• Just_Nethaniel 0

    Hello, I am Fairley new to the game (level 22 with 47 dragons) and I was just asking for some tips to make early game easy as a F2P player. Here are my questions for making it early game.

    1. How do you make a lot of gold?

    2. How do you get gems easier as a f2p/noob

    3. How do you get a lot of food/Which is the best food to grow?

    4. Best tips for herioc races?

    5. Best tips for every event?

    If anyone can answer these questions and even put in some other for f2p players tell me!!!

    posted in General Discussion read more
  • Just_Nethaniel 0

    Fatal Blow: Will either kill an enemy(50%) or sacrifice an ally monster to get 5x damage (if below 10% of health)

    Leader: All allies gain 50% damage boost at the start of every battle

    Powerline: If any ally monsters are lightning based, they will gain earth hater, earth protection, and stun and mega stun immunity

    Mother Nature: 30% More life and gains MEGA regeneration at the start of every battle (mega regeneration makes the monster gain 50% of the monster’s health every turn)

    Mechanic: Makes all ally monsters an artifact (does not apply to self).

    posted in Ideas Generator read more
  • Just_Nethaniel 0

    Zeus- takes no damage from water (except freeze) or lighting attacks. Gains Water and freeze hater if hit by freeze

    Holy- immune to curse, nightmare, and all kinds of possessions. Applies dark hater at the start of every battle.

    It sees that I have ran out of ideas 😂 You guys can basically add whatever trait ideas you guys want I’ll try to come up with some new ideas 👌

    posted in Ideas Generator read more
  • Just_Nethaniel 0

    Chosen One- Immunte to all negative effects and applies immunity to control to self( 2 turns)

    Peacekeeper- Applies Damage immunity at every start of the battle (status caster).

    posted in Ideas Generator read more
  • Just_Nethaniel 0

    Hey guys I need some advice. I will start making my own team after the sunblast race, and I want to know how to get people to join quickly and become a good team leader

    posted in General Discussion read more
  • Just_Nethaniel 0

    For some reason sp just wants us to spend more money on this game. Why do you say that? Because they are increasing the rune level to 12. Level 10 runes are hard to get for most f2p players (some can’t even get to the 30th room in treasure cave), so why do you have to increase the rune level to 12?

    posted in General Discussion read more
  • Just_Nethaniel 0

    Sooooo basically I’ve come up with an idea of buying cells for elemantium or elemental cells instead of gems. Essentially what this mechanic does is that you can buy 1 cell of a monster for 1 elemantium or elemental cell. This outclasses the “3 gems for 1 cell” mechanic in the current state of the game. Let’s say I want to buy 1 cloud cell for 1 elemantium (or elemental cell, which ever you prefer). I will get 1 cell for a lesser price!!! (Probably, since elemantium is the rarest resource in the game). $P please add this mechanic in the game so players don’t have to spend 120 elemantium or more to get 1 monster to get a monster ranked (If u didn’t get it, I meant that you don’t have to spend a bunch of elemantium on a monster ranked with 0 cells).

    posted in Ideas Generator read more
  • Just_Nethaniel 0

    Iceberg- Applies freeze immunity (normal freeze and mega freeze) and applies freeze hater to all allies. Effects last 2 turns

    Stealth- Immunity to Total blind, Daze, and normal blind. Applies Evasion to self (1 turn)

    Avid- Attacks always hit (even Total blinded, Dazed, or Blinded

    Icebound- Enemies are frozen at every start of the battle

    Hurricane- Applies a random negative affect at the start of every battle (10% chance of landing control effects)

    Hygiene- Immune to negative effects

    Humid- Applies Water immunity and also applies water hater (2 turns)

    Deceased - This monster is immune to all negative effects and applies good legions hater to all allies at the start of the battle (1 turn)

    Competent- applies damage boost (50% more damage) at every start of the battle

    posted in Ideas Generator read more
  • Just_Nethaniel 0

    Purge- Applies a instant death to a monster if life is below 5%. Does not affect if monster is immune to sudden death

    Stalker-increased accuracy once this monster is hit (1 turn)

    Infiltration- once this monster dies, 1 enemy is possessed

    Mob boss- regenerates health by 20k and gains double dmg once this monster is at 3% of health

    posted in Ideas Generator read more
  • Just_Nethaniel 0

    @clackers yeah it’s like a co-op mode. Speaking of co-op low key I forgot that word lmao

    posted in Ideas Generator read more

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