• Sam

    @Ekto-Gamat said in Gameplay changes (October 2018) Feedback:

    @Sam said in Gameplay changes (October 2018) Feedback:

    Please think about the repercussions of this, you are eliminating the usage of deniers, bad enough we have to deal with bulwark and nemesis and warmsters and tough traits thrown around nilly willy on monsters, now you also want to take away the ability to deny them?

    To be honest, it is usually a bad idea to try to deny them in the first place.
    Throwing poop and hope it sticks is usually not the best way to secure victory.

    You don't say. News flash we don't all have your 130s and X strength and 1 shot kills. "Trying" to deny them is often our best shot.

    Again a denier is supposed to deny, that how their moves were chosen, that what they are runed for, if they can only deny for 1 turn then they are useless the next turn. Might as well be under cooldowns activated.

    This is a huge change that affects monsters we bought and invested in for what they do. This is not balancing.

    Well, even though I do not necessarily disagree with that, I remember someone making a very emotional plea to change how a monster works that had been around for over a year already and which had been one of the favourite monsters to rank for F2P.

    LOL. Still butt hurt over Darmith BG :D ? I have been away from the forum for how long now and still not over it? It is hilarious.
    But ok let's go there.
    That monster's move description did not meet what it does and other monsters who had same moves description and already in game did not do what he did. He was a violation of what already existed. On the other hand recently frozen and possessed do not even exist.

    That plea affected one monster who was illogically one shot hitting when he was meant as a support, this affects dozens of monsters ability to deny when they are meant as deniers.

    That monster was in game for a year u say? This changes something that has been there since frozen and possessed were introduced. White walker, the first freezer was there since its debut. Possessed was there since Razfeesh was there. Not the same and u know it.

    Yes it is a great for the top players with warmasters and vips and nemesis who barely get denied anyway, not so good for us middle level players who have invested gems and elementium, cells and war coins in monsters like Baba Yaga and Kihaku and Nishant pet.

    i am surprised that someone with a self claimed great knowledge of the game has such a limited view on how to use those monsters. Maybe you should re examine their skills. Here's a start:

    Baba Yaga: 'Yaga's Curse', 'Kid Eater', 'Rotten Blue Rose', 'Baba's Torment'.
    Nishant's Pet: 'Nocturnal tackle', 'Infernal rabies' 'Gloomy Doom'.
    Kihaku: 'Kiai', 'Kyodo', 'Mokuso', 'Katatedori'.

    Oh thank u so much for listing the moves. Opening their wiki page was too tough.

    Again Ekto if i was on untamable or amab with ur X health runes and nemesis and warmasters, i would not care much either. U dont even need deniers, ur wars are mostly based on health and outlasting.
    Frostbite, Kihaku, Baba yaga, Caillech, Krampus, Nishant Pet whose main purpose is to be deniers effectively become a 1 turn use monster. Yes they have other moves but no one uses Baba Yaga for blue rose.

    Based on this I want to suggest a new change! After a hitter kills a monster all other monsters on its team should become immune to damage! We can all agree 1 shot killing a monster is more powerful than it losing a turn :) so if we want to handicap deniers, why not hitters too :D let us introduce a recently healed status to limit those relics, recently total blinded, recently cooldown activated, etc.

    posted in General Discussion read more
  • Sam

    @Francisco-Franceschi said in Gameplay changes (October 2018) Feedback:

    This makes it more consistent which is a good thing, people will need to find out a new strategy to deal with those enemy monsters, which is also a good thing, support monsters with clean possitive will be on demand now more than before, I don't think this needs to be a concern, mixing up strategies is a really fun part of the game, if people is worried about the enemy having "recently" status things, well, clean it up first then deny again, so let your denier go first, then your attacker, then your support, you deny, you attack, you clean possitive then deny again.

    /me grabs the popcorn.

    yes because you can always choose to have that perfect setup in war where u have all that.
    I guess they just needed us to throw more gems on switching moves and runes now. Kudos SP you never fail to screw us.

    At any time they can just mess up monsters after years of using them. I wouldn't have gotten Xiron if this was the case at the time nor invested in Kihaku to 120.

    they can add recently frozen or possessed after 2 turns not one, that is enough balance without us having to trash what we have.

    posted in General Discussion read more
  • Sam

    @Carlos @Fox

    @Carlos said in Gameplay changes (October 2018) Feedback:

    Hi there. I see some confusion, that I will gladly try to explain:

    "Recently controlled"
    There is NO a new effect called "Recently Controlled"
    A Stun monster, after losing the turn, gets a "Recently Stunned" status, that prevents him to being continuously stunned.
    From next week, a Frozen monster, after losing the turn, gets a "Recently Frozen" status, the same with Possession and "Recently Possessed" (that will NOT block Rebooted, Subscribed, Corrupted, Hacked).

    "Immune to Possession Trait"
    It will block Regular possessions and Mega-possessions
    It will NOT block against Rebooted, Subscribed, Corrupted, Hacked

    This is A HUGE NERF to all deniers, please do not do that.

    What do deniers do? they DENY, you are effectively making all deniers a 1 turn use monster! It is like making hitters only able to do damage for 1 turn then the target becomes immune to damage

    The selling point of Baba Yaga for example, is she can aoe possess, next turn she can single possess, if she can't then what does she do?

    Kihaku, if he lands freeze and possess then he just gave immunity to 2 forms of denial in one go? what does he do next trun? sit around and watch? all he does is possess and freeze.

    Frostbite, Caillech, their whole thing is they freeze! if they can only do that one time then what good are they?? most matches won't last longer than 3 turns

    Xiron the ruby, if he lands more than one type of denial in first turn, he effectively gave immunity to all that denial and made monsters undeniable next turn?

    Nishant pet, all he has is possession, so he just recharges next turn?

    Please think about the repercussions of this, you are eliminating the usage of deniers, bad enough we have to deal with bulwark and nemesis and warmsters and tough traits thrown around nilly willy on monsters, now you also want to take away the ability to deny them?

    Again a denier is supposed to deny, that how their moves were chosen, that what they are runed for, if they can only deny for 1 turn then they are useless the next turn. Might as well be under cooldowns activated.

    This is a huge change that affects monsters we bought and invested in for what they do. This is not balancing.

    Baba Yaga, Caillech, Frostbite, Kihaku, Xiron, your top selling monsters will be killed with this change.

    what happens to Mommy and Mountezema who can possess for 2 turns?

    What difference will freeze have from stun then? That is what set froze apart, it can be used consecutively.

    you want to limit continuous denial? make it that they can not be frozen or possessed after TWICE being under the effect not only once. What you plan to do doesn't balance deniers it kills their usage all together.

    Yes it is a great for the top players with warmasters and vips and nemesis who barely get denied anyway, not so good for us middle level players who have invested gems and elementium, cells and war coins in monsters like Baba Yaga and Kihaku and Nishant pet.

    Please do not ruin our deniers after years of the same game play mechanics under the title of poorly thought "balancing"

    posted in General Discussion read more
  • Sam

    @C0ntr1v3d said in Darmith's Bodyguard:

    @Rage

    I agree that players who have taken advantage of an obvious bug have no cause to complain when that bug is corrected.

    But this is not like Kihaku applying 100% possession and freeze on 0 CD with a 50% skill. I do not consider Darmith's Bodyguard was obviously bugged.

    Just because you don't consider it does it make it any less true. Also i find it questionable that you consider a move doing 100% rather than 50% more obvious than a move that was doing massive damage and is more commonly used. unless you were keeping track of numbers and calculating %s there is no way a spotting a % difference is easier than spotting a move doing massive damage. I didn't even know about it till these threads, always thought the 50% possess/freeze meant either freeze or possess will land except if resisted, attributed it the times it landed to luck, and I even have the single possess/freeze that is more reliable and use it instead more often.

    When queried, Support confirmed it was working as intended. And Ingenica's special used to apply possession and then trait disabled; when queried, the effect order was reversed, consistent with the way Fire Cursed was working since release.

    yes because we all know support are very reliable in game mechanics. it takes me several tickets often for them to even know what i am talking about.

    I appreciate that other monsters like Nishant's Bodyguard with Niff apply damage and then weakness, but there was no reason to believe that Fire Cursed rather than Niff was wrong, or even for considering that all similar skills are intended to apply the order in the same way.

    They had SAME description. and it was not only Niff, it was also Kiridar and also every metal monster that does magnetized and Uther's special and G Nishant. Trait disable is completely different than weakness why do you keep making the comparison to that ONE move instead of comparison to the several moves that also do weaknesses? that makes no sense.

    Applying Fire Weakness first in the resolution order certainly increased the damage very significantly against monsters without resistance (and most have resistance these days), but it was not a threat to game balance, on a readily available f2p monster.

    guess what Kihaku is also readily available compared to others, he was in 72 hr challenge where low level accounts were able to get it easily, (We know we dont like that :) ) but "possess + freeze" is more serious threat when u have xiron applying megestun, mega possession and mega freeze + ignite? + pretty sure they can still be resisted even when they hit. he is in sea and water, a faster thetys which everyone has takes care of him. point is no he is not MORE game breaking than any other bugged monster.

    and yes it was, maybe it was not a threat to your elite teams with nemesis and artifacts and all that but it was to us.
    please tell me which readily available fire monster, dragon monster or team book monster has resistance to fire weakness? you keep claiming it fire resistance is so easy to avoid.. how exactly? if you are concerned about FTP most use Shallinar, Greedy, Vada, Igursus, megaosteum, who among these had a chance to resist fire weakness?

    It was bugged, it was fixed, get over it people. Every bugged skill should be fixed. It does not matter if YOU believe it is affecting the game badly or not, and if people want to blame me, so be it, cry me a river :) but do not pretend it is anything more than being bitter u spent war coins on it and it no longer gives u easy wins... adjust ur strategy, go breed a vada he does good damage when ranked.

    posted in General Discussion read more
  • Sam

    @testcyp maybe you can lay off and stop being bitter :) that would be nice too :) it was bugged they fixed it, get over it . Next time don't abuse bugged monsters because sooner or later they will be fixed. the end :D

    posted in General Discussion read more
  • Sam

    Ok I am goign to present the data bout my team, then the matchups we have been getting, and you judge how that is logical:

    My team: Apocalyptic Convergence.
    MP: 1.917 Million
    Wars won: 9
    War coins earned in past 90 days: 4321
    Team rank: #487

    Now here is our war log, keep in mind this doesn't show all the matches we had only most recent ones.
    We are ranked #487 in the past month alone we have been matched with
    a team ranked in the #60 a team ranked in the #50s and 2 in the #30s these are not shown on the log. But I want to highlight 3 of the losses that are shown.

    I am fine with losing vs a team who just has the better advantage that war. I am not fine with being slaughtered with by top teams who end up getting 449 and we end up getting like 18. That is not a match.

    I tolerated the teams ranked 60s and 30s, thought it was flattering actually that you think we are in the same league as them. But it keeps getting worse and worse.. after the 60s and 30s we get the #27 then #26.

    Now, we are matched with team #4 :) yes number 4. I would get it if matchmaking ran for an hour and then matched us with them finally cause it simply found no match. But no, it was immediate, I click start matchmaking and within a minute it matches us with that.

    so, this has nothing to do with luck, this is about matchmaking being broken and illogical.

    Please, look at our team data and at theirs and tell me why on earth should we be matched with these teams? what do we have in common?

    their MP is double, triple, and quadriple ours, their war coins won are thousands ahead of us.
    Their requirements are having nemesis and level 30s and X runes!!! ours are 110 ranks and lvl 6 runes minimum!

    Do you know how frustrating it is to be placed island 1 in ur team and u click on enemy and u are matched with their #30 that you can't even beat?? Do you know hard it is to keep a team of people motivated when we keep getting hit by these matchups?

    fine if it happens once every blue moon, but in a matter of a month we have had a dozen of those. I want to know why!? We have tried starting it in different days, different hours, lowering our MP, nothing has helped, it is as if you have placed our team in this pool of top team matchups and we can't get out of it .

    there is no way shape or form we should have been matched with #4 WITHIN A MINUTE.

    @Community-Managers @fox @carlos @tyroz Please acknowledge that there is a problem and tell us how you are fixing it. Or if you truly believe there is none, please tell me what logic is used to match my team with #26 #27 and now #4. (again within a minute of running matching, at different hrs and different days.)

    Or please my suggestion that I have been putting up for years now, allow us to forfeit, give them all max coins and allow us to run again instead of losing 2 days for nothing. There have been so many suggestion on how to fix this over the years, this clearly is not working. Put all teams in a pool and then match them up daily like u did for battlegrounds instead of just being match it with however happens to be running at the same time!
    Team #470 with 1.9Mil Mp vs #4 With 8+ mil MP
    you do the math.

    0_1533172553696_war log.jpg
    0_1533172306136_our matches.jpg

    posted in General Discussion read more
  • Sam

    I liked it. I thought it was more fun than the tediousness of the races and I liked the strategic element to it where we can excel based on planning and team work rather than how deep our pockets are. However, some things I felt need change.

    1) Entire roster being "Frozen" once attack day starts.
    I understand that we don't want to share resources between defense and attack teams that is fine.
    But when I went to attack, removed some gold runes from a monster I rarely use, replaced them with team speed I had in inventory, and went in to attack and found they refused to change from gold runes, I was dumbfounded. I had relics unequipped from defense teams BEFORE attack day starts and they were sitting in my reliquary, I could not even equip them anymore and they just sat in reliquary . I do not understand the point of that.

    Fine freeze our defense teams, and whatever they have on and prevent us from sharing their resources with our attackers, like if i placed an uriel essence on a defense team don't let me use the same on on my attack, but if i have an extra one in reliquary why can't I equip it on my attack team? like in wars.

    2) Visual improvements:
    while planning and coordinating with people it was very tedious to go back and forth clicking on each island to see its rules and its value.
    Let the rules be shown on the pieces and color code them for points perhaps.
    I made this for my team. Wish it was like that form the get go.
    0_1533083482165_map jpg.jpg

    3) The rewards felt really underwhelming. we were tier 2.
    one gold relic chest, 35 elementium.. at least 2 gold relic chests and 50 elementium would have made more sense. we were winning 70 elementium in old races

    4) Cooldowns I am fine with not refreshing them quickly, but at least have them refresh normally after a certain period, like in Titans event. make it longer if u must, like half the attack day period, but no refresh at all, except with gems that keep increasing came off a bit too blatantly greedy. Or at least make gem cost stay the same or increase less sharply. it started with 5 gems, immediately doubled.

    5) Not being able to kick a player was very frustrating. Leads should still have a say in that.
    We had a guy who went inactive, 0 attacks in war, dropped off team groups and had 0 contribution to the battle grounds and I was not able to remove him, he did no even qualify with 0 points, so what was the point? please keep our lead privileges active, we have to organize all this don;t make things harder for us.

    @Fox

    posted in General Discussion read more
  • Sam

    @Jimmy said in Darmith's Bodyguard:

    now the world is a safe place.

    Yup ^_^ that much fire damage was a factor in global warming.

    posted in General Discussion read more
  • Sam

    @Jimmy
    well honey I wish u all the best too. :)

    I invested months in many other monsters too, and also did not like them being wiped away by a single move if they just missed him, that was not fair either :)

    I am glad a move that was not working as intended and basically a win button was fixed.

    posted in General Discussion read more
  • Sam

    @Ekto-Gamat said in Intended or bug?:

    Hey, I missed all this. :)

    Darmith's BG is probably not working as intended. Would not mind if he got fixed .... IF:

    They also fix the so-called 50% attacks which in reality always hit from Llum, Kihaku, Shannara's BG and possibly others.

    (more importantly) They also fix Nautilus to function as he should.

    SP has shown a stunning lack of balls to fix obviously broken skills, just because they are afraid to make people angry.

    As a side note: Darmith's BG is a teamshop monster that allows F2P to have a chance against P2W. Even though on principle I agree with a fix, or at least being consistent, I would aim my poison at broken money monsters first.

    Yup let's fix them all :)
    Demise's father (can't bother with its name tbh) added to game gets an extra turn for every target he hits on one of his moves, if Nautilus is intended that way the description should be similar, I agree.
    I for one kept myself from investing in Nautilus much cause I was never sure if that move is bugged or not.

    I largely disagree on the concept of let's fix money monsters first, easier to obtain monsters are more widespread and thus the bugged moves are faced more, if people will be angry when they are fixed if they spent WC, then they will be triple angry if they spent actual money on it. so, both should be fixed equally in priority ^_^ :D or their description is adjusted to suit what they do.

    but i would direct my poison as u said on moves that are game breaking, a single stun that says 50% but stuns is not in same caliber as a move that wipes out an entire team gameplay wise. But again both should be addressed.

    posted in Monster Discussion read more

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