• KungFuHamster

    The whole undercover boss idea sounds good on the surface but doesn’t seem necessary. We’ve given SP more than enough feedback about the things we dislike or want changed. They just don’t seem interested in doing anything about it. More accurately they aren’t motivated to listen to us. This isn’t a matter of them not understanding the “problems” with the game but more about these “problems” don’t negatively effect them.

    As long as enough people are hooked on this game like heroin addicts, SP has no real reason to change anything. They just ignore our complaints while counting their profits. But once enough people stop spending money or quit the game entirely, SP will then feel the consequences of not listening to us and be forced to change.

    I didn’t want to play another game at first either. There just wasn’t anything out there more appealing to me than ML. But ultimately I decided to just go ahead and do it because

    1. ML itself has become less and less appealing.
    2. ML is on the fast track to dying so eventually I’m gonna be looking for another game anyway.
    3. And most importantly- Having another option besides ML available to connect with friends made me feel much less reliant on the game.

    Bottom line is we can’t continue to do the same things and expect different results. Once enough people realize this and become less dependent on the game, the balance of power will shift and we will be the ones with all the leverage. Only then will we get the changes we want.

    posted in General Discussion read more
  • KungFuHamster

    I love this thread because it highlights the potential this game has. There's some great ideas here.

    I also feel like real-time pvp would be so fun. You challenge someone and if they accept they get added to your “hit list”. When both parties are on at the same time a notification gets sent.

    I still want to see bracketed tournament style wars. It doesn’t even have to be a constant thing but occasionally it would be cool if, based on MP, teams were placed in their league bracket. So once the season started you could see all the potential future matchups. Then you battle it out until there’s a winner, with rewards that increase the better you do and the higher league you’re in.

    It would solve the matchmaking issue, create much more competitiveness amongst teams and it would give teams something to work towards. This would also benefit SP. The most popular feature in the game by far would become much more interesting and spending may very well increase as a result. There may be some minor issues that would need to be ironed out but besides poor implementation I can’t really see any downside.

    posted in Ideas Generator read more
  • KungFuHamster

    Great post Sinisism. I’m one of the people who stopped playing because of the reluctance of SP to listen and make appropriate changes. What’s worse is that it feels like SP is doubling down and their egregious behavior is accelerating.

    I believe that wouldn’t be the case if profits were down. Idk how much of an impact top team spending has on their overall margins but between the elementium in frat events and all these new expensive monsters, they’re no doubt profiting from them.

    It’s pretty obvious that SP recognizes there’s an arms race going on with a few hundred people who are more than willing to spend a pile of cash to keep their elite status intact. The old SP regime left a lot of meat on the bone as far as milking the elites. But they still made enough profit to be able to sell it for what they did and the game as a whole was healthier, more sustainable and people actually enjoyed playing.

    There’s much more money to be made with that model, it just takes a little time and patience. It’s either something these guys lack or they’re deliberately maximizing their profits for the short term while killing the game for the long term. Kind of like winning the lottery and taking the lump sum instead of yearly payments. I just wonder if they’re simply underestimating the damage they’re doing to the game or from the start their intention was to make as much money as they possibly can as fast as they can.

    I also wouldn’t tell people how much money to spend on the game but I would suggest that before making any purchases you think about:

    1. This purchase will serve as a positive reinforcement to SP that their business model is successful. Much more so than any amount of complaining having the opposite effect.
    2. Am I buying this monster or gems just to try to make the game fun? Because if I am, a) The fun it brings doesn’t last long and then you’ll be right back here spending more; b) It’s SPs job to make the game fun. Spending money to do so should not be a requirement.
    3. Am I ok with possibly throwing money away? There’s no guarantee that any game will be around in another year. But because of the reasons listed ML feels much more likely to die sooner rather than later. Momentum builds very quickly with these things. Some people quitting here and there can become an avalanche at the drop of a hat. A new 130XXX nemesis isn’t worth as much if this game becomes a ghost town.
    4. Is there any other game I could spend this money on? ML can be a very expensive game to play. If you take the money you would have spent on a VIP (which in and of itself doesn’t help much at level 100) and invest it in another game you’ll most likely get much more bang for your buck.

    If you’ve been thinking about quitting the game but are hesitant because you don’t wanna leave the friends on your team, find other games that you guys can play. Even games that aren’t as involved as ML like cards, scrabble, word games, trivia games, etc. Most of those games you can challenge friends anytime. Once you set that all up then maybe quitting ML will be easier.

    posted in General Discussion read more
  • KungFuHamster

    It’s so true how important community is to this game. Most of us have made lot of friends with whom we communicate daily through facebook chat. These friendships feel somewhat connected to the game since that’s where most of them originated. That makes quitting ML much more difficult because you feel like you might lose those friends. But it doesn’t have to be that way.

    One suggestion I have is to find other mobile games to play together. There’s a lot of fun games that aren’t as involved as ML. There’s many games that you can have a friends list and challenge them whenever you want. This way if/when you stop playing ML you’ll still have that “connection” with all your friends.

    If nothing else finding another way to connect with your friends will ensure that if you are still playing ML it isn’t because of your friends; something that’s free and not exclusive to SP.

    posted in General Discussion read more
  • KungFuHamster

    I too have recently followed in Sam’s footsteps and stopped playing the game. It was hard to do but has, so far, turned out to be a great choice. I am way less angered by SPs b.s. because it validates that the decision to quit was a good move. Plus I was able to buy Madden for $60 that, until recently, would’ve went into SPs bank account.

    posted in General Discussion read more
  • KungFuHamster

    @Fox Stating that you cannot make changes based solely on player feedback because everyone has a different opinion is, to me, a cop out. I remember a time when a very, very slim percentage of the player base complained about matchmaking times being too long. This was because their pool of suitable opponents was very small, so long matchmaking times for these teams were not unreasonable. But instead of communicating this SP caved and made their match times shorter which negatively impacted a huge percentage of the player base. So SP does make changes based on feedback from very few players.

    But besides that there’s some changes we have been begging for that a large majority of players all agree with. Here’s one of the many examples: We all have complained about how locking up defensive PVP monsters is nothing but a huge nuisance. Let me know when you find even one person who doesn’t want that changed. Take all the time you need.

    If you think that most of the complaints listed by Sam only bother him or a small percentage of players then you are totally out of touch with the player base. I’m not going to say that the resistance of SP to making these changes is arrogance or, “you won’t tell us how to run this game” but either way, ignoring your customers’ wishes is not an approach that any long-term successful business would recommend following.

    posted in General Discussion read more
  • KungFuHamster

    I feel like if you are in or near L-4 you should expect to see all 130XXX. The higher you go from there the more VIPs, nemesis, artifacts you will see. I think that is very fair. I’m firmly in L-4 but that’s where I top out. If you are well below 3900 trophies and are only seeing L-4 and higher type enemies that’s not cool and I hope it gets fixed. That’s where I’m conflicted on the removal of the refresh button. It’s good in that it helped to place people in their appropriate league and allows for more organic player mobility. But taking options away from players is never a good thing, especially if what you’re mandating is inherently unfair.

    posted in General Discussion read more
  • KungFuHamster

    Great points here. Unfortunately SP has shown a proclivity to be uninterested in our opinions of this game, even on things insignificant to their profit margins like locking up defensive monsters. One thing that does interest them, however, is our cash. So I implore everyone to make them uninterested until they're forced to take our feedback more seriously.

    posted in General Discussion read more
  • KungFuHamster

    It's really a shame that you're post and the points you make will continue to be ignored by SP. I am done spending any money on two different accounts not because of any boycott but because it feels like throwing money down a rat hole. I'm not an expert with mobile games but the direction this game is headed doesn't seem sustainable for all the reasons listed and the fact that they just won't seem to listen to player feedback and make the appropriate changes.

    posted in General Discussion read more
  • KungFuHamster

    I have stopped spending money on two different accounts. I'll coast on what I already have until I stop playing altogether. Decisions by SP over the past couple months indicate that they are more concerned about short term financial gain than long term game health and player experience. Nearly every feature of this game contains some level of self-sabotage that makes the game worse and is completely avoidable. What's worse is when we communicate this to them it is seemingly ignored. All mobile games have a life cycle and it feels like ML is on the back nine. If SP starts to listen and make the changes that we've been asking for, I will happily resume giving them my money. Until then I'm on the lookout for a new, fresh, challenging, worthwhile, player friendly game that I can enjoy. Like what ML used to be.

    posted in General Discussion read more

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