• Neptune Kurzick

    @keki14 not really cosmetic things for the moment in this game. I wrote it for general idea in this kind of game (like dragon mania from SP too where you can pay (with gems) to keep baby dragon skin for exemple)

    posted in Ideas Generator read more
  • Neptune Kurzick

    Getting good monsters is accessible for all (with lot of time... ok or money), PvP is so... relatively fair.

    Loosing a fight does not means automatically unfair things. Indeed fights seems to be fair and enemies selection is based on your PvP rank.

    The only unfair feature in PvP is to be able to pay for more fights and by effect more chance to increase PvP rank to the detriment of others.

    In others words, even if you are the best, you cannot dance with the top PvP rank without paying.

    Fortunately, most of things you pay in this game is possible to get without paying (except this point).

    Keep in mind that paying to gain time or cosmetic things is a decent business model and relatively not unfair.

    posted in Ideas Generator read more
  • Neptune Kurzick

    It may be interesting to optionally specialize a player on a specific book (updatable by paying with gems every period?after 20 days for exemple).

    Specialized player's monsters in the selected book has a 20% statistics buff and 5% debuff for monsters in others books.

    This feature that I called "Book Affinity" improve game style variety and let player feel more customized.

    posted in Ideas Generator read more
  • Neptune Kurzick

    Thank you for the tips, good news! 🙂

    posted in Ideas Generator read more
  • Neptune Kurzick

    I appreciate the feature that allow player to extract monster as elementary cells. It just awesome.

    I think, it will be nice if a similar feature is provided by Viktor's lab that allow player to convert unused legendary cells (same element but not necessary same monster) to elementary cells.

    In this case, player would gain more chance to improve his prefered monsters and cleanup database from unused items.

    posted in Ideas Generator read more
  • Neptune Kurzick

    After being stunned, monster will gain removable stun immunity to stun for one turn (recently stunned).

    It will be more balanced et fair to apply this pattern foreach (negative?) effects based on turn count (or always one turn).

    For exemple, after a mega freeze, it will be logic to gain temporary immunity to freeze for 2 turns (recently mega freezed) or one turn (recently freezed).

    It avoid easy infinite loop control, let a chance too counter & by effect improve game play.

    posted in Ideas Generator read more
  • Neptune Kurzick

    Sometimes somes cells are very unfound, not in shop, no way to buy monster even with real money.

    It could be less frustrating to allow player to buy cells after unsatisfied team chat cells claim with 20 gems for exemple, that is not too expensive but more than usual shop price.

    posted in Ideas Generator read more
  • Neptune Kurzick

    PvP League is a good thing to keep. I think it miss a tournament (every month?) with random equivalent enemies based on player's monster power.

    It can be a good way to let more chance for good new players to get good rewards like diamond relics. Indeed, new players can feel aggrieved face to old/very old players.

    Tournament can be an opportunity to gain new players.

    posted in Ideas Generator read more
  • Neptune Kurzick

    The game have already a good variety of game play with types of monsters, moves, runes & relics. Concentrate on another way to enrich the game play is a nice intention, but sometimes just add a little something cool & fun can be productive.

    So, it can be very interesting to offer the possibility of giving back the baby and juvenile skin to monsters (paying it with gems) without altering monster's moves & characteristics.

    posted in Ideas Generator read more

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