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MarshallTheBeef
@Dorijan-Lendvaj said in Mountain vs. Mega Skills:
Mega stun works, Mega freeze doesn't.
Thanks bud. Interesting difference.. One more - does Immune to Freeze block Mega Freeze?
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MarshallTheBeef
Hello,
Regarding the Mountain trait - Mega Stun seems to work against them still. Does Mega Freeze work against them (sadly I don't have any of these monsters yet to test myself)? I read in a Monster Wiki comment that it didn't?
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MarshallTheBeef
The Twitch/Overwatch video indeed seems bugged, and doesn't trigger the reward. Really sucks when you continue to get it repeatedly.
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MarshallTheBeef
I'm assuming max rank opens up his Unstoppable Dwarf - an AoE MegaStun (my Brontes just cried a bit). A fully ranked up Warthak is game over
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MarshallTheBeef
Yeah I just got Gortak last night - little frustrating that you can't tap into the Group 4 skills early anymore though :_( The dungeons themselves were amazing - very challenging for what I had (I ran General Atum, Brontes and Tesaday as my main comp, all with no relics on heh).
Another change that I noticed I don't remember - in Team Wars you can peek at the monsters' stats before starting an attack - is this new or am I just not remembering correctly?
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MarshallTheBeef
It's a great idea that's been requested numerous times.
Should be easy to implement imo:
- Add additional button next to Feed that activates only if you have TotalFood >= MaxLevel1FoodRequirement
- When pressed - present prompt "Are you sure you wish to level <monster> to 100?"
- If yes, level to 100 and offer 1 free Change Skills window at the end of the event. User chooses all 4 skills from the 1-3 Skill Group list.
- Present one last prompt "Confirm skillset (this can only be done once)?"
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MarshallTheBeef
@thewire Can't do the trick to force Group 4 skills anymore? Or is it just for Gortak?
Update - confirmed, the trick that worked for the original Nemesis's does not work for Gortak... meh.
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MarshallTheBeef
Heya,
I took a long break and was semi-following some of the changes. From not playing for around 9 months (I stopped before Monster Vault was released), these changes were immediately noticed by me:
RunesRelics - not knowing them really sucks for Team WarsStamina Drain relics OP?
- Deals - it was pretty rare to see that many deals in the task tray before. Smart business decision here, with many costing real money.
- Traits - so many more than before. Smart development design choice here.
- Social Button - nice shortcut, QoL change
- Elemental Cells - nice to see they took the recommendation we offered at the launch of the Monster Lab
- Goals/Dailies - pretty common feature across mobile games, so this was expected some time.
- Defensive Possession - learned the hard way you can't just hit Charge and derp a possession anymore ><
Edit - this doesn't always seem to be the case - do some force attacks and others not? - Power Creep - the power creep of many of the new monsters is pretty crazy. Warmaster Gortak breaks the game? Are some of the original top tier monsters becoming obsolete?
Any other major changes I'm overlooking?
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MarshallTheBeef
I had reported this a couple months back when I cleared my team's stun with Furhem. Even gave steps to reproduce it.
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MarshallTheBeef
The skills posted on Monster Wiki (in game now, but may not stick?) make him insane on defense:
- Special gives Extra Turn to all allies
- Regular skill gives Evasion to all allies
- Another skill that can give an ally Evasion
- Can give Immunity to Possession to all allies.