Then again, not even sure if that trait will stick. New "Orc "Trait apparently, which will be 25% resistant to status effects instead of the usual 20%. Pray that SP follows through, because this guy need all the help he can get
where did you see that Boro?
Here we go again.
Countless players will exploit the system, causing predictable damage to the already inadequate ranking and match-making system, and wrecking team recruiting and retention, for a level 115 monster they get for less than the discount sale price of an average monster.
So, what do we have here?
Good stats - fast and hard-hitting. Decent trait. Has elemental superiority over both Magic and Water (in the Sea Book no less, where he can do triple damage without losing a turn). OHK capability with a 65pt hit on 0 cooldown together with a neutral 60pt single with Daze thrown in (and Sword Relic capability for damage extension). The strategists' darling all allies Precision and Damage Boost. And a match winning Special.
Yeah, like Burotger, this exploit magnet just plain sucks. Please at least give him a 100% AoE denial move.
here we go again players with Nemesis and 130 Vips complaining that the rest of us who might get a 115 for once should not complain and just be thankful for whatever we get and shut up.
God forbid we get an all rounded monster for a week's effort. Why don't you complain that Maze, 72 hr monsters and progressive islands shouldn't be great either? they are way more easily obtainable for much less effort for lower accounts. how is that fair that a newbie finishes 72 hr challenges three times getting a ranked Psilotus or Baba Yaga which are way better than any other race monster and I can't finish one?
He will not come close to the 130 Alces all those on top got when they were cheap before they ripped them away with no warning, so no don't worry this is not gonna break the system, anymore than the ridiculous amounts of elementium people get in frat events, the overpowered broken nemesis and relics. Some mid level players getting a mediocre 115 is the least of our troubles.
As a strategist you know he is not as great as say Kiridar: stats are as good, weakens everyone to nature attack not just water and magic, can stun with 0 cd, has heavy aoe 45 that also gives her a damage boost! compared to the 40 he has with no effects, has 70 single hit not just 65 and it also also blinds not dazes, can remove shields and is possess immune which is even more valuable than ever now vs all those Laomus and the possess buff. and non of her status effects are 50%.
explain to me Paul why is having a status effect on a move that supposedly KOes but having 50% on a move with lower damage a good thing, how does that make sense?
but yeah at least unlike Burotgor he doesn't gauge his own eyes out before he attacks...so that's progress.
Not really impressed either.
I don't understand this new trend of giving the high damaging moves status effect and the low damaging moves 50% status effect.
If the move is high damaging it should KO, the status effect is a waste then. A low damage move compensates for its lower damage by applying status effect.
Could have at least added poison or bleed to that aoe though :/ or some self heal on one of the hits like every other nature monster.
Not a fan of the element hater stuff on any monster rather a straight up damage boost extra turn like greedy dragon or shallinar ..
besides Cryotan which water will have that much health to require triple damage against it? Almost all water are runed with all speed and have low health.
How cool would it have been if he had a freeze move :D ... oh well..
At least he is hardened.
We recently lost a few of our members who retired or preferred to move to a lower level team.
We are starting anew.
We are about teamwork, loyalty, and standards while still having fun and growing together. Some of us have been together for over a year and a half, that ought to tell you something.
So, just to make sure I get his straight..
Player base was so upset about the relics addition, many wanted to quit. Few complained they are also hard to get, and the solution for that was that they would be added to pvp rewards ... that sounds good till now, but they failed to mention they will replace gem rewards :D
when new pvp was introduced, the gem amount was double, then it dropped the 2nd season, now it is just removed to shove down our throats those relics no one wanted or needed?
Brilliant, just brilliant ^_^ let's remove the last motivation to play pvp, all the imbalanced opponents and nerfing the refresh button was not enough.. and again making this change without any warning.
unless players are on a top team or swimming in cash and gems, no one prefers those idiotic relics over gems. Why did you not ADD them as a reward like Demise cells or whatever?
You are like "so sorry for the relics mess up! here are 50 free gems :D ... BUT we will take away the 125 gems you get form pvp for those 50, you're welcome :D"
It's not enough gem dungeon was no where to be found this week, and monsterwood is throwing stupid amounts gold and food instead of gems for watching ads, you also had to remove them from pvp?
and the answer to the complaint that relics will increase the gap between the top and the lower players and that it already caused so much imbalance, is to give the more overpowered relics to the top and near useless ones to the lower? GENIUS!! those in Legendary 1 do not need someone to make them even more overpowered! They already have a load of resurrect and heal relics! give the same relics to everyone but at different levels, that's fair..
But it's like you could not wait till people recover from the relics fiasco to piss them off more? you have to do it consecutively? is the plan to like drive away all your players? If so it is surely working ^_^ !! 2 more players I know quit today.
I miss the days where I would open this game and not feel absolutely disgusted by the way it's being run.
It was a mistake to come back. Thanks for the reminder of why we quit in the first place.
We want to take this opportunity to thank you for all the feedback and suggestions that you have shared here.
We value community feedback and we can already tell you that we will be investigating and implementing fixes for the relics, wherever possible, based on what we read. A few improvements are already planned (e.g. Relics should be visible in TW in preparation mode), and we will tackle bugs and some unexpected behavior.
We are very sorry if some of you feel that they can get relics only through chest shop. As cells, relics can be obtained in various events such islands, PVP, dungeons, time challenges. The feature is new, we have not yet released all the events with relics but they are coming.
Regarding the bugs, I have read a lot of comments about Relics being broken and buggy, however, to fix these as fast as possible we would like to ask for your help and get more concrete information on each bug. We want to get rid of them as fast as possible so that you guys can get back to enjoying the game.
The team is also aware that there is a petition going around. They would love to find a common ground together with the community, so we will be reaching out to some players to gather more one on one feedback.
Last but not least, we are preparing a Q&A about Relics to answer your most pressing concerns and to give more insight into what we have planned for the future. We would greatly appreciate it if you could post your questions, and your concerns, below and we will do our best to include them.
Well this is worth coming back to address.
My 2 cents and this meant as constructive criticism. In my opinion issue is not the relics or whatever, the issue has always been the same:
Adding too much too quickly!! I understand that you want to always make the game "fresh"and not static but this is too much too soon!
Lab got added, next thing we know is the Library, next thing we know Nemesis, now relics, take a breath seriously. Why is it always like you have a deadline to just keep releasing stuff and smother us with content no one asked for or wanted. Are you making the game for us or for yourselves? We have enough content to keep us entertained, Perfect and improve what is already there instead of blindly throwing new stuff at us. All it's doing is pushing everyone away.
Library still has the winter book to add, Many monsters that should be in books are not, Many monsters have their moves bugged, you have not updated team shop in forever, but instead of fixing these you throw more stuff at us that bring a whole new amount of bugs and frustrations,... and I bet a month from now something "new" and half baked will be thrown at us, and you will drop relics too.
Please just slow down, you keep changing everything too quickly it is not fun or motivating it is frustrating. again just because few teams on the top all have X runes and 130 monsters and Nemesis doesn't mean the rest do, let things settle let people work to a goal, the goal keeps changing.
We were half way working on ranking monsters through lab, then library came and washed away all that, we were so happy with certain monsters and vips, then came the nemesis op that made all that futile, now relics make everything else obsolete.
Ask payers what do they really want, what makes the game enjoyable for them and improve that! not what makes it fun in theory for a few on your developer team. Most of us play FOR WARS that is the whole point we level monsters and get runes and nemesis and perhaps relics, that is what makes it fun, yet you continuously ignore that. Want people to have fun and keep motivated to play make wars better! Improve matchmaking, improve rewards! Team shop monsters are mostly atrocious.
Seriously ask yourself, why would we buy a nemesis or runes or invest in relics, so that we can win at wars.. then what? to get some war coins for over priced generals that are now long outdated? what is our motive ! what in your opinion should our motive be? Give us some gems or elementium when we win wars. Then there would actually be a reason to get all these and compete, then we would want relics or whatever. There really is no point.
All the new features you throw at us are pointless without a motive. Perfect the basics, Improve what is already there, give us a motive. Let things settle, let people feel they are actually progressing, sometimes less is more. So many people have quit because every now and then you just wash away all their progress with dangling a new OP carrot for them to run after. My team has lost so many PAYING players because of this. Players that were actually bringing you money. People who bought 10 vips!
And please for the love of all that is holly stop releasing half baked stuff, yes bugs are expected but this is more than that. Take the library, took you forever to release all books and add monsters to them, then finally you made it dynamic and auto-updatale, had you taken more time to do that and thought it through before release so many more players would still be playing! These self imposed deadlines for releasing new stuff, are ruining it for us and for you. Slow down and release them later when they are fully baked and tested and thought of, we are not bored yet, but all the new stuff smothers us.
Seriously the library would have kept us occupied for at least a year. You added nemesis into the mix, you haven't even finished these or the bodyguards and you threw in relics, there is no need. Why would someone buy a nemesis now if relics can make any other monster better?
Who thought continuously resurrecting and getting shields and healing is fun? do they actually play?
Another point, for this, unlike the library a gradual approach would have been much better. Bronze for first 3 months, then silver for 3 more then gold for 3 then finally diamond a year from now, do not throw everything at us here in one go. People would have had time to learn them, and and get used to them gradually, instead of now getting smacked in pvp and wars (which are already so mismatched) with not only 130 nemesis with X runes but also those that simply keep resurrecting, healing and getting shields :D
please, just take these back and go back to the drawing board, test them fully for a significant amount of time, and release them gradually, and meanwhile fix what is already broken in other areas and give us some motive to do wars!
@Carlos Alex's special "Tan The Wise" is still not stunning. description says stun but it doesn't stun. tested with precision on non resistant enemies. On the wiki it doesn't say stun by the way. Hope it can be fixed to stun like you have mentioned above.