• Orkan Öztrak

    Hello everyone and welcome to my 206th analysis, this time featuring Xiron the Emerald.
    Xiron has a ton of features that allow him to become one of the most powerful monsters of all time: 3498 Speed outspeeds most deniers, his trait is a fusion of Possession immunity and Tough which is amazing, but most importantly, he has some moves that deny in an unusual way. These moves deny enemies by applying two random control effects to them - control skills means deny effects, including 2 turn Possession and Mega Stun. This outclasses almost all deny moves to date because it is very difficult to resist two deny effects coming your way. He also has a single target CDs activated, and he Speed ties with Samael the Plague Carrier while outspeeding Samael the Fever Scatterer. This is significant because CD activation is the best counter to Samael, and while Emerald is not as good as Ruby at doing this, he can still accomplish it with luck or the Rune Guardian. Oh, and he also has a 100% Stamina drain. Unlike Ruby, Emerald actually has some Strength, which means that his AOEs will hurt with Damage boosts, though Strength is trivial on Xiron anyway since he's a denier.

    Movesets:
    -Laying Odds
    -Emerald Explosion
    -Total Exhaustion
    -Mineral Blood/ Emerald Implosion
    Runes: 3 Speed/2 Strength 1 Speed
    (If you have all Group 3 moves learned on a Nemesis monster at the same time, the next time you'd normally learn a Group 3 move, a Group 4 move will show up instead. Using this method it's possible to have 2 Group 4 moves on a level 100 Nemesis, by replacing the 4th move you have with the Group 4 you're offered, then replacing one of the Group 3 moves with the other Group 4.)

    Laying Odds has 55 Base Power which would be insane for an attacker, but Xiron uses this as a deny move since it also applies Stamina Leak and two random control effects to all enemies. Emerald Explosion has a lower Base Power, but it is Nature based and it applies Poison and Stun to all enemies. Total Exhaustion removes all Stamina points from the target. Finally, Mineral Blood activates all CDs on a single enemy, making it great against Samael and Artifact monsters. However, if you have him at only level 100, then Emerald Implosion is the best replacement to give him a single target version of Emerald Explosion that has more Base Power. 3 Speed is necessary on a denier, though you can give him 2 Strength 1 Speed to take advantage of him having higher Strength than Ruby and the fact that he has a Base 55 AOE.

    Teammates: Anything goes.

    Countering Xiron the Emerald: There are some deniers that match Emerald in Speed, so countering him is easier than countering Ruby. Crissandre, Xiron the Ruby and Montauk Creature can all activate CDs on a single enemy, which ruins Emerald.

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  • Orkan Öztrak

    Hello everyone and welcome to my 205th analysis, this time featuring Xiron the Ruby.
    Xiron has a ton of features that allow him to become one of the most powerful monsters of all time: 3509 Speed outspeed most deniers, his trait is a fusion of Possession immunity and Tough which is amazing, but most importantly, he has some moves that deny in an unusual way. These moves deny enemies by applying two random control effects to them - control skills means deny effects, including 2 turn Possession and Mega Stun. This outclasses almost all deny moves to date because it is very difficult to resist two deny effects coming your way. What's more, he's in the Spirits book, and has a single target skill that activates CDs. This is significant since another overpowered monster, Samael, is there, and Xiron the Ruby(specifically this one) it the best counter to him. Notice how I trivialized his single target 100% Stamina drain just because how ridiculous his other moves are. I'd say his low Strength is his weakness, but one of his AOEs applies Ignite, plus another of his AOEs has 55 Base Power. Also, Strength doesn't matter on such an outrageously strong denier. This is definitely a candidate for the most powerful monster, and if you're going to spend money on a monster your best choices are this guy, Samael the Plague Carrier, and Zyla the Faithful.

    Movesets:
    -Laying Odds
    -Ruby Explosion
    -Total Exhaustion
    -Mineral Blood/ Ruby Implosion
    Runes: 3 Speed
    (If you have all Group 3 moves learned on a Nemesis monster at the same time, the next time you'd normally learn a Group 3 move, a Group 4 move will show up instead. Using this method it's possible to have 2 Group 4 moves on a level 100 Nemesis, by replacing the 4th move you have with the Group 4 you're offered, then replacing one of the Group 3 moves with the other Group 4.)

    Laying Odds has 55 Base Power which would be insane for an attacker, but Xiron uses this as a deny move since it also applies Stamina Leak and two random control effects to all enemies. Ruby Explosion has a lower Base Power, but it is Fire based and it applies Ignite to all enemies, plus two random control effects. Total Exhaustion removes all Stamina points from the target. Finally, Mineral Blood activates all CDs on a single enemy, making it great against Samael and Artifact monsters. However, if you have him at only level 100, then Ruby Implosion is the best replacement to give him a single target version of Ruby Explosion that has more Base Power. 3 Speed is necessary on a denier.

    Teammates: Anything goes.

    Countering Xiron the Ruby: This is very tricky to accomplish since he is very fast and his deny method is insanely powerful. Faster deniers like Krampus and Jasastur have the best chance at beating him, though they have to get past his trait first. Metalisha can give the turn to an allies VoltaiK/Zyla and he/she can kill Xiron. Magic Llum has the same Speed as Xiron and is amazing at controlling buffs/debuffs, and her Bulwark is good at blocking status effects. If she gets past the status effects or wins the Speed tie, she can beat Xiron by Blinding him or removing all negative effects from her team. She can get her CDs activated, but that means Xiron wasted his turn to stop only Llum.

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  • Orkan Öztrak

    Hello everyone and welcome to my discussion on the Nemesis Xiron and his 3 different forms.
    Overview: If you're thinking of one word to describe this monster but can't find it for some reason, it's probably "overpowered". Quartz, being his cheap form, has a Speed of 3465, Emerald has 3498 and Ruby has 3509. There is of course a reason for me mentioning the Speed stats only: it's the only stat you will and should care about on this monster( and on, like, 90% others as well ) because he's a denier! And boy oh boy, what a denier this is. His method is applying two random control effects to all enemies. That's right, he applies one of Possession, Freeze, Stun, Mega Stun or 2 turn Possession ON ALL ENEMIES. With an AOE that has a Base Power of 55. If this is still not enough to convince you, there is more to this monster. His trait is a combination of Possession immunity and Tough, plus he has a single target 100% Stamina Drain, and a single target CDs Activated, the latter of which counters all Samael forms if you're using Ruby. His Quartz variant offers nothing more past this point, but both Ruby and Emerald have a few more tricks up their sleeves.
    Comparison between Ruby and Emerald: Emerald has more Strength and Life whereas Ruby has more Speed. Emerald's relevant Nature moves apply Stun and Poison to its target(s) whereas Ruby's relevant Fire moves apply Ignite and two random control effects to its target(s). Ruby wins by a landslide here because having another chance at applying two random control effects to all enemies combined with Ignite is laughably and stupidly powerful.
    Conclusion: No matter which form you buy, you'll always have your god-tier Base 55 AOE with 2 random control effects, but I'd still recommend Ruby because he has two god-tier AOEs with 2 random control effects. Xiron the Ruby is a candidate for best Nemesis/monster as of me writing this - in my opinion, of course.

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  • Orkan Öztrak

    Hello everyone and welcome to my 204th analysis, this time featuring Ingenica.
    Here is the monster at whom you can direct all your hatred for creating Relics! That aside, Ingenica is a pretty good monster, with 3498 Speed, the Hardened trait, and a very original moveset. She has moves that disable enemy traits, which is crucial against VIPs and Nemeses-I don't know if it works on Artifacts since there are debuffs which work on them but a majority that doesn't also exist. Speaking of Artifacts, Ingenica has a unique buff called Artifact Hater, which, when applied, basically gives the monster Damage Boost when attacking a monster with the Artifact trait. Aside from these and a single target Double Damage buff, however, Ingenica really doesn't have much going for her. She has low Strength and no denial moves to take advantage of her Speed, and because of this she can find herself being really passive at times.

    Movesets:
    -My Favourite Trait
    -Stress Test
    -Taser Gun
    -Plasma Gun/Instructions Manual
    Runes: 3 Speed/3 Team Speed

    MFT removes the traits of all targets hit, rendering them vulnerable to status effects. Stress Test gives the target Double Damage and Artifact Hater. Taser Gun is unresisted and applies Stamina Leak to target. Lastly, Plasma Gun can be used to greatly damage the vast amount of Metal monsters in Mechanical, but Instructions Manual can be used to give an ally Precision. 3 Speed maximizes her Speed so that she can disable everyone's traits. Alternatively, 3 Team Speed can also be used since she has no deny moves or anything to apply presure.

    Teammates: The most ideal use for 3 Speed Ingenica is to have another 3 Speed denier next to her that has less than 3498 Speed. This is done so that Ingenica uses MFT before the denier uses its deny move, greatly increasing your chance at success vs. teams that have monsters with variants of Hardened. 3 Team Speed Ingenica is used just to speed up your denier, so use it wherever you like.

    Countering Ingenica: Ingenica is one of the most passive monsters ever made, so just don't care about her and focus on defeating her allies first. Kill or deny the target of Stress Test and you should be fine.

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  • Orkan Öztrak

    Hello everyone and welcome to my 203rd analysis, this time featuring Muerte McBlood.
    Muerte is an amazing attacker, possessing an impressive Base Strength and nice Base Speed along with the Abomination trait. He also has a Base 50 AOE, a Self Double Damage+Evasion move(!!!), and an unresisted base 70 Life Steal. However, Muerte is vulnerable to being denied by anything other than Possession and there are faster attackers out there who can one-shot him.

    Movesets:
    -No One Calls Me Bat
    -Back to the Damage
    -Inherited Fangs
    -Orlok Curse/Nosferatu Claws/Blood Drinker
    Runes: 2 Speed 1 Strength

    NOCMB has an amazing Base Power of 50, which is enough to kill most enemies when coupled with BTTD's Double Damage buff. The said move also gives him Evasion to prepare his big attack. Inherited Fangs deals massive damage to its target, outright killing anything without a Life rune when boosted by Double Damage, and healing him for the damage dealt. Lastly, Orlok Curse can be used to have another AOE attack that has Bleed this time, Nosferatu Claws is his highest damage Dark move, and Blood Drinker can be used to have another unresisted attack. 2 Speed 1 Strength focuses on using BTTD before the enemy attackers move.

    Teammates: Dark Weakness makes NOCMB a very deadly attack. Giving Muerte the turn with a monster like Demise is a great combo since he'll be able to use BTTD before anything happens, removing the possibility of him getting denied except by Stamina drain or CDs Activated.

    Countering Muerte McBlood: Faster attackers can also equip 2 Speed and 1 Strength rune to ruin him. Denying him is not difficult if you're not using Possession.

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  • Orkan Öztrak

    Hello everyone and welcome to my 202nd analysis, this time featuring Montauk Creature.
    Montauk has an awesome 3498 Base Speed, an AOE Stun, an AOE Blind, a single target CDs Activated and the Abomination trait, all of which make her a great choice for a denier. She is well equipped against most books she's in because in especially Underworld and Spirits, monsters tend to use Possession. Because of this, she makes a good answer for other popular deniers such as Jasastur, Baba Yaga and Nishant's Pet. However, Stun is not the best deny method out there and she struggles against variants of Hardened due to a lack of high damage moves and Base Strength.

    Movesets:
    -Portal To Horrors
    -Wraith's Gate
    -Observe The Infinite
    -Portal To Nightmares
    Runes: 3 Speed

    Portal To Horrors is your trusty AOE deny move, utilizing Stun. Wraith's Gate is an AOE Blind which is perfect to counter any slower deniers such as Caillech and Mommy. Observe The Infinite is also very effective in doing this, but what is really important here is that it utterly destroys Samael if you have the Rune Guardian active since he has painfully high CDs (this extends to any other monster with no 0 CD moves). Lastly, Portal to Nightmares is used to have another deny move so that the AI has a higher chance to deny the enemy. 3 Speed is necessary on a denier.

    Teammates: Montauk is a fantastic denier on her own, so she needs no specific synergies.

    Countering Montauk Creature: Magic Llum is faster than her and can deny her easily. Even though Montauk can counter Jasastur, he is still the faster out of the two and deny the other 2 members of the team, with Possession no less. Metalisha and Gretchen also outspeed her. You can otherwise rely on a 50% chance because there are a ton of deniers(or supporters) that have the same Speed she does, like Crissandre and Nishant's Bodyguard.

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  • Orkan Öztrak

    Hello everyone and welcome to my 201st analysis, this time featuring Clivia.
    Clivia is interestingly in the Dragon book, but still is very mediocre. OK Strength, good Life, but bad Speed all hold him back from accomplishing a lot, and his trait doesn't help either. However, Clivia has some high damaging moves so you wouldn't want him to make moves too much, plus can heal really quickly. Despite that, the other book he's in- OP Squad -doesn't take kindly to mediocre monsters.

    Movesets:
    -Venus Monstrap
    -Monstersynthesis
    -Drosera Binata
    -Cicuta Spread
    Runes: 2 Strength 1 Speed/ 1 Strength 1 Speed 1 Life

    Venus Monstrap hits for massive damage and heals Clivia for an equally massive amount. Monstersynthesis increases healing by 50%, gives him Regeneration and Double Damage. Drosera Binata has the golden 45 Base Power as an AOE and Cicuta Spread serves to apply Nature Weakness to all enemies, plus has a nice CD for a Base 35 AOE. 2 Strength 1 Speed is quite straightforward for an attacker, but 1 Speed, Strength and Life rune would make him a tank, taking advantage of his great healing capability.

    Teammates: Since he's a slow attacker, Clivia would really appreciate an ally like Demise or Metalisha who can give him the turn. Monsters who can heal him go well with Monstersynthesis.

    Countering Clivia: There are a bunch of Fire monsters in both Dragon and OP Squad and almost all of them can one-shot Clivia if he has no Life runes. Plus, denying Clivia is a piece of cake thanks to his low Speed and terrible trait.

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  • Orkan Öztrak

    Hidden Creatures Maze! Let's see what kind of monsters are in here... okay, a pretty good Epic. Event exclusive Epics have been good for quite some time now. Monster that's second last... a fast denier with Abomination! Wow, this monster also has CDs Activated on a single enemy and AOE Blind! The first monster must be some sort of godly denier for this one to be second last, right? WHAT!? It's just some strong attacker? No, that's just wrong! They should switch places!
    (Pretty off topic, but Montauk Creature is 3rd last. Insanity.)

    Now put a quotation at the start and end of this statement, and you get pretty much what 90% thinks, including me. What went wrong that Speed and deniers dominated the metagame? Why do we always see deniers like Jasastur and Thetys equipped with 3 Speed, along with 2 monsters who have 3 Team Speed each, on PvP defense near the top?
    Thing is, the idea that you can take away the turn of an enemy/enemies in a turn based game is like playing tennis and being able to remove the opponent's racket from existence in an instant. Why would you want to serve fireballs when you can just remove the thing with which the opponent hits back? Same thing here: you can have a million Strength, it is worth nothing if you are Frozen, only to be killed by the opponent's attacker. Now you might say "But then we need an attacker!" , and that is correct: every team needs someone to dish out damage. But attackers don't have wars of Strength: every attacker with a Base Strength of over 3450 and a move with a Base Power of at least 70 will be able to one-shot things when equipped with 2 Strength runes. But deniers have wars of Speed, the faster you are, the better you are since then you can be the first one to stop your enemies, including the enemy that would have stopped you. There is a seeming diversity among deniers, but this diversity actually also exists between attackers: you just don't see it because deniers are the dominant monster type in this game. I know that there are also traits that counter deniers, but they are highly luck-dependant. Except for Bulwark, but that can only be attained by real money. What should have been done from the beginning is to make all deny effects have 50% chance of hitting and releasing monsters according to that, but now it's too late for this because there are so many overpowered monsters like Nemesis monsters that a change like this would ruin everything. Those overpowered monsters are meant to be answers to deniers, but the problem is that now everything's overpowered, and the moment you get to move is the moment you win. And how do you move? Exactly. By being faster.

    posted in General Discussion read more
  • Orkan Öztrak

    Hello everyone and welcome to my 200th analysis, this time featuring Thundhare.
    Behold, the most powerful and superior monster of them all. The mere visage of Thundhare is capable of giving even monsters like Samael and Zyla the shivers, as they know that His power is way out of their league. He is in a level of His own, incapable of being reached by any other. So mighty is He, that no attack in the monster universe is capable of stunning, let alone fazing Him. Those who are foolish enough to challenge this divine being are met with swift, merciless judgment, and are removed from existence in the blink of an eye. Dare not challenge this monster, unless you want your life to vanish in an instant.

    Movesets:
    Runes and movesets are meaningless for Thundhare, as He is capable of smiting non-believers effortlessly with any technique He so wishes to use. Remember that you are there simply to admire the godly presence of Thundhare as He delivers His absolute judgment to those foolish enough to oppose Him. Still, I will list some moves and runes to please you because we've been used to seeing this format for such a long time.
    -Eggspert
    -Rotten Egg
    -Poisonous Firegg
    -Burning Egg
    Runes: 2 Strength 1 Speed/ 1 Strength 1 Speed 1 Life

    Teammates: Though they are not necessary, Thundhare does enjoy the presence of mortals by His side so that they can stare in awe at His might and be thankful for His justice. No one in particular, it can be any monster.

    Countering Thundhare: Any attempts at countering Thundhare will definitely fail, as no monster can even hope of coming close to His level of strength. The only way to deal with Him is to avoid facing Him altogether, as fighting Him is fighting a losing battle.

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  • Orkan Öztrak

    @Kaiju At least you can do some funny stuff with Totem.

    posted in Monster analysis corner read more

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