• Ketenks

    Again you make a single instance to prove your point and not a general principle. Sure killing the team speed guy can sometimes be the winning decision but again, in general the one with most speed, the denier, is generally the one who needs to go.

    It's a two to tango reality. It takes both the speed and the team speed to make the turn table. And more often than not, you want to kill the one with speed, again generally.

    posted in General Discussion read more
  • Ketenks

    Fair enough but it's wrong. Faster monster needs to go quick. Again, the turn table is recalculated when a monster dies and that turn table is more favorable. 95% 99% of the time the faster monster is the denier and if the denier is still alive, it can deny.

    The only thing I wish the AI could manage is choosing to kill monsters with specific relics first. That would be a smart AI.

    EDIT: Excuse me 99% of the time.

    posted in General Discussion read more
  • Ketenks

    Sometimes its best to attack Timerion first and get him out of the way so that he doesn't completely monkey wrench your battle. Other times its best to leave him alive by himself because he can't do any damage.

    The AI is not concerned with this. The AI is to choose the best move on principle. And the best move would be to kill a very fast Timerion in general.

    But yeah that works to my advantage a lot, leaving Voltaik alive for another turn. But this is how AI works.

    posted in General Discussion read more
  • Ketenks

    @Ekto-Gamat
    Ekto, you are making a fallacy here. Just because you can think up a situation where attacking the fastest monster wouldn't be the smart move has NOTHING to do with the PRINCIPLE that attacking the fastest monster is the smart move.

    AI needs to operate on principle. It can't choose the best attack every time or that AI would slow the game down dramatically.

    As it stands, this game is all about speed in principle. And everyone knows that. Kill the speed guy (which is usually what is called, the denier) and you can deny the rest of the team and win.

    posted in General Discussion read more
  • Ketenks

    I wish that we could watch our pvp defenses to see how the battles go. I really can't tell with my defense if Rocigon is doing anything beneficial or if it's just Kihaku that wins it.

    This shouldn't take any more memory than a simple text file that records each move as a command and then is fed into a controller that will rebuild the game from those commands for us to watch.

    It should be easy and is plausible to fit in and would be a great feature.

    posted in Ideas Generator read more
  • Ketenks

    Yes this game speed trumps everything. Yes the fastest monster is the most dangerous. The opening move is likely your last if you have a good team. From Gold 1 up that's the way it is in pvp.

    posted in General Discussion read more
  • Ketenks

    The most dangerous monster is almost always the fastest. We all know that. Speed trumps everything. So if the AI is targeting the faster monster that's a smarter move.

    After a monster is killed the whole turn table is recalculated. So when a faster monster is out, it gives more favorable turns to the opposing team.

    posted in General Discussion read more
  • Ketenks

    Rocigon's move Charge with Rozinante removes positive status effects.

    posted in Bugs read more
  • Ketenks

    Thats hilarious, @David-ML , Ive had that happen a couple times, you think you got lucky. I thought the AI was perfect and I'm a new player. I haven't seen any older AI. We still need to wait and see if it is any different.

    posted in General Discussion read more

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