• kasterwer

    I was thinking about changing the use of relics. I think that if the relics had the ability to have different perks according to the type of monster that has it equipped there could be more variety of combinations. One way to assign a different perks to each relic according to the type of monster could be based on the book or element to which the monster belongs.monsters that have more than one book or element can choose only one of the available options of each relic.
    this change could eliminate the restricted use of the pre-assigned relic slot for each monster. because the current restricted use of relic slot leaves little room for more combinations and creativity of different strategies.

    posted in Ideas Generator read more
  • kasterwer

    I was thinking that the relics could provide more than stats increased, maybe 50% or 25% probabilities could be applied to apply a random control skill. there could also be a counterpart that applies immunities to control skills.

    posted in Ideas Generator read more
  • kasterwer

    I was thinking about a weekly event possibly for the weekend of each week. This mini-event will consist in betting a resource: gold, gems and food. that resource that bets would multiply according to each wave that you resist.
    the maximum amount of gems to bet would be 5, for each 5 groups of monsters (3 monsters each group) that consecutive defeats would get a multiplier, the first would be x2, x3 and x4. the maximum that I could earn in gems would be 20. in gold the maximum in gold for betting would be 5M, the rules of the multipliers would apply the same. The maximum that can be earned in gold would be 20M. in food the maximum that can be bet would be 10M. the rules of multipliers would be the same. the maximum to earn in food could be 40M. You could only bet once per weekend for each of the resources. the waves of monsters would increase the difficulty with more runes, more rank and better relics. If you lose a battle, you lose what you have accumulated from multipliers. the battles are for survival so life and stamina do not regenerate themselves. you decide when to retire to save your progress and withdraw with what you have won.

    posted in Ideas Generator read more
  • kasterwer

    @Boro-Wing I was thinking more about his ability to change the element and relate it to the spirit trait to create a story that only the spirits can change the elements because they are millenary beings who know how to do it. I thought of it more as a way to introduce that skill. later they can assign it to other monsters, it is only as an introduction.

    posted in Ideas Generator read more
  • kasterwer

    I would like to see all the monsters have a series of achievements or medals that are unlocked when completing a feat, for example, if a nature monster defeats 1000 fire monsters, that a medal is unlocked and an extra in its stats. if that monster gave a final blow to a titan that unlocks a medal. There could be several medal topics. that would make common, uncommon, rare and epic monsters more competitive against legendary monsters. An epic monster with several unlocked medals could rival a legendarian without medals. would make the game a little more just because it would have value the experience of the monsters in battle.

    posted in Ideas Generator read more
  • kasterwer

    I would like to see an event where more monsters appear with the spirit trait. I would like the abilities of these monsters to transform monsters into a single type of element. for example: voltaik is legendary-electric, by applying the monster's ability to change element, this would pass fire-fire as an example. this would make several combos of damage possible by applying weaknesses or damage enhancers.

    posted in Ideas Generator read more
  • kasterwer

    I was thinking that the mythical monster can only be created with cells obtained from an event. the cells will have to combine it with some element rock or a relic. at the time of combining the cells with the rest you will have the possibility that a monster type will come out according to the combination, but you can not choose it will be a random process, as well as the attack version of the monster or its defense version or its version of effect. It would give an interesting process to the game apart its attacks could be of combined elements.

    posted in Ideas Generator read more
  • kasterwer

    in the future I would like to see exclusive skins for monsters. they could be thematic of events, they would only be a form of personalization of the monsters and they would not represent any advantage, what do you think of the idea?

    posted in Ideas Generator read more
  • kasterwer

    @Dewei
    Both monsters are good, their cells are somewhat complicated to obtain. But I have gone shopping vip cell options, I think the packages are 150 cells to 499 gems, 290 cells to 869 and 370 cells to 1059 gems. ingenica for the moment has not come on sale or in cells. I hope the information will help you decide.

    posted in General Discussion read more

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