfectly recognisable. I sure hope they stay this way !!! 😉

    posted in General Discussion read more
  • J
    JohnML

    I still like playing the game almost as much as I did when I started playing, mainly because of the cool new monsters and battle mechanics, new possibilities of strategies, and of course, rewarding special events like Nemesis Survival dungeons. True, there are lots of places for improvement in a number of aspects, but its also undeniable that SP has made some pretty generous moves in the past few months too, secondary to player feedback (free skill change, chests from the Special Progressives). I suppose I will stick to the game as long as I can maintain a competitive gameplay to my satisfaction, and I really look forward to seeing other rewarding events like Master of Paths and the Relic version of 72 H Challenge return soon and often. Might I also add that making some new monsters from mazes and progressives available at a respectable rank through pure effort seems to me like a good idea to nurture more interest? After all, people do get bored of playing with the same guys over and over again 😉

    posted in General Discussion read more
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    JohnML

    @fox We've all stated time and again, here on the forum, and on Discord, that with the sudden disappearance of biweekly Survival dungeons, there is a monthly decrease of 24 gems AND 20 elementium, and the opportunity to get cells for newer and more useful Epics !!! I don't know how this can be so hard to grasp: the Survival dungeons used to occur alongside the other dungeons, so its gems and elementium rewards SHOULD have been taken into account during the rebalancing too !!!
    Regarding the Caves issue, I don't know what tweaking is being done, but the trap rates or the revival costs need to be revised for the lesser, otherwise its nigh on unplayable except just entering it for the Daily Goals, which is not something you guys wanted, I'm sure

    posted in General Discussion read more
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    JohnML

    @bwang487 what Cryotan did is part of what every possessed monster does: if an extra turn move is available, it prefers to pick it and get rid of the possession. However, I do agree with the fact that possessed monsters controlled by the A.i mostly often recharge, but then, that serves the purpose of denial too, no? 😉
    Now, when the player's team is possessed, my personal observation has been that the response varies between recharge or attack, depending on the monster in question and possibly, its runes. For example, once possessed, my Faraday takes absolute delight in killing my own team, my Thalassa tries to freeze her own team- which of course fails, (mine or the enemy's) Samael most inconveniently resurrects a dead enemy/removes debuffs/heals/recharges, and my Fatid (along with some other Tough/ Hardened monsters, like WM Elvira) prefers to recharge or simply perform extra turn skills until the possession comes off. So you see, the responses are way too variable to come to a common conclusion.

    posted in General Discussion read more
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    JohnML

    @karbie-sweet each Survival dungeon gave out 12 gems and 10 elementium in total, so that's 24 gems and 20 elementium less per month than before... While I was okay with the change as I thought things get balanced out by the Caves, now the situation is different. We can definitely not establish in a believable way whether rates of trap triggering have gone up or not...whatever we feel like, we'll always be fed with a "you're just unlucky" comment, but I think we do deserve an explanation about why the rewards were suddenly (and SILENTLY) reduced, without an equivalent reduction in retry costs...

    posted in General Discussion read more
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    JohnML

    @webdevour not exactly new, but I have noticed inconsistencies across the various types of these events, v.i.z Dr Viktor's Lab Rush hour, this one, and special timed event hatching time reductions

    posted in Events read more
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    JohnML

    Honestly, there are way more pressing bugs in-game than names generated for monsters... 😂
    Which incidentally, is definitely not a bug since it can be modified by players

    posted in Bugs read more

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